Help talk:Contents/Images
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Nintendo 64 Resolution
Should Nintendo 64 screenshots be taken in the resolution the games render at? I know the RHDN guidelines linked suggest 320x240/640x480, but I actually wrote those years ago, and I was wrong. For example, the NTSC versions of Perfect Dark render at 320x222, while the PAL version is 320x268. Hi-res mode makes things even funkier: NTSC is 640x222 while PAL is 448x268. Obviously these hi-res resolutions are intended to be stretched up vertically. The MyGlide64 plugin (available partway down the page here, no clue if it has an actual homepage, the link there doesn't work) has an option to render and capture screenshots at the original rendering resolution, which is how I found out what resolutions the different versions are actually rendering at. At the very least, I'm probably going to take shots at native resolution for the version differences section. --Dragonsbrethren 18:26, 3 February 2013 (EST)
- It does say "native resolution", so if these are native resolutions, use them! Many N64 screenshots look like crap, probably because people are wrongly assuming that 320x240 applies to everything. So, this should be ok as long as it makes the screenshots look good. -- Sheeza 12:59, 5 February 2013 (EST)
- Yeah, I pretty much came to the same conclusion myself, but I wanted an "official" answer, which BMF gave me last night. I'm sure there will be cases similar to the Hi-Res mode in Perfect Dark where the image has to be stretched to 640x480/768x576 to look correct, but all of the other resolutions I've seen are fine to use on their own, look better than the equivalent screen scaled to 640x480, and really help with text readability. The only bad thing is that the MyGlide plugin seems to be the only video plugin that allows you to select "original" native resolution, rather than forcing the image to be scaled, and it seems a bit crash prone compared to the normal Glide plugin. --Dragonsbrethren 13:51, 5 February 2013 (EST)
- Well it turns out the latest (May 2012) "final" Glide64 plugin available at the official site actually has this "original" aspect ratio option as well, so there's actually no need to use the crash prone MyGlide plugin. Evidently the version I had previously was not the final final, as it only had 4:3, 16:9, and stretch options. --Dragonsbrethren 18:26, 6 February 2013 (EST)
- Yeah, I pretty much came to the same conclusion myself, but I wanted an "official" answer, which BMF gave me last night. I'm sure there will be cases similar to the Hi-Res mode in Perfect Dark where the image has to be stretched to 640x480/768x576 to look correct, but all of the other resolutions I've seen are fine to use on their own, look better than the equivalent screen scaled to 640x480, and really help with text readability. The only bad thing is that the MyGlide plugin seems to be the only video plugin that allows you to select "original" native resolution, rather than forcing the image to be scaled, and it seems a bit crash prone compared to the normal Glide plugin. --Dragonsbrethren 13:51, 5 February 2013 (EST)
SGB Border
Should the SGB border be on screenshots? Some have them and others don't, and it's really confusing to me. -- Sheeza 12:47, 5 February 2013 (EST)
- I would think the border would fall under the no cropping rule, and that the SGB shots themselves would be similar to widescreen screenshots - only upload them if you need to show off something specifically related to the SGB. Personally though, I don't mind SGB colorized shots without a border - they're more interesting to look at than monochrome. --Dragonsbrethren 20:20, 6 February 2013 (EST)
- I'm thinking of revising the SGB rules. We really don't need a border on every screenshot, unless it shows some kind of vital information. Title screens should retain the border, though. --BMF54123 20:24, 6 February 2013 (EST)
Nintendo DS Titlescreens Rule: Both Screens
Should it be a rule, that you must have both screens for DS titlescreens?
