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Tom Clancy's Ghost Recon: Advanced Warfighter 2 (PlayStation Portable)

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Title Screen

Tom Clancy's Ghost Recon: Advanced Warfighter 2

Developer: High Voltage Software
Publisher: Ubisoft
Platform: PlayStation Portable
Released in JP: November 8, 2007
Released in US: August 23, 2007
Released in EU: August 24, 2007
Released in AU: August 23, 2007


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Debug Mode

Hmmm...
To do:
Actually document this, and add screenshots.

The plain-text file Game.txt can be edited to set some parameters to "On", then save them under a new ISO to enable them in-game. They include:

  • DEBUG_CHEATS (are debug cheats on/off)
  • DEBUG_TEXT (display debug text/gfx/DMK)
  • DEBUG_FLY (fly-through mode on/off)
  • LEVEL_SELECT (Level Select on/off)

After enabling these, various debug options are accessible. The loading screen now identifies the game as a "Pre-Certification Build".

A Level Select option appears on the top of the main menu. It includes all zones in the game, including the multiplayer ones as single-player zones. If there are sub-zones, a sub-menu appears as well.

The Pause menu has a "Debug" option in the end. It can enable various features like AI Debug, an option to show/hide Debug Text, Hitboxes, Wireframes, and other fully-functional options.

The debug menus do allow multiplayer options to be tested and changed as well.

Game.txt also has options for sound debug, a demo level select (not as extensive as the main one, it seems), and options to start on a specific level. A Debug Fly option is also listed, but cannot be enabled.


(Source: http://zenade.angelfire.com/GRAW/debug.html)