If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Cars (Xbox 360, Wii)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Cars

Also known as: Cars: The Video Game, Cars: Quatre Roues (FR), Cars: Motori Ruggenti (IT)
Developers: Rainbow Studios (Xbox 360), Incinerator Studios (Wii)
Publisher: THQ[1]
Platforms: Xbox 360, Wii
Released in JP: March 22, 2007 (Wii)
Released in US: October 23, 2006 (Xbox 360), November 19, 2006 (Wii)
Released in EU: November 17, 2006 (Xbox 360), December 8, 2006 (Wii)
Released in AU: November 23, 2006 (Xbox 360), December 14, 2006[1]


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The ports of the first Cars game on Xbox 360 and Wii released a few months after the inital release and is one of the Wii's launch titles.

Unused Graphics

King_Decals.gct

Unmodified Fixed
King Decals (Cars Wii).png King Decals Fixed (Cars Wii).png

In the King's folder within Global.arc in the Wii version is an unused image named King_Decals.gct. Note that it is warped and doesn't display correctly. Likely an error on the developers' part.

Mcq_body_alt.dds

Mcq body alt (Cars Xbox 360).png
In Lightning McQueen's folder in the Xbox 360 version version is an early texture named Mcq_body_alt.

Unused Code

All versions of the Wii game include an unstripped ELF binary on the disc, CarsWii.elf, which matches the final DOL binary and provides function and variable names.

Camera Control

Unlike other versions, the Wii port lacks a button for cycling through the available camera angles, with camera control being moved to an option in the pause menu instead. The function which checks for camera button presses, CarsCameraController::KeyDownHandler(), still exists in the code and runs during gameplay. However, since no button is mapped at the value it is checking, the toggle is never triggered.

All of the buttons on the Wii Remote/Nunchuk are used for other gameplay functions, but patching the WIIJoystickDevice::Update() function to modify one to value 1D would allow it to be used to toggle the camera as on other platforms. The Gecko codes below instead add some extra code to double-map the 1 button when playing with the Wii Remote and Nunchuk configuration. This button is not normally used during driving gameplay, so this allows it to function as both cancel in menus and camera toggle in gameplay.

US JP
0419F2AC 48000048
C22A8CC8 00000006
801F0504 FC40F890
C022B204 7FE3FB78
54040672 38A0001D
3D80802A 618C89F0
7D8903A6 4E800421
C03F0514 00000000
C22F6428 00000003
A0040000 70050200
41820008 60000040
60000000 00000000
0419F73C 48000048
C22A9438 00000006
801F0504 FC40F890
C022B204 7FE3FB78
54040672 38A0001D
3D80802A 618C9160
7D8903A6 4E800421
C03F0514 00000000
C22F6B88 00000003
A0040000 70050200
41820008 60000040
60000000 00000000
EU (En,Es)/(De,It) EU (Fr,Nl)
0419F300 48000048
C22A8D7C 00000006
801F0504 FC40F890
C022B204 7FE3FB78
54040672 38A0001D
3D80802A 618C8AA4
7D8903A6 4E800421
C03F0514 00000000
C22F6498 00000003
A0040000 70050200
41820008 60000040
60000000 00000000
0419F304 48000048
C22A8D80 00000006
801F0504 FC40F890
C022B204 7FE3FB78
54040672 38A0001D
3D80802A 618C8AA8
7D8903A6 4E800421
C03F0514 00000000
C22F6498 00000003
A0040000 70050200
41820008 60000040
60000000 00000000
(Source: Original TCRF research)

References