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Disney's Toontown Online

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Title Screen

Disney's Toontown Online

Developers: Disney Interactive, Schell Games, Frogchildren Studios
Publisher: The Walt Disney Company
Platforms: Windows, Mac OS X
Released in JP: April 19, 2004
Released in US: June 2, 2003
Released in FR: May 1, 2005
Released in DE: November 15, 2004
Released in ES: November 24, 2005
Released in BR: 2005?

AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

DevelopmentIcon.png This game has a development article
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

See, this is why game preservation is important.
This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
So much to do.

Disney's Toontown Online was an MMORPG developed by Disney Interactive and Schell Games. It was targeted towards kids and families, which focused on taking the role of a Toon that fought evil business robots with the use of silly gags. Even though the servers were shut down on September 19, 2013, it still manages to have a following as numerous unofficial fan revivals exist, along with the developers being surprisingly open to talking about some scrapped concepts and unused content contained within its files.

This article covers from the initial 2003 release to the final version of the game (sv1.0.47.32) before its closure. Beta 1-3 releases are covered in their respective Prototype sections.


Read about development information and materials for this game.
Development Info
Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info


TTO CupcakeHouse.png
Unused Models
Stuff that wasn't seen outside of the vault.
TTO UnusedToonAnimation1.gif
Unused Animations
Smoking is bad, even for robotic businessmen.
FactoryLayout Preview 1.jpg
Unused Areas
Sellbot Headquarters sure looked a lot more complicated.
Unused or Removed Textures
Ever thought something was at your estate? Think again.

Version Differences

TTO UnderConstructionSignGraphic.png
Revisional Differences
So many changes in so little time.
DTO-Stickerbook palette 4amla 4.png
Regional Differences
Different versions across the Tooniverse.

Original Storyline Video

The original Flash launcher displayed a video while the game was being downloaded. It involved Scrooge McDuck trying to repair the robot found in Gyro Gearloose's lab in order to make money, but after accidentally crossing the two wires, the robot turns evil and goes on to create the Cogs using another machine found in the laboratory. The video was later removed with newer versions of the launcher, but it still could be watched from the UK website for a while.

Sadly, a usable version of the Flash launcher as we know it is no longer on the internet, or so we thought. The 3 .swf files for this Flash launcher have been found but can't be displayed here due to compatibility issues.

Removed Minigames

On the Toontown Test Server, the assets for three new board games were added to the Chip 'n Dale's Acorn Acres neighborhood.

Originally, players could walk up to one of the picnic tables scattered around the area and play a minigame with another. Chinese Checkers was the only playable game on the test server. None of these games were ever fully implemented into the public build of the game, although the models and graphics can still be found in the phase_6 archive of the original game's files.

(Source: Removed/unreleased features - Playgrounds - Toontown Wiki)

Chinese Checkers

Toontown-MDL-checker game.png
Toontown-tutorial page1.jpg Toontown-tutorial page2.jpg Toontown-tutorial page3.jpg
Toontown-checker btn up.jpg Toontown-checker btn down.jpg Toontown-checker btn hilite.jpg
Toontown-golf palette 4amla 2-checker marble.jpg

Find Four

Toontown-MDL-findfour game.png
Toontown-findfour board btn up.jpg Toontown-findfour board btn down.jpg Toontown-findfour board btn hilite.jpg

Regular Checkers

Toontown-MDL-regular checker game.png
Toontown-MDL-regular checker pieceblack.pngToontown-MDL-regular checker piecewhite.png
Toontown-checkertutorial page1.jpg Toontown-checkertutorial page2.jpg Toontown-checkertutorial page3.jpg Toontown-checkertutorial page4.jpg
Toontown-checker btn up.jpg Toontown-checker btn down.jpg Toontown-checker btn hilite.jpg
Toontown-golf palette 4amla 2-regularchecker tutorial.jpg

Unused Sounds


Different Cry Sound

A longer version of the Cry emotion sound effect.


Intended to be used for the scrapped Taunt emotion.

Photo Fun Leftovers

To do:
Is the minigame's logic still in the source code?

Leftover sound effects from Photo Fun - a trolley minigame removed with the release of sv1.0.43.4 - located in phase_4.

Camera Zoom

Camera Shutter

Camera Instamatic

Unused Music

To do:
Move some of the Toon Party-exclusive songs to the Oddities page and give context to where it was supposed to be used.

Trolley Song

This was originally intended for the Trolley, but ended up being unused.


An unused jingle that exists in phase_9.

Alternative Summer Fireworks Song

To do:
Upload the song.

An alternative version of the fireworks music. It was never used in-game.

Unused Text


for now this is a text file used to help find the directory of the news content
it could in the future be used for indexing

This text is found in the phase_3.5/models/news/ directory and doesn't have any real in-game purpose. Supposedly, it was to help the developers to find the news folder.

