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Wizardry: Knight of Diamonds (NES)

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Title Screen

Wizardry: Knight of Diamonds

Also known as: Wizardry III: Diamond no Kishi (JP), Wizardry: Knight of Diamonds - The Second Scenario
Developer: Game Studio[1]
Publisher: ASCII[1]
Platform: NES
Released in JP: September 3, 1990[1]
Released in US: April 1992[1]


CopyrightIcon.png This game has hidden developer credits.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


DCIcon.png This game has a Data Crystal page

Hidden Credit

The following string is present at 0x849B in the Japanese version and at 0x8458 in the US version and is used as a SRAM signature to test the save memory integrity.

Japan US
By Kei Cross
06/10/89
By Kei Cross
Feb., 8,1991
(Source: CaH4e3)

Unused Text

Several bits of "quest text" go unused. These are very similar if not identical to text in the third game of the series, Legacy of Llylgamyn. The strings are used in that game upon invoking the Crystals of Good/Evil in various situations.

ROM Address Text
0x344C "Neither Good nor Evil alone, the balance shall remain. Alone each one shall fail, to triumph, have the twain!"
0x34C5 "Powers there be that the wise may use. Fools who play with these powers shall perish in flame!"
0x3536 "Power springs from both extremes, and from extremes it must be employed!"
(Source: Emptyeye)

Regional Differences

Support for Turbo File Devices

The Japanese version of the game has support for ASCII Turbo File devices, which allows players to save their current game state and return to it later, much like savestates. This feature was removed in the US version, though the references to the TurboFile remain in the ROM.

Text Differences

The Japanese version has an option for English text. If this is selected, you'll see several bits of English text differ between it and the US version.

12 East, 2 North, 1 Down

In the PC version, this is a hint to use MALOR to reach the square with the Knight of Diamonds Armor--the original last two lines are "Lies four steps ahead/but three steps away". The Japanese version just does away with the riddle aspect altogether, while the U.S. version restores it, but switches the number of steps in the last two lines since you no longer need to teleport there:

Japan US
"Are you ready?

The armor you seek,

lies over there."
"Are you ready?

The armor you seek,

to bring to the fray

lies three steps ahead

but four steps away"

10 East, 4 North, 5 Down

This is where you need to teleport past the square in the NES version, to get to the Knight of Diamonds Gauntlets. Funnily, the Japanese version does a better version of hinting at the solution despite being worse English.

Japan US
You aren't allowed to step in. May jump! You aren't allowed to step in. You jump!

1 East, 3 North, 6 Down

Try to get the Staff of Gnilda with a single character who doesn't have the Knight of Diamonds gear equipped and this is the fate that befalls you--it displays this text and then dumps your body back at the castle.

Japan US
You find the room on fire.

An apparition's voice echoes.

"What a stupid man !

If you don't hear my order,

get away."
You find the room on fire.

An apparition's voice echoes.

"What a foolish man !

If you don't hear my order,

get away."

5 East, 14 North, 6 Down

You can acquire a Staff of Light here in the PC version. But in the NES version...

Japan US
The most evil voice you've

ever heard echos:

"Where is the stuff now?"
The most evil voice you've

ever heard echoes:

"Where is the stuff now?"

13 East, 15 North, 6 Down

This is one of the hints to the final riddle in the PC version. Because the riddle was taken out of the NES version, the room description was also completely changed.

Japan US
There is a tomb in the ruined

room. The tombstone is broken

off too badly that you cannot

read anything but the epitaph.

"WORTHLESS RESTS HEAR"
There is a tomb in the ruined

room. The tombstone is broken

so badly that you cannot read

anything but the epitaph.

"WORTHLESS RESTS HERE"

16 East, 13 North, 6 Down

Another PC version riddle hint that got changed. A few squares beyond this is a high-level encounter.

Japan US
The room is filled with bloody

smell. You notice some words

on the lower part of the wall.

They seemed to be written with

blood.

"I will leave it to the brave

who brought back the stuff."
The room is filled with a

foul smell. You notice some

words on the lower part of the

wall.

They seem to be written in

a red liquid.

"I will leave it to the brave

who brought back the stuff."
(Source: Emptyeye, via Hex Editor)

References