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Wizardry Xth 2: Unlimited Students
Wizardry Xth 2: Unlimited Students |
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Also known as: Wizardry Xth 2: Mugen no Gakuto This game has unused areas. |
...But does it make sense? The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary! Notes: Some proofreading has been done already, but further proofreading will require knowledge of the game's mechanics. |
Wizardry Xth: Unlimited Students is the sequel to Wizardry Xth: Academy of Frontier.
Contents
- 1 Debug Menu
- 1.1 CHARACTER MENU
- 1.2 ITEM CHECK
- 1.3 BOARD END FLAG
- 1.4 SCRIPT FLAG
- 1.5 PROGRESS
- 1.6 LIBRARY
- 1.7 Other Debug Menus
- 2 Unused Areas
- 3 Unused Text
Debug Menu
Use the following code and press R3 to display the debug menu. Parenthesis number is software reset counter.
// Master code for use on an actual PS2 901120B0 0C0447D4 // Enable debug mode 20100678 00000000 // Enable more debug menus D19F095C 0000FEFE 204c30d0 00000004 D19F095C 0000FBFE 204c30d0 00000007 D19F095C 0000FDFE 204c30d0 00000010 D19F095C 0000F7FE 204c30d0 00000012 D19F095C 0000EFFE 204c30d0 00000015 D19F095C 00007FFE 204c30d0 00000019 D19F095C 0000FFF6 204c30d0 0000000F D19F095C 0000FEFF 2022BF50 00000000 D19F095C 0000FEFF 2022BF54 00000001 D19F095C 0000FEFF 2022BF58 00000002 D19F095C 0000FEFF 2022BF5C 00000003 D19F095C 0000FEFF 2022BF60 00000004 D19F095C 0000FEFF 2022BF64 00000005 D19F095C 0000FEFF 2022BF68 00000006 D19F095C 0000FEFF 2022BF6C 00000007 D19F095C 0000FBFF 2022BF50 00000008 D19F095C 0000FBFF 2022BF54 00000009 D19F095C 0000FBFF 2022BF58 0000000A D19F095C 0000FBFF 2022BF5C 0000000B D19F095C 0000FBFF 2022BF60 0000000C D19F095C 0000FBFF 2022BF64 0000000D D19F095C 0000FBFF 2022BF68 0000000E D19F095C 0000FBFF 2022BF6C 0000000F D19F095C 0000FDFF 2022BF50 00000010 D19F095C 0000FDFF 2022BF54 00000011 D19F095C 0000FDFF 2022BF58 00000012 D19F095C 0000FDFF 2022BF5C 00000013 D19F095C 0000FDFF 2022BF60 00000014 D19F095C 0000FDFF 2022BF64 00000015 D19F095C 0000FDFF 2022BF68 00000016 D19F095C 0000FDFF 2022BF6C 00000017 D19F095C 0000F7FF 2022BF50 00000018 D19F095C 0000F7FF 2022BF54 00000019 D19F095C 0000F7FF 2022BF58 0000001A D19F095C 0000F7FF 2022BF5C 0000001B D19F095C 0000F7FF 2022BF60 0000001C D19F095C 0000F7FF 2022BF64 0000001D D19F095C 0000F7FF 2022BF68 0000001E D19F095C 0000F7FF 2022BF6C 0000001F D19F095C 0000EFFF 2022BF50 00000020 D19F095C 0000EFFF 2022BF54 00000021 D19F095C 0000EFFF 2022BF58 00000022 D19F095C 0000EFFF 2022BF5C 00000023
CHARACTER MENU
This menu allows you to change each character's stats and current status.
Text | Translation |
---|---|
本名 | Real name |
愛称 | Nickname |
PARTY: 学徒補欠隊 | PARTY: Students Sub Party |
所在地: 式部京 | Location: Shikibu Kyou |
CLS: 侍 | CLS: Samurai |
RACE: ヒューマン | RACE: Human |
DEGREE: 予科生 | DEGREE: Student |
SEX: 男性 | SEX: Male |
ALIGN: 善 | ALIGN: Good |
ALIGNRANK: 熱血 | ALIGNRANK: Hot Blood |
Press △ to display a character's item list. Press ○ to enter the item attribute menu.
ITEM CHECK
Item viewer.
Press L1 or R1 to change the current character, then press △ to give the selected item to that character.
BOARD END FLAG
Quest viewer.
