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Tom Clancy's Splinter Cell: Double Agent (Windows)

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Title Screen

Tom Clancy's Splinter Cell: Double Agent

Developers: Ubisoft Shanghai, Ubisoft Annecy
Publisher: Ubisoft
Platform: Windows
Released in US: November 7, 2006
Released in EU: November 10, 2006


CodeIcon.png This game has unused code.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Splinter Cell: Double Agent is the disappointing and rushed sequel to the critically-acclaimed predecessor, as 50-year-old bald Sam Fisher gets done dirty by the creators while he goes undercover into a terrorist cult.

Hmmm...
To do:
  • A sub-page for the July 26th 2008 build.
  • Early characters names
  • Unused code
  • Mission templates being different
  • More oddities
  • Plenty of debugging info but disabled
  • Whole multiplayer sub page
  • A lot of stuff to still find


Chaos Theory Leftovers

Various CT leftover .bik files are mentioned Inside SplinterCell4Xbox.ini and SplinterCell4Xenon.ini.

SplashVideo=teaser.bik
IntroVideo=01_lighthouse_intro.bik
FinalVideo=game_final.bik
CreditsVideo=credits.bik

There are remnants of the briefing menu used in CT before starting a level. Found in SplinterCell4_mr.ini

[BRIEFING]
UseIt=FALSE
PersoName[0]=LAMBERT
PersoName[1]=GRIMSDOTTIR
PersoName[2]=REDDING
PersoName[3]=PATRIDGE
PersoName[4]=SHETLAND
PersoName[5]=OTOMO
PersoName[6]=MASSON
PersoName[7]=TURTLE

Early training menu had all the videos and descriptions reused.

Strings from Training.ini

[VIDEOS]
video[0]=VIDEOSTEALTHBASICS
Video[1]=VIDEOATHLETICMOVES
Video[2]=VIDEOFIREMOVEMENT
Video[3]=VIDEOHACKING
Video[4]=VIDEODOORS
Video[5]=VIDEOCLOSERTHANEVEN
Video[6]=VIDEOCOOLMOVE
Video[7]=VIDEOEQUIPMENT1
Video[8]=VIDEOEQUIPMENT2
Video[9]=VIDEOWHATNOTTODO
Hmmm...
To do:
There is way more than this, check out more copy pasted assets

Unused Suits

Hmmm...
To do:
Add the screenshot of the suit

In prerelease screenshots, Sam is seen with the 3rd Echelon suit and a dark jacket for both the Shanghai level. This might be SamShanghai listed in AudioConfiguration.ini as the current Sam uses its SamHQ_A counterpart.

Interestingly there is a variant for Hisham listed as HishamShanghaiMesh. It's unknown how it played out during this mission.

In BaseHQNPC.ini there's an npc reaction script if Sam wears a "spy suit", unknown what it refers to.

AI_SAM_WEAR_SPY_SUIT=None

Unused PC in Cozumel

Hidden under the floor in the casino's smaller room, there is a desk with a PC that can be only turned on/off. This might be the same that got moved to the left or it got replaced by the panel on the wall. There is a chair too.

Unused Levels

Test Maps

Hmmm...
To do:
Do the rest:

P_sound_test.int P_Soundtest.int P_Test_CameraTool.int P_test_talking.int P_Test_Task.int

P_Testbossfight.int

SoundMap.ini lists a number of test maps for testing sound and a map used for the demo version of the game.

map16=SoundFunctions\sound_test.unr
map17=SoundFunctions\SoundTest_Guns_Reverb.unr
map19=SoundFunctions\Sound_Test_Occlusion.unr
map23=Demo01.unr

A number of test maps have localization files in the localization folder. Most of them have some sort of text. Here are the following:

P_doftest.int

[P_test_dof]

DoF is a shortcut for Depth of Field and it's safe to assume it was a test map for that.

P_FeaturesTestMap.int

[FTM_InterogationTest]
Speech_-001L=(null)
Speech_0001L=Who is your leader?
Speech_0002L=Louis Tremblay is our Leader.
Speech_0003L=That's true. I should have remembered. He is god.
Speech_0004L=Hail Hail our Lord!

[FTM_PatternBreakTest]

This map included testing for interrogation and for breaking some sort of pattern. This is one of the few files that have actual dialog and this one is very... interesting, to say at least. It's unknown who exactly Louis Tremblay is.

P_SC4_CUSTOM_BEHAVIOR.int

This file is completely empty. The map was probably used to test AI.

Campaign Maps

Hmmm...
To do:
Include the transcript of the Sniper mission and the 1st and 3rd part of New York (located in the localization folder). It might be better to create a separate sub-page for unused missions considering the length of those transcripts

Judging from the file names 10_newyork_01 and 00_HQ_02 got cut. More levels such as "Sniper" mission and a final part 3 of New York were also scrapped, based on leftover localization files.

Also HQ_01 and HQ_03 both end with an "A" implying for a part "B" that may have been unused, possibly for the bottom floor of the HQ.

Oddities

Unused skyboxes/scenery out of bounds

For some reason every level is scattered with skyboxes with fog inside. Some of these have miniatures of background buildings. in other instances they appear super small hidden behind walls and simple objects. In unpatched PC versions some of these are visible during normal gameplay.

Early render of Shanghai during helicopter cutscene

By noclipping during the heli minigame and wandering around the map, minor trivial differences with models and textures can be spotted. Most notably the yellow/orange light building having a red logo and cloudy weather. This version of the map is more faithful to the loading screen render from earlier in development.