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Warcraft III: Reign of Chaos

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Title Screen

Warcraft III: Reign of Chaos

Developer: Blizzard Entertainment
Publishers: Blizzard Entertainment (US), Sierra Entertainment (EU)
Platforms: Windows, Mac OS Classic, Mac OS X
Released in US: July 3, 2002[1], July 1, 2003[2] (The Frozen Throne)
Released in EU: July 5, 2002[3], July 1, 2003[2] (The Frozen Throne)


AnimationsIcon.png This game has unused animations.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
Animations, including Channel animations for spellcasters who don't normally have Channel spells.

The first 3D game in the Warcraft franchise, Warcraft III: Reign of Chaos went through huge development changes since work began in 1998 before finally settling for an RTS game. Both it and World of Warcraft were being developed around the same time, the latter itself a rescripted modification of Warcraft III.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
SoundIcon.png
Unused Audio
Unused Audio for the campaign, normally unplayable units and cut abilities.
W3BTNCharm.png
Unused Icons
Unused icons for various cut abilities, buildings and other functions.
TextIcon.png
Unused Text
Hidden within the game's text strings are cut abilities, upgrades and much more.
War3 IcyThroneIcon.png
The Frozen Throne
Unused content in the expansion pack.

Unused Custom Campaign Content

WIP

Unused Spells

Dark Summoning

This was originally the Dreadlord's ultimate ability which let him summon friendly units from afar. It's still in the final game, Tichondrius uses it in an interlude of Undead campaign to summon both Mephistroth and Anetheron.
It also appears in the expansion pack as an item with unlimited uses.

Unused Graphics

Channel Ops

WC3-RoC-Bnet-channelops.png

This graphic would have been used to denote channel ops, but they have an orange rectangle border instead.

Unknown

WC3-RoC-Bnet-unknown.png

This would have been used to denote unknown players.

Player Icons

WC3-RoC-Tier5x-nightelf-beta.pngWC3-RoC-Blacksphinx.gifWC3-RoC-Tier6x-human-beta.pngWC3-RoC-Tier1-nightelf.pngWC3-RoC-Tier1-undead.pngWC3-RoC-Tier5x-orc-beta.gifWC3-RoC-Tier1-human.png
A variety of unused icons for players.

(Source: PIESofNORTH)

Female Night Elf

Nelffemaleskin.png
This texture is found in the folder for the Night elf campaign screen. The one used by the game is based off this one, lacks the underwear and has a different skin hue. The models for the Campaign screens are derived from World of Warcraft character models, but for some reason this unaltered file is left unused. It matches the early pre-release Night elf models seen from World of Warcraft screenshots dating back to 2001.

Resources

Warcraft3 ResourceHuman.pngWarcraft3 ResourceOrc.pngWarcraft3 ResourceNightElf.pngWarcraft3 ResourceUndead.png
Each of these images represent the four playable races and were used as an indicator of Food (or Pop Cap) during development.

Upkeep

Warcraft3 ResourceUpkeep.png
Upkeep had its own unique icon, one assumes that Food was separate from Upkeep because of this unused icon. The Upkeep Icon used in the final game is named Supply. It's highly probable that Food and Upkeep were merged together in the UI.

Mana Stone

Warcraft3 ResourceManaStone.png
Mana Stones were the second resource to be introduced to the game, you'd only get them from killing creeps. These were used for things such as training heroes and perhaps reviving them too. Mana Stones were cut from the game at some point, probably after the introduction of trees as resource in late 2001 or early 2002.

Unused Models

The game's files contain a couple of models that are not used by any unit in the game.

Burning Archer

W3BurningArcher.png

While Burning Archers do appear in the game, they use the same Skeleton Archer model but with a red tint. This model file however has fire particles within and clearly was made for Burning Archers.

Chaos Orc Range

W3ChaosOrcRange.png

No clue what this is.

Unused Animations

Animations not normally seen in game

Warden

The campaign exclusive Warden units have an unused animation for teleporting. This is because the Wardens reuse the model of the cut Assassin hero, which had a teleport spell named Blink. The Warden hero in the Frozen Throne expansion pack reuses the old Warden animations, and by extension, the teleport animation as well as the spell itself.

Slave Master

The Slave Master fought in the first Human mission has two unused animations for casting spells. These are leftovers from the cut Warlord hero, whose model is used by the Slave Master.


References