Proto:Disney's Donald Duck: Goin' Quackers (Windows)
This page details one or more prototype versions of Disney's Donald Duck: Goin' Quackers (Windows).
The Donald Duck Demo was included in various demo discs from Mickey Mouse magazines and more. It has several differences between the final. Only 4 levels can be played in the demo. It can be downloaded from here: http://kuribo64.net/board/thread.php?id=3352
Donald Duck Goin Quackers was simply named "Donald Duck Demo" and it also had a simple copyright.
Only three languages could be selected and Gyro's house looks completely different and unfinished.
The HUD had a more mechanic design that was changed drastically in the final.
On the final game's data, the string "DDPC991119-v0002" can be found at the top. This may still be true here, on the proto, since the Pause Screen doesn't show the full image in-game. Add extra information regarding the "off-screen" information if that's the case.
- The pause menu had a different background, that still exists in the final game's data.
- Some of the unused loading screens from the final are used here.
- The stars had a different design:
- The One-Ups had no animation yet.
- The warp pads had a different animation; It changes to black instead of changing back to the gray texture, when entering it.
The electric areas were darker and some planks were thicker.
The car had a different design. In the final, it was changed to a blue and red theme to present Scrooge McDuck's car.
The little balcony to the room with the golden warp pad is not present.
The music has a slightly different melody.
The music is completely different.
- The area with the golden warp pad was not present.
- The wooden signs from the coffins had a different texture:
- Uses the main theme from Magica De Spell instead.
Early Rayman 2 Leftovers
A big number of graphics of an early Rayman 2. Some of them still exist in some proto and final versions of Rayman 2.
Most likely an early HUD. The wooden vertical meter can still be found in an updated form in the final version of Rayman 2. The last 7 icons also exist unchanged and unused in the final.
A shiny shooting effect which is meant to be copied and flipped around like this:
Early Boss Icons
Earlier icons for the bosses can be found. They all had a lower pixel resolution.
Early Dialogue Icons
Some early dialogue icons. Gladstone's icon got even updated in the final and went simply unused there too.
The title screen without the "Donald Duck DEMO /1.1" text.
An unused font, possibly for debugging features. It also can be found in an early Rayman 2.
The Donald Duck series
|Genesis||QuackShot • World of Illusion (Prototype) • Donald in Maui Mallard|
|Game Gear||The Lucky Dime Caper • Deep Duck Trouble|
|Sega Master System||The Lucky Dime Caper (Prototype) • Deep Duck Trouble|
|SNES||Mickey to Donald: Magical Adventure 3 • Maui Mallard in Cold Shadow|
|Game Boy||Maui Mallard|
|Nintendo 64||Goin' Quackers!|
|Windows||Maui Mallard in Cold Shadow • Goin' Quackers! (Prototype)|