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Wizardry Xth 2: Unlimited Students

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Title Screen

Wizardry Xth 2: Unlimited Students

Also known as: Wizardry Xth 2: Mugen no Gakuto
Developer: Michaelsoft
Publisher: Konami
Platform: PlayStation 2
Released in JP: March 23, 2006


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


Cacti may speak Japanese, but do they speak it well?
...But does it make sense?
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!
Notes: Some proofreading has been done already, but further proofreading will require knowledge of the game's mechanics.

Wizardry Xth: Unlimited Students is the sequel to Wizardry Xth: Academy of Frontier.

Debug Menu

Wizardry Xth 2 Debug (1).png

Use the following code and press R3 to display the debug menu. Parenthesis number is software reset counter.

// Master code for use on an actual PS2
901120B0 0C0447D4

// Enable debug mode
20100678 00000000

// Enable more debug menus
D19F095C 0000FEFE
204c30d0 00000004
D19F095C 0000FBFE
204c30d0 00000007
D19F095C 0000FDFE
204c30d0 00000010
D19F095C 0000F7FE
204c30d0 00000012
D19F095C 0000EFFE
204c30d0 00000015
D19F095C 00007FFE
204c30d0 00000019

D19F095C 0000FFF6
204c30d0 0000000F

D19F095C 0000FEFF
2022BF50 00000000
D19F095C 0000FEFF
2022BF54 00000001
D19F095C 0000FEFF
2022BF58 00000002
D19F095C 0000FEFF
2022BF5C 00000003
D19F095C 0000FEFF
2022BF60 00000004
D19F095C 0000FEFF
2022BF64 00000005
D19F095C 0000FEFF
2022BF68 00000006
D19F095C 0000FEFF
2022BF6C 00000007

D19F095C 0000FBFF
2022BF50 00000008
D19F095C 0000FBFF
2022BF54 00000009
D19F095C 0000FBFF
2022BF58 0000000A
D19F095C 0000FBFF
2022BF5C 0000000B
D19F095C 0000FBFF
2022BF60 0000000C
D19F095C 0000FBFF
2022BF64 0000000D
D19F095C 0000FBFF
2022BF68 0000000E
D19F095C 0000FBFF
2022BF6C 0000000F

D19F095C 0000FDFF
2022BF50 00000010
D19F095C 0000FDFF
2022BF54 00000011
D19F095C 0000FDFF
2022BF58 00000012
D19F095C 0000FDFF
2022BF5C 00000013
D19F095C 0000FDFF
2022BF60 00000014
D19F095C 0000FDFF
2022BF64 00000015
D19F095C 0000FDFF
2022BF68 00000016
D19F095C 0000FDFF
2022BF6C 00000017

D19F095C 0000F7FF
2022BF50 00000018
D19F095C 0000F7FF
2022BF54 00000019
D19F095C 0000F7FF
2022BF58 0000001A
D19F095C 0000F7FF
2022BF5C 0000001B
D19F095C 0000F7FF
2022BF60 0000001C
D19F095C 0000F7FF
2022BF64 0000001D
D19F095C 0000F7FF
2022BF68 0000001E
D19F095C 0000F7FF
2022BF6C 0000001F

D19F095C 0000EFFF
2022BF50 00000020
D19F095C 0000EFFF
2022BF54 00000021
D19F095C 0000EFFF
2022BF58 00000022
D19F095C 0000EFFF
2022BF5C 00000023
(Source: Original TCRF research)

CHARACTER MENU

Wizardry Xth 2 Debug (2).png Wizardry Xth 2 Debug (3).png

This menu allows you to change each character's stats and current status.

Text Translation
本名 Real name
愛称 Nickname
PARTY: 学徒補欠隊 PARTY: Students Sub Party
所在地: 式部京 Location: Shikibu Kyou
CLS: 侍 CLS: Samurai
RACE: ヒューマン RACE: Human
DEGREE: 予科生 DEGREE: Student
SEX: 男性 SEX: Male
ALIGN: 善 ALIGN: Good
ALIGNRANK: 熱血 ALIGNRANK: Hot Blood

Wizardry Xth 2 Debug (4).png

Press △ to display a character's item list. Press ○ to enter the item attribute menu.

ITEM CHECK

Wizardry Xth 2 Debug (5).png

Item viewer.

