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Virtua Fighter 3

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Title Screen

Virtua Fighter 3

Developer: Sega AM2
Publisher: Sega
Platform: Arcade (Model 3 Step 1.0)
Released in JP: July 26, 1996
Released in US: November 1996
Released in EU: November 1996

MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.

PrereleaseIcon.png This game has a prerelease article

Welcome to the future of 3D fighting games, and the showcase for the mid-90s technological spectacle of the Model 3 board. Unfortunately, $10,000 cabinets meant that Virtua Fighter 3 didn't get anywhere near as much traction in Europe and the US as it did in Asia, and Western players had to actively search out the nearest machines to them. Some cabinets even had dollar bill acceptors built in!

When was the last time you were happy? Your towel awaits you.


Read about prerelease information and/or media for this game.
Prerelease Info

Unused Voice Samples

As with Virtua Fighter 2, all characters have a "Game Over" voice clip recorded to play for when the continue timer runs out. However, unlike Virtua Fighter 2, ranking mode is always on by default, so a play summary is loaded when the timer runs down. Even with ranking turned off (which requires changing the game's settings on the operator level), you only get a "Game Over" announcer voice at the end. Thus, these clips are never heard outside of the sound test.

Character Sound

Unused Music

Alternate Stage Themes

To do:
Record the music in question. Dural variants can be accessible by holding Start in the Stage Select.

Some default stage tracks were changed between the location test and the final release. These tracks can be heard in the Dural variants of each stage in Virtua Fighter 3tb's versus mode.

Short Tracks

These non-looping tracks go unused in both versions of the game. The first closely resembles the song "Midnight Rendezvous" by Casiopea. The second could most likely be an earlier version of the results screen music.


Sarah's Stage Train

Not unused, but an incredibly tough Easter egg. The train in the background of Sarah's subway stage is actually a stage hazard – the only such thing in series history. If you are fast enough at the start of a round, you can actually maneuver a character smack into the side of the moving train, which reduces its victim to a single point of life. It's virtually impossible for this to happen by accident – you have to be trying it intentionally, and even then it's tough to pull off.