Text | Translation | Notes |
---|---|---|
クリア番号 | Cleared Number | This quest is open at these numbers cleared. |
番号 | ID | |
タイトル | Title | |
タイプ | Type | Quest types:
|
学 | Grade | Need grade of party characters. |
発時 | Start time | This quest is open at this progress time. |
消時 | End time | This quest closes at this progress time. |
ロード | Road | Dungeon name. |
コ | Ko | Unknown |
受領都市 | Entrust City |
Below the quest list, it tells you which colors correspond to which quest state:
Color | Text | Translation |
---|---|---|
White | 未受領 | Not Entrust |
Blue | 受領中 | Now Working |
Green | 報告済み | Reported |
Red | 完了 | Accomplished |
Yellow | リピート完了 | Accomplished with repeated |
SCRIPT FLAG
Scenario flag viewer.
PROGRESS
Text | Translation | Notes |
---|---|---|
時系列フラグ | Progress flag | |
胎動周期 | Interval of signs | Enemy element type. |
胎動周期歩数 | Step count interval of signs | Enemy change interval step count. |
○ 歩数セット | ○ Set step count | Set the value of the step count above. |
クリアフラグ | Clear flag | Sets whether the game has been beaten. |
プレイ時間 | Play time | |
開示フラグ | Unlock flag | Unlocks all library data. |
開示残り時刻 | Remaining time to unlock | When this counter is 0:00:00 to display message. |
LIBRARY
This menu allows you to change the kill scores and achievements.
Text | Translation |
---|---|
討伐数 | Kill count |
称号 | Achievements |
友好度 | Friendly |
Other Debug Menus
The "Enable more debug menus" code above will allow you to access additional debug menus with the button combination listed in each section below.
Alternatively, RAM address 0x4C30D0 controls which debug menu is open. The debug menus below can be accessed by setting this RAM address to the debug menu value listed in each section. (RAM addresses 0x4C30D1 and 0x4C30D2 control which subpage of the current debug menu is open, so these addresses must be set to 0 before setting the main page value.)
3D Character Viewer
Press Select + L2 to open this menu.
Debug menu value: 0x04
Button | Notes |
---|---|
✕ | Exit |
Up/Down | Select equipment. |
○ | Equip |
△ | Change show/hide hair. |
◻ | Change show/hide body. |
Select | Change left/right hand. |
Left Stick | Move model. |
Right Stick | Rotate model. |
R1/R2 | Zoom model. |
L1/L2 | Change elements of equipment. |
Start | Reset camera. |
Memory Manager Menu
Debug menu value: 0x06
Displays memory manager information.
Sound Test
Press Select + L1 to open this menu.
Debug menu value: 0x07
The WAV menu items are for testing voice clips. The EFF menu items let you set (enable) and clear (disable) BGM reverb. The bottom-right of the screen shows the status of audio data loaded into memory.
Text | Translation | Effect |
---|---|---|
△:常駐 | △: Resident | Load the music data to resident area. |
□:再生 | □: Play | |
L1:読込 | L1: Load | Selects whether to use SPU2 (Sound Processing Unit) or EE (Emotion Engine) memory load area. |
Font Test
Debug menu value: 0x08
Party Menu
Debug menu value: 0x0A
This menu only displays the words "PARTY MENU."
Cheat Menu
Press Start + Select to open this menu.
Debug menu value: 0x0F
This menu allows you to enable and disable cheats, but some cheats are inaccessible without hacking. If you have the "Enable more debug menus" code above enabled, you can press L1, L2, R1, R2, or △ to swap out the existing cheats for hidden ones. (Alternatively, you can edit the menu item table at RAM address 0x22BF50 using the menu IDs listed below.)