Press L1 or R1 to change the current character, then press △ to give the selected item to that character.

BOARD END FLAG

Wizardry Xth 2 Debug (6).png

Quest viewer.

Text Translation Notes
クリア番号 Cleared Number This quest is open at these numbers cleared.
番号 ID
タイトル Title
タイプ Type Quest types:
  • 課題 (Task)
  • 依頼 (Comission)
  • 任務 (Mission)
  • 特務 (Special mission)
Grade Need grade of party characters.
発時 Start time This quest is open at this progress time.
消時 End time This quest closes at this progress time.
ロード Road Dungeon name.
Ko Unknown
受領都市 Entrust City

Below the quest list, it tells you which colors correspond to which quest state:

Color Text Translation
White 未受領 Not Entrust
Blue 受領中 Now Working
Green 報告済み Reported
Red 完了 Accomplished
Yellow リピート完了 Accomplished with repeated

SCRIPT FLAG

Wizardry Xth 2 Debug (7).png

Scenario flag viewer.

PROGRESS

Wizardry Xth 2 Debug (8).png

Text Translation Notes
時系列フラグ Progress flag
胎動周期 Interval of signs Enemy element type.
胎動周期歩数 Step count interval of signs Enemy change interval step count.
○ 歩数セット ○ Set step count Set the value of the step count above.
クリアフラグ Clear flag Sets whether the game has been beaten.
プレイ時間 Play time
開示フラグ Unlock flag Unlocks all library data.
開示残り時刻 Remaining time to unlock When this counter is 0:00:00 to display message.

LIBRARY

Wizardry Xth 2 Debug (9).png

This menu allows you to change the kill scores and achievements.

Text Translation
討伐数 Kill count
称号 Achievements
友好度 Friendly

Other Debug Menus

The "Enable more debug menus" code above will allow you to access additional debug menus with the button combination listed in each section below.

Alternatively, RAM address 0x4C30D0 controls which debug menu is open. The debug menus below can be accessed by setting this RAM address to the debug menu value listed in each section. (RAM addresses 0x4C30D1 and 0x4C30D2 control which subpage of the current debug menu is open, so these addresses must be set to 0 before setting the main page value.)

3D Character Viewer

Press Select + L2 to open this menu.

Debug menu value: 0x04

Wizardry Xth 2 Debug (10).png

Wizardry Xth 2 Debug (11).png

Button Notes
Exit
Up/Down Select equipment.
Equip
Change show/hide hair.
Change show/hide body.
Select Change left/right hand.
Left Stick Move model.
Right Stick Rotate model.
R1/R2 Zoom model.
L1/L2 Change elements of equipment.
Start Reset camera.

Memory Manager Menu

Debug menu value: 0x06

Wizardry Xth 2 Debug (12).png

Displays memory manager information.

Sound Test

Press Select + L1 to open this menu.

Debug menu value: 0x07

Wizardry Xth 2 Debug (13).png

The WAV menu items are for testing voice clips. The EFF menu items let you set (enable) and clear (disable) BGM reverb. The bottom-right of the screen shows the status of audio data loaded into memory.

Text Translation Effect
△:常駐 △: Resident Load the music data to resident area.
□:再生 □: Play
L1:読込 L1: Load Selects whether to use SPU2 (Sound Processing Unit) or EE (Emotion Engine) memory load area.

Font Test

Debug menu value: 0x08

Wizardry Xth 2 Debug (14).png

Party Menu

Debug menu value: 0x0A

Wizardry Xth 2 Debug (15).png

This menu only displays the words "PARTY MENU."

Cheat Menu

Press Start + Select to open this menu.

Debug menu value: 0x0F

Wizardry Xth 2 Debug (16).png

This menu allows you to enable and disable cheats, but some cheats are inaccessible without hacking. If you have the "Enable more debug menus" code above enabled, you can press L1, L2, R1, R2, or △ to swap out the existing cheats for hidden ones. (Alternatively, you can edit the menu item table at RAM address 0x22BF50 using the menu IDs listed below.)

