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Dead Rising 3

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Title Screen

Dead Rising 3

Developer: Capcom Vancouver
Publisher: Microsoft Studios
Platforms: Xbox One, Windows
Released internationally: November 22, 2013

DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.

To do:
Document the following:
  • The unused Stronghold Mode and its various cut features and audio.
  • Put all the notes the developers put when writing audio scripting.
  • Give information on SM09, or "Death Till Us Part", and its survivors Nikki and Bernard.
  • There are promo items such as Frank and Chuck's outfits and Nick's sports car in the PC version that can't be enabled without modding.
  • There is a sound meant for making combo weapons that doesn't normally play outside of the use of glitches (the sound normally used is the same one used for making combo vehicles).
  • Diego's unused caveman phase.
  • Various test clothes.

Dead Rising 3 is the third (main series) game in the Dead Rising franchise where Nick Ramos has to get out of Los Perdidos... while finding out some peculiar things about himself.


Development Related Text
We gotta finish this game, or we're all gonna die...
Unused Audio
No! Turn it off! Turn it off!
DR3 book humanguinespig icon.png
Unused Graphics
Just looked at the page and already saw a guinea pig.

Unused Cutscenes

Ending X

An unused ending can be found in Dead Rising 3's files. It depicts a rather disturbing ending in which Nick gets murdered by survivors, implying that he killed them all during the story.

Zombies On A Plane

An unused intro. Since the cutscene with the pilots that plays when you wait on the title screen is called "Zombies On A Plane A", it was likely intended that it would've been the original first cutscene, and this would've played after. Nick and Dick's audio are very low for some reason.

Dick To The Rescue

A cutscene that likely would've occurred if Nick died during the intro, similar to Dead Rising 1 and 2.

Lab Escape Fail

This cutscene interestingly takes place while Nick is captured by Marian and after Diego dies.

Unused Weapons


An unused combo weapon that would have been created by combining a Servbot helmet and some blade weapon, most likely the machete.


The model of the Dead Rising 2 sniper rifle was found in the files of the PC version. No coding for the weapon exists. The video is simply just a recreation of how it likely would've acted.

Unused Game Modes

In the files is an unused screen for a game mode selection. None of the options work, as they all go to a blank screen with no way to exit, other than restarting the game.

2 game mode functions go unused. "UsePlayerLives" and "UsePlayerLevelProgression". When set to "false", "UsePlayerLevelProgression" will stop the player from levelling up. "UsePlayerLives" is set to false for all used game modes.

Game Modes use their own IDs. For example, the main game's ID is "1662361359"

Lots of game mode IDs go unused.

"418040476" is for Stronghold Mode, a cut game mode. It has "UsePlayerLives" set to "true".

"181617944" is for debug testing.

"4229807521" is never used. Its purpose is unknown.

"4077862045" is never used. It has "UsePlayerLevelProgression" set to "false".

"635611904" is never used. Its purpose is unknown.

"3153100459" is used for a debug mission titled "D4 - 1st Look Visuals".

"576731049" was used for the game's demo.