Dead Rising 3
|Dead Rising 3|
This game has hidden development-related text.
Document the following:
Dead Rising 3 is the third (main series) game in the Dead Rising franchise where Nick Ramos has to get out of Los Perdidos... while finding out some peculiar things about himself.
| Development Related Text|
"We gotta finish this game, or we're all gonna die...
Bulletin Board Portraits
Phil, Kent, Big D and a survivor named "Nikki" all have unused bulletin board portraits. Interestingly, Big D's final model is a silhouette, and the person in front is identical to a survivor only seen in tutorial images. Nikki can also be seen in several tutorial images.
Unfortunately, there's currently no way to rip these textures, so in their place are screenshots of the portraits.
An unused ending can be found in Dead Rising 3's files. It depicts a rather disturbing ending in which Nick gets murdered by survivors, implying that he killed them all during the story.
Zombies On A Plane
An unused intro. Since the cutscene with the pilots that plays when you wait on the title screen is called "Zombies On A Plane A", it was likely intended that it would've been the original first cutscene, and this would've played after. Nick and Dicks audio are very low for some reason.
Dick To The Rescue
A cutscene that likely would've occurred if Nick died during the intro, similar to DR1 and 2.
Lab Escape Fail
This cutscene interestingly takes place while Nick is captured by Marian and after Diego dies.
An unused combo weapon that would have been created by combining a Servbot helmet and a sword.
The model of the Dead Rising 2 sniper rifle was found in the files of the PC version. No coding for the weapon exists. The video is simply just a recreation of how it likely would've acted.
In global.big is an unused call from Jamie for the psychopath Albert Contiello.
In the final game, Albert's fight is apart of Chapter 3, so it doesn't appear as a side mission. If loaded in the debug menu, the mission will appear as a side mission, but uses the call for "Zombies Gone Wild"
Unused Game Modes
In the files is an unused screen for a game mode selection. None of the options work, as they all go to a blank screen with no way to exit, other than restarting the game.
2 game mode functions go unused. "UsePlayerLives" and "UsePlayerLevelProgression". When set to "false", "UsePlayerLevelProgression" will stop the player from levelling up. "UsePlayerLives" is set to false for all used game modes.
Game Mode's use their own ID's. For example, the main games ID is "1662361359"
Lots of game mode ID's go unused.
"418040476" is for Stronghold Mode, a cut game mode. It has "UsePlayerLives" set to "true"
"181617944" is for debug testing.
"4229807521" is never used. Its purpose is unknown.
"4077862045" is never used. It has "UsePlayerLevelProgression" set to "false".
"635611904" is never used. Its purpose is unknown.
"3153100459" is used for a debug mission titled "D4 - 1st Look Visuals"
"576731049" was used for the game's demo.
|The Dead Rising series|
|Xbox 360||Dead Rising • Dead Rising 2 • Dead Rising 2: Off The Record|
|PlayStation 3||Dead Rising 2 • Dead Rising 2: Off The Record|
|Windows||Dead Rising 2 • Dead Rising 2: Off The Record • Dead Rising 3|
|Xbox One||Dead Rising 3|