Disney's Toontown Online
|Disney's Toontown Online|
Developers: Disney Interactive Media Group,
This game has unused animations.
This game has a prototype article
This game has a prerelease article
|This game is defunct.|
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
So much to do.
Disney's Toontown Online was an MMORPG developed by Disney Interactive and Schell Games. It was targeted towards kids and families, which focused on taking the role of a Toon that fought evil business robots with the use of silly gags. Even though the servers were shut down on September 19, 2013, it still manages to have a following as numerous unofficial fan revivals exist, along with the developers being surprisingly open to talking about some scrapped concepts and unused content contained within its files.
This article covers from the initial 2003 release to the final version of the game (sv18.104.22.168) before it's closure. Beta 1-3 releases are covered in their respective Prototype sections.
- 1 Sub-Pages
- 2 Original Storyline Video
- 3 Removed Minigames
- 4 Unused Sounds
- 5 Unused Music
- 6 Unused Text
- 7 Regional Differences
- 8 Oddities
| Revisional Differences|
So many changes in so little time.
| Unused Models|
Stuff that wasn't seen outside of the vault.
| Unused Animations|
Smoking is bad, even for robotic businessmen.
| Unused Areas|
Sellbot Headquarters sure looked a lot more complicated.
| Unused or Removed Textures|
Ever thought something was at your estate? Think again.
Original Storyline Video
The original Flash launcher displayed a video while the game was being downloaded. It involved Scrooge McDuck trying to repair the robot found in Gyro Gearloose's lab in order to make money, but after accidentally crossing the two wires, the robot turns evil and goes on to create the Cogs using another machine found in the laboratory. The video was later removed with newer versions of the launcher, but it still could be watched from the UK website for a while.
Sadly, a usable version of the Flash launcher as we know it is no longer on the internet, or so we thought. The 3 .swf files for this Flash launcher have been found but can't be displayed here due to compatibility issues.
On the Toontown Test Server, the assets for three new board games were added to the Chip 'n Dale's Acorn Acres neighborhood.
Originally, players could walk up to one of the picnic tables scattered around the area and play a minigame with another. Chinese Checkers was the only playable game on the test server. None of these games were ever fully implemented into the public build of the game, although the models and graphics can still be found in the phase_6 archive of the original game's files.
Different Cry Sound
A longer version of the Cry emotion sound effect.
Intended to be used for the scrapped Taunt emotion.
Photo Fun Leftovers
Is the minigame's logic still in the source code?
Leftover sound effects from Photo Fun - a trolley minigame removed with the release of sv22.214.171.124 - located in phase_4.
Move some of the Toon Party-exclusive songs to the Oddities page and give context to where it was supposed to be used.
This was originally intended for the Trolley, but ended up being unused.
An unused jingle that exists in phase_9.
Alternative Summer Fireworks Song
Upload the song.
An alternative version of the fireworks music. It was never used in-game.
for now this is a text file used to help find the directory of the news content it could in the future be used for indexing
This text is found in the phase_3.5/models/news/ directory and doesn't have any real in-game purpose. Supposedly, it was to help the developers to find the news folder.
Missing Key Sanity Check
MissingKeySanityCheck = 'Ignore me'
According to comments in the file this is located in, TTLocalizerEnglish.py, this string of text is to ensure that some sort of language checker works.
Cog Invasion Updates
SuitInvasionUpdate1 = lToonHQ+": The Cog Invasion is now at %s Cogs!!!" SuitInvasionUpdate2 = lToonHQ+": We must defeat those %s!!!"
Two lines of text to be used when a Cog Invasion reached a certain point.
SuitFaceOffDefaultTaunts = ['Boo!']
A placeholder starting battle phrase for the Cogs; as every Cog has its own defined set of taunts, this goes unused.
Pie Toss Game
PieTossGameTitle = "Pie Toss Game" PieTossGameInstructions = "Toss pies at the targets."
Text for an unused Pie Toss minigame. Based off the description, it would've involved throwing pies at targets, as per Toontown tradition.
Unused Location Names
Each of these were intended to be used for location-related phrases, such as the "Places" set of SpeedChat phrases. Preceding the names are various prepositions.
20000 : ("to", "on", "Tutorial Terrace"),
The street where the Toontorial takes place. Further evidenced by NPC Tutorial Tom being under the zone ID of 20000.
FunnyFarm = ("to the", "in the", "Funny Farm")
A reference to the scrapped Funny Farm playground.
'ReOrg': ["You don't like the way I reorganized things!", "Perhaps a little reorganization is in order.", "You're not that bad, you just need to be reorganized.", "Do you like my organizational skills.", "I just thought I'd give things a new look.", "You need to get organized!", "You're looking a little disorganized.", "Hold on while I reorganize your thoughts.", "I'll just wait for you to get a little organized.", "You don't mind if I just reorganize a bit?", ],
Battle phrases for Re-Org, an unused Cog attack.
MintElevatorRejectMessage = "You cannot enter the Mints until you have completed your %s Cog Suit."
Mints had denied entry to Toons without complete Cashbot Cog Suits at one point in development.
The Japanese version had voice acting for the NPCs in the tutorial. All Disney characters in the playground also have voice lines, but only when the player isn't mentioned.
Find more general gameplay changes.
- The Castilian, French, Japanese and Portugese versions bumped up the round time in battles from 20 to 50 seconds.
There's a ton more.
Obscured Neighborhood Map
Upload the other two graphics.
In earlier versions of the game, the map of the neighborhood was considerably different without the clouds covering up the then-unrevealed locations. The location for the scrapped Construction Zone area was originally edited over with unseen green fields and trees until it was changed to a blurred-out area in sv126.96.36.199, to match up with the overhauled Toontown Central map.
|Beta 3? - sv188.8.131.52||Concept art||sv184.108.40.206 - sv1.0.24.02||sv220.127.116.11 - Present|
Manholes in Cog HQs
After Bossbot HQ was released, manholes could be spotted in all of the Cog Headquarters. No official information has been released about the manholes or why they were added.
Unseen 16th Gag Track Frame
The final Gag track training film frame for any given track is never viewable, as the training film frames are automatically cleared upon obtaining a new track.
Unused Tunnel in Acorn Acres
This infamous tunnel in Chip 'n Dale's Acorn Acres was always under construction, and was never opened at all during the game's span. At a Q&A during the fan-organized 2016 ToonFest Event, Jesse Schell, Toontown Online's director, Stated that the tunnel had no purpose, and was there if the development team wanted to create a new area they hadn't thought of yet.
Some time after the tunnel was released, an article was published to Toontown Brazil's website stating that behind the tunnel "were no Cogs".
Hidden Moon Under Estates
Ever since Estates were released on the Test Server, an upside-down moon could be seen if a Toon swam inside and clipped into the river tunnel. It was assumed that a day-night feature for the Estate was considered, as the sun seen at the top is a separate texture.
- All instances of Cogs are referred to as "suits" in the game files. Those were the original name for Cogs before they got changed.
- The music for the Toon Slingshot and Treasure Dive trolley games were switched at one point, as evidenced by Treasure Dive's music internally referred to as MG_Target and Toon Slingshot's music referred to as MG_Diving in phase_4.
- The sound effects for the Storm Cloud gag () classify it as Throw-type, when it is actually a Squirt Gag. It was most likely switched by accident.
Undefined Cog Attack Phrases
The Cog attacks Fill With Lead and Double Talk do not have any battle phrases defined, and instead use the default phrase of "Take a memo on this!"