This is a sub-page of Fallout: New Vegas.
This page houses New Vegas' unused dialogue. The text is copied directly from the game when possible, so any spelling errors or missing words in the "Text" file are completely intentional and should not be altered. {Notes in curly brackets are reading directions for voice actors or developer tags which are included in dialog text but invisible to the player.}
Alexus
Alexus is the named legion Decanus in Techatticup Mine with no dialogue other than the generic "What do you need?". Despite this he appears on the 2 of clubs in the collector's edition deck along with Dead Sea. There are a handful of topics directed at him, but they lack any response. The line present on the card: "This is no place for the faint of heart and no one comes down into this vile pit without purpose." seems to have been intended for Alexus.
Speaker |
Text
|
Player |
I just wandered in here.
|
Player |
I'm here about the hostages.
|
Player |
Can you let them go?
|
Player |
I'll be going now.
|
Player |
I want one of their heads.
|
Arcade Gannon
On ED-E
Speaker |
Text |
File
|
Player |
Is the Enclave's treatment by the Brotherhood influencing your opinion?
|
Arcade |
Some of the old-timers like Moreno hold grudges against the Brotherhood and the NCR. I'd like to think I'm above that, but you may be right. |
|
Arcade |
I'm not going to pout and cry if you give him to the Brotherhood. I'd rather they have it than allow all that knowledge to disappear. |
|
Arcade |
I'd just prefer that it goes to an organization like the Followers, who are less likely to use it for... violent purposes. |
|
On Emily Ortal
Speaker |
Text |
File
|
Arcade |
{sarcastic, in response to being ignored by another Follower}Oh, hello Emily. Yes, it is I, Arcade Gannon, fellow member of the Followers of the Apocalypse. |
|
Arcade |
Would I like to help infiltrate the Lucky 38{casino}? I'm so glad you asked... |
|
Atticus
Atticus is an early version of Veteran Atticus, the legionary who visits the legion safehouse weekly. This version of the NPC is not used in-game.
Speaker |
Text |
File
|
Atticus |
Here - these are the supplies I've acquired for you. |
|
Atticus |
I'll be back in a few days with more supplies. See you then. |
|
Benny
This would have been used in an ambush sometime after freeing him from Caesar.
Speaker |
Text |
File
|
Benny |
{ambushing the player while using Stealth Boy} Thanks for getting me outta that cage! Now for once will you just {emphasis, player's resilience is vexing} lay down and stay down? |
|
Benny |
No one rules Vegas {'cept}except me, got it? You're a lowdown gofer! You deliver mail! |
|
Benny |
How ya like being Mister Good-Two-Shoes, Ey? How's it feeling? |
|
Benny |
How ya like being Miss Good-Two-Shoes, Ey? How's it feeling? |
|
Bert Gunnarsson is the ghoul in Aerotech Office Park. Apparently, he's Mormon and was friends with the fiend Driver Nephi.
Speaker |
Text |
File
|
Player |
What was it that brought you out here from Utah?
|
Bert |
Following a lost cause, I'm afraid. My old friend Nephi fell in with a bad crowd. |
|
Bert |
Drug runners, raiders, probably worse things it's better not to dwell on. When his gang headed west, I followed. |
|
Bert |
I thought perhaps I could turn him back to the Church. |
|
Player |
What happened to your friend Nephi?
|
Bert |
I never was able to reach him. He has allowed drugs and hatred to consume him. He runs with the Fiends north of here, now. They call him Driver Nephi. |
|
A trace of this still appears in the game when Nephi is killed. Bert will use as a greeting this line, just once: "I've heard through the locals that Nephi has passed on. I truly hope his soul finds peace."
Betsy the Brahmin
Betsy the Brahmin is an NPC companion who never made it to completion. See unused creatures. She has two topics directed towards her both lacking responses, but because she is a Brahmin, any replies probably would have been something along the lines of "moo".
Speaker |
Text
|
Player |
Betsy, I need to go on by myself. Are you going to be okay, girl?
|
Player |
C'mon, girl. Let's get going.
|
Betters
Betters was an NCR soldier located in or near Techatticup Mine, based on his dialogue editor IDs. Only player lines remain.
Speaker |
Text
|
Player |
I'm going nowhere in particular.
|
Player |
I have no time to talk right now.
|
Player |
Yes. But why does that matter to you?
|
Player |
Sorry. I need to go.
|
Player |
Okay I will help you.
|
Player |
I really can't do that.
|
Black Mountain Radio Transcripts
Early Black Mountain Radio Transcript
An early, different transcript of the Black Mountain Radio broadcast exists in the game's message files (normally used to display pop-up messages).
[Rhonda] You're listening to Radio Free Utobitha, bringing truth to Utobithians 24 hours a day! Welcome!
|
[Tabitha] I am in control here!
|
[Rhonda] That was today's and every day's extra special guest, Best Friend Tabitha, supreme commander of Utobitha and Wearer of the True Eyes!
|
[Tabitha] I still miss you, Rhonda. After all these years...
|
[Rhonda] Also joining us from his locked cell is Raul Tejada, master mechanic who can be executed at any time! Hello, Raul. Or should that be "Hola?"
|
[Raul] Uh, either one works.
|
[Tabitha] Today you die, Raul! I command it!
|
[Rhonda] Ooooh, Raul. Supreme commander Tabitha says you die today. Any reaction.
|
[Raul] I going to obey supreme Tabitha, claro, whatever she say. Just I feel so bad I die before I fix her special robot.
|
[Silence.]
|
[Tabitha] <Growls in frustration.>
|
[Rhonda] We'll be right back after this musical interlude! Enjoy!
|
[Rhonda] You're listening to UNC - the Utobithian News Channel - with breaking news!
|
[Rhonda] The execution of master mechanic Raul Tajeda has again been commuted for a period of 24 hours to allow time for important repairs.
|
[Tabitha] <snarling> This time you will get it done, Raul!
|
[Rhonda] Joining us from his cell to comment on the situation is Raul Tejada. Raul?
|
[Raul] Hi, Tab - <catches himself> Rhonda.
|
[Rhonda] What's your take on the situation?
|
[Raul] All I want is to make that special robot work again, you know? I give it my best.
|
[Rhonda] We'll be right back after this word from our sponsor during which Raul will contemplate how lucky he is to be alive.
|
[Tabitha] Are you tired of getting chased because you're bigger than humans, and scaring them?
|
[Tabitha] Did you kill some and they overreacted? Are two-head-bear people shooting at you, and battle cattle mooing? Beware the battle cattle...
|
[Rhonda]<whispering a line prompt> "Leave the fear behind."
|
[Tabitha] Leave the Fear Behind. Meet at the Mountain Top! Enjoy life in a state of Utobitha - Free, Safe, Secure!
|
[Rhonda] <rushing sotto voce like disclaimers at the end of prescription ads> Freedom limited to following the commands of Best Friend Tabitha...
|
[Rhonda] <Cont.> Safety not guaranteed against siege or assault by two-head-bear people or battle cattles.
|
[Rhonda] <Cont.> Many infractions are punishable by death, no allowances for dumb-dumb "misunderstandings".
|
[Tabitha] Utobitha! Come feel the difference!
|
[Rhonda] Welcome back, Utobitha. It's time!
|
[Tabitha] Time for what, Rhonda?
|
[Rhonda] <sing-song> True Eye Seeing Time!
|
[Applause track.]
|
[Rhonda] I see that you're already wearing the True Eyes, Best Friend Tabitha, along with your head of True Hair. What do you see?
|
[Tabitha] Uh... I see Neil...
|
[Rhonda] First-generation Neil from down the mountain? And what is he up to?
|
[Tabitha] Standing outside his shack down there.
|
[Rhonda] In the same spot as before, or has he moved?
|
[Tabitha] A little.
|
[Rhonda] Wow! It must be so exciting to see and know all. What a powerful reminder of your ultimate authority and power for our listeners!
|
[Tabitha] I see Moe...
|
[Rhonda] Moe, the Centaur? Favorite Centaur Moe? What's he up to?
|
[Tabitha] Licking the gate. Wants out of the pen.
|
[Rhonda] Now, I'm almost afraid to ask, but do you see any - you know - threats out there?
|
[Tabitha] Threats all around us... converging... like a noose, tightening! Two-head-bear people astride battle cattles!
|
[Rhonda] <unnerved> Not the dreaded battle cattle training to hunt mutants?
|
[Rhonda] <calmer> Would it be going too far to say that your gift of True Eyesight is the only thing saving our community from annihilation?
|
[Rhonda] Because I think it's so important for everyone - even the dumb-dumbs - how impossible it is to sneak up on us! More after this!
|
On the Array, Part 1
Evidently, there was at one point a mission to take over the satellite array while Tabitha was still in charge.
Tabitha: I know what you're here for! You think you're the first to try to take over this array!? Well guess where the ones who came before you are?
|
Tabitha: Dead! That's where they are.
|
Raul: Dead's not a place. You can't go *to* Dead. No one vacations in Dead.
|
Tabitha: Shut - up - Raul!
|
On the Array, Part 2
Tabitha: Fine! You want the equipment here so badly!? Here, I'll let you have a piece!
|
Tabitha: I'm not screwing around here. I'm prepared to blow this whole place to hell if I have to.
|
Raul: But you only had me place the one explosive...
|
Tabitha: Not now, Raul!
|
On Raul
Tabitha is unnamed here, as her name had not been decided until later in development.
Leader: Good luck getting that door open. It will only open if you know the password, which you'll never guess!
|
Raul: Yes, they'd have a 1 in 739452466138 chance of guessing it. But we both know that will never happen.
|
Leader: So tru- Hey, that number was the same as the password. What are the odds of that?
|
Raul: Sigh.
|
Boulder City Workers
Speaker |
Text |
File
|
Boulder City Worker |
Well, well, well. Look what walked in. |
|
Boulder City Worker |
Nobody around here's hiring if you're looking for work. |
|
Brotherhood Guards at HELIOS One
At some point, it was possible for Helios One to be turned over to the Brotherhood of Steel. What remains of this are some greetings as well as dialogue factions for Brotherhood front gate guards and some generic NPCs with internal names that place them in these roles.
Speaker |
Text |
File
|
Female 1 |
We will not lose this place again. |
|
Female 6 |
|
|
Female 7 |
|
|
Male 1 |
|
|
Male 2 |
|
|
Male 8 |
|
|
Female 1 |
HELIOS One is safe in our hands and our hands alone. |
|
Female 6 |
|
|
Female 7 |
|
|
Male 1 |
|
|
Male 2 |
|
|
Male 8 |
|
|
Female 1 |
Under NCR control, this place was a gun in the hands of a child. |
|
Female 6 |
|
|
Female 7 |
|
|
Male 1 |
|
|
Male 2 |
|
|
Male 8 |
|
|
Casino Guard
Speaker |
Text |
File
|
Casino Guard |
{Frowns}Hold up, you look new to Vegas - I'll keep it short: no weapons allowed in the casinos.
|
Casino Guard |
Keep to the games, and there won't be any problems.
|
Player |
All right, here you go.
|
Casino Guard |
{Searched the player}All right, you're clean. Come back by here when you're done at the tables. |
|
Casino Guard |
Back for your gear? Here you go.
|
Player |
[Sneak] Sure, take whatever you can find. <Holdout>
|
Casino Guard |
{Player fails the sneak attempt}[FAILED] Nice try, wiseass. Now hand everything over before you make a *second* mistake. |
|
Casino Guard |
[FAILED] Oh, now, what surprise - someone trying to smuggle in weapons. |
|
Casino Guard |
Look, jackass, the job's rough enough as it is without troublemakers like you, so either hand it all over or take your caps elsewhere. |
|
Player |
I'm going in - touch my weapons, I'll kill you.
|
Casino Guard |
{Player attacks}You just made a big mistake. |
|
Child At Heart Dialogue Checks
Bitter Springs Refugees
Regardless of which greeting you hear, you will receive Barnabas Bear.
Speaker |
Text |
File
|
Female 1 |
The man with the spiky hat comes into camp at night. |
|
Female 2 |
|
|
Male 1 |
|
|
Male 2 |
|
|
Female 1 |
I say. Would you like some of this absolutely delightful confection I found? I've been grazing on it all day. |
|
Female 2 |
|
|
Male 1 |
|
|
Male 2 |
|
|
Female 1 |
I like you. Will you take Barnabas Bear to New Vegas when you go? |
|
Female 2 |
|
|
Male 1 |
|
|
Male 2 |
|
|
Female 1 |
Did you know ants can get *this* big? |
|
Female 2 |
|
|
Male 1 |
|
|
Male 2 |
|
|
Female 1 |
I saw snake puppies in the hills. |
|
Female 2 |
|
|
Male 1 |
|
|
Male 2 |
|
|
Lindsay
Lindsay is the Mini Boomer at Nellis who is missing her teddy bear, Mr. Cuddles.
Speaker |
Text |
File
|
Player |
Think really hard. What were you doing when you saw him last?
|
Lindsay |
Oh! I remember now. I was playing hide-and-seek in the big hangar. Mr. Loyal made us leave, though. |
|
Max
Max is the boy in Freeside who chases his friend Stacey around with Euclid's C-Finder.
Speaker |
Text |
File
|
Player |
I'm a space soldier. The general sent me to ask you to borrow your gun to stop an alien invasion.
|
Max |
Really? Cool! Bring it back to me when you're done, okay? I think Stacey might be turning into an alien. |
|
Melody
Melody is the slave girl at the Fort.
Speaker |
Text |
File
|
Player |
{Child At Heart}Don't worry - I won't tell on you if you don't tell on me.
|
Melody |
Okay. Um... do you think you could help me? |
|
Crimson Caravan Guards
The player would apparently have to ask around at the Crimson Caravan Company for Janet, rather than just immediately knowing of her.
