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Battlefield 4

From The Cutting Room Floor
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Title Screen

Battlefield 4

Developer: EA DICE
Publisher: Electronic Arts
Platform: Windows
Released in US: October 29, 2013
Released in EU: November 1, 2013
Released in AU: October 31, 2013


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
Hmmm...
To do:
  • There's more to add. Use Frosty Tool Suite to help look through the game's files.
  • Verify/better document some of the info in this article (namely the Journey mission and if the gadgets were intended for single player at any point).

Battlefield 4, despite its various technical issues on launch, became one of the series' best selling entries fairly quickly. War truly is hell.

Unused Graphics

Placeholders

Bf4-PlaceHolderScreenshot 02.png

A simple placeholder graphic.

Bf4-battlelog-home.png Bf4-battlelog-party.png Bf4-battlelog-platoon.png

Three battlelog placeholders, probably leftovers from Battlefield 3.

Bf4-CustomDecal Placeholder.png

The number 4, slightly worn on the outlines.

Unused Missions

SP_Journey

Journey, a mission that would have taken place between the Kunlun Mountains and Tashgar missions, was apparently removed during development of the game. Some leftovers related to this mission include ICBM panel effects, rock objects, and a Rebel dogtag.

It's unknown if this mission is based on multiplayer map Golmud Railway, as it uses the same name in the game files.

SP_Rescue

Takes place after Suez mission. Only mentioned in Persistence\StatCategories\SingleplayerLevelCategories.

Unused Weapons/Gadgets

Single-player Gadgets

M224 mortar and motion sensor were meant to be available for the campaign. As the two gadgets can only use in multiplayer, their SP variations went unused.

Handcuff

There are handcuffs present in the game that can only be used via modifications. Handcuffs are used by the doctor in the South China Sea mission and the flight deck crew in Suez, but the model was invisible in-game unless viewed in third person.

Handcuff seen in model/mesh viewer.


(Source: Reddit)