If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

The Adventures of Jimmy Neutron Boy Genius: Jet Fusion (GameCube, PlayStation 2)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

The Adventures of Jimmy Neutron Boy Genius: Jet Fusion

Developer: Krome Studios
Publisher: THQ
Platforms: GameCube, PlayStation 2
Released in US: September 16, 2003
Released in EU: November 21, 2003


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article

The Adventures of Jimmy Neutron Boy Genius: Jet Fusion is very roughly based on the television movie of the same name, and had very mild mixed reception from critics. Somewhat notable for completely lacking the presence of Carl Wheezer for some reason.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Graphics

Jimmy_MainMenu.tex

Jimmyjetfusion Jimmy MainMenu.png

  • A drawing of the loading screen. This is thought to either have been a placeholder, or an element from storyboarding game menus and environments.

DebugFont10.tex

Jimmyneutronjf DebugFont10.png

  • A font used in some of the game's debugging features.

Bgum Placeholders

  • Orange placeholder textures.

ice_capture.tex

JNFusionice capture.png

  • A small screenshot of the final boss.

Pirate01 copy.tex

Pirate01 copy (Unused) a_Pirate01 (Used)
JNFusion Pirate01copy.png JNFusion Pirate01.png
  • An earlier copy of one of the pirates in The Bucaneer's Den's texture. It has noticeably less detail.

Pirate01 copy2.tex

Pirate01 copy2 (Unused) a_Pirate02 (Used)
JNFusion Pirate01 copy2.png JNFusion Pirate02 Static.png
  • Another copy of one of the pirate enemies with darker skin.

Unseen Details

Models

a_CindyHair.mdl

Model In-Game
JNFusion CindyHair Model.png JNFusion CindyHair InGame.png
  • Cindy Vortex covered in hair in the opening cutscene has arms as part of her model, but they aren't ever seen.

Textures

a_Bully.tex

JNFusion A Bully texture.png

  • Butch's texture shows an eye, despite Butch's eyes never being seen.

a_Bully2.tex

JNFusion A Bully2 Texture.png

  • Same as above.

c_crab_02.tex

JNJetFusion c crab 02.png

  • The crab texture has some barely legible notes on the outside.

prop_RepoMachine02.tex

JNFusion Prop RepoMachine02.tga.png

  • The Jet Fusion book has Krome's logo.

Unused Music

sfx_mainmenu.sbk

A short jingle meant to play somewhere on the main menu.

Debug Options

A few debug options are left in this game. These allow you to skip cutscenes or enable various developer modes.

Option Code (NA PS2)
Debug VRAM Display 2054E7E0 00000001
Skip Help Text In Game (Press X when text is on screen to skip) 0057DFE4 00000001
Skip To Main Menu At Boot 2057DFC4 00000001
Invincible 0057DF9F 00000001
Infinity Power 0057DF9E 00000001
All Levels Open (Select New Game) 0057DFD9 00000001
Skip Tutorials 0057DF94 00000001
Skip Cutscenes 0057DF95 00000001
Cutscene Name Display
(Press R3 during a cutscene)
D0561F9C 0000FFFB

0057DFE1 00000001


(Source: Original TCRF research)

Error Messages

The game's executable has a few interesting error messages.

;[IOP] SifRPC Failed - Try again..
------------------------ debug view ----------------------------
pfs: panic: this is a bug
pfs: warning: you may need %d buffers, but I have only %d.
[press SELECT to log extra info]
**** EE -> Received unknown message type from IOP (SHOULDN'T HAPPEN!)
libusbkb : bind errr
Arrangement error!
******Not going IN
Failed to snap behind hero!
Didn't use default delta time because it was unsafe
trying to pop %s off the stack that is not at the top