Because I will add it under Title screens, in this help page, if an admin agrees. Never mind. --Hiccup 09:48, 2 August 2013 (EDT)
- I would prefer that you not edit the help pages regardless. --BMF54123 14:46, 2 August 2013 (EDT)
Upload Wizard
If we're supposed to be using this, someone should really document how it works. It seems needlessly complicated compared to the old multi upload form (I read the Jul thread, so I know why that's gone), I had no idea what to put in the copyright field, and adding a category tag in the description field didn't work since it got buried in pointless wiki markup. --Dragonsbrethren (talk) 01:31, 15 September 2013 (EDT)
Filter Rule
Are we going to continue enforcing this rule? I ask this because Einstein95 recently uploaded two images that were filtered (with a Lanczos resampling method). I think we should stick with this rule and keeping it as close to the native resolution as possible. --From: divingkataetheweirdo (talk) 15:31, 1 February 2015 (EST)
- I ask you to disregard the above completely, since I accidentally glanced over a guideline that stated the above was approved. --From: divingkataetheweirdo (talk) 15:36, 1 February 2015 (EST)
- I also glanced at the guideline suggesting Lanczos for correcting aspect ratios, but shouldn't Nearest always be used in any case? That way anyone can switch the pic back to its original resolution without any loss. We're preserving stuff, not making it pretty, right?--Capelino (talk) 07:46, 3 July 2015 (EDT)
Modern console resolution
The page states
Don't go above 1024×768 (or 1280×720 for widescreen-optimized games) for variable-resolution platforms (e.g., PCs). Feel free to use a lower resolution if it still shows sufficient detail, or if higher resolutions introduce unwanted scaling artifacts.
However, most modern game consoles (Xbox 360, Xbox One, PS3, PS4, and Wii U) vary the resolution on a per-game basis. For instance "native" might be 720p for Mario Kart 8 on the Wii U, but The Wind Waker HD might be native 1080p on the Wii U. We should upload screenshots at the game's native resolution if it has one, correct? Robotortoise (talk) 02:06, 7 December 2015 (EST)
GIFs?
What about for GIFs, e.g. whenever an editor would like to show a short animation of an error taking place within a game? One could get away with just uploading a video of it on YouTube, but for instances like clicking a certain button that leads to an error message, aren't GIFs enough for the purpose? Blakegripling ph (talk) 21:14, 17 August 2016 (EDT)
Kega Fusion's Brighten Filter
The guidelines say that screenshots from Kega Fusion should have the Output Stage setting set to "Raw" so it doesn't resize the image or add any filters, though I notice the Brighten filter has a slight effect on saved screenshots. Should I turn off the Brighten filter when saving screenshots from that emulator for use with TCRF? --BSonirachi (talk) 19:21, 9 June 2017 (EDT)
- Yes, you should turn the Brighten filter off. --From: divingkataetheweirdo (talk) 19:25, 9 June 2017 (EDT)
Automatic Width/Height Extensions
A month ago, I was checking out a few pages on Sonic Retro (which appears to also be built on a Wikipedia engine like this site is), and I was somewhat perplexed with how it appeared to have some code that stretched some images out (like Sonic CD's title screen and special stages), and I was sorta wondering if this site also has that ability for that kind of thing? --Nunof Yerbizness (talk) 03:04, 18 June 2022 (UTC)
- Sonic Retro's templates do the stretching automatically. TCRF's don't. (Specifically, looking at the source of Sonic Retro's Bobscreen template, I see something about automatically stretching images depending on their original dimensions). It is possible to create such templates on any MediaWiki site, although I have a feeling Sonic Retro's may depend on extensions we don't have installed. But when it comes to sizing screenshots, TCRF already has very specific rules on what resolutions to use and what manual resizing (if any) to perform on the images before uploading. --BoringPerson (talk) 01:36, 20 June 2022 (UTC)
"If a game's title screen changes very frequently"
In the title screen section, it says "If a game's title screen changes very frequently (as is the case with some mobile games), it is acceptable to use the latest version.". What's the intent of this? To say that its okay to not use the initial title screen if that version hasn't been preserved (due to the speed of updates)? --Hiccup (talk) 14:16, 7 June 2024 (UTC)