Menu ID | Menu Text | Japanese Text | Translation | Effect |
---|---|---|---|---|
0x00 | Disp Cross Cursor flag | 位置表示カーソルを表示します | Display coord indicator cursor | Doesn't work, unlike in the previous game. |
0x01 | Disp Trans Bar Flag | デバッグ表示をON/OFFします | Enable/Disable debug display | See below. |
0x02 | Dungeon Move Free | ダンジョンどこでも移動できます | Players can move anywhere in dungeon | Doesn't work. |
0x03 | Dungeon Camera Move | ダンジョンでカメラの移動を行えます | Camera can move anywhere in dungeon | Doesn't work, unlike in the previous game. Instead, it displays camera position on the character viewer in 寄宿舎 (Kishukusha Inn). |
0x04 | Unlimited MP & Mapic | MP無限になります | MP becomes infinite | |
0x05 | Dungeon Frame Mask Flag | ダンジョンにて1枚の環境色描画の ON/OFFを行います |
Enable/Disable drawing an ambient color in dungeon | Doesn't work. |
0x06 | Dungeon Frame Blur Flag | ダンジョンにてブラー描画のON/OFFを行います | Enable/Disable drawing blur in dungeon | Doesn't work. |
0x07 | Equip Model Light off | 装備モデル用 テクスチャーライトの ON/OFFを行います |
Enable/Disable texture lights for equipment models | Doesn't work. |
0x08 | Dungeon Model Light off | ダンジョン用 テクスチャーライトの ON/OFFを行います |
Enable/Disable texture lights for dungeon | Doesn't work. |
0x09 | Dungeon Model Draw order | 通常オブジェクトの描画順を 奥からの描画にします (通常は手前から) |
Draw order will be set far side (usually near side) | |
0x0A | DarkZone Not Fade | ダークゾーン時の フェードをOFFにします |
Disable fade out on the dark zone | Doesn't work. |
0x0B | Disp Process List | 処理速度の分析リストを表示します | Display process time analyze list | Doesn't work. |
0x0C | Road Arrive | 全ての中継点とロードを通行可能にします | Set all relay points and roads to passable | |
0x0D | Mapic visible | マピックでマップ情報を可視状態とします | Use Mapic always to visible map information | |
0x0E | Milwan | 強制ミルワン&レビフェイト&マピック | Forced Milwan and Revifeito and Mapic | Doesn't work. |
0x0F | step encount | 1歩ごとにエンカウントします | Encounter every step | Doesn't work. |
0x10 | No encount | エンカウントしません | Does not encounter | Doesn't work. |
0x11 | Recipe Info visible | 実験室 レシピ情報を可視にします | Laboratory: Make recipe information visible | |
0x12 | Enemy Info visible | 図書室 敵情報を可視にします | Library: Make enemy information visible | |
0x13 | Item Info visible | 図書室 アイテム情報を可視にします | Library: Make item information visible | |
0x14 | Object set offset | 図書室 装備のオフセット位置を設定します | Library: Set equipment offset coord | Doesn't work. |
0x15 | EVENT NPC TEST | 図書室にNPCテストを追加します | Add NPC test to the library | Doesn't work. |
0x16 | Randam trap not set | ランダム罠をセットしない | Disable random traps | Doesn't work. |
0x17 | Dungeon info disp | 自分の位置情報 前後左右のイベント情報を表示します また、回転床で回転しません |
My coord information Display event information at front, back left and right Also, doesn't rotate on rotating cell |
Doesn't work. |
0x18 | SCREEN CAPTURE ON | L3ボタンにて画面のキャプチャーを 行えるようになります |
Press L3 to screen capture | Press L3 to print a message to TTY debug output. |
0x19 | EFFECT TESTMODE ON | エフェクトテストモードの ON/OFFを行います |
Enable/Disable effect test mode | Doesn't work. |
0x1A | Equip All | なんでも装備します | Equip everything | |
0x1B | DISP PAD INFO | パッド入力情報を表示します | Display pad information | Doesn't work. |
0x1C | DEBUG LOG OFF | デバッグログをコンソールに出力しません | Disable output debug log to console. | |
0x1D | EVENT KEEP OFF | 最新イベントの確保を行わない 毎回ロードし実行する |
Doesn't alloc newest event Load and Execute every time. | |
0x1E | DFLAG_TEST30 | Placeholder | ||
0x1F | DFLAG_TEST31 | Placeholder | ||
0x20 | DFLAG_TEST32 | Placeholder | ||
0x21 | Sound Info | サウンド管理情報を表示 | Display sound management information | Doesn't work. |
0x22 | Face Info | 顔データの管理情報を表示 | Display face data management information | Doesn't work. |
0x23 | NM Info | NMの情報を表示 | Display NM information | Doesn't work. |
0x01: Disp Trans Bar Flag
Displays some debug text in various places.
- 3D character viewer:
- Displays message "OBJ-DRAW MENU" on the debug 3D character viewer.
- Display camera coordinates on the standard character viewer.
- Display cell type on the map screen.
- Press △/◻ to change the cell type.
- Display cell type in the dungeon on move.
- It is not reached.
- To display this feature, set j 0x0017007C to address 0x0017004c.
- but it display only "DEEP".
- Display save status
- It is not reached.
- World map camera information
Event Test
Press Select + R2 to open this menu.