Menu ID Menu Text Japanese Text Translation Effect
0x00 Disp Cross Cursor flag 位置表示カーソルを表示します Display coord indicator cursor Doesn't work, unlike in the previous game.
0x01 Disp Trans Bar Flag デバッグ表示をON/OFFします Enable/Disable debug display See below.
0x02 Dungeon Move Free ダンジョンどこでも移動できます Players can move anywhere in dungeon Doesn't work.
0x03 Dungeon Camera Move ダンジョンでカメラの移動を行えます Camera can move anywhere in dungeon Doesn't work, unlike in the previous game. Instead, it displays camera position on the character viewer in 寄宿舎 (Kishukusha Inn).
0x04 Unlimited MP & Mapic MP無限になります MP becomes infinite
0x05 Dungeon Frame Mask Flag ダンジョンにて1枚の環境色描画の
ON/OFFを行います
Enable/Disable drawing an ambient color in dungeon Doesn't work.
0x06 Dungeon Frame Blur Flag ダンジョンにてブラー描画のON/OFFを行います Enable/Disable drawing blur in dungeon Doesn't work.
0x07 Equip Model Light off 装備モデル用
テクスチャーライトの
ON/OFFを行います
Enable/Disable texture lights for equipment models Doesn't work.
0x08 Dungeon Model Light off ダンジョン用
テクスチャーライトの
ON/OFFを行います
Enable/Disable texture lights for dungeon Doesn't work.
0x09 Dungeon Model Draw order 通常オブジェクトの描画順を
奥からの描画にします
(通常は手前から)
Draw order will be set far side (usually near side)
0x0A DarkZone Not Fade ダークゾーン時の
フェードをOFFにします
Disable fade out on the dark zone Doesn't work.
0x0B Disp Process List 処理速度の分析リストを表示します Display process time analyze list Doesn't work.
0x0C Road Arrive 全ての中継点とロードを通行可能にします Set all relay points and roads to passable
0x0D Mapic visible マピックでマップ情報を可視状態とします Use Mapic always to visible map information
0x0E Milwan 強制ミルワン&レビフェイト&マピック Forced Milwan and Revifeito and Mapic Doesn't work.
0x0F step encount 1歩ごとにエンカウントします Encounter every step Doesn't work.
0x10 No encount エンカウントしません Does not encounter Doesn't work.
0x11 Recipe Info visible 実験室 レシピ情報を可視にします Laboratory: Make recipe information visible
0x12 Enemy Info visible 図書室 敵情報を可視にします Library: Make enemy information visible
0x13 Item Info visible 図書室 アイテム情報を可視にします Library: Make item information visible
0x14 Object set offset 図書室 装備のオフセット位置を設定します Library: Set equipment offset coord Doesn't work.
0x15 EVENT NPC TEST 図書室にNPCテストを追加します Add NPC test to the library Doesn't work.
0x16 Randam trap not set ランダム罠をセットしない Disable random traps Doesn't work.
0x17 Dungeon info disp 自分の位置情報
前後左右のイベント情報を表示します
また、回転床で回転しません
My coord information
Display event information at front, back left and right
Also, doesn't rotate on rotating cell
Doesn't work.
0x18 SCREEN CAPTURE ON L3ボタンにて画面のキャプチャーを
行えるようになります
Press L3 to screen capture Press L3 to print a message to TTY debug output.
0x19 EFFECT TESTMODE ON エフェクトテストモードの
ON/OFFを行います
Enable/Disable effect test mode Doesn't work.
0x1A Equip All なんでも装備します Equip everything
0x1B DISP PAD INFO パッド入力情報を表示します Display pad information Doesn't work.
0x1C DEBUG LOG OFF デバッグログをコンソールに出力しません Disable output debug log to console.
0x1D EVENT KEEP OFF 最新イベントの確保を行わない
毎回ロードし実行する
Doesn't alloc newest event
Load and Execute every time.
0x1E DFLAG_TEST30 Placeholder
0x1F DFLAG_TEST31 Placeholder
0x20 DFLAG_TEST32 Placeholder
0x21 Sound Info サウンド管理情報を表示 Display sound management information Doesn't work.
0x22 Face Info 顔データの管理情報を表示 Display face data management information Doesn't work.
0x23 NM Info NMの情報を表示 Display NM information Doesn't work.
0x01: Disp Trans Bar Flag

Displays some debug text in various places.

  • 3D character viewer:
    • Displays message "OBJ-DRAW MENU" on the debug 3D character viewer.
    • Display camera coordinates on the standard character viewer.
  • Display cell type on the map screen.
    • Press △/◻ to change the cell type.
  • Display cell type in the dungeon on move.
    • It is not reached.
    • To display this feature, set j 0x0017007C to address 0x0017004c.
    • but it display only "DEEP".
  • Display save status
    • It is not reached.
  • World map camera information

Event Test

Press Select + R2 to open this menu.

