ゼルダの伝説/コンソール間の違い
このページは The Legend of Zelda のサブページです。
Contents
- 1 Original Release
- 1.1 タイトル画面
- 1.2 Prologue
- 1.3 Erase File and Font
- 1.4 読み込み画面
- 1.5 Text
- 1.6 Game Over / Save Option Menu
- 1.7 Zora
- 1.8 Pols Voice
- 1.9 Map Changes
- 1.10 Ending
- 1.11 音
- 1.11.1 Music
- 1.11.2 サウンドエフェクト
- 1.11.2.1 Boss Noise
- 1.11.2.2 Boss / Mini-Boss Get Hit
- 1.11.2.3 Door Opening and Closing
- 1.11.2.4 Item Appears
- 1.11.2.5 Link's Sword Beam
- 1.11.2.6 Flute
- 1.11.2.7 Enemy Killed
- 1.11.2.8 Rupee Pick Up
- 1.11.2.9 Item Got
- 1.11.2.10 Link Hurt
- 1.11.2.11 Link's Death
- 1.11.2.12 Bombs Detonate
- 1.11.2.13 Picking Up Hearts And Keys
- 1.11.2.14 Moving The Cursor On Game Over Screen
- 2 2003 Version
Original Release
There were a few changes between the Famicom Disk System, Nintendo Entertainment System, and Famicom cartridge versions of the game.
タイトル画面
FDS | NES | Famicom re-release |
---|---|---|
The original Japanese title is The Hyrule Fantasy: The Legend of Zelda. The NES version removed "The Hyrule Fantasy" from the title, and "The Legend of" took its place; the Disk Side B message was replaced with "Push Start Button". The Japanese re-release on cartridge changed the title to The Hyrule Fantasy: The Legend of Zelda 1, with the graphics repositioned (except the leaves) to accommodate for the longer title. In the process they messed up the shape of the Triforce in the area below the sword. Additionally, the tail of the stylized "ダ" character was shortened, presumably for saving graphics space when tiles for the "1" were added. The copyright information was updated, and again the Disk Side B message was replaced with "Push Start Button".
Prologue
FDS | NES / Famicom cart |
---|---|
The title of the story was changed from "Legend of Zelda" to "The Legend of Zelda". However, the foliage next to the title wasn't updated to accommodate for this change.
FDS | NES | Re-release |
---|---|---|
For the NES release, the "Bible" was renamed "Book of Magic". The Japanese re-release on cartridge keeps the NES name change, but the Katakana text still says "Bible". In addition, the English text for all the items is blue instead of white in the Japanese versions to more easily distinguish the languages from each other.
FDS / Famicom cart | NES |
---|---|
The sheet of paper / sign Link is holding was slightly modified when the English text was added, and the spacing between text and the Triforce was also reduced.
Erase File and Font
FDS | NES |
---|---|
For the NES release of the game, Kill Mode was renamed Elimination Mode.
FDS | NES / Famicom cart |
---|---|
The alphabetical characters in the FDS version was changed from a thinner, unique font to the common font used in many other NES games. The alphabetical characters got the same treatment as the NES version in the Japanese re-release as well.
読み込み画面
When you change disk sides or save your progress in the FDS version, a loading message appears in Katakana text, translated to "Please Wait".
Text
FDS / Famicom cart | NES |
---|---|
All the dialogue text appears right-aligned and starts right above the characters heads in the Japanese versions, sort of like a speech bubble in a comic (only without the bubble). In the NES version, the text appears centered for the most part of the game due to space constraints. The space between rows was also changed in order to fit three rows of text instead of two.
Game Over / Save Option Menu
FDS | NES | Famicom re-release |
---|---|---|
The Game Over / Save Option menu was slightly re-positioned for the NES version and yet again for the Japanese re-release where the options are spaced further apart. The cartridge versions' text flashes when you select something, this does not happen in the FDS version.
Zora
FDS | NES / Famicom cart |
---|---|
A black outline was added around the Zora sprite to make it more visible. The eyes and mouth were also redrawn.
Pols Voice
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Get additional independent verification whether Pols Voice can be killed with the microphone on American carts. |
In both the original FDS version and the Japanese re-release on cartridge, Pols Voice is invulnerable to arrows, but instead they're extra-vulnerable to the Famicom's built-in microphone feature. As the NES' hardware (in both the original 1985 release and 1993 redesign) lacked this feature, it was instead given a weakness to arrows. Besides their unique weakness between versions, they can also be defeated the hard way with the sword in all versions of the game.
