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Harry Potter and the Goblet of Fire (Game Boy Advance)

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Title Screen

Harry Potter and the Goblet of Fire

Developer: Magic Pockets
Publisher: Electronic Arts
Platform: Game Boy Advance
Released in US: November 8, 2005
Released in EU: November 11, 2005

AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Released late in the Game Boy Advance's span, Harry Potter and the Goblet of Fire is the second to last Harry Potter game on the Game Boy Advance.

Debug Options

Harry Potter and the Goblet of Fire gbadebugmenuscreen1.PNG

With the U.S. version, enter the following code on an Action Replay Version 3:

B6C5368A 08BE8FF4
3BCDAD71 9E52C09D

Then, pause the game and press L and R. The cursor will be brought one space below all the visible options. Simply scroll downwards to get to the game's many debugging options. This Action Replay code can be input through GameShark as well.

  • D-Choose Room - Select a map.
  • D-Retry - Restarts the current map.
  • D-Texts - See all the text from the game.
  • D-Audio - Test the music in the game, although several spots lack any audio; The player can't get out of this without resetting.
  • D-Complete - Gives the player all the cards in the Folio Universitas menu. It also raises the player's number of beans to 50000.
  • D-Coordinates - Function unknown.
  • D-Collisions - Function unknown.
  • D-Font - View the game's font.
  • D-Tokens - Displays some variables; what exactly they mean is currently unknown. There are values for over 25,000 variables.
  • D-Cutscenes - View the game's many cutscenes. Anything higher than 27 will cause the game to crash.
  • D-Jap - Function unknown; Sends the player to the "Licensed by Nintendo" screen.

While there are other options after these, they are more or less other text strings from the game.

(Codes: OmegaPirate)

Unused Text



This is a level in the level select menu. Upon selection, the game brings you to the Yule Ball game. The game then hangs at the Yule Ball background image. The pause menu is still accessible.

Unused Spells


Within the block of text for spell names there are two unused strings.

Do Not Translate

Arresto Momento

Arresto Momento is a spell used in other Harry Potter games. It is used to slow down the speed of objects or people. This spell is completely unused. There may be graphics for it still within the ROM.


Aqua Eructo Duo

Incendio Duo

Glacius Duo

Verdimillious Duo

Confundus Duo

Herbivicius Duo

Arresto Momento Duo

Reparo Duo

Wingardium Leviosa Duo

Ventus Duo

Alohomora Duo

There are secondary versions of almost all the spells in the game, including the unused Arresto Momento spell. Expelliarmus has no upgraded version.

Unused Minigames

These strings appear right after a "minigames" string in the texts log. They refer to some mini-games that remained exclusive to the Nintendo DS version, which was developed by the same company.

Bertie Bott's Bean Sorting

Wizard Sweet Sorting

Hippogriff Feeding

Aparecium Pairs

Test Rooms



An odd test room that features the background for the Yule Ball as the floor. There is no collision, so the player can run all over the map. When going towards the bottom of the screen, the purple ribbon overlay scrolls up to its position. When going towards the top of the map, the ribbon scrolls downwards.



A test room for Level 8. This room is about 3x3 screens in size. It's a large empty space with a grassy flooring.

Build Information

Stored at x751C8:

Sep 3 2005 19:39:38