Debug menu value: 0x10

Wizardry Xth 2 Debug (17).png

Text Translation
△:実行 △:Execute
□:起動中<->終了 □:Booting <-> Finish
R1 保持フラグ R1 Reserved Flag
R2 保持ワーククリア R2 Reserved work clear

Domination Value / Lodging Party Level Viewer

Press Select + R1 to open this menu.

Debug menu value: 0x12

Wizardry Xth 2 Debug (18).png

The left side lets you change the road domination values. The right side shows the lodging party level at different locations.

Text Translation Note
コンメスまでの残り歩数 Steps remaining until communication message Changes step counter to send war information message from 式部京 (Shikibukyou).

Road Maze Number Settings

Press Select + △ to open this menu.

Debug menu value: 0x15

Wizardry Xth 2 Debug (19).png

Set maze number of each roads.

Press ○ to toggle whether a road is passable or not. Press △ or ◻ to changes the maze number.

When 適応フラグ (Enable flag) is ON, force changes maze structure.

Color Settings

Debug menu value: 0x17

Wizardry Xth 2 Debug (20).png

Text Translation
通常 Normal
老朽化 Ruined
氷侵食 Frozen
森侵食 Forested
熱侵食 Sweltering
中枢 Inner Sanctum

Stone Viewer

Debug menu value: 0x18

Wizardry Xth 2 Debug (21).png

Text Translation
石の数 Number of stones

Appear Hidden Boss Flag

Press Select + ◻ to open this menu.

Debug menu value: 0x19

Wizardry Xth 2 Debug (22).png

Changes the step counters that counts down to activate the hidden boss of each road.

Text Translation
状態 Status
歩数 Step Counter

Unused Areas

ダロスの右手 (Right Hand of Darosu) / ダロスの左手 (Left Hand of Darosu)

Wizardry Xth 2 Daros Left.png Wizardry Xth 2 Daros Right.png

To enter these relay points, set RAM address 0x4AD3E9 to 0x0E or 0x0F then change the party. These use the same background as relay point "イカロスの足".

These area names appear in the story, but you never enter them during normal play.

ダミーロード (Dummy Road)

Wizardry Xth 2 Dummy Road.png

You can enter "ダミーロード"(Dummy Road) from the unused areas "ダロスの右手" (Right Hand of Darosu) and "ダロスの左手" (Left Hand of Darosu).

  • Use the gate to transfer to 式部京 (Shikibukyou).
  • Cannot use Icarus terminal.
  • Battle point does not work.
  • X:1, Y:17 wall can be entered from X:1, Y:16. If you enter this point, annihilate the party.
  • Dummy Road has only central area.

Unused Text

Development Text

There are script instruction strings at RAM address 0x17C298. These string addresses are written in the table (address 0x22e420). However, they are not displayed.

