Tom Clancy's Ghost Recon: Advanced Warfighter 2 (PlayStation Portable)
|Tom Clancy's Ghost Recon: Advanced Warfighter 2|
High Voltage Software
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Actually document this, and add screenshots.
The plain-text file Game.txt can be edited to set some parameters to "On", then save them under a new ISO to enable them in-game. They include:
- DEBUG_CHEATS (are debug cheats on/off)
- DEBUG_TEXT (display debug text/gfx/DMK)
- DEBUG_FLY (fly-through mode on/off)
- LEVEL_SELECT (Level Select on/off)
After enabling these, various debug options are accessible. The loading screen now identifies the game as a "Pre-Certification Build".
A Level Select option appears on the top of the main menu. It includes all zones in the game, including the multiplayer ones as single-player zones. If there are sub-zones, a sub-menu appears as well.
The Pause menu has a "Debug" option in the end. It can enable various features like AI Debug, an option to show/hide Debug Text, Hitboxes, Wireframes, and other fully-functional options.
The debug menus do allow multiplayer options to be tested and changed as well.
Game.txt also has options for sound debug, a demo level select (not as extensive as the main one, it seems), and options to start on a specific level. A Debug Fly option is also listed, but cannot be enabled.
|The Tom Clancy series|
|Nintendo 64||Rainbow Six|
|PlayStation||Rainbow Six: Rogue Spear|
|PlayStation 2||Rainbow Six 3|
|Xbox||Ghost Recon 2: Summit Strike|
|PlayStation Portable||Ghost Recon: Advanced Warfighter 2|