Speaker |
Text
|
Player |
Do you know any redheads in these parts?
|
Player |
I'm looking for a redhead girl, do you know any around here?
|
Player |
I'm looking for a redheaded girl around here.
|
Daniel
Daniel is the Fiend jailer in Vault 3. It seems that you originally could enter conversation with him. The dialogue he has in the final game is still a response to this question, but used as a greeting, without entering conversation, likely meaning the line was just reused.
Speaker |
Text
|
Player |
I got a little turned around. Where can I find your boss?
|
Dazzle
Speaker |
Text
|
Player |
Did he ever tell you anything about what he was up to?
|
Player |
I'm asking the questions here. Tell me what you know.
|
Dobson
Dobson is the NCR Ranger holed up in Hidden Valley. These lines all lack responses.
Speaker |
Text
|
Player |
There's a Brotherhood of Steel base inside one of the bunkers here!
|
Player |
You might want to know that I fixed your radio earlier.
|
Player |
I did what I could, but the capacitor needs to be replaced.
|
Player |
HVRangerRadioFixedTalk
|
Player |
HVRangerRetort
|
Drill Sergeant & NCR Recruits
The drill sergeant and recruits were originally present in the game, placed at Camp McCarran. However, they got removed by patches meant to free up memory on consoles for the DLCs.
Drill Sergeant
Speaker |
Text |
File
|
Drill Sergeant |
I appreciate the improvements in the mess. Keep up the good work. |
|
Drill Sergeant |
These recruits aren't ready, if the Legion comes knocking. |
|
Drill Sergeant |
Get running the obstacle course, if you want. You look like you could use some exercise. |
|
Drill Sergeant |
I'm busy. See the brass if you want to chat. |
|
Drill Sergeant |
No time for idle chatter. These boys need whipping into shape. |
|
Drill Sergeant |
Either join the recruits running the course or leave the area. |
|
Drill Sergeant |
Paperwork, paperwork, paperwork... It just never ends. |
|
Drill Sergeant |
{Angry grizzled Drill Instructor yell}Move it! Move it! Move it! Get those legs up you sorry bastards! |
|
Drill Sergeant |
{Angry grizzled Drill Instructor yell}Move, you lazy bastards! Do you think the legion is going to slow down for your sorry asses?! |
|
Drill Sergeant |
{Angry grizzled Drill Instructor yell}Quit dragging your feet, recruit. Pick it up! |
|
Drill Sergeant |
{Angry grizzled Drill Instructor yell}You run like a feeble old man, private! |
|
Drill Sergeant |
{Angry grizzled Drill Instructor yell}You can rest when you're dead, private! Move your ass! |
|
Drill Sergeant |
{Angry grizzled Drill Instructor yell}How the hell did you make it through boot camp, private?! |
|
Drill Sergeant |
{Angry grizzled Drill Instructor yell}You think it burns now, wait until I sit on your shoulders! |
|
Drill Sergeant |
{Angry grizzled Drill Instructor yell}The road to hell is paved by the bleached bones of privates that fell by the wayside, boys. |
|
Drill Sergeant |
{Angry grizzled Drill Instructor yell}Pathetic! My 80-year-old grandmother runs faster than you! |
|
Drill Sergeant |
{Angry grizzled Drill Instructor yell}Good thing you're not a ranger. When a ranger quits he's dead! |
|
Drill Sergeant |
{Angry grizzled Drill Instructor yell}Sound off like you've got a pair! |
|
Drill Sergeant |
{Angry grizzled Drill Instructor yell}That's better, but you're still not winning the battle, boys. |
|
NCR Recruits
Speaker |
Text |
File
|
NCR Recruit |
Sir, yes, Sir! |
|
NCR Recruit |
|
|
Early Come Fly With Me Leftovers
There are several lines of dialogue for an early version of the quest Come Fly With Me that indicate the ghoul prisoners could once have be found alive. At this point, the player could kill the nightkin, negotiate for their release or help them sneak out with stealth boys. In the final game, the prisoners are dead. All of these lines lack responses. Based on form IDs, Come Fly With Me looks to be one of the very earliest implemented quests, predating much of even the main quests, so these are likely very early leftovers.
Ghoul Prisoners
Speaker |
Text
|
Player |
Here, I've got three stealthboys.
|
Player |
The mutants are dead. You're free.
|
Player |
The guards are gone. You're free to leave.
|
Player |
Harland sent me. I'm here to get you out of here.
|
Player |
Actually, I was just wandering around.
|
Player |
Not yet. I'm still working on it.
|
Player |
No, I just wanted to come down here to kill you up close.
|
Player |
Harland sent me. The way is clear, so get going.
|
Nightkin Master (Davison)
Speaker |
Text
|
Player |
DELETE THIS
|
Player |
Why can't you just send your men in to kill the ghoul?
|
Player |
I have to go.
|
Player |
Well, good luck finding them. I'm headed elsewhere.
|
Player |
I think I've helped enough for one day. Bye.
|
Player |
Who was this "Master" you served?
|
Player |
I'll think about it.
|
Player |
You can release the prisoners. I promise they're no threat.
|
Player |
Which is?
|
Player |
What makes you think there are Stealth Boys here?
|
Player |
Where will you go once you have them?
|
Player |
Why did you all come here, in the middle of nowhere?
|
Harland
Speaker |
Text
|
Player |
Your friends are safe. I just helped them sneak out of here.
|
Player |
I need to search this room.
|
Player |
Maybe you missed it. Can I come up and look?
|
Player |
Those things out there want the stash of StealthBoys in this room.
|
Player |
Who are you?
|
Elizabeth Kiernan [sic]
These player-only lines are obviously from an early version of Elizabeth Kieran.
Speaker |
Text
|
Player |
Do you give supplies to the Locals, too?
|
Player |
Why are you doing this for us?
|
Player |
{Speech check >= 50}
|
Player |
One of the victims confirmed his attacker was an NCR officer.
|
Player |
I should be going.
|
Emily Ortal
Emily Ortal is the woman outside the Lucky 38 who assigns the player to bug House's computer system. This dialogue option is supposed to be a perception check of 6, but the check was mistakenly applied to Emily, and since her perception is 5 it will never appear. This can be remedied by opening the console, clicking Emily, and entering the command forceav perception 6. This error was also fixed in J.E. Sawyer's unofficial mod.
Speaker |
Text |
File
|
Player |
Did something... happen between you two?
|
Emily |
Ugh. So gross. It was bad enough that I didn't get any data out of the Securitron. This is why I didn't want to talk about it. |
|
Emily |
It only happened once. I chalk it up to sleep deprivation and one atomic cocktail too many. |
|
Player |
Don't be so hard on yourself. Life would be dull if it weren't for all the little mistakes.
|
Emily |
{teasing a bit}I take it you're speaking from experience. |
|
Emily |
You're right though. He's gone now, so I'm not going to let it bother me anymore. {sweet}Thanks. |
|
Player |
Alcohol is the only way Benny could ever get any action from a smart girl like you.
|
Emily |
{flattered}That's sweet of you to say, even if it isn't true. |
|
Player |
Getting sucker punched by Benny happens to the best of us.
|
Emily |
Good point. |
|
Player |
Maybe you should chalk it up to being irresponsible and naive.
|
Emily |
And maybe you should go jump off Hoover Dam, jackass. |
|
Extended Silver Rush Introduction
It seems Gloria Van Graff once had a bit of history with the individual seen incinerated at her command upon the player's first visit to the Silver Rush.
Speaker |
Text |
File
|
Gloria |
Jean-Baptiste, could you bring out the volunteer? |
|
Soren |
W-What is this, Ms. Van Graff? |
|
Gloria |
This is a lesson, Mr. Soren. A lesson in faith. |
|
Soren |
I don't understand. Who is this man? What does this have to do with our deal? |
|
Gloria |
Everything. Up until recently, this man was an employee of mine. He's quite handsome, don't you think? |
|
Gloria |
I know I did. We became... close. I warned him that I was a very jealous woman, and he said he understood. |
|
Gloria |
Apparently he didn't. Last week, I chanced upon him in Gomorrah, being serviced by one of their two-cap whores. I was not pleased. |
|
Gloria |
I tell you all this because I want you to know that this man means a great deal to me. |
|
Gloria |
Do it. |
|
Gloria |
Never break faith with the Van Graffs, Mr. Soren. |
|
Gloria |
I expect you'll have the rest of our payment ready tomorrow morning. |
|
Gloria |
Okay everyone, show's over. Back to work! |
|
??? |
{laughter} |
N/A (File missing)
|
Jean-Baptiste |
Ha ha, I think he wet himself before he left. That was pretty good making up that part about sleeping with Jacob. |
|
Jean-Baptiste |
You {stressed}did make that part up, right, Glory? |
|
Jean-Baptiste |
Damn it, girl, what has mama always said about tipping the help? I thought this was about him stealing money from us. |
|
Gloria |
He {stressed}was stealing money, though he could have kept it for all I cared. God knows he earned it. |
|
Fantastic
Speaker |
Text |
File |
Note
|
Fantastic |
I look so good in this shit, I want you to call me Fucking Spectacular from now on. |
|
Alternate greeting for when the BoS was in possession of HELIOS One.
|
Player |
What are you doing here?
|
Player |
That's right. I'm here for your job.
|
Fantastic |
Ah, shit. Shit, man. I need this. Gotta pay the bills. And I'm addicted to a lot of different kinds of chems. I mean a lot. |
|
Freeform NCRCF Leftovers
These topics all lack responses. They are leftovers from when the player was supposed to help various Powder Gangers with different tasks around the prison (similar to the Boomers at Nellis.)
Eddie
Speaker |
Text
|
Player |
[Lie]You're in trouble - the NCR is sending a battalion to take this place back.
|
Player |
So, do I get a real job now or what?
|
Player |
What kind of job?
|
Player |
I wouldn't worry about it. They're probably just rumors.
|
Player |
I just wanted to get close to you to kill you.
|
Player |
Too many men are sitting around. Put extra guards on watch.
|
Player |
I'd put some men with rifles on the guard towers.
|
Carter
Carter would've wanted the player to help crack a safe.
Speaker |
Text
|
Player |
I'm making myself useful around here. Need anything done?
|
Player |
Cracked that safe for you.
|
Player |
I'll see what I can do about the safe.
|
Chavez
Chavez would've been found inside a cell and would've requested aid getting out.
Speaker |
Text
|
Player |
NCRCFChavezOut
|
Player |
I'll see what I can do.
|
Dawes
Dawes wanted help with a generator.
Speaker |
Text
|
Player |
Tell me about Scrambler.
|
Player |
DawesHoldUp
|
Player |
I'm here looking for work.
|
Player |
Never mind, then.
|
Player |
Wait! I'm not a Ranger!
|
Player |
That's nice. Are you going to let me in or what?
|
Player |
Try it, I dare you. Better hope you don't miss, though.
|
Player |
I don't think I'd like that very much.
|
Player |
How do I make myself useful?
|
Player |
I'd like to come in.
|
Player |
You shouldn't have any more problems with the generator.
|
Freeside Pickpockets
See unused NPCs. No dialogue lines were recorded for these NPCs.
Speaker |
Text |
Note
|
Pickpocket |
Oh, excuse me.
|
Pickpocket |
Afternoon, friend.
|
Pickpocket |
Good day, sir. |
For female players
|
Pickpocket |
Good day, sir.
|
Pickpocket |
Excuse me, coming through!
|
Pickpocket |
Get out of the way, chump!
|
Pickpocket |
Move, lard ass!
|
Pickpocket |
Scoot your boots, ya bum!
|
Followers Doctor at Hoover Dam
Speaker |
Text |
File
|
Followers Doctor |
I hope the Legion doesn't get in here. |
|
Followers Doctor |
Sorry, but I'm busy with patients right now. |
|
Followers Doctor |
Julie Farkas wasn't kidding when she said we would be needed here. |
|
Followers Doctor |
All this bloodshed. Such a waste of human life. |
|
Followers Doctor |
Please don't hurt me! |
|
Followers Doctor |
I'm just a medic! Please don't hurt me! |
|
Fiends
Fiends outside Vault 3 are innately hostile. Even if pacified with console commands, speaking to them will not initiate conversation.
