Harry Potter and the Chamber of Secrets (PlayStation 2)
Harry Potter and the Chamber of Secrets |
---|
Developer: EA UK This game has unused areas. |
To do:
|
No console of this era has escaped Harry Potter. Not even the 6th generation consoles. These home console versions were developed by EA UK, previously known as Bullfrog Productions, who would design and produce the adaptation of the first book in collaboration with a British studio in Derby, Eurocom, who would make the Xbox and GameCube versions.
These games were designed with enthusiasm of the franchise with the help of JK Rowling, trying to make Hogwarts the most faithful to the book. Sadly, the contract was changed to be a Chamber of Secrets adaptation, condemning many elements to the axe such as a whole asset for the Girls' Bathroom mountain troll, the three headed dog Fluffy and others... To put it lightly, the EA UK studio would be further troubled spending 5 months realizing and finishing the level of the Burrow while the rest is yet unfinished and the deadline approaches.
Despite the fact that this version was underestimated and misunderstood, it was a better success than other versions even if its quality can be compared to others today.
Contents
Sub-Pages
Unused Audio You don't want to go making friends with some who smoked on dragonflies and who yell in the Slytherin dungeon... |
Unused Textures WATCH OUT, POTTER HAS A BOMB!!! |
Unused Maps
Whomping Willow 5
DADA Classroom Night
Test Levels
The Portrait Room
The Entrance Hall has a portrait room that would have allowed fast travel to different parts of the castle. This room is no longer accessible by normal ways and when you enter it, the room has been left non-functional and devoid of these paintings.
Unused Models
Characters
Voldemort
The well-known Dark Lord, here named QLV (probably stand for "Quirrel-Voldemort") would have appeared in the losing cutscene of the final boss. Tom Riddle should have turn into Voldemort.
The proof of that is that he have a single script file "aa_qlv_night5_01_end01_sc06" and also, Tom Riddle final line is named "sv_qlv_END01_0001", it's the only line where QLV is in.
That model was probably created when the game was originally an adaptation of HP1, they try to reused it here but he did not make it.
Pomona Sprout
The Herbology teacher would have taught things in this game as in the original work. The intact model was reused in the remake of the first game and is also left unused in the GameCube and Xbox version of the game with minor texturing and modeling differences.
The Old Hag
The Old Hag is an witch living in Knockturn Alley who occasionally eats children. She has some animations and a few lines, she was probably forgotten after Knockturn Alley was removed from the game. the GameCube and Xbox version has exactly the same unused model.
Robeless Harry
Harry and his friends already wear Hogwarts robes before even getting there in the PlayStation 2 version, whereas on GameCube and Xbox only Harry always has it. This model is seen in the PS1 version during the storybook sequences.
Double Headed Newt
Objects
Galleons and Knuts
Two handsome model for a Galleons and a Knuts, it is one of many money devise at Diagon Alley along with the Sickles.
Many item from Gambol and Japes could be purchase with those but only the Sickles can be found in the game.
Wand? Ice Cream? Tower Control?
This model is called "modelnotfound" and is probably used as a fallback if a model is either missing or fails to load. The model in question is just some untextured polygons.
Dungbomb
The Dungbombs could have been used, but were abandoned as the Stink Pellet is easier to use and unlike the Xbox and GameCube version, it can be fitted to the buttons without necessarily being functional. The model was recycled for the remake of the first game.
The game also has a very early version meant to be used for the inventory, the form was also quite different.
Early Flipendo Button
A very different button: red and with the old symbol of the previous versions.
Alohomora Lock
A large lock that was supposed to be installed on doors that can be unlocked with the respective spell. It got reused in the remake of Sorcerer's Stone.
Unused Spells
In addition to Flipendo, Expelliarmus and Harry's small array of spells, seventeen other spells can be found in the game probably from early development as little data remains of these spells other than these texts.
Thirteen of these spells also exist in the GameCube and Xbox version except that unlike there, here the description of these spells have been filled in. The other version only contained placeholder text, so we can know more about the usefulness of the spells as they are often modified for the game.
