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User:Mantis/Duke Nukem Sandbox

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Duke Nukem: Endangered Species

See this page.

Prerelease:Duke Nukem: Endangered Species

Duke Nukem: Critical Mass (PlayStation Portable)

This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

Click to upload a new image...Dummy link

Duke Nukem: Critical Mass

Developer: Frontline Studios
Platform: PlayStation Portable



Rather than being a mediocre side scroller, the PSP version is more a throwback to Duke's 3D adventures on consoles. Strangely its source code was discovered to have ended up in the US Library of Congress. Multiple builds and the source code were released by Obscure Gamers and Unseen64 on April 5th, 2022.

Hmmm...
To do:
Prioritise unused content found across the builds here, with differences/unique content between builds on a proto page.

Proto:Duke Nukem: Critical Mass (PlayStation Portable)

Hmmm...
To do:

Duke Nukem: Manhattan Project (iOS)

Bombshell

7 years after laying of their workforce, Gearbox Software finishing the mess they could not finish and not one but two lawsuits with Gearbox over the Duke IP. 3D Realms is back with a new game, Bombshell!

Well, can't say they didn't try at least...

Not only was the namesake of this game planned as a supporting character in Duke Nukem Forever, but this game was originally a Duke game called Duke Nukem: Mass Destruction.

DNF Subpage Stuff

Unused Animations

{{subpage|Unused Animations|text="What? Did you think I would just stay stuck in a pre-rendered .bik ''forever?''"}}

This is a sub-page of User:Mantis.

Duke Nukem Forever's animations exist in anims.dat and animsdir.dat in SkinMeshes.

Prerendered Video Animations

While techinically used, many animations seen in pre-rendered videos of the game exist amongst the animations and as such aren't used. Either leftover due to such sequences being rendered real time or more simply unintentionally left in.

Duke Main Menu Idle

Found in duke_retarget is duke_startsrceen_idle.anm, Duke's idle animation from the title screen.

Attract/Intro Duke

Found in the duke_attract folder are Duke's animations from the attract/intro video summarizing Duke Nukem 3D.

  • vid_duke_assault.anm - Seen when Duke is setting in the cinema from Hollywood Holocaust and shoots the Assault Trooper with a shotgun.
  • vid_duke_fieldgoal.anm - Seen when Duke kicks a field goal with the Cycloid Emperor's eye.
  • vid_duke_idle.anm - Seen at the end of the video, the same animation of Duke on the main menu.
  • vid_duke_kick.anm - Seen when Duke kicks the head off of a Pigcop.
  • vid_duke_knucklecrack.anm - Seen when Duke cracks his knuckles on the spaceship.
  • vid_duke_pigcop_tank.anm - Seen when Duke stops a Pigcop Tank and executes the driver.
  • vid_duke_pipebomb_throw.anm - Seen when Duke throws a pipebomb into the mouth of a Octabrain.
  • vid_duke_pistol_idle.anm - Seen at the beginning of the video.
  • vid_duke_rpg.anm - Seen when Duke fights the Battlelord and subsequently kills him.
  • vid_duke_switch.anm - Seen when Duke flips the launch switch for the nuclear missile.

News Reporter

The News Reporter from News 17's reports.

  • a_scr_map00_reporter.anm
  • a_scr_map00_reporter01.anm
  • a_scr_map00_reporter_interupt.anm

Duke Cave Call

General Graves and the President's animations from the conference call in the Duke Cave.

  • a_scr_map02_president.anm
  • a_scr_map02_graves.anm

Unused Map Content

{{subpage|Unused Map Content|text=The test maps and level scraps that never where.}}

Duke Nukem Forever maps have unused areas and other out-of-bounds oddities.

Test Maps

These maps are not in the files of the current build of the game.

  • DM-BabesTestbed.dnf
  • DM-distance_zoo.dnf
  • DM-Destructable_Zoo.dnf
  • DM-Weapon_Zoo.dnf

DNF 2001 SubpageJunk

Proto:Duke Nukem Forever/2001/Music

This is a sub-page of User:Mantis.

The prototypes feature a couple of songs made by composer Lee Jackson. Jackson later left 3D Realms and subsequently production of Duke Nukem Forever sometime in 2002. None of the tracks featured here made there way into the final game. The following tracks are sorted by their copyright metadata.

