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Jimmy Neutron: Boy Genius (PlayStation 2, GameCube)

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Title Screen

Jimmy Neutron: Boy Genius

Developer: BigSky Interactive
Publisher: THQ
Platforms: PlayStation 2, GameCube
Released in US: November 7, 2002
Released in EU: March 15, 2003
Released in AU: 2003


CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Jimmy Neutron: Boy Genius is a platformer based on the movie and BigSky Interactive's first game. Strangely enough, this game came out nearly a whole year after the movie's release.

The game has gone under infamy for being clunky and unpolished in comparison to the movie and later games done by different developers.

Gotta blast anyway!

Hmmm...
To do:

Sub-Pages

Jimmyneutronboygenius gcsaveicon.gif
Uncompiled Source Code
Uncompiled source code found in the GameCube version, with developer notes.

Pause Debug Menu

Jimmyneutronboygenius-debugmenu1.png

Applying the below code will change the pause menu's Options to a debug menu. To go to the root of the menu, press Triangle.

PS2 USA code:

Pause Menu "Options" = Debug Menu
D0B05734 0000049D
20B05734 9BF18517
(Source: Punk7890)

Debug Menu

Jimmyneutronboygenius-debugmenu2.png

General use debugging options. The options, Enable Infinite Lives and Enable/Disable Super Fast don't appear to work.

Debug Helper Menu

Jimmyneutronboygenius-debugmenu3.png

Level specific options, such as obtaining items or toggling flags.

Debug Load Menu

Jimmyneutronboygenius-debugmenu4.png

Level select menu.

Debug Info

Jimmyneutronboygenius-debuginfo.png

Applying the below code will enable debug information on-screen.

PS2 USA code:

Display Debug Info
20499CA4 FFFFFFFF
(Source: Punk7890)

Unused Videos

KALIFLAR.PSS

An unused logo for Kalisto Entertainment that doesn't show up during the intro.

LEGAL.PSS

An early legal screen with a 2001 copyright date. It is only found in the Australian version.

Development Text

Early Build Info

There are four .txt files, CDV189.TXT, CDV190.TXT, CDV192.TXT and CDV195.TXT in the US version, though they all say the same thing. They are a remnant of an early build. In the PAL version, they are blank.

Project:		Jimmy Neutron PS2 title

CD version:		Pre-Alpha version 170

Compiled & burned on:	07-02-02 5:00 PM

Company: 		KalistoUSA Round Rock Texas USA
			www.kalistousa.net

PGL.LOG

In the Australian version is SPEECH/PGL.LOG, which seems to be a compile log for the speech files.

Search for: PAL\


Starting From c:\jimmy\toburn\speech\


Checking path: c:\jimmy\toburn\speech\*.* for
	c:\jimmy\toburn\speech\PAL\

Checking path: c:\jimmy\toburn\speech\Any Level\*.* for
	c:\jimmy\toburn\speech\Any Level\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\*.* for
	c:\jimmy\toburn\speech\Level1\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GC\*.* for
	c:\jimmy\toburn\speech\Level1\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level1\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GC\UK\*.* for
	c:\jimmy\toburn\speech\Level1\GC\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GR\*.* for
	c:\jimmy\toburn\speech\Level1\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\UK\*.* for
	c:\jimmy\toburn\speech\Level1\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\*.* for
	c:\jimmy\toburn\speech\Level2\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\GC\*.* for
	c:\jimmy\toburn\speech\Level2\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level2\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\GR\*.* for
	c:\jimmy\toburn\speech\Level2\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\*.* for
	c:\jimmy\toburn\speech\Level3\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GC\*.* for
	c:\jimmy\toburn\speech\Level3\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level3\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GC\UK\*.* for
	c:\jimmy\toburn\speech\Level3\GC\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GR\*.* for
	c:\jimmy\toburn\speech\Level3\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\UK\*.* for
	c:\jimmy\toburn\speech\Level3\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\*.* for
	c:\jimmy\toburn\speech\Level4\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\GC\*.* for
	c:\jimmy\toburn\speech\Level4\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level4\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\GR\*.* for
	c:\jimmy\toburn\speech\Level4\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\*.* for
	c:\jimmy\toburn\speech\Level5\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\GC\*.* for
	c:\jimmy\toburn\speech\Level5\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level5\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\GR\*.* for
	c:\jimmy\toburn\speech\Level5\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\*.* for
	c:\jimmy\toburn\speech\Level6\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\GC\*.* for
	c:\jimmy\toburn\speech\Level6\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level6\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\GR\*.* for
	c:\jimmy\toburn\speech\Level6\GR\PAL\

Unused Graphics

Early Banner

crap.bnr has an early version of the opening banner.

Invisible Flag

JimmyBG INVISIBLE FLAG.png

INVISIBLE_FLAG.TGA is a graphic applied to surfaces to make them invisible.

SYMBOL.MAP

Download.png Download JimmyNeutronBoyGenius_SYMBOL.MAP.zip
File: JimmyNeutronBoyGenius_SYMBOL.MAP.zip (info)

In only the PS2 version is a folder named SYMBOL.MAP. It contains a version of the game's executable with debug symbols along with a linker map.

STRTOPS2.EXE

Within the music folder is STRTOPS2.EXE, an executable that converts .wav files to .st2 by dragging them in. Oddly, it can also be found in the GameCube version.