Nox
Nox is the equivalent of Lumos since it works in the same way even though it is described as "the counter-spell of Lumos". It was often quoted with Lumos in some unused text of the GameCube and Xbox version.
Nox Extinguishes wand
Reparifors
The first appearance of the Reparifors spell which originally should have been served with Lapifors as seen below. It would make its first appearance in the Game Boy Advance version of the third game and was a healing spell that could be used with a Chocolate Frog.
Reparifors Returns transfigured objects and creatures to their original
Propoff
An unknown spell with a curious purpose that would never appear anywhere else.
Propoff Pull away wooden support
Titillando
A spell intended for Duelling. This spell may have been cut due to its similarities to Rictusempra, which does the same thing in canon.
Titillando Tickles small opponents, makes them weak
Lapifors
There is a lot of evidence that this spell has gone a little further than others: it has some audio data and rabbit sounds in the GameCube and Xbox version and the rabbit itself still exists in the game, it can be seen shamefully locked in a cage in Diagon Alley in front of the Magical Menagerie. Hermione would be the only one who can learn it in the Windows Prisoner of Askaban game.
Lapifors Turns small creatures into rabbits
Locomotor Mortis
Harry would have been able to cast the famous spell that only Prefects can cast in the game. At one point the spell would have been purchased from Fred & George according to some unused lines. The data of this one is still on GameCube and can be cast with help from a memory editor, but the spell can't really be used.
Locomotor Mortis Binds legs
Colloshoo
The Stickfast Hex is an alternative to Locomotor Mortis because it works in the same way. Doesn't exist in the other version.
Colloshoo Shoes stick temporarily to the floor
Locomotor Wibbly
The Jelly-Legs Jinx appeared in the books and was rejected because Locomotor Mortis is much easier to make ingame.
Locomotor Wibbly Jelly legs/legs collapse
Fumos
Another dueling spell that allows throwing a smoke screen concealing the caster, and it already appeared in the Game Boy Color games. This spell would have been learned in a second Defence Against the Dark Arts class where Harry should have learned it to defeat the Doxies invading the class, Ron's unused lines support this source.
Fumos Conjures smokescreen
Wingardium Leviosa
The most famous spell of levitation that already appeared in the previous game and has appeared on the PS1 game only.
Wingardium Leviosa Makes objects fly
Furnunculus
This spell was never featured in any game... Probably too complicated to render properly. It was cast many times by Harry in the book.
Furnunculus Pimples erupt on opponent
Petrificus Totalus
This spell could be a duelling spell or another alternative to Locomotor Mortis.
Petrificus Totalus Total body bind
Spongify
In any other game, Spongify was use to make Harry jump high, but it could have been use in any situation for this purpose and wound up re-used in the 2003 Sorcerer's Stone game.
Spongify Will make some objects soft
Mucus Ad-Nauseam
The spell was in the GBC game as another duelling spell, used to make the oponement's nose fall down. It could be purchased at Gambol & Japes for eight Galleons at one point according to found lines in the Xbox version.
Mucus Ad-Nauseam Curse of the Bogies
Mimblewimble
Yep, again, a duelling spell. Was used in the PC version for the same purpose as written down below.
Mimblewimble Tongue-tie opponent
Wrong Hand, Right hand ?
Nothing is know about this, it may be something that could be or not, an actual spell. Perhaps it was related to testing wands at Ollivander's.
WrongWandSpell RightWandSpell
Other
Placeholder Placeholder
Unused Text
Unused Objects
Flute Sheet music 1 Sheet music 2 Sheet music 3
The listed objects do not exist in the game. The flute however, would certainly have been intended for Fluffy.
Galleons Knuts
Some items at Gambol and Japes were once in Galleons, Knuts and Sickles. In the final game, only Sickles can be collected.
Billywig Blades
//
Belch powder
Belching Powder would have been a collectable ingredient like in the GBA version.
Walking Teapot
It is unknown what this object could have been...
Potions Kit This is a Potion Kit, you'll need this to impress all your mates.
