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Jimmy Neutron: Boy Genius (PlayStation 2, GameCube)

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Title Screen

Jimmy Neutron: Boy Genius

Developer: BigSky Interactive
Publisher: THQ
Platforms: PlayStation 2, GameCube
Released in US: November 7, 2002
Released in EU: March 15, 2003

CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.

A platformer based on the movie, coming out over a year after the movie's release.


Jimmyneutronboygenius gcsaveicon.gif
Uncompiled Source Code
Uncompiled source code found in the GameCube version, with developer notes.

Unused Video

An unused logo for Kalisto Entertainment that doesn't show up during the intro.

Early Build Info

There are four .txt files, CDV189.TXT, CDV190.TXT, CDV192.TXT and CDV195.TXT, though they all say the same thing. They are a remnant of an early build. In the PAL version, they are blank.

Project:		Jimmy Neutron PS2 title

CD version:		Pre-Alpha version 170

Compiled & burned on:	07-02-02 5:00 PM

Company: 		KalistoUSA Round Rock Texas USA

Unused Graphics

Early Banner

crap.bnr has an early version of the opening banner.


Dexter, Jimmy, and some weird kid

In Tex1 is a strange image featuring Jimmy Neutron with fellow boy geniuses Dexter and Barry Ween.


Within the music folder is STRTOPS2.EXE, an executable that converts .wav files to .st2 by dragging them in. Oddly, it can also be found in the GameCube version.