If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Hotline Miami 2: Wrong Number
| Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: A gang member crawling away with his lower torso missing and bleeding out. |
| Hotline Miami 2: Wrong Number |
|---|
|
Developer:
Dennaton Games
|
| To do: There seems to be a debug menu. No idea how to activate it. Some info here. |
A sequel that improves on the first game in almost every way? That's not something you see every day.
Contents
- 1 Sub-Page
- 2 Unused Graphics
- 2.1 Shelter
- 2.2 Unknown Mask
- 2.3 Bloodied Jake Face
- 2.4 Evan
- 2.5 Weapons
- 2.6 Unused Gang Sprites
- 2.7 Colombian dodger getting stunned
- 2.8 Prisoner dodger getting stunned
- 2.9 Unused manager with a shotgun
- 2.10 Inspector
- 2.11 Unused Jacket sprites
- 2.12 Red-Haired Richter
- 2.13 Richter's Shotgun Flip
- 2.14 NPC1 Face
- 2.15 Skull Sprites
- 2.16 Unused Fat Soldier Death Sprites
- 2.17 Unused Martin Brown/The Butcher Sprites
- 2.18 Early Graphics
- 3 Unused Text
- 4 Unused Rooms
- 5 Unused Music
Sub-Page
| Prerelease Info |
Unused Graphics
Shelter
An unused VHS cover for a chapter titled "Shelter". In a Reddit AmA, Dennis Wedin confirmed that it was an early name for The Abyss.
Unknown Mask
A mask that isn't seen in-game, titled sprite2772. The mask resembles Hoxton from Payday 2, which had Hotline Miami themed DLC. According to Dennis Wedin, he made it while visiting Overkill Software's offices for the Hotline Miami DLC collaboration.
Bloodied Jake Face
A single face sprite of Jake with a bleeding nose and blood around the mouth. This might have originally been used in the cutscene if the player died on the third floor, as Jake gets interrogated and then killed by the Russian mobster. Using a level editor this face is selectable to use, but it's bugged as it goes to the bottom of the screen.
Evan
A set of sprites for Evan using guns while still wearing his jacket. For Evan to use guns like every other character, you must first perform two lethal takedowns, at which point Evan takes off his jacket and is free to use any weapon.
Weapons
While some of the weapon sprites are reused from the first game, these weapons are left unused here.
Unused Gang Sprites
An unused sprite of a gang member carrying another gang member as a human shield. Either as a Special enemy type, like dodgers, Fat enemies, and Dogs, or possibly a scrapped combat ability where they use each other as a human shield. Another is a more gruesome one. The torso of a still-living gang member. There's also a gang member searching the refrigerator that would be originally used in Homicide due to its folder locations being called Cop and Mall. They also would have left the fridge once they spotted the player.
Colombian dodger getting stunned
An unused animation of the Colombian dodger being stunned, this was going to originally play if you punch them, but in the final game, nothing happens.
Prisoner dodger getting stunned
Similar to Colombian dodger, Prisoner dodger has unused stunning animation as well. The dodger gets knocked down when you punch him instead of stunning.
Unused manager with a shotgun
This might be the originally planned death of Jake if The player managed to complete the Third floor of withdraw without dying. which the manager might have killed jake with a shotgun while in the final game he uses a pistol.
Inspector
The inspector used to be the witness being questioned in the intro to First Trial, as seen in some leaked footage of a prototype, but was replaced by the police chief in the final version. His talking sprite can still be used in the level editor.
Unused Jacket sprites
Jacket has sprites for 9mm (Pistol), Baton, and Taser. The weapons cannot be placed for him in the Level Editor, but can be hacked in via Notepad++. These weapons are fully functional except for the 9mm: the 9mm doesn't show its ammo count, and when fired, it turns into a Silenced pistol with 14 ammo.
Red-Haired Richter
Richter's unused sprites show that he was going to have red hair. It was meant to be planned that he was going to start with hair instead of his signature rat mask for the first level. According to the notebook in the gamer's edition's contents in hotline Miami.
Richter's Shotgun Flip
Richter's shotgun flip animation, which is similiar to Pardo's. In-game, nothing happens when you flip the shotgun quickly as Richter.
NPC1 Face
There's not much known about this sprite, which is unused in both the main game and the Level Editor. This may be connected to a glitch where the player's character is not found or dead: its face sprite is meant to load in the cutscene dialogue, yet it is replaced with uses this face sprite due to the player's sprite failing to load.
Skull Sprites
This sprite (and its inverted version) are found in the Editor Interface sprites folder, suggesting they might have been used for Level Editor.
Unused Fat Soldier Death Sprites
Fat Soldier usually has his weapon (MP5 or Knife) on his death sprite; he is never unarmed, so these unarmed death sprites go unused.