It's worth noting that support for the Famicom microphone feature remains in the NES version, as using an emulator with the microphone ability enabled will also work.
Map Changes
Two dungeon rooms in the game have additional enemies in the NES and Famicom cart version.
FDS | NES / Famicom cart |
---|---|
Eight Keese were added to this otherwise empty room of Level 4 (First Quest).
FDS | NES / Famicom cart |
---|---|
And again, there are eight Keese added to this room of Level 5 (First Quest).
Ending
FDS | NES |
---|---|
In the FDS version, after Zelda thanks Link, they hold up the Triforces of Power and Wisdom, and the frame starts to flash; they both disappear just before the rest of the text starts to appear under them. In the NES version, they don't disappear until the frame starts to scroll to reveal the staff credits.
Other differences:
- The FDS version has short loading times when you start the game or whenever you enter or walk out of a dungeon.
- There is far less slowdown in the FDS version compared to the NES and Famicom re-release.
音
Music
The compositions are often much richer in the FDS version, due to the use of the system's wavetable sound channel.
Title Theme
FDS | NES / Famicom cart |
---|---|
Fanfare for Treasure
FDS | NES / Famicom cart |
---|---|
Secret Discovery / Puzzle Solve Chime
FDS | NES / Famicom cart |
---|---|
In the FDS version, there is no secret discovery chime when pushing the blocks that open the doors in the dungeons, a little odd given that it was present in the FDS-prototype version and again in the NES and Famicom re-release versions.
Game Over
FDS | NES / Famicom cart |
---|---|
Whenever you move the cursor on the Game Over screen in the FDS version it resets the musical loop for some reason, this was corrected in the NES and Famicom re-release.
Level 9 (Death Mountain)
FDS | NES / Famicom cart |
---|---|
The FDS version has more bass beats before the rest of the tune begins. In the NES and Famicom re-release, it proceeds straight into the melody, which effectively makes the musical loop more seamless in the NES version.
エンディングテーマ
ファミコンディスクシステム | NES/Famicom cart |
---|---|
サウンドエフェクト
The FDS version utilizes the system's wavetable sound channel for many sound effects as well.
Boss Noise
FDS | NES / Famicom cart |
---|---|
FDS | NES / Famicom cart |
---|---|
FDS | NES / Famicom cart |
---|---|
The sound the bosses make that is heard whenever you are close or inside their rooms.
Boss / Mini-Boss Get Hit
FDS | NES / Famicom cart |
---|---|
Door Opening and Closing
FDS | NES / Famicom cart |
---|---|
Item Appears
FDS | NES / Famicom cart |
---|---|
The sound for items that appears when clearing a room of enemies.
Link's Sword Beam
FDS | NES / Famicom cart |
---|---|
Flute
FDS | NES / Famicom cart |
---|---|
Enemy Killed
FDS | NES / Famicom cart |
---|---|
In the FDS version, this sound plays (on the FDS-only PWM channel) along with the enemy hit sound (on the other channels) when the enemy is killed. The cart versions only play the death sound effect when the enemy is killed.
Rupee Pick Up
FDS | NES / Famicom cart |
---|---|
This is also heard when moving the cursor on the File Select and Inventory screens.
Item Got
FDS | NES / Famicom cart |
---|---|
Link Hurt
FDS | NES / Famicom cart |
---|---|
(Also heard when deleting a saved game file.)
Link's Death
FDS | NES / Famicom cart |
---|---|
When Link dies, there's more of a series of sound effects in the FDS version as opposed to the little theme that is heard in the NES and Famicom re-release.
Bombs Detonate
FDS | NES / Famicom cart |
---|---|
Picking Up Hearts And Keys
FDS | NES / Famicom cart |
---|---|
Moving The Cursor On Game Over Screen
FDS | NES / Famicom cart |
---|---|
The FDS version uses the same sound for moving the cursor as in all the other menus in the game, the cart versions changed it for this particular screen.
(The cart versions uses the same sound effect as when a projectile hits Link's shield.)
2003 Version
The game was re-released for the GameCube in 2003, the Game Boy Advance in 2004, the Wii Virtual Console in 2007 and the Wii U Virtual Console in 2013. The emulations are all altered with a new translation, in an attempt to reduce the amount of Engrish. This altered version of the game, oddly enough, didn't make the cut when the game was released on the Nintendo 3DS, which instead uses a modified US PRG1.