Cook-Cook
Speaker |
Text |
File |
Note
|
Cook-Cook |
Something on your mind? |
|
Greeting for male players
|
Cook-Cook |
Hey there sweet thing, want a ride on the Cook-Cook express? |
|
Greeting for female players
|
Player |
Who are you?
|
Cook-Cook |
Who am I!? I'm the scariest motherfucker you're ever gonna meet. I'm Cook-Cook, bitch, better not forget it. |
|
Player |
Why do they call you Cook-Cook?
|
Cook-Cook |
If I had to guess, it's because I cook shit for the rest of the gang. I'm a {draw this out}good cook. Maybe I'll make you dinner sometime. |
|
Cook-Cook |
|
|
Alternate take
|
Player |
I'll remember that.
|
Cook-Cook |
Goddamn right. |
|
Player |
Do you know Violet and Driver Nephi?
|
Cook-Cook |
Course I do. You want to meet them? Heh. Even money whether Violet's dogs rip you apart or Nephi caves in your skull with that iron of his. |
|
Cook-Cook |
|
|
Alternate take for female players
|
Cook-Cook |
And after they're done... I get to play with whatever's left. |
|
Said to female players only
|
Player |
What do you think of the NCR?
|
Cook-Cook |
NCR? Bunch of soft little bitches, they've got no stomach for life in the wasteland. Got some choice strange, though, I'll give 'em that. |
|
Cook-Cook |
{Revoltingly fond reminiscence}Heh heh... yeah. I'll give 'em *that* all right. |
|
Player |
So, you cook all these animals around here?
|
Cook-Cook |
That's right. Brahmin, mole rats, lizards... the occasional traveler lost in the wrong part of town. |
|
Cook-Cook |
Not Queenie though. I'd never cook my Queenie. |
|
Player |
What's a "Queenie?"
|
Cook-Cook |
*That's* Queenie. She's the prettiest Brahmin in the Wastelands. {Really creepy baby talk}Aren't you, Queenie, yes you are, who's a good girl? |
|
Player |
Oh, you've got a little pet. How sweet.
|
Cook-Cook |
{Even creepier baby talk}You are! Yes that's right! |
|
Player |
Gooodbye.
|
Cook-Cook |
Yeah, whatever. |
|
Goodbye for male players
|
Cook-Cook |
Come on back if you get lonely, sweet thing. |
|
Goodbye for female players
|
Driver Nephi
Speaker |
Text |
File |
Note
|
Nephi |
Who the fuck are you and why are you bothering me? |
|
Nephi |
Back again? Jesus. |
|
Second greeting
|
Player |
Who are you?
|
Nephi |
Name's Nephi, friend. Driver Nephi. Pleasure to meet you. |
|
Player |
It is? Really?
|
Nephi |
No, you fucking dolt! Why the hell would it be a pleasure?! |
|
Player |
That's a nice club you've got there,
|
Nephi |
Fuckin' A right it is. This baby's my life, my love, my strong right arm. Killed a lot of fuckers with this hunk of iron, yessir. |
|
Player |
Can you tell me about Cook-Cook and Violet?
|
Nephi |
I *could.* I'm not terribly inclined to, though. If you go talk to them, they might kill you and rob me of the fun. |
|
Said to male players
|
Nephi |
Really? Listen... you don't want to mess with Cook-Cook. And you *realy* don't want to let him get you alone. Trust me. |
|
Said to female players
|
Player |
How many NCR citizens you figure you've killed with that club?
|
Nephi |
Huh? Oh, lots. More than any other Fiend - hundreds, maybe. Wham, bam, "oh god my brains, you hit me in my brains." Easy as that. |
|
Player |
I heard you came from Utah. A friend of yours asked me to check on you. Bert?
|
Nephi |
Bert? That scaly, corpse-looking fuck, you tell him I'm never going back to his little cult! |
|
Player |
Okay, I'll tell him.
|
Nephi |
And get the fuck away from me before I cave in your skull. |
|
Player |
Goodbye.
|
Nephi |
Get fucked. |
|
Violet
Speaker |
Text |
File |
Note
|
Violet |
What you want, freak show? |
|
Violet |
Come back to Violet huh? Wha- what now? |
|
Second greeting
|
Player |
Who are you?
|
Violet |
Who wants to know? You here for my dogs? Can't have my dogs. Here for meat? Can't have my meat. Meat's for dogs. |
|
Violet |
I'm Violet. dogs are mine. Meat is mine. |
|
Player |
What exactly are you on?
|
Violet |
Heh. Good shit. Psycho. Top quality. You want? Might know a guy who knows a guy. |
|
Player |
Yeah, hook me up!
|
Violet |
No! Ha ha! More for me! |
|
Player |
I'll pass, thanks.
|
Violet |
Heh. Good. More for me. |
|
Player |
What do you know about Driver Nephi and Cook-Cook?
|
Violet |
Don't fuck with Fiends. Driver Nephi'll brain your skull in! Cook-Cook... don't even want to know what he'll do. |
|
Player |
Where do you get all this meat?
|
Violet |
Heh heh. Good meat, huh? Cat meat, rat meat, dog meat - maybe even *you* meat! |
|
Player |
What's with all the dogs?
|
Violet |
Dogs? Good dogs! My dogs! Fiend dogs. Tear you up, arf arf arf! Ha ha! |
|
Player |
Would you sell me one?
|
Violet |
Sell? Sell!? My dogs! What part don't you get? Mine! Lucky they don't eat you alive for that! |
|
Player |
I'm sure they would. I'll just stand over here.
|
Violet |
Arf arf! Ha ha! |
|
Player |
Nice doggies. Want a treat?
|
Violet |
Hey! No feeding my dogs! |
|
Player |
Goodbye.
|
Violet |
Piss off! |
|
Great Khan Ritemaster
The Ritemaster was a Great Khan NPC whose function it was to provide the player a means of joining the Khans. Only the player's lines remain.
Speaker |
Text
|
Player |
I'd like to join the Great Khans.
|
Player |
What is this place?
|
Player |
No, tell me what I have to do.
|
Player |
Run that by me again.
|
Player |
I've got it. Let's do this.
|
Player |
On second thought, never mind.
|
Player |
How does the initiation work?
|
Player |
What does it take to join the Great Khans?
|
Player |
I had some other questions.
|
Player |
What do you mean?
|
Player |
Sounds like cheating.
|
Player |
Sounds like fun.
|
Player |
GKRitemasterFailure
|
Player |
GKRitemasterSuccess
|
House
Player Wasting Time on First Visit
Speaker |
Text |
File
|
House |
Hello. |
|
House |
Come over and introduce yourself. |
|
House |
Come now, don't keep me waiting. |
|
House |
I invited you here so we could talk, not so you can nose around. |
|
Lockdown
These lines are remnants of an unused quest involving the player getting booted from the Lucky 38 for 24 hours for misbehaving.
Speaker |
Text |
File
|
House |
Aggressive acts on the casino premises will be met with lethal force. Vacate the premises immediately. |
|
House |
Vacate the premises immediately. The casino is off-limits for 24 hours. |
|
House |
Vacate the premises immediately. All Securitrons are at a state of high alert. |
|
Pissed
An unused series of taunts for the player to hear on their way to killing House.
Speaker |
Text |
File |
Note
|
House |
You dared come here, after what you did? |
|
Script notes: [Casino floor]
|
House |
What do you think you're going to do? Fight you way up to the penthouse and assassinate me? |
|
House |
You came here to finish what you think you started? |
|
House |
This is nothing compared to what's waiting for you up in the penthouse. |
|
House |
Vegas will still rise again. Your betrayal won't defeat me! |
|
House |
The Lucky 38 will be your grave. I'll finish what Benny couldn't get right! |
|
House |
Think you're doing well to have made it this far? |
|
Penthouse floor
|
House |
Your chances of breaking through my defenses, they're... minimal, at best! |
|
House |
Why are you doing this? |
|
House |
I would've made you wealthy! You could've helped change the world! |
|
House |
You're actually going to do this all over again? |
|
House |
Damn it, will you die already? |
|
House |
Hold on, now, hold on. Just a moment... |
|
Control room
|
House |
Turn around and leave, and I'll... I won't attack you any further. |
|
House |
Just... stay away from the console. It doesn't do anything... |
|
House |
You've come back to kill me this time, I assume? |
|
For when the player leaves and returns
|
House |
Ironic, how this turned out. The thousands of hours I spent calculating odds, running projections, planning for every contingency... |
|
House |
...only to be done in by a mail carrier with a grandiosity complex. |
|
House |
Get it over with, will you? |
|
Last Will and Testament
Speaker |
Text |
File
|
House |
I, Robert Edwin House, am deceased. Please approach a Securitron and take one of the printed obituaries. |
|
House |
If this statement is being broadcast, I am deceased. Please approach a Securitron and take one of the printed obituaries. |
|
Player-Only Lines
Speaker |
Text
|
Player |
Suggest talking about Benny.
|
Player |
Use [Speech to press Mr. House about the Chip.]
|
Player |
Agree with House that you're important.
|
Player |
What's your story, Mr. House?
|
Player |
Ask about the Chip. (Recovered)
|
Player |
How do I get to Benny?
|
Player |
Was it just me, or were there signs of attraction earlier?
|
Player |
Are Marilyn and Jane your... girlfriends?
|
Player |
I'll do as you ask.
|
Player |
<Change the subject.>
|
Player |
Let's talk about something else.
|
Player |
Don't you get lonely here, with no one but Marilyn and Jane to keep you company?
|
Player |
Would you like to scan me again?
|
Player |
<Ask Mr. House why the place doesn't seem to have any power.>
|
Player |
<Goodbye Placeholder.>
|
Player |
<Decline quest to neutralize Boomers.>
|
Player |
The Omertas? No thanks.
|
Player |
They had it coming. The Omertas disgust me!
|
Player |
<Tell House about Benny's fate at fort>
|
Player |
I want to know more about you, Mr. House.
|
Player |
Who do you think will win - the NCR or Caesar's Legion?
|
Player |
<Secondary factions>
|
Player |
Goodbye.
|
Player |
You haven't asked what became of Benny.
|
Player |
<Go on.>
|
Player |
<Change subject.>
|
Player |
<Benny's fate.>
|
Player |
<House about himself.>
|
Player |
<Vegas history.>
|
Player |
<Major factions.>
|
Player |
<Secondary factions.>
|
Player |
<Goodbye.>
|
Player |
What about Benny?
|
Player |
Who do you think will win at Hoover Dam? The NCR, or Caesar's Legion?
|
In-Game Introduction
Dialogue was written and recorded for two in-game versions of the intro FMV, both differing from what was used in the final game. Coding for the short version remains and is bypassed in favor of the FMV while the long version seems to be orphaned entirely. Some of Benny's lines from the long version have alternate placeholders recorded by a different (unknown) voice actor; the long version's script more closely resembles the placeholders.
According to a 2024 interview with lead designer Josh Sawyer, the intro sequence was intended to be in-engine, much like Fallout 3's birth sequence, but was ultimately cut in favor of the pre-rendered FMV on account of an unexpected deluge of technical issues.
Long Version
Speaker |
Text |
File |
Note
|
Jessup |
That the thing you were talking about? |
|
Benny |
Beautiful, ain't it? It's platinum. |
|
Jessup |
Can't see shit out here. |
|
McMurphy |
Either way, you owe us. |
|
Benny |
I told you, you'll get paid when we get there. |
|
McMurphy |
We just walked through hell, man. |
|
Benny |
What are you, dense? I don't got it here! |
|
Benny |
|
|
Placeholder
|
McMurphy |
Well we're not going back north. We're lucky to be alive. |
|
Benny |
How the hell else are we supposed to get back, genius? |
|
Benny |
|
|
Placeholder
|
McMurphy |
We go east. Take the 95. |
|
Benny |
East? Are you nuts? That'll take us days out of our way. |
|
Benny |
|
|
Placeholder
|
McMurphy |
Then you can just go back by yourself. |
|
Benny |
Fine. Anything to get you two to shut up. |
|
Jessup |
Hey. What do you want me to do with this? |
|
Benny |
Almost forgot. Take off the hood. |
|
Benny |
Well, kid, you're our last loose end. |
|
Benny |
Shame you had to get caught in the middle of all this. Bet you don't even know why you're here. |
|
Benny |
But hey, if it makes you feel any better, it's nothing personal. |
|
Benny |
Just bad luck. |
|
Victor |
Howdy, pardner! Sure is one fine evening, ain't it? |
|
Victor |
Gimme your hand, pardner. Let's get you out of there. |
|
Victor |
You okay, pardner? You look like you could use a sarsaparilla. |
|
Short Version
Speaker |
Text |
File |
Note
|
McMurphy |
Is that thing silver? |
|
Benny |
You're not getting paid to run your mouth. |
|
McMurphy |
So far you ain't paid us nothing! |
|
Benny |
You'll get your caps when the job's done! |
|
Jessup |
Is this deep enough? |
|
Script note: Stops digging, interrupting
|
Benny |
Yeah. Take that thing off. |
|
Benny |
Real shame you got caught up in this, kid. Must seem like bad luck. |
|
Benny |
|
|
Placeholder
|
Benny |
Truth is, game was rigged from the start. |
|
Victor |
Howdy, pardner! Fine evening, ain't it? |
|
Victor |
Friend, you look like you could use a sarsaparilla. |
|
Jack
Jack is the Boomer who is in love with Janet. This line is supposed to play if you have her run into Boomer territory without the proper attire, but the check on cause of death is not properly set.
Speaker |
Text |
File
|
Jack |
You're a terrible person! I loved her! And you let her run right into our killzone. Why didn't you stop her? |
|
Jailhouse Rock NPCs
Jalihouse Rock is a cut NCR-aligned quest with a few artifacts left in the game data. The four NPCs remaining with ties to the quest all have some poorly-written lines that are clearly placeholders, but had voice work recorded regardless. This is probably because the developer responsible forgot to delete them/add them to the donotrecord voice group and not because they would use these lines exactly. For more information, see unused NPCs.
Speaker |
Text |
File |
Note
|
MP Fretwell |
Hi. I'm Frewell. |
|
[sic]
|
MP Fretwell |
Fretwell again, brah. |
|
MP Fretwell |
Frettie, a thirtie. |
|
Trooper Willis |
Yo, I'm Willis, trooper Willis to you, punk. |
|
Trooper Willis |
Me again, ahole! |
|
Trooper Willis |
Why not? |
|
Henchman #1 |
Henchman number 1, yeah. |
|
Henchman #2 |
Henchman number 2 bro! |
|
Jane
Speaker |
Text |
File
|
Jane |
Aw, sugar, why'd you have to go make Mr. House mad? Now we've got to get all messy shooting you to little bits. |
|
Joana
These lines lack responses.