Unused Martin Brown/The Butcher Sprites
Since Martin Brown is one of the first characters made in HLM2, many of his sprites were scrapped.
Unused Midnight Animal Victims/Tutorial Enemies Sprites
None of Midnight Animal victims can lean on the wall, so many of their sprites go unused.
"Victim3" cannot get up once knocked down, so some of his sprites go unused as well.
Early Graphics
Early version of the VCR icons.
| Early | Final |
|---|---|
Early version of the Son's getaway van.
| Early | Final |
|---|---|
![]() |
![]() |
Early VHS cover for "The Abyss".
| Early | Final |
|---|---|
![]() |
Early WIP version of the "Homicide" VHS cover.
A debug font is also present in the game's assets.
Unused Text
| To do: Someone who has yet to unlock this should probably screenshot it. |
Leftover text for one of the achievements from the first game is still present here. Oddly, when you unlock the achievement "A BOX FULL OF SHARP OBJECTS" for using every weapon, the in-game message erroneously calls the achievement "THE SOUND OF ANIMALS FIGHTING".
ACH_THE_SOUND_OF_ANIMALS_FIGHTING_NAME ACH_THE_SOUND_OF_ANIMALS_FIGHTING_DESC
Some dialogue for the girl at the end of "Final Cut". While she does call out for Martin, these lines are left unused.
MARTIN, ARE YOU OK? SAY SOMETHING... ... MARTIN? ...
Unused Rooms
rmAct
Early Act transition. "BAD BLOOD" was the name for first act, it's called "EXPOSITION" in the final game. Birds fly to the right and nothing happens afterwards.
rmRestart
A leftover from the Rezzed/E3 2013 demo. "M|O|O|N - Dust" is playing in the room, while the demo played the music in the title screen, meaning that it was updated sometime after the demo. Pressing R to Restart will take you to the title screen.
rmOldLevelSelect
A leftover level select screen from E3 2013 Demo. "TRIAL & ERROR" and "GREEN INFERNO" are the early titles for "FIRST TRIAL" and "AMBUSH". Features early act titles - "INTRODUCTIONS", "BLOOD & SWEAT", "BEGIN & END". Tenth level "INTO THE PIT" cannot be accessed from this level select screen.
Can corrupt save data, corruption can be avoided by not beating your high score while playing levels, replaying all listed levels can fix the corruption as well.
The last two listed levels can be seen from Level Editor view.
rmFansLevel5Floor2Alternate
Early version of Death Wish's second floor. There is no elevator on the floor, unlike in the final game. The tile set in the middle of the floor is brown, it's green in the final game. The top left room has a door between windows on the bottom, while in the final game it's not there. Nothing happens when you clear the floor, "Floor Cleared" on the top doesn't appear either.
rmCasinoFloor1Test
Appears to be a copy of the first floor of First Trial with no enemies, besides a Colombian dodger and a gang dodger. It was most likely used to test these enemies with the Evan, as the gang dodger can be placed in Evan's levels using the level editor. Interestingly, Evan can't fight Colombians, not even in the level editor, so this is the only place where you can interact with a Colombian dodger as Evan. The game crashes once you talk to the bouncer in front of the club. This might be because of incorrect message pointers.
rmFansLevel1Floor1Test
A test level for the biker, who was added to the level editor in an update. It's a copy of the first floor of "Down Under," but with the gang replaced by the Mafia. Going up the stairs takes you to rmDiner, which is the intro to "Homicide". You spawn in the top right corner of the map, outside of the diner. You can find Pardo in the bathroom and control both characters. Talking to Waitress will turn Biker into Pardo and softlock you until you pause and unpause the game, he won't be able to move afterwards. Interestingly enough, usually the transition object simply takes you into the next room in the list of rooms present in the game's code, but here it is not the case, meaning it was hardcoded in.
rmLevelTest
Empty room with the size of Player's camera view. Does not have Player object by default, so the game has to be modified to take Player to this room.
rmCutsceneTest
Crashes the game almost instantly, but before that you can see the room for a split second.
rmCreditTest
Regular ending credits roll, if you wait long enough it takes you to the loading screen with Publisher/Developers logos instead of straight to main menu.
Unused Music
Pursuit.ogg
| To do: Is the earlier version really different? The old file is a tad larger, but the sound data seems to be identical. |
An earlier version of Bloodline, the differences being the intro and a little more of bass boost, which is more noticeable at 0:32.
| Early | Final |
|---|---|
Cleanup > To do
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Dennaton Games
Games > Games by platform > Linux games
Games > Games by platform > Mac OS X games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Devolver Digital
Games > Games by release date > Games released in 2015





























