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Development:Rayman 2: The Great Escape

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This page details development materials of Rayman 2: The Great Escape.

How about a nice leek in this trying time?
This page or section details content from the Rayman DS Leak.
Check the Rayman DS Leak category for more pages also sourced from this material.
Hmmm...
To do:
Everything notable from the source code leak. EVERYTHING. And with filepaths.

In February 2022, a leaked copy of the source code of Rayman 2's Nintendo DS port was released on the internet. Notably, it also contained files that went completely unused during development of the original Rayman 2, alongside tools made for OpenSpace engine games.

Some assets relating to the Nintendo 64 version of Disney's Donald Duck: Goin' Quackers were also discovered among the source code, which can be seen here.

Unused Models

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Upload GIFs of the animations

Electoon

The Electoon from Rayman 1. Its body texture is the same as the Lum's body texture, which likely overwrote its original texture during development. All that's left of the Electoon in the final version are its textures.

Animations

  • Idle animation
  • Walking animation
  • Jumping animation
  • Jumped animation
  • Jumped to Fall animation
  • Falling animation
  • Landing animation
(Source: Robin's Rayman Stuff)

Unused Animations

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Upload GIFs of them

Rayman

  • Rayman sneezes and causes his nose to grow big
  • Big nose Rayman starts to fly
  • Big nose Rayman flying
  • Big nose Rayman spins around and his nose shrinks back to its normal size
(Source: Robin's Rayman Stuff)

Henchman 800

(Source: Robin's Rayman Stuff)

Unused Music

An ominous track by the name of wat.flac. This seems to be a variant of the song that plays when Rayman follows Carmen, but with additional percussion samples.

Early Instrument Bank

Hmmm...
To do:
Upload the instruments

An early version of the soundfont file containing the instruments of the midi rendition for the N64 version can be found in SF2 format.

It originally had many more instruments, including ones not found in either the original HQ version or the N64 version. They probably had to be scrapped due to lack of storage space.

Vignettes

Located in Rayman_X\cpa\exe\main\GAMEDATA\Vignette are these photos.

Dclogo.bmp

dclogo.bmp

A nice group photo of the Ubisoft team.

OLD_Rayman.bmp

OLD_Rayman.bmp

An older, earlier design of Rayman. Interestingly, this is the same design used in the short "Rayman's training".

Logo.bmp

Logo.bmp

Same image as above but with a green filter.

morb_00.bmp

morb_00.bmp

An in-game screenshot. It was used as a loading screen in a late demo version.

Rayman.bmp

Rayman.bmp

A marketing ad photo for the footwear brand Etnies. Probably used for advertising, or a random photo used for testing purposes.