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Hotline Miami 2: Wrong Number
Hotline Miami 2: Wrong Number |
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Developer: Dennaton Games This game has unused areas. This game has a development article This game has a prerelease article |
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: A gang member crawling away with his lower torso missing and bleeding out. |
A sequel that improves on the first game in almost every way? That's not something you see every day.
To do:
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Contents
- 1 Sub-Pages
- 2 Unused Graphics
- 2.1 Shelter
- 2.2 Unknown Mask
- 2.3 Bloodied Jake Face
- 2.4 Evan
- 2.5 Weapons
- 2.6 Unused Gang Sprites
- 2.7 Colombian Dodger Getting Stunned
- 2.8 Colombian Dodger Stunned by Writer
- 2.9 Prisoner Dodger Getting Stunned
- 2.10 Demon Mobster with Golf Club
- 2.11 Unused Manager with a Shotgun
- 2.12 Inspector
- 2.13 Unused Jacket Sprites
- 2.14 Barnes and Jacket
- 2.15 War Photographer
- 2.16 Red-Haired Richter
- 2.17 Richter's Shotgun Flip
- 2.18 Characters with Uzi
- 2.19 Richard with Jacket Outfit in Henchman's Dream
- 2.20 Henchman's Old Skateboard Execution
- 2.21 NPC1 Face
- 2.22 Skull Sprites
- 2.23 Unused Fat Soldier Death Sprites
- 2.24 Unused Martin Brown/The Butcher Sprites
- 2.25 Subway Door
- 2.26 Early Graphics
- 3 Unused Text
- 4 Unused Objects
- 5 Unused Sounds
- 6 Unused Rooms
- 7 Unused Music
Sub-Pages
Development Info |
Prerelease Info |
Unused Graphics
Shelter
An unused VHS cover for a chapter titled "Shelter". In a Reddit AmA, Dennis Wedin confirmed that it was an early name for The Abyss.
Unknown Mask
A mask that isn't seen in-game, titled sprite2772. The mask resembles Hoxton from Payday 2, which had Hotline Miami-themed DLC. According to Dennis Wedin, he made it while visiting OVERKILL Software's offices for the Hotline Miami DLC collab.
Bloodied Jake Face
A single face sprite of Jake with a bleeding nose and blood around the mouth. This might have originally been used in the cutscene if the player died on the third floor of Withdrawal level, as Jake gets interrogated and then killed by the Russian mobster. Using a level editor this face is selectable to use, but it's bugged as it goes to the bottom of the screen.
Evan
A set of sprites for Evan using guns and a knife while still wearing his jacket. For Evan to use guns like every other character, you must first perform two lethal takedowns, at which point Evan takes off his jacket and is free to use any weapon. Notice that Evan has sprites for holding and disarming Magnum, but he cannot fight with Guard or Prisoner faction. The gun sprites use an early version of Evan having a darker orange jacket and a darker green shirt.
Weapons
While some of the weapon sprites are reused from the first game, these weapons are left unused here.
Unused Gang Sprites
An unused sprite of a gang member carrying another gang member as a human shield. Either as a Special enemy type, like dodgers, Fat enemies, and Dogs, or possibly a scrapped combat ability where they use each other as a human shield.
Another is a more gruesome one. The torso of a still-living gang member. There's also a gang member searching the refrigerator that would be originally used in Homicide due to its folder locations being called Cop and Mall. They also would have left the fridge once they spotted the player.
Colombian Dodger Getting Stunned
Intended for when you punch them, but in the final game, nothing happens.
Colombian Dodger Stunned by Writer
The Writer cannot fight with Colombian faction, except Colombian Dodger, but he never makes appearance in Writer's levels. Colombian Dodger can be hacked in Writer's Custom levels via Notepad++.
Prisoner Dodger Getting Stunned
Similar to Colombian dodger, Prisoner dodger has unused stunning animation as well. The dodger gets knocked down when you punch him instead of stunning.
Demon Mobster with Golf Club
This variant Demon Mobster is fully functional, but it doesn't appear in Apocalypse level.
Unused Manager with a Shotgun
This might be the originally planned death of Jake if the player managed to complete the third floor of Withdrawal without dying. Which the manager might have killed Jake with a shotgun while in the final game he uses a pistol.
