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DRIV3R (PlayStation 2, Xbox, Windows)

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Title Screen

DRIV3R

Also known as: Driver 3
Developer: Reflections Interactive
Publisher: Atari, SA
Platforms: PlayStation 2, Xbox, Windows
Released in JP: October 28, 2004
Released in US: June 21, 2004,
March 15, 2005 (Windows)
Released in EU: June 25, 2004,
March 18, 2005 (Windows)


DevTextIcon.png This game has hidden development-related text.
MovieIcon.png This game has unused cinematics.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Hmmm...
To do:
  • Needs images badly.
  • The later Ubisoft-released version has some changes, mostly in-game advertisements.

DRIV3R (pronounced Driver 3) is the third entry in the Driver series. It introduced bikes, swimming, boats, guns and the rather famous Timmy Vermicelli. The game itself, however was considered the worst game in the series mainly because of the number of bugs in it.

Unused Videos

Car selection screen videos can be found for all cop cars and police boats in the game files. This suggests they were selectable for Take-A-Ride.

MIAMI_CAR10.XMV MIAMI_CAR26.XMV
NICE_CAR15.XMV NICE_CAR29.XMV
ISTAN_CAR07.XMV ISTAN_CAR22.XMV

Unused Text

ANIMATIONLOOKUP.TXT

A note can be found at the beginning of ANIMATIONLOOKUP.TXT:

///-- DRIVER3 GAME ANIMATION DATA 
//-- PLEASE DO NOT TOUCH THIS FILE UNLESS YOU KNOW WHAT YOUR DOING
//-- NOTES
//--		This is a very strict file : get anything slightly wrong and it'll not work in the slightest
//--		Format:
//--			SKELETON 		( defines which skeleton type your working on )
//--			CONDITION 		( the condition og the character )
//--			DRIVE			( what vehicle they are driving )
//--			CARRY 			( a carry type )
//--			actions			( list of actions , clip names and playback options )
//--		
//--	exapmle
//--		SKELETON : male
//--			CONDITION : default
//--				DRIVE
//--					CARRY : default:
//--						eAct_Idle male_idle_breathing 	eAnimFlag_Repeat + eAnimFlagReverse
//--

//-----------------------------------------------------------------------------------------------------------------
// FEMALE SKELETON : Don't over use this - we are tight on memory
//-----------------------------------------------------------------------------------------------------------------

Additionally, a commented-out entry for a "bump" animation can also be found in this file. The animation no longer exists in the game's files.

// Not used		eAct_Bump					,male_bump

Unused Vehicles

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Each city was meant to have a police boat. However, they were removed but Istanbul's police boat was used in a single mission which doesn't move upon entry.

Executable Text

Hidden in the PS2 version's executable file are several comments mostly pertaining to errors the programmers had, mainly due to the rushed production the game had.

**** CBehaviourManager::AssociatePersonality 
**** [ %d , %d ]
**** 	 NO MORE PERSONALITIES LEFT!! 
**** CBehaviourManager::SetPath
**** 	TROUBLE - NO PERSONALITY SET FOR THIS CHARACTER!!!

out of memory NON£

ANIMS\MACROLIST.TXT ANIMS\ANIMATION_MIAMI.AB3 ANIMS\ANIMATION_ISTANBUL.AB3 ANIMS\ANIMATION_NICE.AB3

Arrgh. Missing animation. Fatal ERROR -- see JFC, MUSSON, or WALTON!

VO3 LOAD ERROR: FAILED TO LOAD %s VO3 LOADING ERROR:

Cannot load BO3 file because the file access code has padded it to larger than the available buffer

PDL001.002.003a GAUSSIAN ERROR!!!!!!!