Missing Key Sanity Check

MissingKeySanityCheck = 'Ignore me'

According to comments in the file this is located in, TTLocalizerEnglish.py, this string of text is to ensure that some sort of language checker works.

Cog Invasion Updates

SuitInvasionUpdate1 = lToonHQ+": The Cog Invasion is now at %s Cogs!!!"
SuitInvasionUpdate2 = lToonHQ+": We must defeat those %s!!!"

Two lines of text to be used when a Cog Invasion reached a certain point.


SuitFaceOffDefaultTaunts = ['Boo!']

A placeholder starting battle phrase for the Cogs; as every Cog has its own defined set of taunts, this goes unused.

Pie Toss Game

PieTossGameTitle = "Pie Toss Game"
PieTossGameInstructions = "Toss pies at the targets."

Text for an unused Pie Toss minigame. Based off the description, it would've involved throwing pies at targets, as per Toontown tradition.

Unused Location Names

Each of these were intended to be used for location-related phrases, such as the "Places" set of SpeedChat phrases. Preceding the names are various prepositions.

20000 : ("to",     "on",     "Tutorial Terrace"),

The street where the Toontorial takes place. Further evidenced by NPC Tutorial Tom being under the zone ID of 20000.

FunnyFarm         = ("to the", "in the", "Funny Farm")

A reference to the scrapped Funny Farm playground.


'ReOrg': ["You don't like the way I reorganized things!",
              "Perhaps a little reorganization is in order.",
              "You're not that bad, you just need to be reorganized.",
              "Do you like my organizational skills.",
              "I just thought I'd give things a new look.",
              "You need to get organized!",
              "You're looking a little disorganized.",
              "Hold on while I reorganize your thoughts.",
              "I'll just wait for you to get a little organized.",
              "You don't mind if I just reorganize a bit?",

Battle phrases for Re-Org, an unused Cog attack.


MintElevatorRejectMessage = "You cannot enter the Mints until you have completed your %s Cog Suit."

Mints had denied entry to Toons without completing Cashbot Cog Suits at one point in development.

Leftover Strings


To do:
There's a ton more.
  • Graphics showing earlier or cut content such as candy playground window view and wallpaper.
  • Earlier version of Bossbot HQ Country Clubhouse tower found via a glitch.
  • Misaligned street corner in Sleet Street, The Brrrgh, near Toon Headquarters.
  • Hidden back head details inside rescued street buildings.
  • Polar Place sign size oddity and untextured building in said street.

Obscured Neighborhood Map

To do:
Upload the other two graphics.

In earlier versions of the game, the map of the neighborhood was considerably different without the clouds covering up the then-unrevealed locations. The location for the scrapped Construction Zone area was originally edited over with unseen green fields and trees until it was changed to a blurred-out area in sv1.0.9.12, to match up with the overhauled Toontown Central map.

Beta 3? - sv1.0.9.12 Concept art sv1.0.9.12 - sv1.0.24.02 sv1.0.32.17 - Present
TTO BetaMap.jpg TTO OriginalBetaMap.jpg

Manholes in Cog HQs

After Bossbot HQ was released, manholes could be spotted in all of the Cog Headquarters. No official information has been released about the manholes or why they were added.

Unseen 16th Gag Track Frame

The final Gag track training film frame for any given track is never viewable, as the training film frames are automatically cleared upon obtaining a new track.

Unused Tunnel in Acorn Acres

To do:
  • Find the Toontown Brazil article, translate it, and save it on archive.org.
  • Find the source of the Jesse Schell quote and reference it.
  • Retake the image.
We may never know what lies beyond there...

This infamous tunnel in Chip 'n Dale's Acorn Acres was always under construction, and was never opened at all during the game's lifespan. At a Q&A during the fan-organized 2016 ToonFest Event, Jesse Schell, Toontown Online's director, stated that the tunnel had no purpose, and was there if the development team wanted to create a new area they hadn't thought of yet.

Some time after the tunnel was released, an article was published to Toontown Brazil's website stating that behind the tunnel "were no Cogs".

Hidden Moon Under Estates

Ever since Estates were released on the Test Server, an upside-down moon could be seen if a Toon swam inside and clipped into the river tunnel. It was assumed that a day-night feature for the Estate was considered, as the sun seen at the top is a separate texture.

Filename Oddities

  • All instances of Cogs are referred to as "suits" in the game's files. Those were the original name for Cogs before they got changed.
  • The music for the Toon Slingshot and Treasure Dive trolley games were switched at one point, as evidenced by Treasure Dive's music internally referred to as MG_Target and Toon Slingshot's music referred to as MG_Diving in phase_4.
  • The sound effects for the Storm Cloud gag () classify it as Throw-type, when it is actually a Squirt Gag. It was most likely switched by accident.

Undefined Cog Attack Phrases

The Cog attacks Fill With Lead and Double Talk do not have any battle phrases defined, and instead use the default phrase of "Take a memo on this!"