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User:OlieGamerTV
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OlieGamerTV |
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Pronouns: Any Located in: United Kingdom Discord: oliegamertv GitHub: https://github.com/OlieGamerTV Steam: https://steamcommunity.com/id/OlieGamerTV |
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Contents
About Me
Hello, I'm OlieGamerTV. I enjoy digging through games to see what makes them tick and writing code for tools & games.
Contributions
My main contributions have mostly been relating to Club Penguin: Game Day! and the sizable amount of cut/unused content relating to the game.
Some additional contributions have been:
- Created a page for the game Cyberbike.
- Documenting and filling up the V15132 Club Penguin: Elite Penguin Force Prototype page.
- Minor additions to the Fortune Street (Wii) page.
- Some page clean-up on the People Playground page.
And some of the pages I plan on doing work with, aside from the things on my Sandbox subpages, are:
- Creating a prerelease sub-page for Club Penguin Puffle Wild, as well as minor additions to the main page.
- Additions to the Club Penguin Island page, such as replaced audio files between versions.
Sandbox Subpages
General
General Sandbox 1 General Sandbox Page #1 |
Specific
Club Penguin Sled Racer They did a good amount of changes when 1.2 released. |
Club Penguin: Game Day! Unused Code A view of a game intended to be much larger. |
Glover Developer Content Leftovers from the game's code, developer comments & uncompiled level files aplenty, thanks Piko. |
Tools I've Been Using
- BrawlCrate, used for general digging through the archive and resource files for Wii games.
- Switch-Toolbox, used for opening the layout and accompying animation files for Wii games, along with files in Wii U, 3DS and Switch titles.
- AssetStudioMod, a forked version of AssetStudio, used to browse the files for games made using Unity.
- Multitools, a program I've been writing myself in my free time. Initially started for Microsoft's Tinker to extract the main asset files, I've been building on it ever since for different file formats in other games.