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Tokyo Mirage Sessions ♯FE/A1 Version Unused Graphics

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This is a sub-page of Tokyo Mirage Sessions ♯FE.

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...But what does it mean?
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Several graphics are leftover in a directory called "A1". They seem to be from a build of the game called "A1 version".

Titlescreen

Tokyo-Mirage-A1-Title.png

An early version of the main titlescreen. The elements and main BG image here can be seen in a leftover test screenshot. The Debut and Load graphics are the only ones that differ from the test screenshot.


Tokyo-Mirage-A1-GamePad-Title.png

The GamePad titlescreen. This features a watercolor painting of the area outside of Shibuya 109 (which hasn't been parodied into Shibuya 106 yet). In this titlescreen, the game is called "Fire Emblem Tensei ~A1 version~".

(Source: Original TCRF research)

Menu

Tokyo-Mirage-A1-Menu.png

Tokyo-Mirage-Fortuna-Final.png

The main menu. All party members are copies of Tsubasa Oribe, using early art and placeholder stats. Here we see the entertainment agency named "Stainless Entertainment", rather than the final game's "Fortuna Entertainment". "Stainless" is Tokyo Mirage Sessions' project name, as seen in various graphics and file names.


Tokyo-Mirage-A1-Party-1.png

A party member status screen for Tsubasa Oribe. There's a colored sketch of her Mirage Caeda. This artwork is identical to the concept art seen in the official developer blog from August 2015. Tsubasa is wearing glasses here and in other A1 graphics. She doesn't wear glasses in the final game.


Tokyo-Mirage-A1-Party-2.png Tsubasa-Oribe-Battle-Outfit-Final.png

A party member status screen for Tsubasa's battle form. Her outfit is dramatically different compared to the final version, seen on the right.


Tokyo-Mirage-A1-Party-3.png

Additional UI assets to accompany the battle status screen. It features early character designs. There's some gray text at the bottom left that's cut off.


Tokyo-Mirage-A1-GamePad-Menu.png

A static GamePad screen while accessing the menu. This one also calls the game "Fire Emblem Tensei ~A1 version~".

(Source: Original TCRF research)

Battle

Tokyo-Mirage-A1-GamePad-Battle.png

A GamePad info screen meant for battle. The enemy's name is "Bone Collector".


A1 Final
Tokyo-Mirage-A1-Battle-UI.png
Tokyo-Mirage-Battle-UI-Final.png

An early battle UI with a variety of changes. Certain graphics went unchanged, and many were added for the final version.

(Source: Original TCRF research)

Map

Tokyo-Mirage-A1-GamePad-Map-1.png

Tokyo-Mirage-A1-GamePad-Map-2.png

Two GamePad screens for a map display.

(Source: Original TCRF research)

Mission

Tokyo-Mirage-A1-GamePad-Mission-1.png

Tokyo-Mirage-A1-GamePad-Mission-2.png

Tokyo-Mirage-A1-GamePad-Mission-3.png

Two GamePad screens for a mission display, and a copy of just the background image (which is used for both the map and mission screens).


Tokyo-Mirage-A1-GamePad-Map-Mission-UI.png

UI elements for the map and mission displays.

(Source: Original TCRF research)

Miscellaneous

Tokyo-Mirage-A1-Shop.png

A placeholder shop screen featuring a portrait of Tiki from Fire Emblem Awakening.


Tokyo-Mirage-A1-GamePad-Generic.png

A placeholder screen that says "GamePad Generic Dummy Screen" in the center. The "Stainless" project name appears here in full force, with a large shooting star icon. The "Stainless" lettering uses a menu font from Persona 4. The text underneath reads:

User interface
Concept design
based on green of the young grass and direct a youth story.
I express a ring and the sum and soundscape with polka dots.
I show translucency with white and black.
(Source: Original TCRF research)