The Stalker Returns

StalkerReturns22C.mp3

You're Standing On My Foot

Ambient tracks

Action tracks

YSOMF_Action01.mp3 You're Standing On My Foot - Action 2

Planet Forbidden

Planet Forbidden On June 29th 2022, Jackson would release the full WAV, where he provided some commentary about the track.[1]

Planet Forbidden is an unused ambience file from Duke Nukem Forever, created by me around mid-2000 or so. It's made up of several segments, both ambient and action alike, that were intended to loop separately from the whole WAV file. What is presented here is the original WAV file in its entirety.

The filename is a tribute to the science fiction classic film, "Forbidden Planet," and especially to the groundbreaking score created by Bebe and Louis Barron. (I actually received notes from Bebe Barron while creating "Planet Forbidden," with information about things like how her husband would build new electronic circuits and burn them out just to get a single sound for the soundtrack.) The filename is also a bit of a joke, reversed in the way that a certain "backwards" friend spoke to Dr. McCoy in "Star Trek III: The Search For Spock."

I do not remember exactly which of my synths were involved in the creation of this file, but the ones I did use came from the following group:

Kurzweil K2500RS
Kawai K5000R
Roland SC-88
E-Mu E4XT

Action Tracks

Ambient tracks

Stinger tracks

Penthouse Ambience songs

Made in

PENTH_Exterior01

Present as both a .mp3 and a .wav

Lesson 1 (Club Cut)

Lesson1_ClubCut.mp3

Lesson1_ClubCut_dampened1.mp3

According to the metadata of the songs, they were originally written for another game but were repurposed for Duke Nukem Forever.

Lo Wang's Rap - excerpt

LoWangsRapExcerpt01.mp3

DNF 2001 Data

Music Metadata

Song Filename Song Title Author Album Year Copyright Holder
LoWangsRapExcerpt01.mp3 Lo Wang's Rap - excerpt Lee Jackson 3D Realms Entertainment sound collection 1997 Copyright ©2001 3D Realms Entertainment. All rights reserved. YSOMF_Action01.mp3 You're Standing On My Foot - Action 1 3D Realms Entertainment sound collection 2000 Copyright ©1999, 2000 Lee Jackson and 3D Realms Entertainment. All rights reserved.
YSOMF_Action02.mp3 You're Standing On My Foot - Action 2 Copyright ©2001 3D Realms Entertainment. All rights reserved.
DukeLogoStinger01.mp3 Duke Logo Stinger Part 1 Duke Nukem Forever Copyright ©2000 3D Realms Entertainment. All rights reserved.
Lesson1_ClubCut.mp3 Originally composed for some other game...hmmm...I wonder what its name was....
ClubCut dampened1 Lesson 1 (Club Cut - dampened 1) Duke Nukem Forever 2001 ©2001 3D Realms Entertainment Originally composed for some other game...hmmm...I wonder what its name was....
Song Title: Lo Wang's Rap - excerpt
Author: Lee Jackson
Album: 3D Realms Entertainment sound collection
Year: 1997
Copyright Holder: Copyright ©2001 3D Realms Entertainment.  All rights reserved.

CPJ Metadata

TBA

https://gist.github.com/hogsy/e2f96e7dc92e6f3445eab999c8851a8d

DNF Data page

This page contains info on data for the game Duke Nukem Forever.

The following is a guide on the game's .dat files, how to open them and assist in navigation. This will discuss the file, what's in it and discuss any subfolders if need be. Programs like Noesis can help with opening the .dat files.

Do note that Noesis is currently unable to open every .dat file of the DLC (namely the sounds). If you know any alternatives for this, please mention it here. SoundDir.dat

Folder Sub-Folders Contents Notes
a_ambient Acid, Building, Clock, computer, Creeks, Earth, Electricity, Fans, Fire,
Gas, Heart, Infestation, Insect, Lava, Lights, Machine, Mothership,
Objects, Places, Ringing, ShellShock, Ships, Serins, WaterAmb, Wind
Sounds for ambience
a_cretures
a_doors
  • AnusDoor
  • Appliances
  • Cabinets
  • ChainLinkDoor
  • Curtains
  • Drawers
  • Effects
  • Elevator
  • Garage
  • hatches
  • Locked
  • Locker
  • Pry
  • Shower
  • wood
  • metal
  • RestroomStall
  • Sliding
a_dukemotion
a_dukevoice
a_generic
a_impact
a_inventory
  • DoubleDamage
  • CraneBattery
  • Forty
  • gascan
  • HoloDuke
  • Invincibility
  • Pickup
  • SOS
  • Steroids
Power-ups
a_menu N/A
a_multiplayer
a_npcvoice
a_stingers
a_switch
a_vehicles
dnsMaterials
dnweapons
  • AT_Laser
  • AT_Hyperblaster
  • Devastator
  • EnforcerGun
  • FreezeRay
  • Nuke