Inspector
The inspector used to be the witness being questioned in the intro to First Trial, as seen in some leaked footage of a prototype, but was replaced by the police chief in the final version. His talking sprite can still be used in the level editor.
Unused Jacket Sprites
Jacket has sprites for 9mm (Pistol), Baton, and Taser. The weapons cannot be placed for him in the Level Editor, but can be hacked in via Notepad++. These weapons are fully functional except for the 9mm: the 9mm doesn't show its ammo count, and when fired, it turns into a Silenced pistol with 14 ammo.
Barnes and Jacket
Barnes talking on long-range radio from Jacket's backpack. It's unknown where it could have been used.
War Photographer
War Photographer without his camera.
Red-Haired Richter
Richter's unused sprites show that he was going to have red hair. According to the notebook in the Gamer's Edition, it was meant to be planned that he was going to start with hair instead of his signature rat mask for the first level.
Richter's Shotgun Flip
Richter's shotgun flip animation, which is similar to Pardo's. In-game, nothing happens when you flip the shotgun quickly as Richter.
Characters with Uzi
All player characters who fight with Mafia faction can properly use the Uzi (except Tony and Biker), even those who don't fight with Gang faction, yet Mafia mobsters don't use Uzi except in Apocalypse level, so some of the characters sprites go unused.
Richard with Jacket Outfit in Henchman's Dream
An unused variant of Henchman and Richard with Jacket outfit in the car from Henchman's dream. Richard has Russian Mobster outfit in the final game.
Henchman's Old Skateboard Execution
In the final game, Henchman has more unique and violent animation for skateboard execution.
NPC1 Face
There's not much known about this sprite, which is unused in both the main game and the Level Editor. This may be connected to a glitch where the player's character is not found or dead: its face sprite is meant to load in the cutscene dialogue, yet it is replaced with uses this face sprite due to the player's sprite failing to load.
Skull Sprites
This sprite (and its inverted version) are found in the Editor Interface sprites folder, suggesting they might have been used for Level Editor.
Unused Fat Soldier Death Sprites
Fat Soldier usually has his weapon (MP5 or Knife) on his death sprite; he is never unarmed, so these unarmed death sprites go unused.
Unused Martin Brown/The Butcher Sprites
Since Martin Brown is one of the first characters made in the game, many of his sprites were scrapped.
Unused Midnight Animal Victims/Tutorial Enemies Sprites
None of Midnight Animal victims can lean on the wall, so many of their sprites go unused.
"Victim3" cannot get up once knocked down, so some of his sprites go unused as well.
Subway Door
An unused variant of Subway train door. Most likely a leftover from the first game.
Early Graphics
Early version of the VCR icons.
Early | Final |
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Early version of the Son's getaway van.
Early | Final |
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Early VHS cover for "The Abyss".
Early | Final |
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Early WIP version of the "Homicide" VHS cover.
A debug font is also present in the game's assets.
Unused Text
To do: Someone who has yet to unlock this should probably screenshot it. |
Leftover text for one of the achievements from the first game is still present here. Oddly, when you unlock the achievement "A BOX FULL OF SHARP OBJECTS" for using every weapon, the in-game message erroneously calls the achievement "THE SOUND OF ANIMALS FIGHTING".
ACH_THE_SOUND_OF_ANIMALS_FIGHTING_NAME ACH_THE_SOUND_OF_ANIMALS_FIGHTING_DESC
Some dialogue for the girl at the end of "Final Cut". While she does call out for Martin, these lines are left unused.
MARTIN, ARE YOU OK? SAY SOMETHING... ... MARTIN? ...
Unused Objects
object2342
The object that does nothing, probably added by mistake and was meant to be removed. It was added during making of Jacket and Biker for Level Editor, judging by the ID.
objMP5
To do: Video demonstration soon. |
Technically used for The Son dropping his MP5s, but Jake can pick up MP5 and use it like any other fire weapon, ammo counter will not show up and it will use the 9mm sound.
