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Hotline Miami 2: Wrong Number

From The Cutting Room Floor
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Title Screen

Hotline Miami 2: Wrong Number

Developer: Dennaton Games
Publisher: Devolver Digital
Platforms: Windows, Mac OS X, Linux
Released internationally: March 10, 2015

GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.

PrereleaseIcon.png This game has a prerelease article

To do:
There seems to be a debug menu. No idea how to activate it. Some info here.

A sequel that improves on the first game in almost every way? That's not something you see every day.

Unused Graphics


An unused VHS cover for a chapter titled "Shelter". In a Reddit AmA, Dennis Wedin confirmed that it was an early name for The Abyss.


Unknown Mask

A mask that isn't seen in-game, titled sprite2772. The mask resembles Hoxton from Payday 2, which had Hotline Miami themed DLC. According to Dennis Wedin, he made it while visiting Overkill Software's offices for the Hotline Miami DLC collaboration.



A set of sprites for Evan using guns while still wearing his jacket. For Evan to use guns like every other character, you must first perform two lethal takedowns, at which point Evan takes off his jacket and is free to use any weapon.



While some of the weapon sprites are reused from the first game, these weapons are left unused here.


Early Graphics

Early version of the VCR icons.

Early Final
HM2-sprite5.png HM2-sprVCRSymbol2.png

Early version of the Son's getaway van.

Early Final
HM2-sprSonGetAwayVan.png HM2-sprSonVan.png

Early VHS cover for "The Abyss".

Early Final
HM2-sprite2709.png HM2-Abyss.png

Early WIP version of the "Homicide" VHS cover.


Unused Text

To do:
Someone who has yet to unlock this should probably screenshot it.

Leftover text for one of the achievements from the first game is still present here. Oddly, when you unlock the achievement "A BOX FULL OF SHARP OBJECTS" for using every weapon, the in-game message erroneously calls the achievement "THE SOUND OF ANIMALS FIGHTING".


Some dialogue for the girl at the end of "Final Cut". While she does call out for Martin, these lines are left unused.


A debug font is also present in the game's assets.

HM2-FntDebugOverlay 0.png

Unused Rooms

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of a video or a suitable replacement.


Appears to be a copy of the first floor of First Trial with no enemies, besides a Colombian dodger and a gang dodger. It was most likely used to test these enemies with the Evan, as the gang dodger can be placed in Evan's levels using the level editor. Interestingly, Evan can't fight Colombians, not even in the level editor, so this is the only place where you can interact with a Colombian dodger as Evan. The game crashes once you talk to the bouncer in front of the club. This might be because of incorrect message pointers.


A test level for the biker, who was added to the level editor in an update. It's a copy of the first floor of "Down Under," but with the gang replaced by the Mafia. Going up the stairs takes you to rmDiner, which is the intro to "Homicide." You spawn in the top right corner of the map, outside of the diner. You can find Pardo in the bathroom. Interestingly enough, usually the transition object simply takes you into the next room in the list of rooms present in the game's code, but here it is not the case, meaning it was hardcoded in.


A leftover from the Rezzed/E3 2013 demo. "M|O|O|N - Dust" is playing in the room, while the demo played the music in the title screen, meaning that it was updated sometime after the demo. Pressing R to Restart will take you to the title screen.