EVENT_INIT:
DETECTION:
END_DETECTION:
FIRSTMES:
END_FIRSTMES:
CMDTALK:
END_CMDTALK:
CMDSTEAL:
END_CMDSTEAL:
CMDITEM:
END_CMDITEM:
CMDPRESENT:
END_CMDPRESENT:
CMDPROFAI:
END_CMDPROFAI:
CMDLEAVE:
END_CMDLEAVE:
SKIP_COMMAND:
OPEN_NPC_COMMAND:
IF:
IF_AND:
IF_PROGRESS:
IF_ITEM:
IF_ITEM_AND:
IF_CONQUE_OVER:
IF_CONQUE_UNDER:
IF_ROAD:
IF_MAP:
IF_FLOOR:
IF_DEGREE:
IF_MONEY_OVER:
IF_MONEY_UNDER:
IF_ITEMSPACE:
IF_BOARD_ON:
IF_PARTY:
IF_OLDFLOOR:
ELSE:
END_IF:
MENU:
MENUMES:
SELECT_MENU:
SELECT_YESNO_MENU:
END_MENU:
SELMENU:
SELMENU_CANCEL:
END_SELMENU:
RETURN_MENU:
RETURN_CANCEL:
SELITEM:
SELITEM_DELIVERY:
SELITEM_DEFAULT:
END_SELITEM:
OPEN_FRAME:
OPEN_FRAME_M:
OPEN_FRAME_U:
CLOSE_FRAME:
CLOSE_FRAME_M:
CLOSE_FRAME_U:
SET_TITLE:
SET_TITLE_M:
SET_TITLE_U:
MES:
MES_M:
MES_U:
MESONE:
MESONE_M:
MESONE_U:
WAIT:
KEYWAIT:
WAIT_MES:
WAIT_MES_M:
WAIT_MES_U:
EVENT_END_ON:
EVENT_END_OFF:
FLAG_ON:
FLAG_OFF:
OPNING_END:
ENDING_ON:
BOARD_ACCEPT_ON:
BOARD_END:
BOARD_REPEAT_END:
BOARD_LIBRARY:
END_BOARD_LIBRARY:
BOARD_REPORT:
END_BOARD_REPORT:
BOARD_DUNGEON:
END_BOARD_DUNGEON:
DELITEM:
ADDITEM:
DELITEMPT:
ADDITEMPT:
ADDITEM_DEGREE:
BATTLE_BGM:
BATTLE_ENEMY:
BATTLE_MONSTER:
BATTLE_ESCAPE:
END_BATTLE_ESCAPE:
LOAD_BGM:
PLAY_BGM:
STOP_BGM:
LOAD_SE:
PLAY_SE:
STOP_SE:
LOAD_NPC_L:
LOAD_NPC_S:
UNLOAD_NPC_L:
UNLOAD_NPC_S:
DRAW_NPC_L:
DRAW_NPC_LL:
DRAW_NPC_LR:
CLOSE_NPC_L:
CLOSE_NPC_LL:
CLOSE_NPC_LR:
DRAW_NPC_S:
DRAW_NPC_SM:
DRAW_NPC_SU:
DRAW_CALL:
DRAW_CALL_M:
DRAW_CALL_U:
CLOSE_NPC_S:
CLOSE_NPC_SM:
CLOSE_NPC_SU:
LOAD_PIC:
UNLOAD_PIC:
DRAW_PIC:
CLOSE_PIC:
MOVE_PIC:
LOAD_ENEMY:
UNLOAD_ENEMY:
DRAW_ENEMY:
CLOSE_ENEMY:
ENTRY_TOWN_NPC:
CLOSE_TOWN_NPC:
LOADWAIT:
HP_ALLMEMBER:
HP_PARSONAL:
MP_ALLMEMBER:
MP_PARSONAL:
STATUS_ALLMEMBER:
STATUS_PARSONAL:
ADDMONEY:
SUBMONEY:
ADDMONEYPT:
SUBMONEYPT:
ADDMORALE:
SUBMORALE:
ADD_ALIGNPOINT:
SUB_ALIGNPOINT:
FADE_IN:
FADE_OUT:
BG_FADE_IN:
BG_FADE_OUT:
FADE_WAIT:
BG_FADE_WAIT:
PT_MENU_ON:
PT_MENU_OFF:
ELEMENT_ON:
ELEMENT_OFF:
SYSTEM_MSG_ON:
SYSTEM_MSG_OFF:
PLACE_MSG_ON:
PLACE_MSG_OFF:
DRAW_TOWN_BG_ON:
DRAW_TOWN_BG_OFF:
DRAW_TOWN_WIND_ON:
DRAW_TOWN_WIND_OFF:
CLOSE_EVENT:
SEARCH_EVENT:
END_SEARCH_EVENT:
SEARCH_CHECK:
RETURN_BEFORE:
RETURN_HOME:
MOVE_STATION:
ROAD_ARRIVE:
ADD_PROGRESS:
SET_PROGRESS:
CONQUEST_SET:
CONQUEST_CANCEL:
PT_MOVE:
PT_TURN:
SET_ENEMY_ID:
DUSTBOX:
DUNGEON_RELEASE:
DUNGEON_RELOAD:
SELECT_RIDDLE_MENU:
DISP_RIDDLE_INFO:
DRAW_NPC_LB:
DRAW_NPC_LBL:
DRAW_NPC_LbR:
PT_TURN_RELATIVE:
BG_FADE:
ENTRY_SAKURA:
CLOSE_SAKURA:
ENCOUNT_MONSTER:
IF_POS:
EVENT_NOWAIT_END:
BOARD_ACCEPT_OFF: