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Harry Potter and the Chamber of Secrets (GameCube)

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Title Screen

Harry Potter and the Chamber of Secrets

Developer: Eurocom
Publisher: EA Games
Platform: GameCube
Released in JP: November 23, 2002
Released in US: November 14, 2002
Released in EU: November 15, 2002

AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.

PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Notes: Try to convert the audio files and search further in the text files.
To do:
Extract the sound files including dialogue and checking the .BIN language files for anything that isn't spoken or shown in-game.
  • There are files mentioning characters like Dobby, the Bloody Baron and Dedalus Diggle. Find a way to decode ".geo" files.

Unlike in the PC version, Harry Potter and the Chamber of Secrets is another example of how video games often vary from game systems. Like this for instance, where you can just spam the Knockback Jinx [Flipendo] on people all day just to hear their annoyed, but often hilarious, complaints and pain sounds if you're bored.


Read about prerelease information and/or media for this game.
Prerelease Info

Build Dates

To do:
Dates in other versions

A build date is present at 0x1FA4c for the US version and 0x1F6AA8 for the JPN version.


Oct 17 2002 18:56:23


Oct 24 2002 12:04:55

Unused Enemy


A troll is present in the game's files, especially in the test level. It has no collision nor movement, it just stays still and makes some animations. The textures are badly done and it has no AI. It had to be abandoned very early in its creation. Its rejection seems quite obvious (there is no troll in Chamber of Secrets). However it can be seen in a painting...

Tex1 256x256 m e12fe670648dfc54 14 arb.png

Unused Sounds

Test Sounds

Button Sounds

This sound, found in the one for menus, is never used.

This sound was used in the PlayStation 2 version of the game, but not here nor in the Xbox version. It would end up used in the succeeding game.

Spell Sounds

Flipendo Switch

These are strange sounds that seem to come straight from the PS1 version. It refers to "Flipendo Switch", probably the sound the Flipendo buttons were supposed to make.

Unused Dialogue


These two lines reveal that Dobby was supposed to be present in the game. As in the movie, the narrator explains that Harry set Dobby free. Then Dobby looks surprised to see Harry, this indicates that he was not supposed to appear at the beginning... This line is pretty much the same using the ps1 version and the dobby voice actor is the same as in the PS1 version

Unused Level

Test Maps

In the game's files of the GameCube and Xbox versions of the game are some test maps which can be loaded via file replacement. They all have the same level structure, but with different objects. The file names are most likely the initials of the developers who used them. Interestingly, at least one of the test maps in the Xbox version has a bigger file size, but whether any of the test maps are different on the Xbox version still needs to be investigated. The PlayStation 2 version either doesn't have these test maps or stores them using different formats. Some of the test maps have broken collision, and one doesn't load at all.

The Pink Room

In the game's files, there is a test level named "PinkRoom.geo". It can be loaded by replacing files. This level is quite simple: There are various objects that don't always work. The most interesting thing about these objects is that there are unused ones like a rotating trash can that gives infinite beans. But most notable is Dobby's head, its head is animated. Harry seems to have an interaction in front of him (the dobby model is actually used in the PS1 version of the game, the images use in the book is the version models of the gamecube/xbox version). There are also scales that don't look like the ones that can be seen in the game.

Unused Dungeon

This dungeon is called "PreLibry" and from its appearance, it would be an early version of the Restricted Section... This level is really unfinished and has a lot of bugs: the doors are invisible (this is fixed when a Prefect sees you), the spells don't work (even those cast by Prefects) and when you restart the level all the sounds of the game except the music and Harry's voice will be disabled. There are LOTS of chests and jars but they are all empty. There is no overhead camera as in the final version, so the camera is always stuck between two walls. The Prefects have a slightly different behavior more reminiscent of the PS2 version, only the spells don't work. They do chase you as in the PS2 version however, and them catching up forces restarting the level again. When you arrive in the big room, there is a blocked door (although the video doesn't show it), you were probably meant to cast Flipendo on a button, only since the level is unfinished and spell projectiles won't spawn, that has no effect...


A large, empty grey room named "Viewer".

Unused Lines

Inside the langtext directory of the Filesystem, one can find the .BIN files which are all for captions of dialogue in-game. Though, some are unused...

Level Selector
Save Game
I'm a big cheater!

Supposedly, this was for an intended Level Select cheat considering there is a string for "Cheats" as well as "I'm a big cheater!" in the language files.

Wizard Cards...?


Who knows? It is possible these were temporary strings to ensure no Wizard Card ended up using the wrong text string, when the later cards would display in the Folio Magi. This string appears 10 times.

You collected a...

Lumos/Nox spell collected.
Diffindo spell collected.
Expelliarmus spell collected.
Skurge spell collected.
History Book collected.
Incendio spell collected.
Avifors spell collected.
Flipendo spell collected.
You collected a Spell.
You collected a Wizard Card!
You collected one Knut!
You collected one Galleon!

The formest line in this suggests the Lumos spell was to be toggleable, as Nox is the canon incantation to disspell Lumos. However, the spell was presumably made to dissipate after a short time making Nox unecessary. The later lines here are generic-styled pickup text strings, while the PAUSED_CONTINUE string is what it is, for pausing the game.

The other strings after it are never displayed; the formest is plainly obvious, no text is displayed when picking up a Wizard Card the moment it vanishes in Harry's hand, and neither Knuts nor Galleons appear in Diagon Alley.

You collected your potion kit; you how have 1 phial to collect potions with!
You collected a phial of Wiggenweld!
A packet of Belching Powder!
You collected a Book!
You collected a Bertie Botts Bean Bag! You can now collect 10 more beans!
You cannot collect any more Beans!
You cannot collect any more Stinkpellets!
You cannot collect any more Balloons!
You collected a Bertie Botts Bean!

Much like before, these are generic strings for collecting mandatory items for Harry's second-year adventure at Hogwarts.

  • The first line regarding a potion kit suggests Harry'd keep a kit containing his set of any potion he might find...instead of just Wiggenweld that happens to be common almost everywhere around Wizengamot.
  • The book is stored amongst the strings for Ginny's lost items, indicating Harry'd have to find that as well.
  • There are no Bertie Botts Bean Bags that increase the carrying capacity by ten in the final game.
  • Instead of the string displaying, Harry speaks upon trying to pick up more beans than he can carry. The strings for Stinkpellets and Balloons are apparently unused.
  • The generic string for collecting a bean was definitely a placeholder, before the designers came up with comical reactions for picking up different flavors.

Dung Bombs

I hope you`ve tried those Dung Bombs on Malfoy.
Dung Bombs.
A Dung Bomb Case?  How much?
You can use Dung Bombs to play some great pranks!  (Equip to ������) Just make sure you get out of the way before they explode!
That Dung Bomb Case is really useful.  You can carry lots more Dung Bombs now!

Also, there seems to be lines related to Dung Bombs. Though they don't exist as items in Chamber of Secrets, they were eventually featured in |the next game.

How much is the Locomotor Mortis Spell Book?
The Locomotor Mortis Spell (Equip to ������) allows you to cast the Leglocker Curse yourself! Go on, try on Malfoy!

Originally, it seems Harry would also get to use the Leg-Locker Curse rather than just the Prefects when they find him.

PS: The garbled part is for buttons a spell or item can be set to (B, Y, X, Z)!

Harry's Actions

  • The former string is a non-spaced version as the one used has the two words spaced from each other. The string can be seen in a screenshot featured in the manual.
  • Unsneak is done in this game by moving Harry away from the wall he is sneaking on, unlike in the PS2 version where a button press can also be done. This game's successor makes it actually possible to unsneak.

Trading Wizard Cards

Test strings for card-trading sequences, stored in ALT.bin:

Do u like trading Wizard Cards?
I have Wizard Card 2, and will swap you for Wizard Card 59?
I have Wizard Card 23, and will swap you for Wizard Card 27?
I have Wizard Card 36, and will swap you for Wizard Card 84?
I have Wizard Card 61, and will swap you for Wizard Card 77?
I have Wizard Card 75, and will swap you for Wizard Card 13?
I have Wizard Card 78, and will swap you for Wizard Card 98?
I have Wizard Card 81, and will swap you for Wizard Card 43?
I have Wizard Card 94, and will swap you for Wizard Card 31?
Ok thanks harry - nice doing business with you!
Sorry Harry, I dont have any Wizardcards to swap!
Ahh yes I have that Wizard Card. Lets swap!
I'm sorry, I don't have that card available to swap!

Cheats Menu

To do:
Find this video (it is not indexed).

The game contains a cheat menu for developers, containing the possibility to go to any level (day or night), to have all the spells. There is also one to have the Dungbombs, which are unused. It is stored in a file named "cheats.txt", unfortunately nobody has managed to get it to work yet.

It can be seen in action in a video of a former developer of Eurocom (the company no longer exists), who performs various commands with the menu on the Xbox version where he goes to the pink room and a test map mentioned above...

#Listing of all commands recognised in cheats.txt :                             
#(Cut and paste at your leisure)