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Disney's Donald Duck: Goin' Quackers (Windows)

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Title Screen

Disney's Donald Duck: Goin' Quackers

Also known as: Donald Duck: Quack Attack (EU)
Developer: Ubi Soft
Publisher: Ubi Soft
Platform: Windows
Released in US: November 9, 2000
Released in EU: 2000


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
  • Much suggests that there were originally ingame cutscenes like the N64 version, instead of the CGI wmv movies. This includes:
    • Unused area that was used in the N64 version for the cutscenes.
    • Unused cutscene soundtracks "intro" and "outro".
    • Unused cutscene models, such as the popcorn machine.
  • Check if these cutscenes can be activated
  • More unused graphics.

Donald Duck: Goin' Quackers is a 3D platformer in a similar style to Crash Bandicoot. Donald's fiancée Daisy has been "kidnapped" by Merlin while she was secretly recording a film documentary live in his palace, so it's up to Donald to travel arround the world to save her before Gladstone does.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Graphics

Early Loading Screens

A big number of early loading screens exist in the game. A lot of them are renders from early levels and some of them are used in the early Donald Duck Demo prototype. These loading screens were meant to be used for each level, including the bosses and chase stages, but the levels use a more detailed loading screen which is the same per world in the final.

Ducky Mountain

The forestchase picture shows an early and unfinished version of the Bear Path. Some previews are also mixed with the forestchase picture for some reason.

Duckburg

The first two pictures are used in the Donald Duck Demo. city_2_b shows the stage in rain, which isn't the case in the final. city_2_b and SIDEWALK also have a mixture from the unused inca_4_2 screen for whatever reason.

Magica DeSpell's Manor

HAUNTEd3-1 and HAUNTED3B are used in the Donald Duck Demo. The houseboss shows a different battle stage, similar to the GameCube and PlayStation 2 versions. Again, some of them are somehow mixed with the inca_4_2 screen.

Merlock's Temple

inca_4_2 is the screen, that is slightly mixed into some other loading screens. Also the incaboss shows a different boss battle stage, also similar to the GameCube and PlayStation 2 versions.

Donald_load.gf

DonaldDuckGQ-Donald load.gf.png

Probably the earliest loading screen of all, as it can be found in the Proto, but without the development text on the top screen.

The "DDPC991119-v002" text possibly stands for Donald Duck PC, 19th November 1999, version 0.02. The final game was released in November 2000, a whole year later.

mapmonde.gf

DonaldDuckGQ-mapmonde.gf.png

A very early loading screen for Gyro's Labor. This is also similar to the PlayStation version.

load_menu1.gf

Unused Used
DonaldDuckGQ-load menu1.gf.png DonaldDuckGQ-menu.gf.png

An alternative version of the menu's loading screen, with different lighting and a better portrait of Gyro.


Unused Textures

Check Box

Textures for a wooden box with a C on it. Depicting its filenames, this was some kind of checking something?


Sprayed Wooden Floor

Wooden textures with some words on it. These can be found in Gyro's labor's files, so they may were used as placeholders for some stages?


mur1.gf

DonaldDuckGQ-mur1.gf.png

A portrait of Donald in... baby clothes? Yes of course!


E3 Leftover

An E3 logo consisting of 4 poor quality parts. Doesn't look that good, when putting them together:

DonaldDuckGQ-X plantCombined.gf.png


Unused Icons

Nephew Dialogue Icons

Early dialogue icons for Donald's nephews.


Gladstone Dialogue Icon

DonaldDuckGQ-X Gladstone.gf.png

Also an early dialogue icon for Donald's rival Gladstone.


Donald Icon

DonaldDuckGQ-Donald.gf.png

An icon for Donald, also meant for dialogues. But Donald ironically doesn't say anything in the whole game.

It was however used in the N64 version, where the cutscenes were in-game rather than the CGI clips used here.

This icon was also later used in the Game Boy Color version in the main menu.


Roller Skates

DonaldDuckGQ-patin nz.gf.png

An icon of roller skates can be found within the other toy icons. Interestingly, this can't be found in the Donald Duck Demo, but all the other toy icons can be found there, so this was probably introduced and then scrapped in late development.


bonus_nz.gf

DonaldDuckGQ-bonus nz.gf.png

Found in the files for Gyro's laboratory. This was probably planned to appear, when unlocking the chase stages.


Development Icons

Some icons, most likely used for debug features. These can also be found in Rayman 2, which runs on the same game engine.


Misc

Continue.gf

DonaldDuckGQ-Continue.gf.png

Some sort of a continue screen. However, the final simply resets the game ultimately, when all lifes are gone.

Gameover.gf

DonaldDuckGQ-Gameover.gf.png

A very early game over screen. The final uses a small videoclip, if Donald loses all his lives.

Donald Pictures

Some pictures of Donald. Depicting its filenames, these pictures have something to do with Donald's health.

The European logos with white backgrounds. The second one has a different position and a slightly different size.

Unused Music

Cutscene Songs

There were originaly in-game cutscenes which were scrapped in favour of the prerendered CGI movies. A lot of remains can still be found in the game's files including the music for both the intro and outro scene. The in-game cutscenes were only used in the N64 version along with these songs, but they ended up being downgraded and are even in the wrong key. So the original high quality versions were never used in any version.

Intro Outro

Super-Dooper Songs

Originaly there were invulnerability songs when Donald collects a Super-Dooper milkshake, which are different for each world, but it strangely isn't used. However, just like the cutscene songs, these are used in the N64 version but in a downgraded form along with the wrong key.

Duckie Mountain Duckburg Magica De Spell's Manor Merlock's Temple

mans4a

The filename and the fact that this was used in the N64 version in an downgraded form, highly suggest that this was originally supposed to be used for the Under 'Hand'ed stage, which was replaced with a longer, more thrilling song in the final.

Unused Used

Unused Voices

nw_swp01

Language Audio
English
German
Spanish
France
Italian

One of Donald's nephews playing with something? It's even "translated" into the other languages.

gg_lab07

Language Audio
English
German
Spanish
France
Italian

Gyro telling Donald about the costume machine. However, the machine itself tells Donald, how it works, so this goes unused and is even translated into the other languages.

However, the english one is used in the Playstation version.

Md_bo01old

Unused Used

The Italian message from Magica DeSpell before the fight, but without the echo effect and with laughing.

Donald's Full Falling Sound

Though this is not unused, but only the first half second can be heard.

Regional Differences

USA Europe
DonaldDuckGoinQuackers-TitleUS.png DonaldDuckGoinQuackers-TitleEU.png

Donald Duck: Goin' Quackers is known as Donald Duck: Quack Attack in Europe.