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Harry Potter and the Chamber of Secrets (GameCube, Xbox)/Unused Spells

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This is a sub-page of Harry Potter and the Chamber of Secrets (GameCube, Xbox).

Text strings for a whopping eighteen unused spells exist in the game's data. The fact that there is no data or functionality for a lot of these spells suggests that these strings are from extremely early on in development. Only English text strings exist, as none of these have been translated into other languages.

Locomotor Mortis

The player is unable to cast this spell in-game; it's only used by the Prefects to catch Harry after he's been spotted during a stealth section. It appears that just like the Alohamora spell, Locomotor Mortis would have been purchasable from Fred and George's shop and could be used on whoever you pleased. The fact that voice lines were recorded for purchasing the spellbook suggests that this spell was cut far later than the others listed here. Note that the garbled text in the second string corresponds to button prompts; a spell or item can be set to B, Y, X, or Z.


How much is the Locomotor Mortis Spell Book?
The Locomotor Mortis Spell (Equip to ������) allows you to cast the Leglocker Curse yourself! Go on, try on Malfoy!

Locomotor Wibbly

It may seem strange to see Locomotor and Locomotor Mortis as two separate spells, but upon searching the PS2 files, it is found to be Locomotor Wibbly (it is listed under the name "SPELL_LOCOMOTOR_WIBBLY"), a spell that turns the victim's legs into jelly! Deleted as Locomotor Mortis would be easier to render in games.

  Spell information for Locomotor 
 Locomotor 

Petrificus

This spell is listed in the spell list, in the .BIN text files, and elsewhere. Its strings are phrased a bit differently from the rest:

Information for Petrificus
Petrificus

This spell may have had the same functionality as Locomotor Mortis, which could explain its being cut.

Spongify

These strings can be found in Alt_R.bin. This spell appears in the PC version of the game, and even makes an appearance in the remake of the first game, but was cut here.

Spell information for Spongify
Spongify

Wingardium

Found in Alt_r.bin. Wingardium Leviosa! These strings may be left over from when the game was based on HP1. Oddly, the remake of the first game does not feature this spell.

Spell information for Wingardium 
Wingardium

Fumos

This spell, which in the Harry Potter canon creates a smokescreen, is used in the GBC version of the game. Fumos would probably have been used in duelling (and an unused piece of geometry in the Defense Against the Dark Arts classroom suggests that there would have been a second DADA lesson and challenge — perhaps Fumos would have been learned there?) As mentioned above, it also has its own level, empty however.

It's entirely possible that the smokescreen was too complex to implement in-game, and that the spell was cut for that reason.

Spell information for Fumos
Fumos

Vermillious

In HP canon, Vermillious is a spell that sends a streak of red sparks into the air. This is often used as a distress signal. In the GBC games, Vermillious is used as an offensive spell; it's possible that it would have had the same functionality here. Generally speaking, many of the cut spells seem to have been intended for Duelling purposes. Perhaps Duelling was much more prevalent early in development.

Spell information for Vermillious
Vermillious

Verdimillious

Verdimillious is very similar to Vermillious, except that it conjures green sparks. In the PS1 version of this game, it can be used to reveal hidden platforms for a short period of time. It could have had a similar functionality or one that hewed closer to the GBC version of the game, where it's used offensively.

Spell information for Verdimillious
Verdimillious

Titillando

In canon, Titillando is a tickling spell. Yet another spell intended for Duelling. Oh joy. This spell may have been cut due to its similarities to Rictusempra, which does the same thing in canon.

Spell information for Titillando 
Titillando 

Mimblewimble

In the PC version of the game, this spell can be used against duelling opponents to tie up their tongue and render them unable to speak the incantation for their next spell. This spell could actually have been useful... shame they cut it.

Spell information for Mimblewimble
Mimblewimble

Furnunculus

In canon, Furnunculus is a spell that causes boils or pimples on contact with the skin. This spell might have been cut because of how difficult it would have been to add its functionality into the game.

Spell information for Furnunculus
Furnunculus

Incarcero

This spell allows the caster to conjure ropes on the victim. It was probably cut because like so many other unused spells, its use is similar to other spells: prevent the victim from casting a spell.

Spell information for Incarcero Conjures

Mucus Ad-nauseam

In the GBC games, this spell is used to give a target a head cold that lingers and deals continual damage until it is cured. Curiously, according to this Cheat Menu screen, this spell should have been available for purchase at Gambol and Japes.

Spell information for Mucus Ad-nauseam
Mucus Ad-nauseam

HPCOS GHSE69-125.png

Reparifors

In the GBA version of the next game this spell is used to poison or paralyze the opponent.

Spell information for Reparifors
Reparifors

Reparo

A spell that's not for Duelling?? Weird. This spell would appear in this game's sequel.

Spell information for Reparo
Reparo

Unknown Spell

These text strings were probably only intended for use in debugging.

information for unknown spell
UNKNOWN SPELL!

Lapifors Rabbit

Another Transfiguration spell was planned at some point in development. Lapifors is used in canon to transfigure small objects into rabbits... yeah, not very useful. Interestingly, it seems that the rabbit had some sound effects listed in FXmap.dbg. Perhaps its functionality would have been similar to the PC version of Prisoner of Azkaban, and the rabbit could have been controlled by the player?

Spell information for Lapifors
Lapifors
// LAPIFORS_RABBIT_HITBYDUNGBOMB
	DW	00d3h
// LAPIFORS_RABBIT_STEP