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User:Iggy

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I like to eat my own toenail clippings.

Subpages

Xenoblade Chronicles Nopon object texture 3.png
Xenonotes
Me look through game code!

Notes to Self

To-Do List

Template fix and finish enemy formation table.

ID number Enemy formation In-Game Location Notes
000 Orobas, Sandman, Orobas N/A Unused.
001 Sandman, Sarasvati, Sandman N/A Unused.
670 Shadow Nejima (Ose) Mementos Invicible.
671 Shadow Nejima (Ose) Mementos Special Gun Attack tutorial. Forcibly adds Ryuji to the party.
639 Cu Chulainn (x2), Scathach Unused Grouped with the Mementos Depths/Path to the Holy Grail formations and is the second to last regular enemy formation before the miniboss formation entries. The variant of Cu Chulainn in this formation uses is the aforementioned unused enemy one that can be negotiated with. In the final game, Scathach appears in Okumura's Palace and Mementos (but not Mementos Depths), whereas Cu Chulainn is a fusion-only Persona.


ID number Enemy formation Battle Field Notes
000 Orobas (x2), Sandman Undefined
646 Mandrake (x3) f252_001 (Kamoshida's Palace dungeon) This battle has a unique pre-battle talk cutscene.
649 Silky (x2) f251_001 (Kamoshida's Palace hall) Loading this battle will always trigger Bullet Hail and brings the Bullet Hail tutorial. It seems like Bullet Hail was originally a regular battle mechanic before being changed into a confidant bonus.
650 Jack-o-Lantern (x4) f251_002 (Kamoshida's Palace tower) The battle will always load as if the player had been ambushed.
654 Koppa Tengu (x2), Kurama Tengu f253_001 (Madarame's Palace) The version of Kurama Tengu used in this battle formation is a unique variant that cannot be negotiated with and has the skills Magarula, Assault Dive, and Hysterical Slap. This appears to be an unused miniboss for Madarame's Palace.


For Later - Deleted Fields

These fields have no models present in the game's field_tex folders, however, leftover texture banks and/or ENV files for them still exist.

  • f053_040, f053_041 and f053_042. Removed Madarame Palace fields. All three of these have leftover texture banks present in the game's field_tex/texture folder, with one of these containing an elevator texture which appears nowhere else in the game.
  • f057_170. Removed Niijima Palace field. Only exists as a leftover texture bank. Said texture bank contains several textures for a Poker table that are not present in the texture banks for any other Niijima Palace field, implying this room had some connection to the cut Poker event before the boss fight with Shadow Sae.
  • f058_001. Only a single unused ENV file remains. Judging from the filename, this was likely intended to have been the entrance to a now-deleted Palace. The placement of this ENV file, and a group of unused negotiation lines imply it was meant to be a Palace belonging to Goro Akechi.

To a lesser extent there's some missing objects in the field_tex/object folder, as in some literally skip a number.

2020?

Asmodeus Kamoshida early Ann texture with more bust and leg definition and no bikini (final Ann texture is stored separately and has a bikini). Find out if there's any other leftover texture banks for deleted fields. Poke around the field_tex/object folder more to see if there's anything of note and document the dungeon objects that are only used in unused fields especially ones with animations that go unused regardless.

Prerelease Reminders

There is TONS of stuff that can be compiled together for a prerelease page. I'm working on gathering info at the moment although it's not my main priority, but here's a few things.

  • The original concept for Persona 5 was based around backpacking and world travel. However, after the 2011 Tohōku earthquake and tsunami, the developers decided to instead focus on the topic of societal issues.
  • An episode of Persona Stalker Club revealed that the protagonist was originally going to live in an aparment by himself, within the same apartment complex Sae Niijima and her sister Makoto live in, as opposed to living above LeBlanc. Footage from an early test build showing a rudimentary model for the protagonist's apartment, alongside an early model for the protagonist, was shown during the episode. Of note is that while there is an apartment room used in the final game with slight similarities to this model, said apartment room is actually a billboard texture.
  • Hifumi Togo was originally intended to have played a role in the game's story, and would have eventually joined the Phantom Thieves as a playable character. Her role was scaled back to a confidant to prevent the story being needlessly long. And nothing of value was lost.
  • An early screenshot of Takemi's Office shows several machines in the back that were removed from the final, likely due to how outlandish it looked.
  • Really neat concept art that includes early concepts for the Velvet Room (and an early idea for a singular attendant instead of Caroline and Justine), Cafe LeBlanc, Kamoshida's Palace, Futaba's Palace and Shido's Palace.
  • Early gameplay footage features a mouse puzzle in Kamoshida's Palace. The only mouse puzzles in the final game are in Shido's Palace. Of note is that there is an unused field for Kamoshida's Palace in the final game containing a mouse puzzle.

Eh

Several voice clips from the Japanese audio track can be found in the English dub track's files for whatever reason. A fair amount of these are lines that were cut from the English dub.

Sound File Dialogue File Name Notes
(maniacal laughter) e422003_015_0009 Akechi laughing after using his berserking powers on himself. While a version was recorded with his English voice actor, the Japanese version was left over in the voice files.