We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Watch Dogs 2 (Windows)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Watch Dogs 2

Developer: Ubisoft Montreal
Publisher: Ubisoft
Platform: Windows
Released internationally: November 29, 2016


AreasIcon.png This game has unused areas.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.


Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.

Watch Dogs 2 is a 3rd person shooter where you play as a hacker. Again.

Vehicles

Hmmm...
To do:
There are more

Bicycle

WD2 Cut Bike.png

Removed bicycle. It works exactly as a normal bike, although it uses a car horn, is much slower and has an engine sound of an electric car.

Utah Teapot

Wd2teapotcar.png

An unused vehicle that seems to be a variant of a Utah Teapot. Referred to internally as a cut ctOS van.

Unused Features

Flyable Helicopters

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:
  • When was the co-op glitch method patched out?
  • This can still be accessed with a mod - document method?
  • Add detail about the controls and camera? Keyboard and mouse are broken, camera seems to get fixed in weird positions

Much like the previous game, this game has an unused ability for players to enter and fly helicopters. This is very unfinished, and can only be accessed in the final game using a mod.

In an earlier version of the game, helicopters could also be accessed using a glitch when playing co-op as seen in the video, but this was fixed in an update after launch.

Unused Music

Hmmm...
To do:
Upload the rest of the game's unused music, and organise this list better
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find out which these songs are licensed - at least one track comes from the Extreme Music stock music library.

The "san_francisco_sound.dat" contains several music tracks which are unused in the game:

  • Push it to the Limit by Paul Engemann
Unidentified Song
Unidentified Song 2
Unidentified Song (possibly cutscene OST)
Unidentified Song 4
Unidentified Song 5
Unidentified Song (possibly composed by Hudson Mohawke)
Unidentified Song 6
Unidentified Dance Song 1
Unidentified Dance Song 2
Unidentified Song 7
L.O.V.E. by Robin Loxley and Slow Wave
Unidentified Dance Song 3


Inaccessible map areas

  • Hidden Tidis Room
Inside the hidden room
  • Inaccesible Oakland construction site
Outdoor view of the site
Indoors view of the site

Unused NPC Models

  • Unused model for Shaun, a character from the mission "Hollow Pundits"
Shaun was going to play an important role in the cut mission.
  • Unused Umeni PMC Model
This model was also going to be used in the "Hollow Pundits" mission

Cut Mission

There is a cut mission from the game which was called "Hollow Pundits". A lot of content remains for it in the files.

Unused mission banner