Prior to the final version, Harry would have had to buy a Potion Kit instead of a vial at Mulpeppers for Snape's classes. The model is the same as the Potion Kit you have to find at Hogwarts.
Task
The first three tasks were for back when the game was an adaptation of the first book, rather then the second.
Buy wand from Ollivanders Collect owl from Eeylops Owl Emporium. Meet Hagrid in Leaky Cauldron courtyard.
Action text
Two action texts that could have something to do with Ollivander where you would pick some wands, like what happens in the 2003 sixth generation console adaptation of Sorcerer's Stone.
UP WAND DOWN WAND
Funny Password
This text below might be the password to access Filch's and Snape's offices, which are located in the left hallway at the Entrance Hall.
Filch's Office Password Snape's Office Password Xmas Riddle 1 Xmas Riddle 2 Xmas Riddle 3
Unused Character data
Fluffy
The three-headed dog from the first book as a dedicated character type, Audio Data, Music data (it's just codes that trigger a music, not something you can hear) but no model of him exist anymore.
You can still see him on a Tapestry at Hogward.
Muggles
MaleMuggleChild MaleMuggleAdult FemaleMuggleChild FemaleMuggleAdult
Muggle children and parents are unique character types, but the game never takes place outside the wizarding world, it is unknown where these would have been used.
They are mentioned in the game code, even though no data on them exists any more.
Frozen
characterfrozen
Animations files for a character named "Frozen" exist.
It seem to have animations for walkin, Casting Spells, "Howling" and bitting.
It could be Firenze but really misspelled.
No other information other then a file exist for him.
Dummy
The game have 5 unused character type named "Dummy1", "Dummy2", "Dummy3", "Dummy4" and "Dummy5".
No data remain for them.
A developer commentary explain who are they
CREATE_OBJECT_ThingCharacterDummy | dummy character used for testing.
Oddities
Borgin & Burkes' one-sided entrance
On the south end of Borgin & Burkes' main room, there is a permanently-locked door, which the Malfoys can be seen having come from during their cutscene. What makes this one interesting is that near the end of the escape, you pass by the other end of it in an offshoot of Knockturn Alley (in the same loading zone as the store)... and it is a generic blank wall corner with no door in sight, despite what the in-game map, room position, and general Euclidean geometry would dictate. This is especially notable since it is possible (albeit very difficult and hit-or-miss) to have Harry do his "locked door" animation at this blank wall.
Grounds door
In the cloistered courtyard (named "Transfiguration Courtyard" in some later games), there exists a door, corresponding to the Transfiguration classroom entrance in the films. This door can be opened on the arrival night, the first day, and the night after, and then it becomes permanently locked. Going through the door causes Harry to exit from another door at the top of a random nearby tower, with nothing but a small unwalled balcony to stand on and nothing to do but go back through the door or dodge off the side (causing Harry to fall to his death fainting and respawning). The door's warp seems absolutely pointless, especially since it becomes inaccessible so soon; however, it is worth noting that the day it becomes inaccessible is the same day Harry is given his broomstick for recreational use, so it may simply be a method to tease the rooftops before they can be freely reached (note he cannot land on the aforementioned balcony from his broomstick).
- Pages missing developer references
- Games developed by EA UK
- Pages missing publisher references
- Games published by EA Games
- Games published by EA Square
- PlayStation 2 games
- Pages missing date references
- Games released in 2002
- Games released in November
- Games released on November 23
- Games released on November 14
- Games released on November 15
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused abilities
- Games with unused sounds
- Games with unused text
- To do
- Namespace subpages template used on pages with no such subpages
- Harry Potter series
Cleanup > Namespace subpages template used on pages with no such subpages
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Electronic Arts > Games developed by EA Bright Light > Games developed by EA UK
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by publisher > Games published by Electronic Arts > Games published by EA Games
Games > Games by publisher > Games published by Square Enix > Games published by Square > Games published by EA Square
Games > Games by release date > Games released in 2002
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 14
Games > Games by release date > Games released in November > Games released on November 15
Games > Games by release date > Games released in November > Games released on November 23
Games > Games by series > Harry Potter series