Jimmy Neutron: Boy Genius (PlayStation 2, GameCube)
Jimmy Neutron: Boy Genius |
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Developer: BigSky Interactive This game has unused code. This game has a prototype article |
Jimmy Neutron: Boy Genius is a platformer based on the Nickelodeon film and one of BigSky Interactive's only two games. Strangely, it came out nearly a whole year after the film's release.
The game has gone under infamy for being clunky and unpolished in comparison to the movie, its other counterparts, and later games by different developers.
To do:
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Contents
Sub-Pages
Prototype Info |
Uncompiled Source Code Uncompiled source code found in the GameCube version, with developer notes. |
Unused Graphics
crap.bnr
In crap.bnr is an early version of the opening banner.
INVISIBLE_FLAG.TGA
A texture applied to surfaces to make them invisible, meaning it's never seen in-game.
HUGH_DOME.TGA
An orange square among Hugh Neutron's textures.
LEVEL21
TV Stars
An assortment of photos of unknown people in a folder named TVSTARS, meant to appear on the Neutron family room TV.
Several more photos in a separate folder, most likely photos of the development team and their families.
Unused Items
Seismic Sneakers
In LEVEL0/DATA/JIMMY.DGC is T_SNEAKERS.TGA which is a HUD icon for a cut power-up known as the seismic sneakers. Its purpose is unknown, though most likely allowed Jimmy to walk faster.
In every level file is, despite no remaining mesh, is a texture called SEISMIC_SNEAKERS.TGA, as well as sound effects for collecting and walking.
Filename | Audio |
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GETSNKRS.WAV | |
STEPSNKR.WAV |
Bazooka
A cut weapon with only a leftover HUD icon and animations for Jimmy carrying and firing it remaining. Additionally, a console string, reading: Bazooka bat has been collected
is printed upon collecting the weapon. Given this weapon is clearly not a bat, this was probably just a typo from copying the same string for the Bionic Bat.
The assets for the weapon can be found in the files for levels 3 and 6, suggesting it was to be obtainable in those levels.
Unused Audio
SPEECH
LEVEL1.SPS
Filename | Audio | Subtitle |
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SHN0129.VAG | That's where I got my goldfish prize! |
A placeholder audio clip voiced by who sounds like Billy Joe Cain, the game's producer.
Debug Menus
Debug Pause Menu
- Applying the below code will change the pause menu's Options to a debug menu. To go to the root of the menu, press Triangle.
PS2 USA code: Pause Menu "Options" = Debug Menu D0B05734 0000049D 20B05734 9BF18517
Debug
- General use debugging options. The options, Enable Infinite Lives and Enable/Disable Super Fast don't appear to work.
Debug Helper
- Level specific options, such as obtaining items or toggling flags.
Debug Load
- Level select menu.
Debug Info
- Applying the below code will enable debug information on-screen.
PS2 USA code: Display Debug Info 20499CA4 FFFFFFFF
Unused Videos
KALIFLAR.PSS
- An unused logo for Kalisto Entertainment that doesn't show up during the intro.
LEGAL.PSS
- An early legal screen with a 2001 copyright date. It is only found in the Australian version.
Development Files
Early Build Info
- There are four .txt files, CDV189.TXT, CDV190.TXT, CDV192.TXT and CDV195.TXT in the US version, though they all say the same thing. They are a remnant of an early build. In the PAL version, they are blank.
Project: Jimmy Neutron PS2 title CD version: Pre-Alpha version 170 Compiled & burned on: 07-02-02 5:00 PM Company: KalistoUSA Round Rock Texas USA www.kalistousa.net
PGL.LOG
- In the Australian version is SPEECH/PGL.LOG, which seems to be a compile log for the speech files.