Speaker |
Text
|
Player |
What's some fun going to run me?
|
Player |
That's it for questions.
|
Player |
<Ask Joana about herself, speech check>
|
Player |
What brought you here?
|
Player |
Do you like it here?
|
Player |
<Medicine Check - Bye Bye Love>
|
Player |
<Debug Complete Bye Bye Love>
|
Player |
<Cachino Question 2>
|
Player |
<Cachino Question 3>
|
Player |
<Goodbye>
|
Joe Cobb
Joe Cobb has multiple unused topics directed towards him, with none having any responses left over. Some topics are variants of used ones, while others are related to the removed objective of freeing Goodsprings' Bighorners. Also present are placeholder lines of dialogue, voiced by someone unknown. (Due to subtitles not being present for these lines, they were either made from scratch or taken from the finished version's lines.)
Speaker |
Text |
File |
Note
|
Player |
All right, I'll kill him for you.
|
Player |
What's the point of freeing the Bighorners?
|
Player |
Ringo's already settled. What's next?
|
Player |
Way ahead of you - I killed Ringo earlier.
|
Player |
The Bighorners are loose.
|
Joe Cobb |
Huh? |
|
Joe Cobb |
He's some trader who decided he'd rather shoot than pay the toll for being in our territory. He's hiding somewhere in town. |
|
Joe Cobb |
That's how you want to play it, huh? |
|
Joe Cobb |
There are too many places to hide around here. He'd see me coming and then "bam", I'm dead. |
|
Joe Cobb |
He doesn't know you, though. He probably won't shoot right away. |
|
Joe Cobb |
Alright, let's do this. Stay out of our way. |
|
Johnson Nash
Speaker |
Text |
File |
Note
|
Player |
How can I bring back rule of law to Primm?
|
Nash |
With the NCR driven off? I figure our only hope'd be for someone like you to find us someone who's crazy or dimwitted enough to take the job. |
|
Nash |
With Meyers dead and his deputies gone, Primm's only hope is to accept NCR rule. If you run across one of their patrols, tell 'em so. |
|
Player |
Will you sign this formal letter asking the NCR to take control of Primm?
|
Nash |
So you convinced those NCR sons of bitches to take an interest, did you? Well, we need the help. I'll sign. |
|
Dialogue filename references someone named "Clay" at 188 Trading Post for whatever reason.
|
Player |
Do you know who he was? Where he went?
|
Player |
What's Novac?
|
Player |
What was strange about it?
|
Nash |
To start with, it was a robot that set it up! Came rolling in with a picture of a cowboy on a screen where its face should be. |
|
Lacks a voice file, instead using the default.
|
Nash |
Had me send a request to the Express office in Hub, for seven couriers to be hired. Each one to carry {beat, deciding on right word, emphasis}bric-a-brac, seemed to me! |
|
Nash |
Playing cards, dice, chess pieces, trinkets like that. Then, next thing I know, he turns around and says he wants six couriers, not seven! |
|
Nash |
Has me send on the "corrected" order for six couriers along with a bunch of letters and numbers, like some kind of code or something! |
|
Nash |
Don't ask me what that was about, {cuz}because I never seen anything like it. {realizing}Anyways, you must've been Courier 6, then? The Poker Chip? |
|
Nash |
Primm had rule of law for the blink of an eye, but now we're back where we started. |
|
The King
Speaker |
Text |
File |
Note
|
The King |
Ah, my little friend has come at last. Not me, darling, though you were doing just fine. |
|
Player |
I'm looking for a way into the Strip.
|
The King |
I might just be able to help you with that. But it's not something I do easily, or often. You'd have to earn it. You willing to do that? |
|
Legion Mongrel Death References
These unused lines refer to a cut quest where the player poisons the Legion's mongrels with infected brahmin meat.
Caesar's Legion
Speaker |
Text |
File
|
Male 1 |
{Legion dogs killed}Our hounds were bred to kill. They are missed. |
|
Male 4 |
|
|
Male 9 |
|
|
NCR Civilians
Speaker |
Text |
File
|
Female 1 |
{Celebratory}Legionaries are next in the list of rabid dogs to put down! |
|
Female 2 |
|
|
Female 4 |
|
|
Female 6 |
|
|
Female 7 |
|
|
Old woman 2 |
|
|
Old woman 3 |
|
|
Male 1 |
|
|
Male 1B |
|
|
Male 2 |
|
|
Male 3 |
|
|
Male 5 |
|
|
Male 7 |
|
|
Male 8 |
|
|
Male Ghoul |
|
|
Male Ghoul 2 |
|
|
Old man 1 |
|
|
Female 4 |
{Hopeful}Those Legion beasts needed to be put down, like the vermin they are! |
|
Male 1 |
|
|
Male 8 |
|
|
Old man 1 |
|
|
Nightkin
Speaker |
Text |
File
|
Nightkin |
Head voices wonder... why bull doggies die? |
|
Lieutenant Hayes and Sergeant McGee
This conversation was supposed to occur after selecting an NCR sheriff for Primm. Meyers has a similarly unused speech.
Speaker |
Text |
File
|
McGee |
Yes Lieutenant! |
|
Hayes |
Are you ready to depart for Primm? |
|
McGee |
Yes sir! |
|
Hayes |
Ok, we have some soldiers heading to town now. I'll have them sweep the Bison Steve before they start regular patrols. |
|
Marilyn
See unused creatures.
Speaker |
Text
|
Player |
What kind of upgrades?
|
Player |
I'd like to talk about something else.
|
Meg Reynolds
Meg is the Mayor of an unmarked location called the Underpass. She and her constituents were removed from the game leaving their rather useless territory completely empty. She has six dialogue topics directed towards her, but no responses other than her greeting.
Speaker |
File
|
Meg |
Well howdy. |
|
Player |
Who are you?
|
Player |
What is this place?
|
Player |
You seem distressed. Is something going on?
|
Player |
I'll do what I can.
|
Player |
No.
|
Player |
Goodbye.
|
Presumably, the thing she seems distressed about is the Underpass' broken water purifier.
Meyers
This is a speech Meyers was supposed to deliver to some of his favorite NCRCF thugs after being selected as Primm's new sheriff.
Speaker |
Text |
File
|
Meyers |
Okay, folks. I called you out here because I've grown to trust you. Primm, the town to the south, is looking for some new law. |
|
Meyers |
I know that you guys don't have experience with law enforcement{pause} at least not on the enforcement side. |
|
Meyers |
However I also know that you are honorable and looking for some redemption. This is our chance for redemption. |
|
Meyers |
Now let's head down there and bring them some law! |
|
Mortimer
While this dialogue option is fully implemented and not disabled, it has a condition that makes it impossible to see: the player must have more than one humanoid companion in their employ. This feature was most likely disabled in order to ensure the game functioned on consoles.
Speaker |
Text |
File
|
Player |
<Hushed> Would my companion here make a suitable replacement meal?
|
Mortimer |
Which one? |
|
NCR Deserters at Vikki and Vance
These player-only lines are remnants of a time during development when the Vikki and Vance was the scene of a slaughter, rather than a hideout from the escaped convicts.
Speaker |
Text
|
Player |
No raider would be foolish enough to go parading around in that.
|
Player |
By extorting money from the locals? What happened here?
|
Player |
It looks like these people got more than just hurt.
|
Player |
There is always a choice.
|
Player |
You're welcome to try.
|
Player |
They had it coming if they drew on you.
|
Player |
So thats it? You've resorted to raiding and crime?
|
Player |
Perhaps I could convince them to take you back.
|
Player |
I'll see what I can do.
|
Player |
I'll see what I can do.
|
Player |
You're right. You guys are totally screwed.
|
Player |
Well you made the right one.
|
Old Lady Gibson
These topics lack responses and are named under a different scheme than the topics used by the game.
Speaker |
Text
|
Player |
What are you doing in a place like this?
|
Player |
Well, it's still a crapshack.
|
Player |
Sorry. I meant no offense.
|
Player |
GibsonMoreScrapyardInfo
|
Oliver Swanick
Oliver Swanick, the winner of Nipton's lottery, is sent running away to the wilderness by an AI package after speaking with you. He usually meets his demise during this travel, but it seems that the player was originally meant to encounter Swanick at a later date. It's unknown where exactly he would've reappeared, but it seems that he tried to forget everything that happened in Nipton. The audio files that are referenced by this dialogue no longer exist.
Speaker |
Text |
File
|
Player |
You're the guy who won the lottery.
|
Oliver |
{suddenly angry}Lottery? You remember the lottery?
|
Oliver |
{attacking the player}Goddamn you! I don't need to remember that!
|
Player |
Do you remember the message you were told to spread?
|
Oliver |
{bewildered}The message? You know about that...?
|
Oliver |
{bewildered}There was some kind of message, but... I don't seem to remember it.
|
Oliver |
{Jubilant again}Yeah... that air! Smell it!
|
Orris' Client Gets a New Bodyguard
This scene was supposed to play out after the conclusion of G.I. Blues.
Speaker |
Text |
File
|
Gambler (Male 1) |
So you're saying Orris isn't available? |
|
Gambler (Male 8) |
|
|
King Bodyguard (Male 1) |
That's right. But I'm available. And I'm cheaper. |
|
King Bodyguard (Male 2) |
|
|
King Bodyguard (Male 5) |
|
|
King Bodyguard (Male 7) |
|
|
King Bodyguard (Male 9) |
|
|
Gambler (Male 1) |
But I always hire Orris! How do I know you're not trying to steal my business from him? |
|
Gambler (Male 8) |
|
|
King Bodyguard (Male 1) |
Look, the Kings clubbed him from behind and dragged him away. I don't think missing your commission is his number one concern right now. |
|
King Bodyguard (Male 2) |
|
|
King Bodyguard (Male 5) |
|
|
King Bodyguard (Male 7) |
|
|
King Bodyguard (Male 9) |
|
|
Gambler (Male 1) |
Fine, then. I guess I'll hire you. |
|
Gambler (Male 8) |
|
|
King Bodyguard (Male 1) |
Much obliged. |
|
King Bodyguard (Male 2) |
|
|
King Bodyguard (Male 5) |
|
|
King Bodyguard (Male 7) |
|
|
King Bodyguard (Male 9) |
|
|
Pacer
Freeside Expository Dialog
Speaker |
Text |
File
|
Player |
Tell me about Freeside.
|
Pacer |
It ain't much to look at, but this dump has something that even the Strip doesn't, and that's absolute freedom. |
|
Pacer |
You go other places, and there's always someone screaming at you to act a certain way, or to not do certain things. |
|
Pacer |
Freeside's not like that. Everyone here is free to do whatever they want, and I for one wouldn't want it any other way. |
|
Player |
What about crime?
|
Pacer |
What about it? Someone takes your stuff, you're free to take it back. If you can't, maybe you shouldn't have come to Freeside in the first place. |
|
Player |
So there's no law here at all?
|
Pacer |
People can do whatever they want, they just have to keep in mind what'll happen afterward. |
|
Pacer |
I guess you could say we don't have law so much as consequences. |
|
Player |
Don't the Kings run this place, though?
|
Pacer |
We do what we want, just like everybody else. We just have more guys, so other people tend to do what we want, too. |
|
Pacer |
If somebody does something we don't like, we let them know about it. If they're strong enough not to care about us liking it, good for them. |
|
Player |
Is there anyone like that in Freeside?
|
Pacer |
Well, the Van Graffs for one. We had a slight difference of opinion when they first showed up. |
|
Pacer |
Changed our minds pretty quick after a brief demonstration of how much firepower they're packing. |
|
Pacer |
We could probably take them, but we'd lose a lotta guys doing it. |
|
Player |
I heard a rumor that there's something between you and the Van Graffs. What happened?
|
Pacer |
Pfff, that's old news. I had some fun with that girl that runs their operation, and then I got tired of her. So I moved on. |
|
Pacer |
She don't like that, see? Normally, I bet she'd just have a guy killed for doing that, but as you can see, I'm still around. |
|
Pacer |
Most people think it's cause she doesn't want to start an all-out war with us, but that ain't it at all. She's still got it bad for me. |
|
Player |
What is there to do in Freeside?
|
Pacer |
Aside from this place, there's the Atomic Wrangler just up the street. Women, gambling, booze, you name it, they got you covered. |
|
Pacer |
If you're more of a prude, the Followers run a mission out of the Old Mormon Fort up toward the north gate. Great place if you're hurt, I guess. |
|
Pacer |
If you like things dangerous, just past the Wrangler is the Silver Rush, where the Van Graff family peddles their weapons. |
|
Pacer |
Their stuff is outrageously priced, but if you want to shoot something hi-tech, they're the best game in town. |
|
Player |
What can you tell me about the Kings?
|
Pacer |
Not much to tell. We're a bunch of guys that just want to do our own thing, and anyone who's got a problem with that can shove it. |
|
Player |
How did you join the Kings?
|
Pacer |
I didn't join the Kings. I helped start the Kings. This whole operation you see here was put together by the King and yours truly. |
|
Player |
I'm trying to get to the Strip. Know anything that could help me out?
|
Pacer |
You're looking to get past those tin cans at the gate, right? They let people by all the time, if they've got the caps. |
|
Pacer |
But if you're not rich, and I can tell you ain't, the King might be able to help you out, provided he likes you. |
|
Unused King's Gambit Endings
Speaker |
Text |
File |
Note
|
Player |
So you'll fight him *and* the NCR? Can the Kings afford to fight each other? |
|
{Speech check >= 75}
|
Pacer |
[SUCCEEDED] I... No. We would never survive. We need to stick together. |
|
Pacer |
I'll go with whatever the King decides, but I'll be watching these NCR scumbags like a hawk. If they try anything... |
|
player.rewardxp 75
- Cue line for King to thank Pacer for seeing his side of things
|
Player |
Just shut up and do what your leader tells you!
|
Pacer |
[FAILED] No, I won't even consider this. We'll show the NCR they can't bully us! |
|
; Pacer and his men attack!
|
Player |
It appears the Kings are a worthless pack of thugs. Sergeant, they're all yours.
|
Poindexter
Poindexter is one of the Misfits at Camp Golf. Poindexter lacks a caravan deck and the faction association necessary to play it, but has the dialogue files.
