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Battle City (NES)

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This page is a translated version of the page Battle City (NES) and the translation is 45% complete.
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Title Screen

Battle City

Developer: Tomcat System
Publisher: Namco
Platform: NES
Released in JP: September 9, 1985


DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.


NES Battle City est un port amélioré du jeu d'arcade Tank Battalion.

œuf de Pâques

Bc openr.gif

À l’écran de titre, sélectionnez CONSTRUCTION dans le menu. Appuyez sur Start sur Controller 1 pour accéder au mode, puis appuyez à nouveau pour revenir à l’écran de titre. Répétez cette opération sept fois. Après la septième entrée et sortie, maintenez le Contrôleur 1 enfoncé et appuyez huit fois sur A sur le Contrôleur 2. Enfin, maintenez la touche Droite sur le Contrôleur 1 et appuyez 12 fois sur B sur le Contrôleur 2.

Après tout cela, appuyez sur Start sur Controller 1 pour activer un message secret d’un programmeur avec une petite animation.

Memory Watch

Battle City (J)-1.png

Le code Game Genie IIOKYXAZ permet une fonction de surveillance de la mémoire dans le jeu en haut de l'écran. Il vous permet de regarder la zone dite de mémoire zéro, affichant les 256 premiers octets de la RAM. Bien qu'il y ait deux nombres hexadécimaux à trois chiffres, celui de gauche n'est jamais utilisé. B et Sélectionne augmenter et diminuer l’adresse, respectivement.

Pressing A should increase the address by 0x10, but as a side effect of this Game Genie code it instead results in permanent stage completion. There were CHR fonts for the lowercase letters "a", "b", "c", and "d" after the numbers, but they were rewritten with some other data and only "e" and "f" remain. As a result, some numbers are displayed incorrectly.

Unused Pistol

Battle City NES - Unused Pistol.PNG

This powerup is found among the others in the sprite data, although it appears in a pirated/modified version called Tank 1990. This should make you invulnerable to three enemy shots just like the heavy tank, but the helmet is used instead.

Unused Text

Present near the beginning of the ROM:

COPYRIGHT 1981 1985 NAMCO LTD.
ALL RIGHTS RESERVED           
RYOUITI OOKUBO  
TAKEFUMI HYOUDOU
JUNKO OZAWA     

Hidden Kanji

Bc msg.png

Present at the end of the PRG-ROM is some small ASCII art. The art has six kanji combined in two groups by three kanji: two small ones at the top, one large one at the bottom of each group. The two groups of kanji read "大久保" ("Ookubo") and "宇田川" ("Utakawa"; can also be read as "Utagawa", "Udakawa", or "Udagawa").

The first one is the last name of the game's programmer, Ookubo Ryouichi, while the second is a street name in Tokyo. At the time of the game's development, Tomcat System had its headquarters in Utakawa. Today, there exists an entertainment complex called the "NAMCO INTI SHIBUYA". It could also be Haruhisa Udagawa, who was a developer at Namco.