If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Ghostbusters (NES)
| Ghostbusters |
|---|
|
Developer:
Bits Laboratory
|
An appalling conversion of the computer game, the NES Ghostbusters is notorious for its poor presentation, badly-designed mechanics, areas that weren't an issue in the other ports, and a super-hard and grueling staircase sequence which prevents almost all players from reaching the final boss fight and finishing the game.
At least it has a pretty okay rendition of the Ghostbusters theme. Too bad it plays throughout the entire game.
| To do: Here is a prototype of this “grate” game: http://www.nintendoplayer.com/prototype/ghostbusters/ |
Contents
Unused Graphics
Some unknown icons, including an unused version of a ghost sticking its tongue out. The last icon appears to be the Tokuma Soft logo, seen on the front of the Japanese version's manual.
Regional Differences
Title Screen
| Japan | US |
|---|---|
|
|
The Japanese version simply says "PUSH START BUTTON", while the US version replaces the text with "LICENSED BY NINTENDO OF AMERICA INC." The text even flashes.
Copyright Screen
| Japan | US |
|---|---|
|
|
- "INC." was added to the end of "COLUMBIA PICTURES INDUSTRIES".
- The "CO.,LTD." text for the Tokuma Shoten copyright was kept on the same line in order to make room for additional copyrights to Activision and Nintendo of America. Strangely, the Family Computer is still mentioned in the US release.
- The Japanese version refers to the developer as "Workss", but the US version refers to them as "Bits". Additionally, the copyright year was updated.
Shop
| Japan | US |
|---|---|
|
|
The shop in the Japanese version is called "Shop Workss", in reference to the game's developer. This answers the AVGN's question of who is providing the Ghostbusters with their equipment - the game developers!
Ghost Alarm Resale Value
In the Japanese version, it's possible to earn enough money to enter the ZUUL Building early by buying and selling the Ghost Alarm over and over again as its purchase price is lower than its resale value. This oversight was fixed in the US version.
Missing Ending
The Japanese version doesn't show the ending and credits as a result of the wrong CHR-ROM page being loaded. Instead, beating the game produces a blank screen that lasts for about a minute, eventually followed by the text "りり" (riri) scrolling onto the middle of the screen.
Game Genie code PAXKKLAA will fix the ending:
This text is only slightly different from the US version's ending, with the latter correcting "grate" to "great". Still doesn't make it true, mind you...
Other Differences
- During the driving segments, the Japanese version has you avoiding two cars at a time, which was reduced to just one for the US release.
| The Ghostbusters series | |
|---|---|
| Arcade | The Real Ghostbusters |
| NES | Ghostbusters • Ghostbusters II • New Ghostbusters II (US Prototype) |
| Genesis | Ghostbusters |
| Game Boy | Ghostbusters II • The Real Ghostbusters |
| Game Boy Advance | Code Ecto-1 |
| Windows | The Video Game • Sanctum of Slime |
| PlayStation 3 | Sanctum of Slime |
| Xbox 360 | Sanctum of Slime |
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Bits Laboratory
Games > Games by platform > NES games
Games > Games by publisher > Games published by Activision Blizzard > Games published by Activision
Games > Games by publisher > Games published by Tokuma Shoten
Games > Games by release date > Games released in 1986
Games > Games by series > Ghostbusters series