Debug menu value: 0x10
Text | Translation |
---|---|
△:実行 | △:Execute |
□:起動中<->終了 | □:Booting <-> Finish |
R1 保持フラグ | R1 Reserved Flag |
R2 保持ワーククリア | R2 Reserved work clear |
Domination Value / Lodging Party Level Viewer
Press Select + R1 to open this menu.
Debug menu value: 0x12
The left side lets you change the road domination values. The right side shows the lodging party level at different locations.
Text | Translation | Note |
---|---|---|
コンメスまでの残り歩数 | Steps remaining until communication message | Changes step counter to send war information message from 式部京 (Shikibukyou). |
Road Maze Number Settings
Press Select + △ to open this menu.
Debug menu value: 0x15
Set maze number of each roads.
Press ○ to toggle whether a road is passable or not. Press △ or ◻ to changes the maze number.
When 適応フラグ (Enable flag) is ON, force changes maze structure.
Color Settings
Debug menu value: 0x17
Text | Translation |
---|---|
通常 | Normal |
老朽化 | Ruined |
氷侵食 | Frozen |
森侵食 | Forested |
熱侵食 | Sweltering |
中枢 | Inner Sanctum |
Stone Viewer
Debug menu value: 0x18
Text | Translation |
---|---|
石の数 | Number of stones |
Appear Hidden Boss Flag
Press Select + ◻ to open this menu.
Debug menu value: 0x19
Changes the step counters that counts down to activate the hidden boss of each road.
Text | Translation |
---|---|
状態 | Status |
歩数 | Step Counter |
Unused Areas
ダロスの右手 (Right Hand of Darosu) / ダロスの左手 (Left Hand of Darosu)
To enter these relay points, set RAM address 0x4AD3E9 to 0x0E or 0x0F then change the party. These use the same background as relay point "イカロスの足".
These area names appear in the story, but you never enter them during normal play.
ダミーロード (Dummy Road)
You can enter "ダミーロード"(Dummy Road) from the unused areas "ダロスの右手" (Right Hand of Darosu) and "ダロスの左手" (Left Hand of Darosu).
- Use the gate to transfer to 式部京 (Shikibukyou).
- Cannot use Icarus terminal.
- Battle point does not work.
- X:1, Y:17 wall can be entered from X:1, Y:16. If you enter this point, annihilate the party.
- Dummy Road has only central area.
Unused Text
Development Text
There are script instruction strings at RAM address 0x17C298. These string addresses are written in the table (address 0x22e420). However, they are not displayed.
EVENT_INIT: DETECTION: END_DETECTION: FIRSTMES: END_FIRSTMES: CMDTALK: END_CMDTALK: CMDSTEAL: END_CMDSTEAL: CMDITEM: END_CMDITEM: CMDPRESENT: END_CMDPRESENT: CMDPROFAI: END_CMDPROFAI: CMDLEAVE: END_CMDLEAVE: SKIP_COMMAND: OPEN_NPC_COMMAND: IF: IF_AND: IF_PROGRESS: IF_ITEM: IF_ITEM_AND: IF_CONQUE_OVER: IF_CONQUE_UNDER: IF_ROAD: IF_MAP: IF_FLOOR: IF_DEGREE: IF_MONEY_OVER: IF_MONEY_UNDER: IF_ITEMSPACE: IF_BOARD_ON: IF_PARTY: IF_OLDFLOOR: ELSE: END_IF: MENU: MENUMES: SELECT_MENU: SELECT_YESNO_MENU: END_MENU: SELMENU: SELMENU_CANCEL: END_SELMENU: RETURN_MENU: RETURN_CANCEL: SELITEM: SELITEM_DELIVERY: SELITEM_DEFAULT: END_SELITEM: OPEN_FRAME: OPEN_FRAME_M: OPEN_FRAME_U: CLOSE_FRAME: CLOSE_FRAME_M: CLOSE_FRAME_U: SET_TITLE: SET_TITLE_M: SET_TITLE_U: MES: MES_M: MES_U: MESONE: MESONE_M: MESONE_U: WAIT: KEYWAIT: WAIT_MES: WAIT_MES_M: WAIT_MES_U: EVENT_END_ON: EVENT_END_OFF: FLAG_ON: FLAG_OFF: OPNING_END: ENDING_ON: BOARD_ACCEPT_ON: BOARD_END: BOARD_REPEAT_END: BOARD_LIBRARY: END_BOARD_LIBRARY: BOARD_REPORT: END_BOARD_REPORT: BOARD_DUNGEON: END_BOARD_DUNGEON: DELITEM: ADDITEM: DELITEMPT: ADDITEMPT: ADDITEM_DEGREE: BATTLE_BGM: BATTLE_ENEMY: BATTLE_MONSTER: BATTLE_ESCAPE: END_BATTLE_ESCAPE: LOAD_BGM: PLAY_BGM: STOP_BGM: LOAD_SE: PLAY_SE: STOP_SE: LOAD_NPC_L: LOAD_NPC_S: UNLOAD_NPC_L: UNLOAD_NPC_S: DRAW_NPC_L: DRAW_NPC_LL: DRAW_NPC_LR: CLOSE_NPC_L: CLOSE_NPC_LL: CLOSE_NPC_LR: DRAW_NPC_S: DRAW_NPC_SM: DRAW_NPC_SU: DRAW_CALL: DRAW_CALL_M: DRAW_CALL_U: CLOSE_NPC_S: CLOSE_NPC_SM: CLOSE_NPC_SU: LOAD_PIC: UNLOAD_PIC: DRAW_PIC: CLOSE_PIC: MOVE_PIC: LOAD_ENEMY: UNLOAD_ENEMY: DRAW_ENEMY: CLOSE_ENEMY: ENTRY_TOWN_NPC: CLOSE_TOWN_NPC: LOADWAIT: HP_ALLMEMBER: HP_PARSONAL: MP_ALLMEMBER: MP_PARSONAL: STATUS_ALLMEMBER: STATUS_PARSONAL: ADDMONEY: SUBMONEY: ADDMONEYPT: SUBMONEYPT: ADDMORALE: SUBMORALE: ADD_ALIGNPOINT: SUB_ALIGNPOINT: FADE_IN: FADE_OUT: BG_FADE_IN: BG_FADE_OUT: FADE_WAIT: BG_FADE_WAIT: PT_MENU_ON: PT_MENU_OFF: ELEMENT_ON: ELEMENT_OFF: SYSTEM_MSG_ON: SYSTEM_MSG_OFF: PLACE_MSG_ON: PLACE_MSG_OFF: DRAW_TOWN_BG_ON: DRAW_TOWN_BG_OFF: DRAW_TOWN_WIND_ON: DRAW_TOWN_WIND_OFF: CLOSE_EVENT: SEARCH_EVENT: END_SEARCH_EVENT: SEARCH_CHECK: RETURN_BEFORE: RETURN_HOME: MOVE_STATION: ROAD_ARRIVE: ADD_PROGRESS: SET_PROGRESS: CONQUEST_SET: CONQUEST_CANCEL: PT_MOVE: PT_TURN: SET_ENEMY_ID: DUSTBOX: DUNGEON_RELEASE: DUNGEON_RELOAD: SELECT_RIDDLE_MENU: DISP_RIDDLE_INFO: DRAW_NPC_LB: DRAW_NPC_LBL: DRAW_NPC_LbR: PT_TURN_RELATIVE: BG_FADE: ENTRY_SAKURA: CLOSE_SAKURA: ENCOUNT_MONSTER: IF_POS: EVENT_NOWAIT_END: BOARD_ACCEPT_OFF:
The Wizardry series
| |
---|---|
DOS | Knight of Diamonds - The Second Scenario • The Return of Werdna - The Fourth Scenario |
NES | Proving Grounds of the Mad Overlord • Knight of Diamonds • Legacy of Llylgamyn |
Mac OS Classic | The Knight of Diamonds |
Game Boy (Color) | Gaiden: Curse of the Ancient Emperor • Gaiden: Scripture of the Dark • Proving Grounds of the Mad Overlord • Legacy of Llylgamyn • Knight of Diamonds • Empire • Empire: Fukkatsu no Tsue |
SNES | V: Heart of the Maelstrom |
PlayStation | Empire: Inishie no Oujo • Empire II: Oujo no Isan |
Nintendo DS | Seimei no Kusabi • Boukyaku no Isan |
PlayStation 2 | Xth: Academy of Frontier • Xth 2: Unlimited Students |
- Pages missing developer references
- Games developed by Michaelsoft
- Pages missing publisher references
- Games published by Konami
- PlayStation 2 games
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- Games released in 2006
- Games released in March
- Games released on March 23
- Games with unused areas
- Games with hidden development-related text
- Games with debugging functions
- Games with hidden sound tests
- Articles needing proofread/ja
- Wizardry series
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