Search for: PAL\ Starting From c:\jimmy\toburn\speech\ Checking path: c:\jimmy\toburn\speech\*.* for c:\jimmy\toburn\speech\PAL\ Checking path: c:\jimmy\toburn\speech\Any Level\*.* for c:\jimmy\toburn\speech\Any Level\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\*.* for c:\jimmy\toburn\speech\Level1\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\GC\*.* for c:\jimmy\toburn\speech\Level1\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\GC\GR\*.* for c:\jimmy\toburn\speech\Level1\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\GC\UK\*.* for c:\jimmy\toburn\speech\Level1\GC\UK\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\GR\*.* for c:\jimmy\toburn\speech\Level1\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\UK\*.* for c:\jimmy\toburn\speech\Level1\UK\PAL\ Checking path: c:\jimmy\toburn\speech\Level2\*.* for c:\jimmy\toburn\speech\Level2\PAL\ Checking path: c:\jimmy\toburn\speech\Level2\GC\*.* for c:\jimmy\toburn\speech\Level2\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level2\GC\GR\*.* for c:\jimmy\toburn\speech\Level2\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level2\GR\*.* for c:\jimmy\toburn\speech\Level2\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\*.* for c:\jimmy\toburn\speech\Level3\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\GC\*.* for c:\jimmy\toburn\speech\Level3\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\GC\GR\*.* for c:\jimmy\toburn\speech\Level3\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\GC\UK\*.* for c:\jimmy\toburn\speech\Level3\GC\UK\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\GR\*.* for c:\jimmy\toburn\speech\Level3\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\UK\*.* for c:\jimmy\toburn\speech\Level3\UK\PAL\ Checking path: c:\jimmy\toburn\speech\Level4\*.* for c:\jimmy\toburn\speech\Level4\PAL\ Checking path: c:\jimmy\toburn\speech\Level4\GC\*.* for c:\jimmy\toburn\speech\Level4\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level4\GC\GR\*.* for c:\jimmy\toburn\speech\Level4\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level4\GR\*.* for c:\jimmy\toburn\speech\Level4\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level5\*.* for c:\jimmy\toburn\speech\Level5\PAL\ Checking path: c:\jimmy\toburn\speech\Level5\GC\*.* for c:\jimmy\toburn\speech\Level5\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level5\GC\GR\*.* for c:\jimmy\toburn\speech\Level5\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level5\GR\*.* for c:\jimmy\toburn\speech\Level5\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level6\*.* for c:\jimmy\toburn\speech\Level6\PAL\ Checking path: c:\jimmy\toburn\speech\Level6\GC\*.* for c:\jimmy\toburn\speech\Level6\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level6\GC\GR\*.* for c:\jimmy\toburn\speech\Level6\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level6\GR\*.* for c:\jimmy\toburn\speech\Level6\GR\PAL\
SYMBOL.MAP
Download JimmyNeutronBoyGenius_SYMBOL.MAP.zip
File: JimmyNeutronBoyGenius_SYMBOL.MAP.zip (info)
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In only the PS2 version is a folder named SYMBOL.MAP. It contains a version of the game's executable with debug symbols along with a linker map.
STRTOPS2.EXE
Within the music folder is STRTOPS2.EXE, an executable that converts .wav files to .st2 by dragging them in. Interestingly, it can also be found in the GameCube version.
Regional Differences
BIGSKY.PSS
US | Europe |
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The Big Sky Interactive logo video is different between the US and European PS2 releases.
The Jimmy Neutron series
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GameCube, PlayStation 2 | Jimmy Neutron: Boy Genius (Prototype) • Jet Fusion (Demo) • Attack of the Twonkies |
Windows | Jimmy Neutron: Boy Genius (Demo) • Jimmy Neutron vs. Jimmy Negatron • Rescue Jet Fusion • Invention Revenge |
Game Boy Advance | Jimmy Neutron: Boy Genius • Jimmy Neutron vs. Jimmy Negatron (Prototypes) • Attack of the Twonkies |
Adobe Shockwave | Space Blast • Carl Squared • Pain, Pain Go Away! • Cookie Time • Hyper Corn • Ultra Lord vs. The Squirrels |
Adobe Flash | Alien Invasion |
Planet Sheen | |
Adobe Flash | Been There, Sheen That! |
See Also | |
Nickelodeon |
- Pages missing developer references
- Games developed by BigSky Interactive
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