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Blue's Treasure Hunt

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Title Screen

Blue's Treasure Hunt

Developer: Humongous Entertainment
Publisher: Humongous Entertainment
Platforms: Windows, Mac OS Classic
Released in US: 1999

GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.

Blue's Treasure Hunt is another two-disc adventure in the world of Blue's Clues. A bug-ahem, TREASURE Bug invites Steve and Blue to the Land of Great Discovery. Instead of simply taking them there, he makes them go find scrolls from the various housemates and some neighbors at the park and school, and find out the favorite treasures of Paprika, Mailbox, and Magenta by playing Blue's Clues (instead of, you know...just asking them). When they finally get to the Land of Great Discovery, the only things they find are a blank landscape that can be decorated with stickers, a sticker creator where you can only save up to one sticker, and a very slow-moving Breakout clone.

Both discs share the same set of resources (the difference being that there are some rooms missing depending on the disc), so the below applies to both discs.

Unused Subtitles

Like every Humongous game ever, this game has subtitles with no way to turn them on. However, unlike most games, "TextOn=1" does not turn them on. They can only be viewed by using ScummVM's UI.

Oddly, they are disabled in the scenes with live-action video.

Unused Graphics

To do:
See if there's more.

As mentioned above, both discs share the same set of graphics, the exception being disc-exclusive rooms. As such, anything used in only one disc goes unused on the other.


Graphic Description
We should probably delete this...
Although it's not like anybody's ever gonna see it...
I mean, it's not like someone's gonna dig through the game's files and post them on the internet for all to see...
For some reason, the graphics for the game restart prompt from Putt-Putt Enters the Race are stored with the game's opening logos.
Minimalist Humongous logo
Also stored with the opening logos is a palette test graphic.
Darn it, Putt-Putt, you broke the future. Warping to Room 3 with ScummVM's debugger brings up the save/load screen from Putt-Putt Travels Through Time, albeit with no text and a little red X in the top-right corner. This screen (minus the X) is also present in Blue's Art Time Activities.


Graphic Description
Somebody's been using the spray tool...
A crudely-drawn in MS Paint X, likely just a placeholder.

Kitchen - Refrigerator

Graphic Description
Looks more like a sticky note than a scroll.
A crude drawing of a piece of paper with the word "scroll" on it, likely also a placeholder.

School Closet (Disc 2)

Graphic Description
Nothing to say about these, really.
Just some placeholders.
But hey, they're unused.
So here they are.
Object size(?) placeholders for the "Lights On, Lights Off" minigame.

Debug Rooms

Removing the background color is always a pain, man.
What's that pawprint doing there? It's not added to your inventory if you select it. What purpose does it serve? It's a riddle for the ages.
You can't choose black paint when the palette is used. I guess the developers were anti-Goth.

Warping to Room 58 with ScummVM's debugger brings up an inventory debug screen, with the items depending on what disc and path you're playing. Clicking on an item or clue page places it in the inventory, clicking on a sticker places it in the map, and clicking the big object to the far right doesn't seem to do anything. However, adding a clue page to the inventory removes the item needed to get it, the stickers must be added in order, and the big object can only be selected if all three clues and all three stickers are in the inventory.

Warping to this screen while in the Land of Great Discovery simply brings up a blank screen.