Story
Famicom / NES | 2003 Version |
---|---|
In addition to cleaning up the severe Engrish in the original release, the quotation marks in the original was scrapped and the color coding was altered as well; where the original put emphasis on the Triforce and its eight pieces by using the blue color and Link's quest by using the color red, the updated version instead went with a blue color for Zelda.
Famicom / NES | 2003 Version |
---|---|
MANY YEARS AGO PRINCE DARKNESS " GANNON" STOLE ONE OF THE TRIFORCE WITH POWER. PRINCESS ZELDA HAD ONE OF THE TRIFORCE WITH WISDOM. SHE DIVIDED IT INTO" 8"UNITS TO HIDE IT FROM " GANNON" BEFORE SHE WAS CAPTURED. GO FIND THE " 8"UNITS " LINK" TO SAVE HER. |
LONG AGO, GANON, PRINCE OF DARKNESS, STOLE THE TRIFORCE OF POWER. PRINCESS ZELDA OF HYRULE BROKE THE TRIFORCE OF WISDOM INTO EIGHT PIECES AND HID THEM FROM GANON BEFORE SHE WAS KIDNAPPED BY GANON'S MINIONS. LINK, YOU MUST FIND THE PIECES AND SAVE ZELDA. |
Treasures
Additional Engrish fix-up in the treasure listing:
Famicom / NES | 2003 Version |
---|---|
ALL OF TREASURES | ALL TREASURES |
Famicom / NES | 2003 Version |
---|---|
RUPY | RUPEE |
Famicom / NES | 2003 Version |
---|---|
5 RUPIES | 5 RUPEES |
Dialogue
A few lines of text in the game was somewhat corrected as well:
NES | 2003 Version |
---|---|
LET'S PLAY MONEY MAKING GAME. |
LET'S PLAY A MONEY-MAKING GAME. |
NES | 2003 Version |
---|---|
SECRET IS IN THE TREE AT THE DEAD-END. |
A SECRET IS IN THE TREE AT THE DEAD-END. |
NES | 2003 Version |
---|---|
PAY ME FOR THE DOOR REPAIR CHARGE. |
PAY ME FOR THE DOOR REPAIR. |
NES | 2003 Version |
---|---|
DIGDOGGER HATES CERTAIN KIND OF SOUND. |
DIGDOGGER HATES CERTAIN KINDS OF SOUND. |
NES | 2003 Version |
---|---|
SECRET POWER IS SAID TO BE IN THE ARROW. |
A SECRET POWER IS SAID TO BE IN THE ARROW. |
NES | 2003 Version |
---|---|
ONES WHO DOES NOT HAVE TRIFORCE CAN'T GO IN. |
ONES WHO DO NOT HAVE TRIFORCE CAN'T ENTER. |
NES | 2003 Version |
---|---|
EYES OF SKULL HAS A SECRET. |
THE EYES OF THE SKULL HAVE SECRETS. |
NES | 2003 Version |
---|---|
SOUTH OF ARROW MARK HIDES A SECRET. |
SOUTH OF THE ARROW MARK HIDES A SECRET. |
NES | 2003 Version |
---|---|
FINALLY, PEACE RETURNS TO HYRULE. THIS ENDS THE STORY. |
FINALLY, PEACE RETURNS TO HYRULE. THE END. |
NES | 2003 Version |
---|---|
YOU ARE GREAT. YOU HAVE AN AMAZING WISDOM AND POWER. ©1986 NINTENDO |
YOU ARE GREAT! YOU HAVE AN AMAZING WISDOM AND POWER! NINTENDO |
Screen Flashing
When you pick up the Triforce and the fragments in the original version, the screen flashes rapidly. In the updated versions, it was greatly reduced to prevent seizures.
PAUSE text
In the GBA and GameCube versions, when the game is paused, a small, black box that says "PAUSE" appears. This does not occur in the NES / Famicom cart or FDS versions.
Japanese Re-release
The game was also re-released in Japan on GameCube in 2004, and later on the Game Boy Advance, Wii Virtual Console and Wii U Virtual Console. The Japanese re-release is based on the original FDS version and was given the rewritten intro from the international re-release, along with an updated 2004 copyright. The Japanese 3DS VC version, similarly to the international 3DS version, opted to use the unaltered Famicom cartridge version instead of the 2004 one.
FDS | Wii VC |
---|---|
It is a near-identical emulation of the original FDS version, but at least one weird audio glitch can be heard in the dungeons: namely, the sound the bosses make that is heard whenever you are close or inside the lair has the same volume no matter if you are outside or inside their rooms. In the original FDS version, the volume was a bit lower when you were outside the boss room.