Disney's Toontown Online
|Disney's Toontown Online|
This game has unused animations.
This game has a prototype article
This game has a prerelease article
|This page sucks.|
If you could make it suck less, that would be awesome.
Specifically: Needs more meat - be more descriptive about everything, make this look more like an article and less like a database. And don't add speculation.
|This game is defunct.|
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Revisional Changes, such as removed clothing and changed-around textures.
Disney's Toontown Online was an MMORPG developed by Disney Interactive and Schnell games. It was targeted towards kids and families, which focused on taking the role of a Toon that fought evil business robots with the use of silly gags. Even though the servers were shut down on September 19, 2013, it still manages to have a following as the developers are surprisingly open to talking about some scrapped concepts and unused content contained within its files.
- 1 Subpages
- 2 Original Storyline Video
- 3 Revisional Changes
- 4 Removed Minigames
- 5 Unused Sounds
- 6 Unused Music
- 7 Unused Text
- 8 Regional Differences
- 9 Game Oddities
| Unused Models|
Stuff that wasn't seen outside of the vault.
| Unused Animations|
Smoking is bad, even for mechanical robots.
| Unused Areas|
Extra mini-game maps and some sort of... Foot Factory?
| Unused or Removed Textures|
Ever thought something was at your estate? Think again.
Original Storyline Video
The original Flash launcher displayed a video while the game being downloaded. It involved Scrooge McDuck trying to repair the robot found in Gyro Gearloose's lab in order to make money, but after accidentally crossing the two wires, the robot turns evil and goes on to create the Cogs using another machine found in the laboratory. The video was later removed with newer versions of the launcher, but it still could be watched from the UK website for a while.
Sadly, a usable version of flash launcher as we know it is no longer on the internet, or so we thought. The 3 .swf files for this flash launcher have been found but can't be displayed here due to compatibility issues.
Toontown Online has went under some changes throughout the years, whether it be minor aesthetic changes or differences in gameplay.
|sv126.96.36.199 and Prior||sv188.8.131.52|
|File:TTO LoadingScreen Before.png||File:TTO LoadingScreen After.png|
On August 26, 2003, Toon Tips were introduced on the loading screen. Before that, it was just artwork of the Sensational Six riding a Trolley.
Donald's Dock Toon Headquarters
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|File:TTO DDockToonHQ Before.png||File:TTO DDockToonHQ After.png|
The mast of the Donald's Dock Toon Headquarters was changed from an unfitting gold to a more suitable wooded-green color.
Cog Question Sound Effect
Before 2010, the Cogs used a different sound effect when asking a question. It is very similar to the Skelecog's question sound effect, and was changed likely to make it sound more distinct.
|sv18.104.22.168 and Prior?||sv22.214.171.124?|
On the Toontown test servers, the assets for three new board games were added to the Chip 'n Dale's Acorn Acres neighborhood.
Originally, players could walk up to one of the picnic tables scattered around the area and play a minigame with another. Chinese Checkers was the only playable game on the test server. None of these games were ever fully implemented into the public build of the game, although the models and graphics can still be found in the phase_6.mf archive of the original game's files.
Different Cry Sound
A longer version of the cry emotion sound.
A file called avatar_emotion_taunt.mp3 in the same archive.
Photo Fun Leftovers
Is the minigame's logic still in the source code?
These are leftover sound effects from the removed minigame in the phase_4 archive.
This was originally intended for the Trolley, but ended up being unused.
The Big Boss
This never appeared in the game, except in Parties.
Cog Boss Victory
Originally used after beating a boss. It was replaced with the newer Victory Music (Hall of Fame) when Bossbot HQ came out on March 6, 2008.
An unused jingle.
Alternative Summer Fireworks Song
Upload the song.
An alternative version of the fireworks music. It was never used in game.
for now this is a text file used to help find the directory of the news content it could in the future be used for indexing
This text is found in the phase_3.5/models/news/ directory and doesn't have any real in-game purpose. Supposedly, it was to help the developers to find the news folder.
Missing Key Check
MissingKeySanityCheck = 'Ignore me'
This code checks for keys, and is meant to be ignored. This is located in the TTLocalizerEnglish.py file.
The Japanese version had voice acting for the NPCs in the tutorial. All Disney characters in the playground also have voice lines, but only when the player isn't mentioned.
Find more general gameplay changes.
The Japanese version bumped up the round time in battles from 20 to 50 seconds.
There's a ton more.
Manholes in Cog HQs
After Bossbot HQ was released, some curious manholes could be spotted in in all of the Cog Headquarters. Though, there has been no official information about the manholes and their use and ended up being decorations.
Unused Tunnel in Acorn Acres
This tunnel in Chip 'n Dale's Acorn Acres was always under construction, and was never entered at all during normal gameplay. At a Q&A during the fan-organized 2016 ToonFest Event, Jesse Schell, Toontown Online's director, Stated that the tunnel had no purpose, and was there if the development team wanted to create a new area they hadn't thought of yet.
Some time after the tunnel was released, an article was published to Toontown Brazil's website stating that behind the tunnel "were no Cogs".
Hidden Moon under Estates
Ever since Estates were released on the Test Server, an upside-down moon could be seen if the Toon tried to swim inside the river tunnel. Since the sun has it's own separate texture, it was assumed that a day-night feature for the Estate was considered.
The music for the Toon Slingshot and Treasure Dive trolley games were switched at one point, as evidenced by Treasure Dive's music internally referred to as MG_Target and Toon Slingshot's music referred to as MG_Diving in phase_4.