TextureDirectory.dat

  • dt_hooverdamned
  • dt_industial
  • dt_morningwood
  • dt_multiplayer_sharded
  • dt_MyDigs
  • dt_Props
  • smk1
  • smt_skins
  • ChangeRoom
  • dt_Effects
  • dt_Effects_mp
  • smt_skins13
  • DigsMenu
  • dt_buckeyeburger
  • dt_hive
  • dt_Light_testbed
  • dt_signs
  • mt_mp_characters
  • mt_skins5
  • mt_skins_FemaleBod
  • mt_skinsMyDigsGirls
  • smt_skins2
  • smt_skins11
  • dt_Effects3
  • dt_extras
  • mt_skins8
  • mt_skinsMaleBod
  • dt_dlc-test
  • Menu
  • dt_masking
  • dt_Walls2
  • dt_wallsmetal
  • smt_skin9
  • smt_skins15
  • smt_skins16
  • smt_skins8
  • smt_skins7
  • smt_skins6
  • smt_skins5
  • smt_skins3
  • smt_skins17
  • smt_skins14
  • smt_skins12
  • smt_skins
  • smt_skins10
  • mt_SkinsCommon
  • smt_EDF_base
  • mt_skins6
  • mt_skins7
  • mt_skins3
  • mt_skins4
  • mt_skins2
  • keypads
  • mt_Skins
  • dt_Walls
  • dt_skies
  • dt_VideoPoker
  • dt_nature
  • dt_hud
  • dt_lights
  • dt_Liquids
  • dt_mapshots
  • dt_floors2
  • dt_floors3
  • dt_Electronics
  • dt_floors
  • dt_Effects2
  • dt_editor
  • dt_Ceiling
  • dt_cubemaps
  • dt_Doors
  • Engine

StaticMeshDir.dat

  • SM_vegasruins
  • Test_casinomap
  • ThroneRoom
  • SM_Lvl_VegasStrip
  • sm_mourningwood
  • SM_Multiplayer
  • sm_lvl_MyDigs
  • SM_Lvl_Stratosfear
  • SM_Lvl_StripClub
  • SM_lvl_DukeDome
  • SM_Lvl_LadyKiller
  • SM_Lvl_LadyKiller_casino
  • sm_lvl_lakemead
  • SM_Lvl_Dam
  • SM_Lvl_Desert
  • SM_Lvl_DMHollywood
  • SM_Lvl_DukeArena
  • sm_lvl_Dukecave
  • sm_geo_doors
  • SM_Geo_Vehicles
  • sm_hive
  • sm_ligthtestbed
  • SM_Lvl_Area51
  • sm_geo_decorations
  • sm_EDF_base
  • sm_FBStatium
  • sm_class_effects
  • sm_class_lights
  • sm_class_vehicles
  • sm_class_decorations
  • sm_class_dukeitems
  • Platform_Corridor
  • sm_armor
  • sm_buckeyeburger
  • sm-hooverdamned
  • SM-Industrial

meshes.dat

  • TBA

skels.dat/anims.dat/defs.dat These folders of these .dats share the same names across each other.

Folder Sub-Folders Contents Notes
c_fx
characters
dukeitems
generic
gibs
hands
vehicles
weapons

MegaPackage.dat

  • TBA

Viewing Mesh Models (.msh)

Viewing Animations .(anm)

(Planned) DNF Featured Blurb

DNF Leaked Images

A press kit made by x0r_jmp would leak alongside the 2001 builds in 2022.

Hmmm...
To do:
Not sure what I want to do with these, putting them here for now.

Backburner

  • [1] - Planet Forbidden (Unused Ambience from Duke Nukem Forever) - YouTube, June 29th, 2022