Speaker |
Text |
File |
Note
|
Player |
Want to play a hand of Caravan?
|
Poindexter |
A fascinating proposition. Naturally, my considerable genius makes me a master of the game, so try not to be disappointed if you lose miserably. |
|
Poindexter |
All right, let's see what you got. |
|
Generic challenge accepted
|
Poindexter |
I'm going to roll over you. |
|
Generic challenge accepted
|
Poindexter |
Well now, this is an unexpected variable. You really must let me challenge you to a rematch, so I can analyze what passes for your strategy. |
|
Player wins
|
Poindexter |
I am unsurprised regarding your appalling lack of talent. Perhaps you'd care to try another hand? After all, you can only improve. |
|
Player loses
|
Player |
Yeah, let's play again.
|
Poindexter |
Very well. I would wish you luck, but of course peerless intellect is all that matters here. |
|
Player |
I'm all done playing for now.
|
Poindexter |
As you wish. Once you've salved your battered ego, perhaps you'll make another go of it. |
|
Post-Endgame References
These refer to the game's final battle in the past tense. If mods are installed that allow the player to continue after the final battle, these will all work as designed.
Alex Richards
Alex is the NCR doctor at Camp Forlorn Hope.
Speaker |
Text |
File
|
Player |
How're things around camp?
|
Alex |
With the Legion defeated, things are great now. |
|
Colonel Moore
These lines are actually accessible during the last stages of the NCR questline due to a bug.
Speaker |
Text |
File
|
Player |
How have things been since the battle?
|
Moore |
Surprisingly good. Our forces have managed to secure the region with little resistance, and trade should soon reach an all-time high. |
|
Moore |
The brass was particularly surprised by the lack of domestic threats in the area. They were prepared to spend months pacifying known troublemakers. |
|
Moore |
When they found those threats absent, they turned to the man in charge of the area, but Hsu being Hsu, he denied having anything to do with it. |
|
Moore |
So now the men have to answer to Brigadier General Moore, and both they and I have you to thank for it. |
|
Moore |
We made a good team. I hope we can work together again in the future. |
|
Player |
Do you have any work for me?
|
Moore |
I'm afraid I'm going to have to disappoint you. There's much to be done, but nothing for someone with your skills. |
|
Moore |
You should take some time off. You've earned it. |
|
Player |
What happened to the Legion?
|
Moore |
With their leader dead, the rest of their army retreated to the east. We've sent scouts to track them, but that's it. |
|
Moore |
We don't have the forces or supplies necessary to chase them down. More's the pity. |
|
Moore |
Still, I've sent a few skilled men out to make sure their journey is "eventful". It should be a long time before they even think of returning. |
|
Dazzle
Speaker |
Text |
File
|
Dazzle |
{NCR victory}All those NCR troops should see me to celebrate. Come one, come all! |
|
Dazzle |
{Legion victory}I'm not letting the Legion make me a slave. Even I have standards. |
|
Dazzle |
{House victory}Guess it's true what they say - the house always wins in the end. |
|
Dazzle |
{Indy Vegas}No Mr. House, no NCR, no Legion, no rules! New Vegas is going to be just one wild, never-ending party. |
|
Freeside Locals
Speaker |
Text |
File |
Note
|
Female 3 |
They say you single-handedly assaulted the dam and massacred everyone! That must have been quite a sight! |
|
Independent Vegas
|
Male 5 |
|
|
Male 7 |
|
|
Female 3 |
Well, it looks like we won't have to worry about NCR or the Legion messing with us now. I just hope the Securitrons can keep the peace. |
|
House victory
|
Female 7 |
|
|
Female Ghoul |
|
|
Male 5 |
|
|
Male 7 |
|
|
Male Ghoul |
|
|
Female 3 |
They say you swarmed the dam with a whole army of Securitrons! That must have been quite a sight! |
|
House or independent
|
Male 5 |
|
|
Male 7 |
|
|
Female 3 |
Can't say I like all the tin cans shuffling around, but this new Securitron Army shouldn't have much trouble keeping things safer around here. |
|
House victory
|
Female 7 |
|
|
Female Ghoul |
|
|
Male 5 |
|
|
Male 7 |
|
|
Male Ghoul |
|
|
Female 3 |
Why not just put the slave collars on us yourself, you bastard. With the Legion at the dam, it won't be long before they enslave us all. |
|
Legion victory
|
Female 7 |
|
|
Female Ghoul |
|
|
Male 5 |
|
|
Male 7 |
|
|
Male Ghoul |
|
|
Female 3 |
Without you, we'd all be slaves. Thanks for helping the NCR at the dam. |
|
NCR victory
|
Female 7 |
|
|
Female Ghoul |
|
|
Male 7 |
|
|
Male 9 |
|
|
Male Ghoul |
|
|
Female 3 |
As if House didn't have enough control already. At least we don't have to deal with NCR or the Legion, now |
|
House victory
|
Female 7 |
|
|
Female Ghoul |
|
|
Male 7 |
|
|
Male 9 |
|
|
Male Ghoul |
|
|
Jane
Speaker |
Text |
File |
Note
|
Jane |
See? Mr. House has everything well in hand! |
|
House victory
|
Legionaries at Hoover Dam
Speaker |
Text |
File
|
Male 1 |
Our victory was never in question. |
|
Male 4 |
|
|
Legion Military
Speaker |
Text |
File
|
Male 1 |
{Legion victory}{proud}All that {KAI-zar}Caesar promised has come true. |
|
Male 4 |
|
|
Male 9 |
|
|
Male 1 |
{Legion victory}{Ah-WAY, Ah-ME-cus}Ave, amicus. |
|
Male 4 |
|
|
Male 9 |
|
|
Legion Slaves
Speaker |
Text |
File
|
Female 2 |
{Mr. House victory}The leader of New Vegas and his army of robots has defeated both the NCR and the Legion. What will happen now? |
|
Male 2 |
|
|
Male 7 |
|
|
Female 2 |
{NCR victory}There's talk that many of the ranking Legionaries will be beheaded for allowing the NCR to defeat the Legion yet again. |
|
Male 2 |
|
|
Male 7 |
|
|
Lt. Carrie Boyd
When offering to help interrogate Silus after the end of the game:
Speaker |
Text |
File
|
Player |
Do you need any help?
|
Carrie |
No, I've got this one. I don't think he's going to have much information of value, so I'm just tormenting him for fun. Thanks, though. |
|
Quartermaster Bardon
Speaker |
Text |
File |
Note
|
Bardon |
You really saved our asses out there against the Legion. Thanks. |
|
NCR victory
|
NCR at Helios One
Speaker |
Text |
File
|
Female 3 |
The attacks have stopped. Winning the dam saved our asses. |
|
Male 3 |
|
|
Male 5 |
|
|
Female 3 |
The Legion's coming for us. Just a matter of time, believe you me. |
|
Male 3 |
|
|
Male 5 |
|
|
NCR Troopers at McCarran
Speaker |
Text |
File
|
Female 3 |
I can't believe it's over. I figured the Dam would fall and this place would be our last stand. |
|
NCR victory
|
Male 1 |
|
|
Male 1B |
|
|
Male 3 |
|
|
Male 5 |
|
|
Private Jake Erwin
Jake is the NCR's prankster located near the embassy.
Speaker |
Text |
File
|
Jake |
I can't believe it's gone. It's all gone. How the fuck did this happen? |
|
Radio New Vegas
Speaker |
Text |
File |
Note
|
Radio |
Intense fighting erupted on Hoover Dam as tensions between NCR and Caesar's Legion boiled over. |
|
Radio |
Reports indicate that NCR forces emerged victorious, and the Legion scattered amidst the defeat of its most feared military leader. |
|
NCR victory
|
Radio |
Preliminary word is that Caesar's Legion has taken control of the Dam, and that the NCR presence in Nevada is severely crippled. |
|
Legion victory
|
Radio |
While it initially appeared to be an NCR victory, we're receiving word that our own Mr. House may have been the one to secure the Dam for himself. |
|
House victory
|
Radio |
But in a shocking turn of events, the Dam has been rendered useless, and both sides have taken heavy casualties. Neither faction appears to have won. |
|
Independent Vegas, dam destroyed
|
Radio |
But in a shocking turn of events, an army of Securitrons has seized control of the Dam, preventing both sides from claiming it. |
|
Independent Vegas
|
Radio |
Sources at the Dam are telling us that the involvement of one key person appears to have heavily influenced the outcome. |
|
Ralph
As in "Mick and".
Speaker |
Text |
File
|
Ralph |
{Sarcastic, aaaand}And NCR wins? No, really, I'm shocked. |
|
Ralph |
{sarcastic}I totally didn't expect the guys with advanced armor and seemingly unlimited ammunition to take down an army of machete-wielding ingrates. |
|
Ralph |
{Wary}With Caesar's Legion in control of the dam, I think things are going to get much more difficult around here. |
|
Ralph |
{Elated}That old coot, House, is going to make me rich! With all the new rules and regulations in New Vegas, I'll make a killing circumventing them! |
|
Ralph |
{Pleased}An independent Vegas... Never thought I'd see it. |
|
Ralph |
House may be gone, but the players remain the same. Business as usual, then. |
|
Securitrons
Speaker |
Text |
File |
Note
|
Securitron |
Welcome to Vegas, capital of the sixth state of the New California Republic! |
|
NCR victory
|
Securitron |
True to {KAI-zar}Caesar. |
|
Legion victory
|
Securitron |
Welcome to New Vegas, where a new day is dawning! |
|
House victory
|
Securitron |
Welcome to Vegas. Don't make trouble. |
|
Independent Vegas
|
Tech Sergeant Reyes
Speaker |
Text |
File
|
Reyes |
{NCR victory}{grinning}You should've heard the cheers over the radio when news of the victory came back from the Dam. |
|
Reyes |
{Legion victory}{fear}I've been trying to sort out the rumors from the facts, but with the Legion coming, I guess it doesn't matter. The news is all bad. |
|
Reyes |
{Other victory}{puzzled}Lots of confusion over the radio. Somehow the NCR lost the Dam, but the Legion didn't get it, either? |
|
Veronica
Speaker |
Text |
File |
Note
|
Veronica |
Not sure what my parents would think of me fighting for the NCR. |
|
NCR victory
|
Veronica |
But for New Vegas it seemed like this was the best chance at stability. I don't regret it. |
|
Veronica |
Never sided with a group of marauders before. But I think the Brotherhood stands a better chance against them than they did against the NCR. |
|
Legion victory
|
Veronica |
That gives me some hope. |
|
Veronica |
For some reason, it warms my heart that we fought for the kooky old geezer. Guess he reminds me of someone. |
|
House victory
|
Veronica |
Independent New Vegas. If that isn't redundant, I don't know what is. |
|
Independant Vegas
|
Veronica |
But I like its chances. |
|
Beyond the impossibility of hearing Veronica's opinion on the outcome of the battle at Hoover Dam, it is also impossible to complete the game for House or the Legion without wiping out the Brotherhood's Mojave chapter.
Press Demo NPCs
These lines were exclusive to a demo version of the game. The dialogue options that remain are disabled with always false conditions.
Quartermaster Mayes
Speaker |
Text |
File
|
Player |
[PRESS DEMO] I'll look for your men and supplies. Send me to HELIOS One.
|
Mayes |
Thanks. Watch your back out there. Never know when those Legion bastards might show up. |
|
Tops Cashier
Speaker |
Text |
File
|
Player |
[PRESS DEMO] Enough gambling, more fighting. Take me to the no man's land near Camp Forlorn Hope.
|
Tops Cashier |
You'll need someone to watch your back - Craig Boone, an NCR sniper, will be joining you. Keep your head down out there! |
|
Paladin Ramos
Speaker |
Text
|
Player |
What's article 49?
|
Player |
What happened with Elijah?
|
Player |
So you won't support Hardin if he calls a tribunal?
|
Player |
Can you tell me about some of the other people here?
|
Player |
I've discovered proof that the chapter is in danger, and McNamara has covered it up.
|
Ranger Milo
Speaker |
Text
|
Player |
VNelsonNelsonRangerMiloTopic000
|
Player |
Milo Initiate
|
Player |
How rude.
|
Player |
Legion?
|
Player |
Nelson?
|
Player |
Why?
|
Player |
If you want to make a go at it, I'll come along.
|
Player |
Can't you snipe the captives from up here?
|
Player |
Sorry, not interested.
|
Player |
Hey there.
|
Player |
What would I have to do?
|
Player |
Okay, I'll do it.
|
Player |
How about I rescue them instead?
|
Player |
Sorry, not interested.
|
Player |
What can I do to help?
|
Player |
Yes, I'll do it.
|
Ranger Station Foxtrot unused NPCs
Player-only dialogue lines exist for two NCR privates named Biggs and Harcourt. Editor topic IDs place them both at Ranger Station Foxtrot.
Private Biggs
Speaker |
Text
|
Player |
Goodbye.
|
Player |
What are you talking about?
|
Player |
Is that going to happen soon? I'd like to be around to loot your corpses.
|
Player |
I think you're overreacting.
|
Player |
I could take care of Harcourt. What are you offering?
|
Player |
Or she's just lucky.
|
Player |
What are you going to do about Harcourt?
|
Player |
How are you going to get rid of her?
|
Player |
Have you talked to your superior officer?
|
Player |
Never mind.
|
Player |
I'll take it.
|
Private Harcourt
Speaker |
Text
|
Player |
Goodbye.
|
Player |
I win more than my fair share of coin tosses. How is that a bad thing?
|
Player |
Right. Biggs mentioned you.
|
Player |
Uh, what?
|
Player |
I take it you're some kind of jinx?
|
Player |
Why do the other soldiers think you're a jinx?
|
Player |
I think a man would be very lucky indeed to catch you.
|
Player |
That has to bother you, right?
|
Player |
You put on a brave face, but I can tell that it bothers you, just a bit.
|
Player |
I'm sure the casinos of New Vegas love you.
|
Renolds
Renolds is the NCR private outside Techatticup Mine who assigns you the quest Anywhere I Wander. His unused lines are player-only, lacking responses:
Speaker |
Text
|
Player |
What are you doing out here alone?
|
Player |
Armed? Look at these biceps!
|
Player |
And what would you need me for?
|
Player |
Just those? You calling me weak? I'll show you weak!
|
Player |
I can't help you right now.
|
Rose of Sharon Cassidy
Reactions
These lines are supposed to play whenever the player acts in a manner that Cass finds admirable/reprehensible.
Speaker |
Text |
File
|
Cass |
{Commenting on player's behavior}Think that was a mistake. |
|
Cass |
{Commenting on player's behavior}No call for that. |
|
Cass |
{To herself, commenting on player's behavior}Could have handled that better. |
|
Cass |
{Commenting on player's behavior}What I would have done. |
|
Cass |
{Commenting on player's behavior}You handled that well. |
|
Cass |
{Commenting on player's behavior}Good job. |
|
Cass |
{Commenting on player's behavior}That was fucked up. |
|
Cass |
{Commenting on player's behavior}Can't believe you did that. |
|
Cass |
{Commenting on player's behavior, to herself, neg}Just when I think I'd seen it all. |
|
Cass |
{Commenting on player's behavior, to herself}That was lower than low. |
|
Cass |
{Commenting on player's behavior}Set an example, others will follow. |
|
Cass |
{Commenting on player's behavior}Proud of you. |
|
Cass |
{Commenting on player's behavior}Color me impressed. |
|
Whiskey Rose
These were supposed to play upon drinking whiskey with Cass' Whiskey Rose perk.
Speaker |
Text |
File
|
Cass |
That hit the spot. |
|
Cass |
{Shot of whiskey}All right, now for some ass-kicking. |
|
Cass |
{Shot of whiskey}Pass the bottle. |
|
Cass |
{Shot of whiskey}Now all I need is some shame to wash it down with. |
|
Cass |
{Shot of whiskey}Bottoms up. |
|
Cass |
{Shot of whiskey}Oh, now, there goes the pain. |
|
Debug Topics
These voiceless lines are simple debug topics to quickly solve part of her questline.
Speaker |
Text
|
Cass |
Hello. I'm Rose of Sharon Cassidy.
|
Player |
I'm here to buy out Cassidy Caravans for the Crimson Caravan Company.
|
Cass |
Okay! Sold!
|
Player |
Goodbye.
|
Cass |
Bye.
|
Rotface
Rotface is the ghoul hanging out on the pavement near Freeside's east exit. He really got screwed by the deadline, because he has a surprisingly well-developed subplot with more unused lines than most characters have dialogue total. A little-known "Easter egg" is that when the player buys enough tips from him, he will go and buy himself a new hat (Eulogy Jones' hat from Fallout 3, in fact).
Most players will likely never see this hat, because it requires that they buy exactly 10 random tips (not counting the first free tip), then leave and re-enter the cell. At this point, he will be wearing Eulogy's hat and his price for tips will increase to 10 without explanation. In the highly probable event that the player buys all 30 tips at once, they will never see the hat.
There are two things that do not trigger due to scripting errors, which prevent the subplot from continuing: Rotface interrupting tip delivery every 10 tips, and asking the player's opinion on his new hat once it is purchased. The remainder of the scripting after this point is completely nonexistent.
For those knowledgeable in the GECK, Rotface's script VFSRotfaceScript gives some insight into how he is probably supposed to be functioning.
First Choice
When the player sees the snazzy new hat Rotface purchased for himself, they will be given the following greeting:
Speaker |
Text |
File
|
Rotface |
Hey pal, you dig my new hat? I've been making some good money lately, and figured I'd treat myself. |
|
The player will be given the following dialog options, which effect what he will do at the 20-tip mark.
Speaker |
Text |
File |
Note
|
Player |
Yeah, it looks great.
|
Rotface |
Exactly what I was thinking. It's nice to have a little style, you know? |
|
Player |
You look like an idiot.
|
Rotface |
Yeah, it does look pretty sweet, doesn't {it}i- hey, screw you! Who asked you anyway? The crap I put up with... |
|
Player |
It's not exactly what I would have bought for myself.
|
Rotface |
Oh yeah, what would you have gotten? |
|
Player |
Probably a weapon, given how dangerous it is around here.
|
Rotface |
Yeah... that's a good idea... no sense making money and waiting for someone to just come and take it, right? |
|
Player |
I'd have saved the money, so I could someday get the hell out of here.
|
Rotface |
Hmmm... you're a long-term thinker, man. I like that. You might be on to something there. |
|
Player |
I'd have given the money away.
|
Rotface |
...Really? Wow, it never occurred to me to actually give the money away. Do people really do things like that? |
|
Script notes: Long pause at the beginning as he's trying to decide if he heard the player right.
|
Rotface |
But you're probably here for more of my special commodity, and luckily for you, I haven't been idle since last we spoke. |
|
Rotface |
However, all that hard work on my part means that the price has gone up. 100 a tip, now. You game? |
|
After dispensing the next 10 tips for a total of 20, Rotface would tell the player to go away again until he acquired more tips to dispense, and his price per tip would increase to 100 caps.
Second Choice
Rotface has a different greeting depending on the response the player had to his hat.
If the player said they liked the hat, Rotface will purchase a matching suit and have this greeting:
Speaker |
Text |
File |
Note
|
Rotface |
Hey pal, I made so much recently that I was able to afford this little number too. How do I look? |
|
Player |
Very classy. |
|
This option leads to him being killed for being dressed too flashy in a bad neighborhood.
|
Rotface |
You said it. With these threads, people are finally going to start noticing me. |
|
Player |
As good as a ghoul in a suit can look. |
|
This leads to him attempting to mug the player.
|
Rotface |
Fuck you, human. We don't all share your wonderful complexion. Some of us have to make do, you know? |
|
Player |
I don't care. Do you have any new info? |
|
Outcome: Killed by haters.
|
Rotface |
Yeesh, you're just all business, aren't you? Well, I like how I look, and that's what's important. Though it'd be nice if other people did too. |
|
Script notes: Emphasis on the first "I" in "I like how I look". Also, the last sentence is said quickly and slightly under his breath.
|
Rotface |
Anyway, I was just going to tell you that I've come across some new tidbits you might find interesting. |
|
Rotface |
And since you're just about my favorite person in the world, each one is only going to cost you 100 caps. Interested? |
|
If the player said they didn't like the hat:
Speaker |
Text |
File |
Note
|
Rotface |
Look pal, I've been thinking. I know we got off to a bad start there, but let's put it behind us, okay? |
|
Player |
I'm sorry. Sorry you're such a prissy asshole. |
|
Outcome: Attempted mugging.
|
Rotface |
You're a real piece of work, you know that? |
|
Player |
I'm sorry. I was out of line before. |
|
Outcome: Rotface joins the Followers of the Apocalypse
|
Rotface |
It's cool. I'm just a little touchy about people making fun of me, especially smoothskins. But you're not all bad. Take the Followers, for example. |
|
Rotface |
Why, just the other week, one of them offered me a job. Can you imagine? Me, with a real job? |
|
Rotface |
Can you imagine? Me? With a real job? |
|
Player |
I've already forgotten it. |
|
Outcome: Mugging.
|
Rotface |
Yeah, I bet you have. Not important enough for you to remember, huh? |
|
If the player said they would have purchased a weapon:
Speaker |
Text |
File |
Note
|
Rotface |
Hey, I thought about what you said before, and picked up this sweet piece. You were right, I feel much safer. |
|
Player |
Whoa, now. Watch where you point that thing. It's dangerous. |
|
Outcome: Mugging.
|
Rotface |
Dangerous... I like that. Maybe it's time people starting being afraid of me rather than the other way around. |
|
Player |
Good for you. No one should have to be afraid all the time. |
|
Outcome: Followers.
|
Rotface |
Unfortunately, it comes with the territory around here. But being afraid sucks, no doubt about it. |
|
Player |
Now you'll get some respect. You should give some hell to the people that used to push you around. |
|
Outcome: This gets him killed for becoming too violent.
|
Rotface |
Yeah... yeah, that's a good idea. They'll learn that shouldn't have messed with me. Just wait till they get what's coming to them! |
|
Rotface |
Oh yeah, I wanted to tell you that I got some new info for you. Each tip's gonna cost 100 caps now though. |
|
Rotface |
Cause I got plans. Big plans. So what do you say? Want a tip? |
|
Rotface |
Oh, hey, I almost forgot to tell you I heard a few things you might be interested in. |
|
Rotface |
I'm kind of sorry about this, but I'm going to have to up my price to 100 caps per tip from now on. |
|
Rotface |
It's getting tougher to discover new things that might interest a traveler such as yourself. I'm sure you understand. So, you interested or what? |
|
If the player said they would have given the money away:
Speaker |
Text |
File |
Note
|
Rotface |
Hey, I'm sorry about being so dismissive about your suggestion before. I thought a lot about what you said. |
|
Rotface |
There've been times when just a little bit of money from a stranger would have made a huge difference to me, so I get where you're coming from. |
|
Rotface |
Maybe I could make that kind of difference for someone else... ah, who am I kidding? |
|
Player |
No, you could make a real difference. |
|
Outcome: Followers.
|
Rotface |
You really think so, pal? I'll start looking into it. I bet I can help a lot of people around here. |
|
Player |
Freeside's problems are too big for you to have much impact. |
|
Outcome: Rotface leaves Freeside.
|
Rotface |
You're probably right. This place has been going downhill for a long time. Maybe I could start over somewhere else. |
|
Rotface |
Just think of it. A new life... |
|
Rotface |
Oh yeah, I heard some new things that you might find interesting. I'm going to have to start charging 100 caps per tip, though. |
|
Rotface |
After all, I have to save up for my ticket out of here, right? So how about it? Want a tip? |
|
Player |
You believed that crap I said about giving the money away? |
|
Outcome: Mugging.
|
Rotface |
What? N-No, I knew you were just kidding. Ha ha. You're a funny one, all right. |
|
If the player encouraged him to leave:
Speaker |
Text |
File |
Note
|
Rotface |
Hey, I've been thinking a lot about what you said earlier, about saving up and leaving this dump. Do you really think it's possible? |
|
Player |
I go places all the time. It's actually pretty easy to just pick up and leave. |
|
Outcome: Leaving Freeside.
|
Rotface |
That's true, you seem to always be on the move and it seems to be working out for you pretty well. |
|
Rotface |
I've already got a decent amount saved up. If I keep it up, there's no reason I shouldn't be able to go start over somewhere else soon. |
|
Player |
You wouldn't last ten seconds out in the waste. |
|
Outcome: Mugging.
|
Rotface |
That's a hell of a thing to say. Build up a man's hopes, then dash them in front of him. |
|
Rotface |
And who says I couldn't survive just as well as you out there? People are always underestimating me, damn. |
|
Player |
Sure, but what about this place? Isn't it your home? |
|
Outcome: Followers.
|
Rotface |
This place is a shithole, but yeah, it's home. I've lived here all my life. I'd be leaving a piece of myself behind if I left. |
|
Rotface |
There'd be things I'd miss - the fun of watching the Kings kick the crap out of a thief, or the look of joy on a child's face after catching a rat. |
|
Rotface |
Ah, now you've got me all nostalgic-like. Maybe I'd be better off trying to find a way to make this place better than giving up and leaving. |
|
Outcome
If he's planning on mugging you:
Speaker |
Text |
File |
Note
|
Rotface |
{Mugging sequence}Well, look who it is. I was just thinking about you. |
|
Rotface |
I recently came across a piece of info that you just have to hear, and since you're my best customer, it's on the house. Interested? |
|
Player |
No right now. I'm busy. |
|
[sic]
|
Rotface |
Well, don't wait too long. What I've got is something you'd need to act on, quick. |
|
Rotface |
{Mugging, after you turned him down the first time}Hey, I've still got that super-hot tip for you, and it's still free. What do you say? |
|
Greeting if you opted to do it later
|
Player |
Sure. What is it?
|
Rotface |
I don't want to mention it out in plain sight like this. You never know who might be listening. Follow me. |
|
At this point he would lead the player into an alley to rob them. Once there:
Speaker |
Text |
File |
Note
|
Rotface |
{Actual mugging}Okay, pal, we're going to do this quick and easy. I know you're loaded down with caps, judging by how much you've already given me. |
|
Rotface |
So I thought I'd save us both some time and just take all the caps you have. Hand them over. |
|
Player |
Why are you doing this?
|
Rotface |
Man, I'm tired of scrounging for caps from ungrateful idiots like you. It's past time I moved on to bigger and better things. |
|
Rotface |
Now are you going to hand over your caps, or am I going to shoot you and take them anyway? |
|
Player |
Don't shoot! Here you go.
|
Rotface |
Wow, I didn't think it would be this easy. I should have done this years ago. Guess I'll be going then. |
|
Rotface |
Oh, here's a final tip - don't ever follow anyone into a dark alley in Freeside. Later, chump. |
|
Player |
I'm not giving you my caps. |
|
Provokes him into attacking
|
Rotface |
Then you give me no choice. |
|
Player |
I have a better idea. Why don't I just take all my caps back from your corpse? |
|
Provokes him into attacking
|
Rotface |
You're welcome to try. |
|
If he's leaving Freeside:
Speaker |
Text |
File
|
Rotface |
{Leaving}Hey pal, I've finally saved up enough caps to leave this dump, so no tips today. Or ever, I guess, ha ha. |
|
Rotface |
A lot of these caps came from you, so I wanted to say thanks before I shove off. Meeting you really changed my life. |
|
If he joined the Followers:
Speaker |
Text |
File
|
Rotface |
{Him working for the Followers}Oh hey, didn't think I'd see you here. I decided to stop scrounging for caps and start making a difference. |
|
Rotface |
The Followers have been really great. There's always something that needs to be done, and everyone here treats me really well. |
|
Rotface |
Sorry if you stopped by my old spot looking for info. I've been so busy lately that I haven't heard anything. |
|
Rotface |
Anyway, feel free to stay as long as you like. I've got to get back to work. |
|
Other
Once 10, 20, or 30 tips are dispensed, Rotface is supposed to deliver this line:
Speaker |
Text |
File
|
Player |
{ Holder for Rotface extra lines }
|
Rotface |
Hey, listen, I'd love to sell you some more info, but you've tapped everything I've heard lately. |
|
Rotface |
Come back in a few days. I'll put my ear to the ground and hopefully have heard a few more things by then. |
|
These are the alternatives to "Ah, my favorite customer returns. Want a tip?" the player would see if they were rude or polite to him on the second choice, respectively:
Speaker |
Text |
File
|
Rotface |
You again. You want a tip, or you here to piss me off some more? |
|
Rotface |
Hey pal, you got the caps, I got the info. You do have the caps, right? |
|
Siri
Siri is a slave girl at The Fort. She would have been involved in the cut quest to poison the Legion's food supplies. Only the player's lines in this exchange remain.
Speaker |
Text
|
Player |
What happened to this Brahmin?
|
Player |
Is the dead Brahmin contagious?
|
Player |
I'm not exactly a friend of the Legion, you know.
|
Player |
I could probably find a use for some of this meat.
|
Player |
< Speech Option >
|
Player |
I'll just keep bugging you until you say yes, you know.
|
Sunset Sarsaparilla Eyebot
See unused creatures.
Speaker |
Text |
File
|
Eyebot |
Welcome to the headquarters of the Sunset Sarsaparilla Company! |
|
Eyebot |
You appear to require assistance. I'll go find someone. |
|
Test Man
See unused NPCs.
Speaker |
Text |
File |
Note
|
Test Man |
Hi, REPCONN Quest Stuff, have at it! |
|
Greeting
|
Player |
Start VMS01 Please
|
Test Man |
Ok, I'll add the quest. |
|
Player |
Set me up to Sabotage the rockets!
|
Player |
Advance the Chupacabra quest.
|
Player |
Advance the Ranger Station quest.
|
Player |
Advance the sniper quest.
|
Player |
Advance VMS03.
|
Player |
Do Nothing.
|
Player |
Set up HELIOS One finale sequence, including the ARCHIMEDES laser.
|
Test Man |
Sure thing buddy. |
|
The Thorn
The Thorn Mayhem
These greetings were intended for an unfinished quest option to free the Thorn's beasts upon the locals. See unused quests.
Speaker |
Text |
File
|
Female 1 |
{Terrified and alarmed. Yelling to everyone around. Monsters got free.}Run! Beasts got free! |
|
Female 10 |
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Old woman 1 |
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Male 1B |
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Male 1B alternate |
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Male 3 |
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Male 4 |
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Male 4 alternate |
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Old man 2 |
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Female 1 |
{Terrified and alarmed. Yelling to everyone around. Monsters got free.}Deathclaws are loose! Get out of here! |
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Female 10 |
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Old woman 1 |
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Male 1B |
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Male 1B alternate |
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Male 3 |
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Male 4 |
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Old man 2 |
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Female 1 |
{Terrified and alarmed. Yelling to everyone around. Monsters got free.}It can't be! How the hell...
|
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Female 10 |
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Old woman 1 |
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Male 1B |
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Male 1B alternate |
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Male 3 |
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Male 4 |
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Old man 2 |
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Female 1 |
{Terrified and alarmed. Yelling to everyone around. Monsters got free.}Holy shit! Run for your lives! |
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Female 10 |
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Old woman 1 |
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Male 1B |
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Male 1B alternate |
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Male 3 |
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Male 4 |
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Old man 2 |
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Aftermath
Speaker |
Text |
File
|
Female 1 |
{Dumbfounded}All hell broke loose when the creatures escaped from The Thorn! |
|
Female 2 |
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Female 10 |
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Male 1B |
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Male 3 |
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Male 4 |
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Old man 1 |
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Old man 2 |
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Female 1 |
{Dumbfounded}One of those beasts cut my friend in half! How the hell did they escape from Red Lucy? |
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Female 10 |
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Old woman 1 |
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Male 1B |
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Male 2 |
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Male 3 |
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Male 4 |
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Old man 2 |
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Female 1 |
{Dumbfounded}Can't believe that The Thorn's no more. |
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Female 2 |
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Female 10 |
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Old woman 1 |
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Male 1B |
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Male 3 |
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Male 4 |
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Old man 2 |
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Reactions to Red Lucy's Death
Speaker |
Text |
File
|
Female 1 |
{Dumbfounded}We'll miss Red Lucy down here. |
|
Female 2 |
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Female 10 |
|
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Old woman 1 |
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Male 1B |
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Male 3 |
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Male 4 |
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Old man 2 |
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Male 1B |
{Dumbfounded}Red Lucy was a fine warrior, and a beautiful woman. |
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Male 3 |
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Male 4 |
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Old man 2 |
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Tops Promoter
Unused Lines
Speaker |
Text |
File |
Note
|
Tops Promoter |
"Pull my finger, {puh-leeze}please!" |
|
{obnoxiously loud and cheerful}
|
Tops Promoter |
See Billy Knight, King of the One-Liners - LIVE at the Aces Theater! If you miss it, you'll "Take your life, please!" |
|
{delivering the message with enthusiasm}
|
Tops Promoter |
"I bet you could stop gambling!" {laugh}See Billy Knight, King of the One-Liners, LIVE at the Aces Theater! "I had amnesia once - I think!"{laugh} |
|
{overplaying your jokes}
|
Player |
What sort of show are you talking about?
|
Tops Promoter |
One-liners! The epi-tome of comedy! Little nuggets of hilarity irresistibly bringing forth laughter! |
|
{"epitome" mispronounced as "epi-tome" instead of "i-pi-tomi"}
|
Tops Promoter |
You know, like "is that your face, or is a bowl of puke stuck in your collar?" I tell you, you gotta see this show! |
|
Second Tops Promoter
There is a second Tops Promoter NPC which is entirely unused. This version has much more to say than his used counterpart.
Speaker |
Text |
File
|
Tops Promoter |
Ready to tap your toes and snap your fingers? Don't miss Bruce Issac, LIVE at the Ace Theater! |
|
Tops Promoter |
"Fuck off, ass-breath!" You've already heard my spiel - you really gotta go see Hadrian! |
|
Tops Promoter |
Don't miss The Lonesome Drifter, LIVE at the Aces Theater! |
|
Tops Promoter |
Songs so sad and lonesome, audience members of the opposite sex will be fighting over who gets to go back to your room with you - guaranteed! |
|
Player |
Where do I find the Aces Theater?
|
Tops Promoter |
The Tops casino, my friend! If you're in the mood to knock back a few and frolic the night away, ain't no better place on Earth! |
|
Player |
Who is the Lonesome Drifter?
|
Tops Promoter |
Way I hear it, he's some whack job who used to spend his nights sitting around a campfire and howling to himself. |
|
Tops Promoter |
"Who wants to hear songs that make you wanna cry?" I try to tell them. But hey, they don't pay me to ask questions. |
|
Tops Promoter |
Do me a favor - go see the show. Otherwise they'll think I didn't do my job. |
|
Player |
Who's Bruce Issac?
|
Tops Promoter |
A velvety-voiced cool cat fresh out of New Reno, that's who! When Bruce sings, his smokey, dulcet tones will transport you to another world! |
|
Player |
<Player asks about the Chairmen>
|
Player |
<Player dismisses Promoter>
|
Player |
Stop bugging me.
|
Tops Promoter |
Just doing my job, okay? Jeesh. |
|
Player |
Goodbye.
|
Unused Camp Golf Scripted Encounter
Mojave Inhabitants
Speaker |
Text |
File
|
Female 2 |
{Whispering, trying not to be heard while sneaking}Hurry! We've got to get some before they notice us! |
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Female 10 |
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Girl 1 |
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Male 3 |
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Male 4 |
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Boy 2 |
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Female 2 |
{Alarmed}Oh shit! They saw us. Get out of here, quick! |
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Female 10 |
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Girl 1 |
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Male 3 |
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Male 4 |
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Boy 2 |
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Female 2 |
{Screaming at soldiers that shoot them from a distance}Fuck you, NCR thugs! This is our land, and you won't last here forever! |
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Female 10 |
|
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Girl 1 |
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Male 3 |
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Male 4 |
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Boy 2 |
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Female 2 |
We'll be back. They can't step over our people forever. |
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Female 10 |
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Girl 1 |
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Male 3 |
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Male 4 |
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Boy 2 |
|
|
Female 2 |
One of these days, we're going to teach them a good lesson. |
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Female 10 |
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Girl 1 |
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Male 3 |
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Male 4 |
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Boy 2 |
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Female 2 |
Hope those greedy bastards rot in foul water. |
|
Female 10 |
|
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Girl 1 |
|
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Male 3 |
|
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Male 4 |
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Boy 2 |
|
|
Female 2 |
They're hoarding our water! How are we supposed to survive the desert, huh? |
|
Female 10 |
|
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Girl 1 |
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Male 3 |
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Male 4 |
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Boy 2 |
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|
Girl 1 |
They're mean! Don't want to share water with us. |
|
Boy 2 |
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Girl 1 |
We've lived here a long time! We're not going to leave our home. |
|
Boy 2 |
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|
Girl 1 |
This desert is our home! |
|
Boy 2 |
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|
Girl 1 |
They're asking for it, those people from the NCR. We're tough, here! They don't scare us. |
|
Boy 2 |
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Girl 1 |
We'll get back our water, and our land, one of these days. We'll be mean to those soldiers until they leave! |
|
Boy 2 |
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NCR Troopers
Speaker |
Text |
File
|
Female 3 |
Hey look over there! It's those Mojave rats again, coming to take our water! |
|
Female 9 |
|
|
Male 1B |
|
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Male 3 |
|
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Male 5 |
|
|
Female 3 |
You, over there! Go back to where you came from, thieves! Don't try our patience! |
|
Female 9 |
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Male 1B |
|
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Male 3 |
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Male 5 |
|
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Female 3 |
Screw it. Just shoot! They'll get the hint! |
|
Female 9 |
|
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Male 1B |
|
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Male 3 |
|
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Male 5 |
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Female 3 |
I almost pity them, these desert savages. |
|
Female 9 |
|
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Male 1B |
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Male 3 |
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Male 5 |
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|
Female 3 |
They've got no right to come near our outposts. This is NCR territory now. |
|
Female 9 |
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Male 1B |
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Male 3 |
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Male 5 |
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Female 3 |
Damned rats. Next time I see them, I swear, I'll aim right between their eyes. |
|
Female 9 |
|
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Male 1B |
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Male 3 |
|
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Male 5 |
|
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Vault 21 Securitron
It seems that originally, if Sarah Weintraub were to die, she would get replaced by a generic Securitron that would offer the same basic services as Sarah. The Securitron is still placed in the Vault 21 Giftshop, but permanently disabled.
Speaker |
Text |
File
|
Securitron |
Greetings, citizen. Please, select your accommodation needs. |
|
Player |
What's a Securitron doing here?
|
Securitron |
Vault 21's previous manager is no longer capable of servicing your needs. Hotel arrangement functions are now purview of Mr. House. |
|
Player |
Goodbye.
|
Securitron |
Observe the rules, citizen. |
|
Player |
I need a room.
|
Securitron |
Proceed to your accomodations. Please, enjoy your stay at Vault 21. |
|
Player |
I don't have enough for a room.
|
Securitron |
Vault 21 hopes to service your needs in the future. Goodbye. |
|
Player |
I'm looking for an antique rangefinder somebody might've sold you.
|
Securitron |
Predecessor's records indicate matching item purchased by nervous man wearing metal collar. |
|
Securitron |
Records indicate man requested free lodging and was directed to concrete building in Freeside. Transmitting coordinates. |
|
The "I need a room.", "Goodbye.", and "I don't have enough for a room." topics also have duplicate empty topics.
Vault 22 Robots
Bohr and Koch are two fully functioning robots, a Protectron and Sentry Bot respectively, designed for use in Vault 22. They may have been disabled (or in Bohr's case, removed) for atmosphere.
Bohr
Speaker |
Text |
File |
Note
|
Bohr |
Greetings! I do not believe we have met before. I have the singular distinction of being designated as Bohr. |
|
Player |
Nice to meet you.
|
Bohr |
A pleasure to meet you, sir. What may I do for you? |
|
Bohr |
A pleasure to meet you, madam. What may I do for you? |
|
Player |
Skip the introductions. Why are you here?
|
Bohr |
My, how rude. If you must know, I am here to assist my master Keely in her research. |
|
Player |
Have you seen a ghoul named Keely around here?
|
Bohr |
Why yes, the master was here some time ago. Do you have business with her? |
|
Player |
I don't have time to talk, sorry.
|
Bohr |
Very well, I'll get back to computing these protein sequences, then. Farewell. |
|
Player |
Where is Keely now?
|
Bohr |
I couldn't say, exactly. She went down to the lower levels some time ago and hasn't been back since. Do you suppose something has happened to her? |
|
Player |
Perhaps. I'll go down and look for her.
|
Bohr |
Oh, thank you! The master can really be a bother sometimes, but she has a good heart. |
|
Bohr |
Now, I must get back to computing protein sequences. Please tell the master to hurry back if you see her. |
|
Player |
Why don't you go and look for her?
|
Bohr |
I have been given explicit instructions to stay here until the master returns. |
|
Player |
What can you tell me about this place?
|
Bohr |
Very little, I'm afraid. I've been stuck here calculating protein sequences for most of our sojourn here thus far. |
|
Bohr |
Master Keely has done most of the exploring. She might be able to tell you more. |
|
Player |
What are you doing here?
|
Bohr |
I am assisting my master Keely with her research. We have been tasked with extracting as much of the research that was performed here as possible. |
|
Bohr |
Calculating |
|
Greeting if you've spoken to him already
|
Koch
This series of greetings will play when the player fixes Koch with a repair check.
Speaker |
Text |
File
|
Koch |
Status............ operational. |
|
Koch |
Loading memory banks........ |
|
Koch |
Current designation....... Koch. |
|
Koch |
Current mission......... |
|
Koch |
Warning! Primary defensive objective, designation Keely, taken by unknown hostile entities. Initiating full countermeasures. |
|
Koch also has one blank dialogue topic, V22KochWarning.
Veronica
Veronica has dialogue referencing a quest involving two NPCs named Abraham and Monte (at least one of them a ghoul) and an accelerator item. These are actually dialogue options used by Dead Money when installed, camouflaged to avoid spoiling the add-on content (Dead Money content was already planned at release).
Speaker |
Text |
File
|
Player |
VDialogueVeronicaAbeSim1
|
Veronica |
{Waiting for player to step out of simulator}What was on it? What did he say? |
|
Player |
Abraham wanted to say goodbye, and that he's gone North, into ghoul country.
|
Veronica |
Oh god. He... {sighs}I guess he was lost a long time ago. Even at the end... |
|
Veronica |
Still... thanks for bringing word. At least, now I know. |
|
Player |
Abe explained what happened in the Crater, how it healed him.
|
Veronica |
{Drifting, dismissive}Hmm. Unlikely. He was a little too focused on gears and diodes... tech was the cure-all. |
|
Player |
What did you expect a ghoul to say?
|
Veronica |
{Sadly accepting}Yeah. Yeah. Thought as much. He'd been fading away for a long time. |
|
Player |
Here's the accelerator.
|
Veronica |
Where did you get this? |
|
Veronica |
{Wary}Guess I was right about the bad news, huh? Same look Elder McNamara always gave me when I was up for promotion. |
|
Player |
I found the ghoul with the Accelerator you were looking for.
|
Veronica |
{Surprise, player found someone she thought was dead}You did? Where? Oh my God, I mean... I thought... I don't even know what I thought might have happened to him. |
|
Veronica |
{Wary}But... you don't have a "this is good news" expression on your face. |
|
Player |
I had to kill Monte for it.
|
Veronica |
You killed him? {Beat}But... |
|
Player |
I trapped Monte in a subway tunnel, that ghoul's not coming back.
|
Veronica |
Trapped him? Where? |
|
Player |
VDialogueVeronicaAcceleratorTrapChokept
|
Veronica |
{Trapped only}And I don't like saying this, but the Mojave's safer with him... there. |
|
Player |
VDialogueVeronicaAcceleratorStg21
|
Veronica |
Did he say anything when you met him? Anything...{about me, stops herself}anything at all? |
|
Player |
VDialogueVeronicaAbeMsg1
|
Veronica |
Would you mind if I looked at the message? |
|
Player |
VDialogueVeronicaAbeMsg2
|
Veronica |
Would you mind if I listened to the message? |
|
Player |
VDialogueVeronicaAbeMsg3
|
Veronica |
Would you mind if I looked at the message you found? |
|
Player |
VDialogueVeronicaAbeMsg4
|
Veronica |
Would you mind if I listened to the message you found? |
|
Player |
VDialogueVeronicaAbeMsgRefuse
|
Veronica |
{Irritated}Fine. I guess it doesn't matter anyway, keep it. I won't ask again. |
|
Player |
You should watch this.
|
Veronica |
{Given a farewell message}All right, I'll listen to it. |
|
Player |
VDialogueVeronicaAcceleratorStg32
|
Veronica |
{Given a farewell message}All right, I'll watch it. |
|
Player |
VDialogueVeronicaAcceleratorStg33
|
Veronica |
{Watched a goodbye message, slightly choked up}That was... that was hard to watch. |
|
Player |
What did Abraham say to you?
|
Veronica |
{Confused, a little disoriented}The parts I understood? Didn't matter. Past all the garbage, all it amounted to was goodbye. |
|
Player |
VDialogueVeronicaAcceleratorChokept
|
Veronica |
{Default Choke Node}...it doesn't matter. He died when we all retreated to Hidden Valley. I didn't expect to see him again, no one did. |
|
Player |
VDialogueVeronicaAcceleratorStg35
|
Veronica |
{Still a little dizzy}Sorry... feel a little out of it. Head's spinning a bit... |
|
Veronica |
{Surprise, knowledge downloading}Oh. Oh! |
|
Veronica |
{Blinking, just gained downloaded defense programs}I think he left me a gift. {Quiet}Maybe I can use it better than he did. |
|
Victor
At El Dorado Substation
Speaker |
Text |
File |
Note
|
Victor |
Howdy, Pardner! Let's skedaddle! Got something to show ya! |
|
Victor |
It's just at the top of the ridge here... |
|
Victor |
There you have it - New Vegas, pretty as a diamond flush. |
|
Victor |
Well, rambler, it's a royal flush that beats all! So let's crown this hand! |
|
All lines from here on are randomized despite being clearly sequential
|
Victor |
Well, darling, it's a royal flush that beats all! So let's crown this hand! |
|
Victor |
5... 4... 3... 2... 1! |
|
Victor |
{the tower of the Lucky 38 lights up brilliantly in the distance}Yee-haw! Ain't that {purty}pretty? |
|
Victor |
Don't take in the view for too long, though - word is, the Legion's on the move! |
|
Victor |
Head on back and see the boss real soon, hear? Evening.{face screen blinks to default Securitron} |
|
In Boulder City
Speaker |
Text |
File |
Note
|
Player |
Did you see Benny come this way?
|
Victor |
'Benny'? Fancy-pant's name is Benny? {short laugh}No, but I reckon that 'Bunny' hopped his way back to New Vegas. |
|
This response was deliberately disabled with always false conditions
|
Confronting the Player
Speaker |
Text |
File |
Note
|
Victor |
{attacking player who has betrayed House}You low-down snake! I wish {Ida}I'd have left you in the ground to rot! |
|
Victor |
{starting attack}Draw! |
|
More Elevator Destinations
Speaker |
Text |
File |
Note
|
Victor |
{announcing elevator stops}Cocktail lounge! |
|
;Set VDialogueLucky38Entrance.L38CocktailLounge to 0
- (Above is commented out because there is no Victor...
- ...in the Cocktail Lounge -- if one is added, uncomment.);
|
Victor |
{announcing elevator stops}B2! Physical Plant! |
|
Victor |
{announcing elevator stops}B2! Facilities Management! |
(none) |
; Line "B2! Physical Plant!" was selected instead...
- ...of this one -- copy over result script if line is...
- ...switched to this one. -ETB;
|
Elevator Directions
Speaker |
Text |
File
|
Victor |
All aboard! |
|
Victor |
Right away! |
|
Victor |
Heading up! |
|
Victor |
Heading down! |
|
Vulpes Inculta
These dialogue options should be available upon first meeting Vulpes in Nipton, however they rely on the player being unfamiliar with Vulpes... which they should be, but the "KnowVulpes" quest variable in the Nipton quest package is already set.
Speaker |
Text |
File
|
Player |
Who are you?
|
Vulpes Inculta |
I am {WUHL-pace In-CUL-tah}Vulpes Inculta, of {KAI-zar's}Caesar's Legion. I serve my master as the greatest of his {froo-men-TAR-ee}Frumentarii. |
|
Vulpes Inculta |
We Frumentarii are soldiers of a different stripe, capable in battle, but skilled as infiltrators and agents as well. |
|
Player |
Tell me about Caesar's Legion.
|
Vulpes Inculta |
The Legion is civilization reborn. Our culture is based on virtues such as martial excellence, loyalty, and justice. |
|
Vulpes Inculta |
But you'll learn all there is to know in due time. {Le-GAH-tus La-nee-OOS}Legatus Lanius, Monster of the East, will soon arrive to command {KAI-zar's}Caesar's troops in battle. |
|
Vulpes Inculta |
The Dam will fall, and the rest of the Profligate west will soon follow. |
|
Player |
Your "civilization" sounds like a pack of snarling dogs.
|
Vulpes Inculta |
{scoffing guffaw}Indeed, our hounds demonstrate greater loyalty to each other every day than the wretched inhabitants of this town. |
|
Player |
What "lessons" did you teach here?
|
Vulpes Inculta |
Where to begin? That you are weak, and we are strong? This much was known already. |
|
Vulpes Inculta |
But the depths of your moral sickness, your {a beat}dissolution? Nipton serves as the perfect object lesson. |
|
Player |
Sounds like they got what was coming to them.
|
Vulpes Inculta |
Yes, they did. As will all the rest of you, in due time. |
|
Vulpes Inculta |
Now go, and teach what you've learned here. There will be more lessons in the days ahead. |
|
Player |
I admire the purity of the Legion's justice.
|
Vulpes Inculta |
You're unusually bright for a Profligate. Well done. |
|
Vulpes Inculta |
Now go, and teach what you've learned here. There will be more lessons in the days ahead. |
|
Wasteland Adventurer
Wasteland Adventurer is an unused scripted encounter meant to appear on the road right outside of Goodsprings. See unused NPCs.
Speaker |
Text |
File |
Note
|
Wasteland Adventurer |
Peace, traveler. |
|
Greeting
|
Wasteland Adventurer |
You again? What'cha need, champ? |
|
Second greeting
|
Wasteland Adventurer |
Unless you wanna slap leather with me you'll put that gun down, friend. |
|
Greeting when player's weapon is drawn. This response lacks a voice file.
|
Player |
Who are you?
|
Wasteland Adventurer |
Just a hunter, out here killing things and hoping their hides fetch more than the bullets cost to kill 'em. |
|
Player |
Which way to Primm?
|
Wasteland Adventurer |
Sign says you go south... just look for the rollercoaster. Oh and don't go north, a caravan just got sacked up the road. |
|
This option places a map marker for Primm
|
Player |
What if I go around the caravan?
|
Wasteland Adventurer |
It just gets worse the further north you go... Deathclaws... death in general. But it's your ass, I suppose. |
|
Player |
Do you have anything to trade?
|
Wasteland Adventurer |
That's a dangerous question... asked the way a bandit might ask... but since we're close to town I'll trust your good intentions. |
|
Player |
Let's trade.
|
Wasteland Adventurer |
I could use some Stimpaks... how 'bout some nice Bloatfly Steaks in trade? |
|
Player |
Goodbye.
|
Wasteland Adventurer |
Watch your back out there. |
|
Wasteland Adventurer |
Whatever. |
|
There is a commented out script for Wasteland Adventurer to flip you off with this goodbye
|
Wasteland Adventurer |
Keep your guns loaded and ready. |
|
Westside Thug
Thugs that were meant to approach the player after they got information from Hector during the quest "The White Wash".
Speaker |
Text |
File
|
Westside Thug |
Hassling Hector, huh? Got a thing for little kids? |
|
Player |
Goodbye.
|
Westside Thug |
Oh, no you don't. Time to teach you to mess with our people! |
|
Player |
What do you guys want?
|
Westside Thug |
We saw you follow the kid in there. Figured we'd teach you a lesson. |
|
Player |
Look, all I did was talk to him. It's no big deal.
|
Westside Thug |
[FAILED] Right. No big deal. We're going to beat the hell out of you now, but don't worry - we don't think it's a big deal, either. |
|
Player |
All right, let's get this over with. I've got better things to do.
|
Westside Thug |
It'll be hard for you to do anything once we break your arms and legs. |
|
Player |
I'd hate to kill you over a misunderstanding, but if that's what you want...
|
Westside Thug |
[SUCCEEDED] No, no, it's all right. We're just looking out for our own, you understand. We're, uh, sorry to bother you. |
|
Wrench
See unused NPCs.
Speaker |
Text
|
Player |
I've got the whiskey.
|
Yes Man at El Dorado
Speaker |
Text |
File
|
Yes Man |
Hi there! Come with me! |
|
Yes Man |
Just to the top of the ridge up here... |
|
Yes Man |
See that? Vegas, right? Same as always - but not tonight! |
|
Yes Man |
5... 4... 3... 2... 1! |
|
Yes Man |
Pretty nice, huh? But that's not all! |
|
Yes Man |
Now that the Lucky 38's reactor is fired up, Vegas doesn't need the dam to have power! Vegas is energy-independent! Whoo-hoo! |
|
Yes Man |
If we keep the dam running, we can sell {emph}all its electricity to the NCR for a nice profit. Vegas doesn't need it! |
|
Yes Man |
Hope to see you soon! |
|