Unused Sounds
sndBombAlarm.mp3
The sound is used in-game, but this one is a duplicate in .MP3 format.
sndBusArrive
The original source for Bus arrival and departure.
sndCarEngine2
Unused variant for Car engine start sound.
sndChainsawExecution
Low-quality sound for Swan's chainsaw execution.
sndNoMercyGunCock
Meant for Henchman's gun cock animation at the start of No Mercy level.
sndPounding
Short ambient sound. According to leaked footage, the sound was used during Martin Brown's interview but removed in the final game.
sndSkid_dupe1
The filename speaks for itself, it's a duplicate of sndSkid.
sndStopButton
Possibly meant for alternative level clear sound.
sndVHSOpen1
Duplicate of sndVHSOpen.
sndVHSClose1
Duplicate of sndVHSClose.
untitled.wav
The sound data is identical to sndVHSOpen.
Unused Rooms
rmAct
Early Act transition. "BAD BLOOD" was the name for first act, it's called "EXPOSITION" in the final game. Birds fly to the right and nothing happens afterwards.
rmRestart
A leftover from the Rezzed/E3 2013 demo. "M|O|O|N - Dust" is playing in the room, while the demo played the music in the title screen, meaning that it was updated sometime after the demo. Pressing R to Restart will take you to the title screen.
rmOldLevelSelect
A leftover level select screen from E3 2013 Demo. "TRIAL & ERROR" and "GREEN INFERNO" are the early titles for "FIRST TRIAL" and "AMBUSH". Features early act titles - "INTRODUCTIONS", "BLOOD & SWEAT", "BEGIN & END". Tenth level "INTO THE PIT" cannot be accessed from this level select screen.
Can corrupt save data, corruption can be avoided by not beating your high score while playing levels, replaying all listed levels can fix the corruption as well.
The last two listed levels can be seen from Level Editor view.
rmFansLevel5Floor2Alternate
Early version of Death Wish's second floor. There is no elevator on the floor, unlike in the final game. The tile set in the middle of the floor is brown, it's green in the final game. The top left room has a door between windows on the bottom, while in the final game it's not there. Nothing happens when you clear the floor, "Floor Cleared" on the top doesn't appear either.
rmCasinoFloor1Test
Appears to be a copy of the first floor of First Trial with no enemies, besides a Colombian dodger and a gang dodger. It was most likely used to test these enemies with the Evan, as the gang dodger can be placed in Evan's levels using the level editor. Interestingly, Evan can't fight Colombians, not even in the level editor, so this is the only place where you can interact with a Colombian dodger as Evan. The game crashes once you talk to the bouncer in front of the club. This might be because of incorrect message pointers.
rmFansLevel1Floor1Test
A test level for the biker, who was added to the level editor in an update. It's a copy of the first floor of "Down Under," but with the gang replaced by the Mafia. Going up the stairs takes you to rmDiner, which is the intro to "Homicide". You spawn in the top-right corner of the map, outside of the diner. You can find Pardo in the bathroom and control both characters. Talking to Waitress will turn Biker into Pardo and softlock you until you pause and unpause the game, he won't be able to move afterwards. Interestingly enough, usually the transition object simply takes you into the next room in the list of rooms present in the game's code, but here it is not the case, meaning it was hardcoded in.
rmLevelTest
Empty room with the size of Player's camera view. Does not have Player object by default, so the game has to be modified to take Player to this room.
rmCutsceneTest
Crashes the game almost instantly, but before that you can see the room for a split second.
rmCreditTest
Regular ending credits roll, if you wait long enough it takes you to the loading screen with Publisher/Developers logos instead of straight to main menu.
Unused Music
Pursuit.ogg
An earlier version of Bloodline that is from the leak, though the sound audio data was replaced making them the same, the leaked tracks we got the early name do have different sounds having more of basing on grittier base sound.
The Hotline Miami series
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Windows | Hotline Miami • Hotline Miami 2: Wrong Number |
- Pages missing developer references
- Games developed by Dennaton Games
- Pages missing publisher references
- Games published by Devolver Digital
- Windows games
- Mac OS X games
- Linux games
- Pages missing date references
- Games released in 2015
- Games released in March
- Games released on March 10
- Games with unused areas
- Games with unused objects
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with hidden level selects
- NSFW articles
- To do
- Hotline Miami series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by content > NSFW articles
Games > Games by developer > Games developed by Dennaton Games
Games > Games by platform > Linux games
Games > Games by platform > Mac OS X games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Devolver Digital
Games > Games by release date > Games released in 2015
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 10
Games > Games by series > Hotline Miami series