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Dead Rising 3

From The Cutting Room Floor
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Title Screen

Dead Rising 3

Developer: Capcom Vancouver
Publisher: Microsoft Studios
Platforms: Xbox One, Windows
Released internationally: November 22, 2013

ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.

To do:
Document the following:
  • The unused Stronghold Mode and its various cut features and audio.
  • Put all the notes the developers put when writing audio scripting.
  • Give information on SM09, or "Death Till Us Part", and its survivors Nikki and Bernard.
  • There are promo items such as Frank and Chuck's outfits and Nick's sports car in the PC version that can't be enabled without modding.
  • There is a sound meant for making combo weapons that doesn't normally play outside of the use of glitches (the sound normally used is the same one use for making combo vehicles).

Dead Rising 3 is the third (main series) game in the Dead Rising franchise, and is also the only one to not directly feature series favorite Frank West (outside of the odd beat-em-up DLC...and also debatable in the case of Dead Rising 4).

Unused Cutscenes

Ending X

An unused ending can be found in Dead Rising 3's files. It depicts a rather disturbing ending in which Nick gets murdered by survivors, implying that he killed them all during the story.

Zombies On A Plane

An unused intro. Since the cutscene with the pilots that plays when you wait on the title screen is called "Zombies On A Plane A", it was likely intended that it would've been the original first cutscene, and this would've played after. Nick and Dicks audio are very low for some reason.

Unused Weapons


An unused combo weapon that would have been created by combining a Servbot helmet and a sword.


The model of the Dead Rising 2 sniper rifle was found in the files of the PC version. No coding for the weapon exists. The video is simply just a recreation of how it likely would've acted.