Jimmy Neutron Boy Genius: Jet Fusion (PlayStation 2)
|Jimmy Neutron Boy Genius: Jet Fusion|
Jimmy Neutron Boy Genius: Jet Fusion is very roughly based on the television movie of the same name, and had very mild mixed reception from critics.
A few debug options are left in this game. These allow you to skip cutscenes or enable various developer modes. The below codes are for the USA version only.
Debug VRAM Display 2054E7E0 00000001 Skip Help Text In Game (Press X when text is on screen to skip) 0057DFE4 00000001 Skip To Main Menu At Boot 2057DFC4 00000001 Invincible 0057DF9F 00000001 Infinity Power 0057DF9E 00000001 All Levels Open (Select New Game) 0057DFD9 00000001 Skip Tutorials 0057DF94 00000001 Skip Cutscenes 0057DF95 00000001 Cutscene Name Display (Press R3 when a cutscene is playing to see its internal name after its finished) D0561F9C 0000FFFB 0057DFE1 00000001
Jimmy_MainMenu.tex is a drawing of the loading screen. Presumably, this is thought to either have been a placeholder, or an element for storyboarding game menus and environments.
DebugFont10.tex is a debug font that isn't used anywhere.
The game's executable has a few interesting error messages.
;[IOP] SifRPC Failed - Try again.. ------------------------ debug view ---------------------------- pfs: panic: this is a bug pfs: warning: you may need %d buffers, but I have only %d. [press SELECT to log extra info] **** EE -> Received unknown message type from IOP (SHOULDN'T HAPPEN!) libusbkb : bind errr Arrangement error! ******Not going IN Failed to snap behind hero! Didn't use default delta time because it was unsafe trying to pop %s off the stack that is not at the top
|The Jimmy Neutron series|
|GameCube||Boy Genius • Attack of the Twonkies|
|PlayStation 2||Boy Genius • Jet Fusion • Attack of the Twonkies|
|Windows||Boy Genius (Prototype) • Jimmy Neutron vs. Jimmy Negatron|
|Game Boy Advance||Boy Genius • Jimmy Neutron vs. Jimmy Negatron • Attack of the Twonkies|
|Adobe Shockwave||Rescue Jet Fusion • Carl Squared|
|Adobe Flash||Alien Invasion|