Dead Rising 3
Dead Rising 3 |
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Developer: Capcom Vancouver This game has unused playable characters. |
To do: Document the following:
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Dead Rising 3 is the third (main series) game in the Dead Rising franchise where Nick Ramos has to get out of Los Perdidos... while finding out some peculiar things about himself.
Contents
Sub-Pages
Development Related Text We gotta finish this game, or we're all gonna die... |
Unused Audio No! Turn it off! Turn it off! |
Unused Graphics Just looked at the page and already saw a guinea pig. |
Unused Cutscenes
Ending X
An unused ending can be found in Dead Rising 3's files. It depicts a rather disturbing ending in which Nick gets murdered by survivors, implying that he killed them all during the story.
Zombies On A Plane
An unused intro. Since the cutscene with the pilots that plays when you wait on the title screen is called "Zombies On A Plane A", it was likely intended that it would've been the original first cutscene, and this would've played after. Nick and Dick's audio are very low for some reason.
Dick To The Rescue
A cutscene that likely would've occurred if Nick died during the intro, similar to Dead Rising 1 and 2.
Lab Escape Fail
This cutscene interestingly takes place while Nick is captured by Marian and after Diego dies.
Unused Weapons
Cutman Helmet
An unused combo weapon that would have been created by combining a Servbot helmet and some blade weapon, most likely the machete. The weapon is based off the Cut Man boss from Megaman.
Cellphone
An unused electronic item. It would have been a one handed item with the brick's heavy attacks. The cellphone had the same damage output as weapons like the baseball bat.
Unused Models
Sniper Rifle
The model of the Dead Rising 2 sniper rifle was found in the files of the PC version.
Bicycle
A light blue bicycle was intended to appear as a weapon in the game, but was cut. No coding remains, but the model and icon still exist in the files.
Unused Game Modes
In the files is an unused screen for a game mode selection. None of the options work, as they all go to a blank screen with no way to exit, other than restarting the game.
2 game mode functions go unused. "UsePlayerLives" and "UsePlayerLevelProgression". When set to "false", "UsePlayerLevelProgression" will stop the player from levelling up. "UsePlayerLives" is set to false for all used game modes.
Game Modes use their own IDs. For example, the main game's ID is "1662361359"
Lots of game mode IDs go unused.
"418040476" is for Stronghold Mode, a cut game mode. It has "UsePlayerLives" set to "true".
"181617944" is for debug testing.
"4229807521" is never used. Its purpose is unknown.
"4077862045" is never used. It has "UsePlayerLevelProgression" set to "false".
"635611904" is never used. Its purpose is unknown.
"3153100459" is used for a debug mission titled "D4 - 1st Look Visuals".
"576731049" was used for the game's demo.
Combo Vehicle Blueprint Text
To do: Make a notes page to put this in. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Key:
- "#" INCOMPREHENSIBLE = Cannot read this word. # represents number of consecutive words that cannot be read
- COMPLETELY INCOMPREHENSIBLE = Can't read this sentence at all
- lowercase text = Personal comment
Mobile Locker
-STURDY BARS TOCRASH ZOMBIES OUTTA MY WAY! -EXTRA SPACE FOR MORE STUFF -REINFORCED (INCOMPREHENSIBLE) DOOR -STORE ALL SORTS OF WEAPONS, BOOKS, & CLOTHES HERE (perhaps books were meant to be items like the last 2 games, also clothing cannot be changed in the vehicle)
Junk Car
Turret Rig
Mini Bike
Forkwork
Rollerhawg
Junk Bike
Junk Truck
Party Slapper
Shockdozer
Version Differences
Smartglass Feature Removal
In the PC version of Dead Rising 3, all features related to the ZDC Smartglass app were removed.
- Almost all coding for the Smartglass app were completely erased. This includes mission scripts, game objects, and the text for Jamie's calls.
- The ZDC boxes were removed from the environment.
- All Stash rooms had their items removed, with the exception of the Stash in the Central City Wrench-O-Rama, which still contains a handgun and a few regular items. The lighting effects for the rooms weren't removed, however.
- All Stash room doors, except for the one in the Industry Tunnel Maintenance Access, were removed and replaced with static objects that are engrained into the environment's model.
Bonus Content
In the PC version of the game, there's a folder called "Digital Extras" with 2 files, "DR3 Digital Art Book.pdf" and DR3_BRADY.pdf". DR3 Digital Art Book.pdf is a PDF file that, like it says, is a digital art book, including concept art, early renditions of promotional art, and developer interviews.
DR3_BRADY.pdf is a PDF file containing snippets of the Dead Rising 3 Brady Games guide.
The Dead Rising series
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Xbox 360 | Dead Rising • Dead Rising 2 • Dead Rising 2: Off The Record |
PlayStation 3 | Dead Rising 2 • Dead Rising 2: Off The Record |
Windows, Xbox One | Dead Rising • Dead Rising 2 • Dead Rising 2: Off The Record • Dead Rising 3 • Dead Rising 4 |
PlayStation 4 | Dead Rising • Dead Rising 2 • Dead Rising 2 • Dead Rising 4 |
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