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Jimmy Neutron: Boy Genius (PlayStation 2, GameCube)

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Title Screen

Jimmy Neutron: Boy Genius

Developer: BigSky Interactive[1]
Publisher: THQ[1]
Platforms: PlayStation 2, GameCube
Released in US: November 7, 2002[1]
Released in EU: March 15, 2003[1]
Released in AU: 2003[1]


CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

Jimmy Neutron: Boy Genius is a platformer based on the Nickelodeon film and one of BigSky Interactive's only two games. Strangely, it came out nearly a whole year after the film's release.

The game has gone under infamy for being clunky and unpolished in comparison to the movie, its other counterparts, and later games by different developers.

Hmmm...
To do:
  • The "data" folder contains two test levels.
  • There appears to be some Regional differences such as Nissa being redubbed to a British Accent in the PAL PS2 version but her American voice is kept in the PAL GameCube version and some bonus features such as the making of video being absent in the PAL versions.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Jimmyneutronboygenius gcsaveicon.gif
Uncompiled Source Code
Uncompiled source code found in the GameCube version, with developer notes.

Unused Graphics

Early Banner

crap.bnr has an early version of the opening banner.

Invisible Flag

JimmyBG INVISIBLE FLAG.png

INVISIBLE_FLAG.TGA is a graphic applied to surfaces to make them invisible.

Unused Items

In LEVEL0/DATA/JIMMY.DGC are HUD icons for two items, a bazooka and pair of sneakers. They are not seen or mentioned anywhere in the game, nor have models or code associated with them.

In any LEVEL1/DATA file are icons for cut collectable bone item meant to be found in Retroland.

Debug Menus

Debug Pause Menu

Jimmyneutronboygenius-debugmenu1.png

  • Applying the below code will change the pause menu's Options to a debug menu. To go to the root of the menu, press Triangle.
PS2 USA code:

Pause Menu "Options" = Debug Menu
D0B05734 0000049D
20B05734 9BF18517
(Source: Punk7890)

Debug

Jimmyneutronboygenius-debugmenu2.png

  • General use debugging options. The options, Enable Infinite Lives and Enable/Disable Super Fast don't appear to work.

Debug Helper

Jimmyneutronboygenius-debugmenu3.png

  • Level specific options, such as obtaining items or toggling flags.

Debug Load

Jimmyneutronboygenius-debugmenu4.png

  • Level select menu.

Debug Info

Jimmyneutronboygenius-debuginfo.png

  • Applying the below code will enable debug information on-screen.
PS2 USA code:

Display Debug Info
20499CA4 FFFFFFFF
(Source: Punk7890)

Unused Videos

KALIFLAR.PSS

  • An unused logo for Kalisto Entertainment that doesn't show up during the intro.

LEGAL.PSS

  • An early legal screen with a 2001 copyright date. It is only found in the Australian version.

Development Text

Early Build Info

  • There are four .txt files, CDV189.TXT, CDV190.TXT, CDV192.TXT and CDV195.TXT in the US version, though they all say the same thing. They are a remnant of an early build. In the PAL version, they are blank.
Project:		Jimmy Neutron PS2 title

CD version:		Pre-Alpha version 170

Compiled & burned on:	07-02-02 5:00 PM

Company: 		KalistoUSA Round Rock Texas USA
			www.kalistousa.net

PGL.LOG

  • In the Australian version is SPEECH/PGL.LOG, which seems to be a compile log for the speech files.
Search for: PAL\


Starting From c:\jimmy\toburn\speech\


Checking path: c:\jimmy\toburn\speech\*.* for
	c:\jimmy\toburn\speech\PAL\

Checking path: c:\jimmy\toburn\speech\Any Level\*.* for
	c:\jimmy\toburn\speech\Any Level\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\*.* for
	c:\jimmy\toburn\speech\Level1\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GC\*.* for
	c:\jimmy\toburn\speech\Level1\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level1\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GC\UK\*.* for
	c:\jimmy\toburn\speech\Level1\GC\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GR\*.* for
	c:\jimmy\toburn\speech\Level1\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\UK\*.* for
	c:\jimmy\toburn\speech\Level1\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\*.* for
	c:\jimmy\toburn\speech\Level2\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\GC\*.* for
	c:\jimmy\toburn\speech\Level2\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level2\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\GR\*.* for
	c:\jimmy\toburn\speech\Level2\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\*.* for
	c:\jimmy\toburn\speech\Level3\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GC\*.* for
	c:\jimmy\toburn\speech\Level3\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level3\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GC\UK\*.* for
	c:\jimmy\toburn\speech\Level3\GC\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GR\*.* for
	c:\jimmy\toburn\speech\Level3\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\UK\*.* for
	c:\jimmy\toburn\speech\Level3\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\*.* for
	c:\jimmy\toburn\speech\Level4\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\GC\*.* for
	c:\jimmy\toburn\speech\Level4\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level4\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\GR\*.* for
	c:\jimmy\toburn\speech\Level4\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\*.* for
	c:\jimmy\toburn\speech\Level5\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\GC\*.* for
	c:\jimmy\toburn\speech\Level5\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level5\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\GR\*.* for
	c:\jimmy\toburn\speech\Level5\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\*.* for
	c:\jimmy\toburn\speech\Level6\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\GC\*.* for
	c:\jimmy\toburn\speech\Level6\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level6\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\GR\*.* for
	c:\jimmy\toburn\speech\Level6\GR\PAL\

SYMBOL.MAP

Download.png Download JimmyNeutronBoyGenius_SYMBOL.MAP.zip
File: JimmyNeutronBoyGenius_SYMBOL.MAP.zip (info)

In only the PS2 version is a folder named SYMBOL.MAP. It contains a version of the game's executable with debug symbols along with a linker map.

STRTOPS2.EXE

Within the music folder is STRTOPS2.EXE, an executable that converts .wav files to .st2 by dragging them in. Interestingly, it can also be found in the GameCube version.

References