If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Disney's Donald Duck: Goin' Quackers (Nintendo 64)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Disney's Donald Duck: Goin' Quackers

Also known as: Donald Duck: Quack Attack (EU)
Developer: Ubi Soft
Publisher: Ubi Soft
Platform: Nintendo 64
Released in US: December 8, 2000
Released in EU: December 20, 2000

DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.

Donald Duck: Goin' Quackers is a 3D platformer very similar to Crash Bandicoot where Donald must travel around the world to rescue Daisy.

Compared to the Windows and Dreamcast versions, this got a slight downgrade in its graphics and especially in its soundtrack.

Out of Bounds Objects

To do:
Post a picture of the objects

In Forest Edge, two milkshake objects are located out of bounds near the start of the level.

Soundtrack Oddities And Errors

To the detriment of the game's nice soundtrack, the music has been heavily downgraded to fit the game cartridge in a sequenced form. And besides that, it seemed a lot went wrong in the downgrading phase.

Wrong Key

For some reason all songs are in a different key as the other versions. The sequenced music itself is in its correct key however, but all of the instrument samples are in the wrong key.

This happens because all instrument samples are being played at the wrong sample rate of 22050 Hz instead of the correct 16000 Hz. Not only does this result in the instruments being played too fast and too short, but it also causes the entire soundtrack to be played in the wrong key.

Used (22050 Hz) Corrected (16000 Hz)

Below is an example of a corrected version compared to the used one, as well as the original, non-downgraded version of the other console versions:

Used Corrected Undowngraded Version
To do:
The video with the corrected version is just a lower pitched version of the used one (instruments are still too short). Replace it with a video with the corrected instrument samples.

Missing Instruments

To do:
Is it possible to recover the instruments and what is the reason for their missing?

Many songs lack some instruments and some are just very quiet compared to the non-downgraded version. Extracting the game's sequenced music however reveals, that many instruments are actually not missing, just not used for some reason. Best example for this is Urban High-Rises' theme which is missing its lead instrument completely making the song very static, but the lead instrument is in fact in the sequenced music file, simply unused.

Development Text

A few error messages can be found at 0x1D301 and 0xBF878 in the ROM.

error in file %s in line %d
AllocTmp: ecrase les données
---> AllocTmp: sort de la RAM <---
 Manque %d octets
écrasement de la pile des références indéfinies !!!
C'est quoi ce bordel !?!??! g_AlphabetCharacterPointer = %x 
C'est quoi ce bordel !?!??! p3d = %x 
C'est quoi ce bordel !?!??! d_stObjectsTable = %x 
Ecrasement memoire !?!??! Po = %x 
Ecrasement memoire !?!??! pObj = %x
Creation de section critique pour le son impossible
Null visual material in particles !!!
(Source: Ferrox)

Rayman 2 Leftover Text

Present at 0xE8C0D0 in the ROM is dialogue left over from Rayman 2.

Rayman, look what the pirates have done to our world.
A planet of anguish and pain, haunted by Evil.
A dark place, teeming with fierce monsters.
Nothing can stop them now that they've captured you.
They've taken everything and reduced our people to slaves.
Robots search for innocent prey.
In the chaos, they exploded the Heart of the world.
The 1000 Lums of energy which form It have been scattered.
We are getting weak.
Soon, it will be too late.
You must escape, Rayman.
You are our only hope!
The Buccaneer, the pirates' prison ship, commander the admiral RazorBeard.
Slaves now on board
Wake up Rayman, I have sent you help.
Spare us...
Not the whip!
Globox! My friend!
Are you ok, Rayman?
Not really... I feel weak and my powers have disappeared.
You know... I think this might be the end...
No! Not the end! Globox bring good gift from LY!
LY, the fairy?
A silver lum!
Incredible! I can feel its energy building up in me...
Now I can shoot with my fist again!
Globox we're saved!
Let's go see LY! She'll give me all my powers back.
Daddy saved Rayman!
Where's Daddy?
Uh, that is to say… we were separated, and uh....
Not Daddy Globox?
We want our Daddy!
Now don't worry kiddies!
I'll bring your dad back!
But first I've got to find LY.
She likes to hang out around here. Have you seen her?
The mean old pirates took LY over there!
I've got to set her free!
Come in, you useless grub!
Rayman has the 4 masks and he is on the ship.
You've failed me again...
I warned you, didn't I?
Let's see how well you swim in molten lava...
Meanwhile, I'll just handle this little problem myself.
Prepare the Grolgoth!
I know how to lure Rayman to me...
Identify target!
Leave my friend alone!
Now you're alone… for eternity!  Ha! Ha! Ha!
Are you O.K., Globox?
I'll be fine! Now go!
Now I've got you...
Don't be afraid, Rayman...
I'm here!
Bravo Rayman! You were sensational!
Razorbeard is nearly beaten!
Thanks to you, hope has come back into our hearts.
The slaves have broken their chains and escaped.
On land, Polokus eliminated all the Robo-pirates.
Destroy Razorbeard, and our victory will be complete!
Rayman! I've saved one little surprise for you...
Uh, oh...
You're the best!
Help! Please!
Back off kiddies.
Yahoooo! Yipeeee!
Yahooo! Yipeeee!
Yipeeee! Yahoooo!
Kudos for Rayman! Hurrah!
Yipeee! Yahooo!
Get out of the prisonship, kids!
I still have to find Globox.
(Source: Ferrox)

Regional Differences

USA Europe
DDGQN64-title.png DDQAN64-title.png

In Europe, the game's title was changed to Donald Duck: Quack Attack.