Jimmy Neutron: Boy Genius (PlayStation 2, GameCube)
|Jimmy Neutron: Boy Genius|
This game has unused code.
This game has a prototype article
Jimmy Neutron: Boy Genius is a platformer based on the Nickelodeon film and one of BigSky Interactive's only two games. Strangely, it came out nearly a whole year after the film's release.
- 1 Sub-Pages
- 2 Unused Graphics
- 3 Unused Items
- 4 Unused Audio
- 5 Debug Menus
- 6 Unused Videos
- 7 Development Files
- 8 Regional Differences
| Uncompiled Source Code|
Uncompiled source code found in the GameCube version, with developer notes.
In crap.bnr is an early version of the opening banner.
A texture applied to surfaces to make them invisible, meaning it's never seen in-game.
An orange square among Hugh Neutron's textures.
An assortment of photos of unknown people in a folder named TVSTARS.
There's also several more photos in a separate folder. They are most likely photos of the development team and their family.
In LEVEL0/DATA/JIMMY.DGC is T_SNEAKERS.TGA which is a HUD icon for a cut power-up known as the seismic sneakers. Its purpose is unknown, though most likely allowed Jimmy to walk faster.
In every level file is, despite no remaining mesh, is a texture called SEISMIC_SNEAKERS.TGA, as well as sound effects for collecting and walking.
A cut weapon with only a leftover HUD icon and animations for Jimmy carrying and firing it remaining. Additionally, a console string, reading:
Bazooka bat has been collected is printed upon collecting the weapon. Given this weapon is clearly not a bat, this was probably just a typo from copying the same string for the Bionic Bat.
The assets for the weapon can be found in the files for levels 3 and 6, suggesting it was to be obtainable in those levels.
|SHN0129.VAG||That's where I got my goldfish prize!|
A placeholder audio clip voiced by who sounds like Billy Joe Cain, the game's producer.
Debug Pause Menu
- Applying the below code will change the pause menu's Options to a debug menu. To go to the root of the menu, press Triangle.
PS2 USA code: Pause Menu "Options" = Debug Menu D0B05734 0000049D 20B05734 9BF18517
- General use debugging options. The options, Enable Infinite Lives and Enable/Disable Super Fast don't appear to work.
- Level specific options, such as obtaining items or toggling flags.
- Level select menu.
- Applying the below code will enable debug information on-screen.
PS2 USA code: Display Debug Info 20499CA4 FFFFFFFF
- An unused logo for Kalisto Entertainment that doesn't show up during the intro.
- An early legal screen with a 2001 copyright date. It is only found in the Australian version.
Early Build Info
- There are four .txt files, CDV189.TXT, CDV190.TXT, CDV192.TXT and CDV195.TXT in the US version, though they all say the same thing. They are a remnant of an early build. In the PAL version, they are blank.
Project: Jimmy Neutron PS2 title CD version: Pre-Alpha version 170 Compiled & burned on: 07-02-02 5:00 PM Company: KalistoUSA Round Rock Texas USA www.kalistousa.net
- In the Australian version is SPEECH/PGL.LOG, which seems to be a compile log for the speech files.
Search for: PAL\ Starting From c:\jimmy\toburn\speech\ Checking path: c:\jimmy\toburn\speech\*.* for c:\jimmy\toburn\speech\PAL\ Checking path: c:\jimmy\toburn\speech\Any Level\*.* for c:\jimmy\toburn\speech\Any Level\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\*.* for c:\jimmy\toburn\speech\Level1\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\GC\*.* for c:\jimmy\toburn\speech\Level1\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\GC\GR\*.* for c:\jimmy\toburn\speech\Level1\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\GC\UK\*.* for c:\jimmy\toburn\speech\Level1\GC\UK\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\GR\*.* for c:\jimmy\toburn\speech\Level1\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\UK\*.* for c:\jimmy\toburn\speech\Level1\UK\PAL\ Checking path: c:\jimmy\toburn\speech\Level2\*.* for c:\jimmy\toburn\speech\Level2\PAL\ Checking path: c:\jimmy\toburn\speech\Level2\GC\*.* for c:\jimmy\toburn\speech\Level2\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level2\GC\GR\*.* for c:\jimmy\toburn\speech\Level2\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level2\GR\*.* for c:\jimmy\toburn\speech\Level2\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\*.* for c:\jimmy\toburn\speech\Level3\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\GC\*.* for c:\jimmy\toburn\speech\Level3\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\GC\GR\*.* for c:\jimmy\toburn\speech\Level3\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\GC\UK\*.* for c:\jimmy\toburn\speech\Level3\GC\UK\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\GR\*.* for c:\jimmy\toburn\speech\Level3\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\UK\*.* for c:\jimmy\toburn\speech\Level3\UK\PAL\ Checking path: c:\jimmy\toburn\speech\Level4\*.* for c:\jimmy\toburn\speech\Level4\PAL\ Checking path: c:\jimmy\toburn\speech\Level4\GC\*.* for c:\jimmy\toburn\speech\Level4\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level4\GC\GR\*.* for c:\jimmy\toburn\speech\Level4\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level4\GR\*.* for c:\jimmy\toburn\speech\Level4\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level5\*.* for c:\jimmy\toburn\speech\Level5\PAL\ Checking path: c:\jimmy\toburn\speech\Level5\GC\*.* for c:\jimmy\toburn\speech\Level5\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level5\GC\GR\*.* for c:\jimmy\toburn\speech\Level5\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level5\GR\*.* for c:\jimmy\toburn\speech\Level5\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level6\*.* for c:\jimmy\toburn\speech\Level6\PAL\ Checking path: c:\jimmy\toburn\speech\Level6\GC\*.* for c:\jimmy\toburn\speech\Level6\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level6\GC\GR\*.* for c:\jimmy\toburn\speech\Level6\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level6\GR\*.* for c:\jimmy\toburn\speech\Level6\GR\PAL\
File: JimmyNeutronBoyGenius_SYMBOL.MAP.zip (info)
In only the PS2 version is a folder named SYMBOL.MAP. It contains a version of the game's executable with debug symbols along with a linker map.
Within the music folder is STRTOPS2.EXE, an executable that converts .wav files to .st2 by dragging them in. Interestingly, it can also be found in the GameCube version.
The Big Sky Interactive logo video is different between the US and European PS2 releases.
The Jimmy Neutron series
|GameCube, PlayStation 2||Jimmy Neutron: Boy Genius (Prototype) • Jet Fusion (Demo) • Attack of the Twonkies|
|Windows||Jimmy Neutron: Boy Genius (Demo) • Jimmy Neutron vs. Jimmy Negatron • Rescue Jet Fusion • Invention Revenge|
|Game Boy Advance||Jimmy Neutron: Boy Genius • Jimmy Neutron vs. Jimmy Negatron (Prototypes) • Attack of the Twonkies|
|Adobe Shockwave||Space Blast • Carl Squared • Pain, Pain Go Away! • Cookie Time • Hyper Corn • Ultra Lord vs. The Squirrels|
|Adobe Flash||Alien Invasion|
|Adobe Flash||Been There, Sheen That!|