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Jimmy Neutron: Boy Genius (PlayStation 2, GameCube)

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Title Screen

Jimmy Neutron: Boy Genius

Developer: BigSky Interactive
Publisher: THQ
Platforms: PlayStation 2, GameCube
Released in US: November 7, 2002
Released in EU: March 15, 2003

CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.

A platformer based on the movie, coming out over a year after the movie's release.


Jimmyneutronboygenius gcsaveicon.gif
Uncompiled Source Code
Uncompiled source code found in the GameCube version, with developer notes.

Pause Debug Menu


Applying the below code will change the pause menu's Options to a debug menu. To go to the root of the menu, press Triangle.

PS2 USA code:

Pause Menu "Options" = Debug Menu
D0B05734 0000049D
20B05734 9BF18517
(Source: Punk7890)

Debug Menu


General use debugging options. The options, Enable Infinite Lives and Enable/Disable Super Fast don't appear to work.

Debug Helper Menu


Level specific options, such as obtaining items or toggling flags.

Debug Load Menu


Level select menu.

Debug Info


Applying the below code will enable debug information on-screen.

PS2 USA code:

Display Debug Info
(Source: Punk7890)

Unused Video

An unused logo for Kalisto Entertainment that doesn't show up during the intro.

Early Build Info

There are four .txt files, CDV189.TXT, CDV190.TXT, CDV192.TXT and CDV195.TXT, though they all say the same thing. They are a remnant of an early build. In the PAL version, they are blank.

Project:		Jimmy Neutron PS2 title

CD version:		Pre-Alpha version 170

Compiled & burned on:	07-02-02 5:00 PM

Company: 		KalistoUSA Round Rock Texas USA

Unused Graphics

Early Banner

crap.bnr has an early version of the opening banner.

Invisible Flag


INVISIBLE_FLAG.TGA is a graphic applied to surfaces to make them invisible.


Download.png Download JimmyNeutronBoyGenius_SYMBOL.MAP.zip
File: JimmyNeutronBoyGenius_SYMBOL.MAP.zip (info)

In only the PS2 version is a folder named SYMBOL.MAP. It contains a version of the game's executable with debug symbols along with a linker map.


Within the music folder is STRTOPS2.EXE, an executable that converts .wav files to .st2 by dragging them in. Oddly, it can also be found in the GameCube version.