Ghostbusters II (NES)
Another Imagineering obstacle course, this time with Vigo the Carpathian making funny faces between levels.
The Game Genie codes SEEVLKXT and PKEVGKXT re-enable a disabled stage skip code. During the demo and title sequences, before the player select menu, on controller 2 hold Right + Select and press A, A, A, then release all buttons. Now you can skip to the next stage during the game by pressing Select on the second controller.
Unused Level Text
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Is there ANY remnant of Peter's Level 4?
Setting 002D:0C and 0532:01 will access an unfinished driving level, "Wall Street", with glitched graphics which ends immediately. Using 002D:0C and 0532:02 will access another unfinished driving level, "Water Front".
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4
In addition, these level labels (intended, apparently, for the on-foot obstacle course levels) are unused, in preference to just displaying the current team member's name. In accordance with the text order in the ROM, apparently Wall Street would have been placed after the Railway level, and Water Front would have assumedly been used after an unused Level 4 with Peter, which wasn't even started and will not load (the game goes to a Statue of Liberty shooter sequence after the Railway level / Level 3, the level text for which is placed late in the game's text block). It's possible, given the placement in the film's story, that Level 4 would have been Venkman trying to get to Dana Barrett's Apartment.
This also seemingly would have shown before a Ghostbuster's name was displayed.
|The Ghostbusters series|
|Arcade||The Real Ghostbusters|
|NES||Ghostbusters • Ghostbusters II • New Ghostbusters II (US Prototype)|
|Game Boy||Ghostbusters II • The Real Ghostbusters|
|Game Boy Advance||Code Ecto-1|
|Windows||The Video Game • Sanctum of Slime|
|PlayStation 3||Sanctum of Slime|
|Xbox 360||Sanctum of Slime|