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Jimmy Neutron: Boy Genius (PlayStation 2, GameCube)

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Title Screen

Jimmy Neutron: Boy Genius

Developer: BigSky Interactive
Publisher: THQ
Platforms: PlayStation 2, GameCube
Released in US: November 7, 2002
Released in EU: March 15, 2003
Released in AU: 2003


CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

Jimmy Neutron: Boy Genius is a platformer based on the Nickelodeon film and one of BigSky Interactive's only two games. Strangely, it came out nearly a whole year after the film's release.

The game has gone under infamy for being clunky and unpolished in comparison to the movie, its other counterparts, and later games by different developers.

Hmmm...
To do:
  • The "data" folder contains two test levels.
  • There appears to be some Regional differences such as Nissa being redubbed to a British Accent in the PAL PS2 version but her American voice is kept in the PAL GameCube version and some bonus features such as the making of video being absent in the PAL versions.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Jimmyneutronboygenius gcsaveicon.gif
Uncompiled Source Code
Uncompiled source code found in the GameCube version, with developer notes.

Unused Graphics

crap.bnr

In crap.bnr is an early version of the opening banner.

INVISIBLE_FLAG.TGA

JimmyBG INVISIBLE FLAG.png

A texture applied to surfaces to make them invisible, meaning it's never seen in-game.

HUGH_DOME.TGA

JNBG HUGH DOME.png

An orange square among Hugh Neutron's textures.

LEVEL21

TV Stars

An assortment of photos of unknown people in a folder named TVSTARS.

There's also several more photos in a separate folder. They are most likely photos of the development team and their family.

Unused Items

Seismic Sneakers

In LEVEL0/DATA/JIMMY.DGC is T_SNEAKERS.TGA which is a HUD icon for a cut power-up known as the seismic sneakers. Its purpose is unknown, though most likely allowed Jimmy to walk faster.

JNBG T SNEAKERS.png

In every level file is, despite no remaining mesh, is a texture called SEISMIC_SNEAKERS.TGA, as well as sound effects for collecting and walking.

JNBG SEISMIC SNEAKERS.png

Filename Audio
GETSNKRS.WAV
STEPSNKR.WAV

Bazooka

A cut weapon with only a leftover HUD icon and animations for Jimmy carrying and firing it remaining. Additionally, a console string, reading: Bazooka bat has been collected is printed upon collecting the weapon. Given this weapon is clearly not a bat, this was probably just a typo from copying the same string for the Bionic Bat.

JNBG T BAZOOKA.png

The assets for the weapon can be found in the files for levels 3 and 6, suggesting it was to be obtainable in those levels.

Unused Audio

SPEECH

LEVEL1.SPS

Filename Audio Subtitle
SHN0129.VAG
That's where I got my goldfish prize!

A placeholder audio clip voiced by who sounds like Billy Joe Cain, the game's producer.

Debug Menus

Debug Pause Menu

Jimmyneutronboygenius-debugmenu1.png

  • Applying the below code will change the pause menu's Options to a debug menu. To go to the root of the menu, press Triangle.
PS2 USA code:

Pause Menu "Options" = Debug Menu
D0B05734 0000049D
20B05734 9BF18517
(Source: Punk7890)

Debug

Jimmyneutronboygenius-debugmenu2.png

  • General use debugging options. The options, Enable Infinite Lives and Enable/Disable Super Fast don't appear to work.

Debug Helper

Jimmyneutronboygenius-debugmenu3.png

  • Level specific options, such as obtaining items or toggling flags.

Debug Load

Jimmyneutronboygenius-debugmenu4.png

  • Level select menu.

Debug Info

Jimmyneutronboygenius-debuginfo.png

  • Applying the below code will enable debug information on-screen.
PS2 USA code:

Display Debug Info
20499CA4 FFFFFFFF
(Source: Punk7890)

Unused Videos

KALIFLAR.PSS

  • An unused logo for Kalisto Entertainment that doesn't show up during the intro.

LEGAL.PSS

  • An early legal screen with a 2001 copyright date. It is only found in the Australian version.

Development Files

Early Build Info

  • There are four .txt files, CDV189.TXT, CDV190.TXT, CDV192.TXT and CDV195.TXT in the US version, though they all say the same thing. They are a remnant of an early build. In the PAL version, they are blank.
Project:		Jimmy Neutron PS2 title

CD version:		Pre-Alpha version 170

Compiled & burned on:	07-02-02 5:00 PM

Company: 		KalistoUSA Round Rock Texas USA
			www.kalistousa.net

PGL.LOG

  • In the Australian version is SPEECH/PGL.LOG, which seems to be a compile log for the speech files.
Search for: PAL\


Starting From c:\jimmy\toburn\speech\


Checking path: c:\jimmy\toburn\speech\*.* for
	c:\jimmy\toburn\speech\PAL\

Checking path: c:\jimmy\toburn\speech\Any Level\*.* for
	c:\jimmy\toburn\speech\Any Level\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\*.* for
	c:\jimmy\toburn\speech\Level1\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GC\*.* for
	c:\jimmy\toburn\speech\Level1\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level1\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GC\UK\*.* for
	c:\jimmy\toburn\speech\Level1\GC\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GR\*.* for
	c:\jimmy\toburn\speech\Level1\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\UK\*.* for
	c:\jimmy\toburn\speech\Level1\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\*.* for
	c:\jimmy\toburn\speech\Level2\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\GC\*.* for
	c:\jimmy\toburn\speech\Level2\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level2\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\GR\*.* for
	c:\jimmy\toburn\speech\Level2\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\*.* for
	c:\jimmy\toburn\speech\Level3\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GC\*.* for
	c:\jimmy\toburn\speech\Level3\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level3\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GC\UK\*.* for
	c:\jimmy\toburn\speech\Level3\GC\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GR\*.* for
	c:\jimmy\toburn\speech\Level3\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\UK\*.* for
	c:\jimmy\toburn\speech\Level3\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\*.* for
	c:\jimmy\toburn\speech\Level4\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\GC\*.* for
	c:\jimmy\toburn\speech\Level4\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level4\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\GR\*.* for
	c:\jimmy\toburn\speech\Level4\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\*.* for
	c:\jimmy\toburn\speech\Level5\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\GC\*.* for
	c:\jimmy\toburn\speech\Level5\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level5\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\GR\*.* for
	c:\jimmy\toburn\speech\Level5\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\*.* for
	c:\jimmy\toburn\speech\Level6\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\GC\*.* for
	c:\jimmy\toburn\speech\Level6\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\GC\GR\*.* for
	c:\jimmy\toburn\speech\Level6\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\GR\*.* for
	c:\jimmy\toburn\speech\Level6\GR\PAL\

SYMBOL.MAP

Download.png Download JimmyNeutronBoyGenius_SYMBOL.MAP.zip
File: JimmyNeutronBoyGenius_SYMBOL.MAP.zip (info)

In only the PS2 version is a folder named SYMBOL.MAP. It contains a version of the game's executable with debug symbols along with a linker map.

STRTOPS2.EXE

Within the music folder is STRTOPS2.EXE, an executable that converts .wav files to .st2 by dragging them in. Interestingly, it can also be found in the GameCube version.

Regional Differences

BIGSKY.PSS

US Europe

The Big Sky Interactive logo video is different between the US and European PS2 releases.