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Battlefield 4

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Title Screen

Battlefield 4

Also known as: Warsaw (Game codename)
Developer: EA DICE
Publisher: Electronic Arts
Platform: Windows
Released in US: October 29, 2013
Released in EU: November 1, 2013
Released in AU: October 31, 2013


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
Hmmm...
To do:
  • There's more to add. Use Frosty Tool Suite to help look through the game's files.
  • Verify/better document some of the info in this article (namely the Journey mission and if the gadgets were intended for single player at any point).

Battlefield 4, despite its various technical issues on launch, became one of the series' best selling entries fairly quickly. War truly is hell.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Placeholders

Bf4-PlaceHolderScreenshot 02.png

A simple placeholder graphic.

Bf4-battlelog-home.png Bf4-battlelog-party.png Bf4-battlelog-platoon.png

Three battlelog placeholders, probably leftovers from Battlefield 3.

Bf4-CustomDecal Placeholder.png

The number 4, slightly worn on the outlines.

Bf4-test01patch.png

A placeholder patch emblem.

Leftover Server Source Code

A file named initfs_DedicatedServer without any file extension was left inside the Data folder in Dedicated Server files. Opening it with any text editor such as Notepad++ contains debug commands (some may not work if executed by using the server console), and other useful things.

Download.png Download initfs_DedicatedServer
File: BF4DedicatedServ-initfs_DedicatedServer.zip (45 KB) (info)

There was also a mention of two cut campaign missions, and few test levels that are not either in final game or inside the game files.

Unused Missions/Levels

SP_Journey

Journey, a mission that would have taken place between the Kunlun Mountains and Tashgar missions, was apparently removed during development of the game. Some leftovers related to this mission include ICBM panel effects, rock objects/grey box rock mesh's including a physics object, a Rebel dogtag, some leftover vehicle animations/enemy animations, some scripted sequences (possibly a quick time event), and some server specific code.

Probably was cancelled and retooled into Golmud Railway as they share the same name and mesh's in the files.

SP_Rescue

Takes place after Suez mission. Only mentioned in Persistence\StatCategories\SingleplayerLevelCategories.

Test Levels

Holberg
Sibben
Testrange_AI2
Testrange_Erik
Testrange_Kbrown
Testrange_Levolution
Testrange_Water
Visual_Target_Vegetation
VisualTarget_Characters
VisualTarget_InteractiveWater
VisualTarget_Terrain_IslandBeach
VisualTarget_Terrain_SwedishForest

Infiltration of Shanghai (MP_Siege_Night)

First appeared in Community Test Environment builds in 2015. Removed after due to performance issues on Xbox 360 and Playstation 3 consoles.

Golmud Railway Night (MP_Journey_Night)

Like the map above, this night version of Golmud Railway was cancelled due to the game no longer receiving new maps after Legacy Operations DLC with Dragon Valley.

Unused Weapons/Gadgets

Single-player Gadgets

M224 mortar and motion sensor were meant to be available for the campaign. As the two gadgets can only use in multiplayer, their SP variations went unused.

Handcuff

There are handcuffs present in the game that can only be used via modifications. Handcuffs are used by the doctor in the South China Sea mission and the flight deck crew in Suez, but the model was invisible in-game unless viewed in third person.

Handcuff seen in model/mesh viewer.


(Source: Reddit)