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Jimmy Neutron: Boy Genius (PlayStation 2, GameCube)
Jimmy Neutron: Boy Genius |
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Developer: BigSky Interactive
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Jimmy Neutron: Boy Genius is a platformer based on the movie and BigSky Interactive's first game. Strangely enough, this game came out nearly a whole year after the movie's release.
The game has gone under infamy for being clunky and unpolished in comparison to the movie and later games done by different developers.
Gotta blast anyway!
To do:
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Contents
Sub-Pages
Uncompiled Source Code Uncompiled source code found in the GameCube version, with developer notes. |
Pause Debug Menu
Applying the below code will change the pause menu's Options to a debug menu. To go to the root of the menu, press Triangle.
PS2 USA code: Pause Menu "Options" = Debug Menu D0B05734 0000049D 20B05734 9BF18517
Debug Menu
General use debugging options. The options, Enable Infinite Lives and Enable/Disable Super Fast don't appear to work.
Debug Helper Menu
Level specific options, such as obtaining items or toggling flags.
Debug Load Menu
Level select menu.
Debug Info
Applying the below code will enable debug information on-screen.
PS2 USA code: Display Debug Info 20499CA4 FFFFFFFF
Unused Videos
KALIFLAR.PSS
An unused logo for Kalisto Entertainment that doesn't show up during the intro.
LEGAL.PSS
An early legal screen with a 2001 copyright date. It is only found in the Australian version.
Development Text
Early Build Info
There are four .txt files, CDV189.TXT, CDV190.TXT, CDV192.TXT and CDV195.TXT in the US version, though they all say the same thing. They are a remnant of an early build. In the PAL version, they are blank.
Project: Jimmy Neutron PS2 title CD version: Pre-Alpha version 170 Compiled & burned on: 07-02-02 5:00 PM Company: KalistoUSA Round Rock Texas USA www.kalistousa.net
PGL.LOG
In the Australian version is SPEECH/PGL.LOG, which seems to be a compile log for the speech files.
Search for: PAL\ Starting From c:\jimmy\toburn\speech\ Checking path: c:\jimmy\toburn\speech\*.* for c:\jimmy\toburn\speech\PAL\ Checking path: c:\jimmy\toburn\speech\Any Level\*.* for c:\jimmy\toburn\speech\Any Level\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\*.* for c:\jimmy\toburn\speech\Level1\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\GC\*.* for c:\jimmy\toburn\speech\Level1\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\GC\GR\*.* for c:\jimmy\toburn\speech\Level1\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\GC\UK\*.* for c:\jimmy\toburn\speech\Level1\GC\UK\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\GR\*.* for c:\jimmy\toburn\speech\Level1\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level1\UK\*.* for c:\jimmy\toburn\speech\Level1\UK\PAL\ Checking path: c:\jimmy\toburn\speech\Level2\*.* for c:\jimmy\toburn\speech\Level2\PAL\ Checking path: c:\jimmy\toburn\speech\Level2\GC\*.* for c:\jimmy\toburn\speech\Level2\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level2\GC\GR\*.* for c:\jimmy\toburn\speech\Level2\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level2\GR\*.* for c:\jimmy\toburn\speech\Level2\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\*.* for c:\jimmy\toburn\speech\Level3\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\GC\*.* for c:\jimmy\toburn\speech\Level3\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\GC\GR\*.* for c:\jimmy\toburn\speech\Level3\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\GC\UK\*.* for c:\jimmy\toburn\speech\Level3\GC\UK\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\GR\*.* for c:\jimmy\toburn\speech\Level3\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level3\UK\*.* for c:\jimmy\toburn\speech\Level3\UK\PAL\ Checking path: c:\jimmy\toburn\speech\Level4\*.* for c:\jimmy\toburn\speech\Level4\PAL\ Checking path: c:\jimmy\toburn\speech\Level4\GC\*.* for c:\jimmy\toburn\speech\Level4\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level4\GC\GR\*.* for c:\jimmy\toburn\speech\Level4\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level4\GR\*.* for c:\jimmy\toburn\speech\Level4\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level5\*.* for c:\jimmy\toburn\speech\Level5\PAL\ Checking path: c:\jimmy\toburn\speech\Level5\GC\*.* for c:\jimmy\toburn\speech\Level5\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level5\GC\GR\*.* for c:\jimmy\toburn\speech\Level5\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level5\GR\*.* for c:\jimmy\toburn\speech\Level5\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level6\*.* for c:\jimmy\toburn\speech\Level6\PAL\ Checking path: c:\jimmy\toburn\speech\Level6\GC\*.* for c:\jimmy\toburn\speech\Level6\GC\PAL\ Checking path: c:\jimmy\toburn\speech\Level6\GC\GR\*.* for c:\jimmy\toburn\speech\Level6\GC\GR\PAL\ Checking path: c:\jimmy\toburn\speech\Level6\GR\*.* for c:\jimmy\toburn\speech\Level6\GR\PAL\
Unused Graphics
Early Banner
crap.bnr has an early version of the opening banner.
Invisible Flag
INVISIBLE_FLAG.TGA is a graphic applied to surfaces to make them invisible.
SYMBOL.MAP
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Download JimmyNeutronBoyGenius_SYMBOL.MAP.zip
File: JimmyNeutronBoyGenius_SYMBOL.MAP.zip (info)
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In only the PS2 version is a folder named SYMBOL.MAP. It contains a version of the game's executable with debug symbols along with a linker map.
STRTOPS2.EXE
Within the music folder is STRTOPS2.EXE, an executable that converts .wav files to .st2 by dragging them in. Oddly, it can also be found in the GameCube version.
The Jimmy Neutron series
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GameCube, PlayStation 2 | Jimmy Neutron: Boy Genius • Jet Fusion (Demo) • Attack of the Twonkies |
Windows | Jimmy Neutron: Boy Genius (Demo) • Jimmy Neutron vs. Jimmy Negatron • Invention Revenge |
Game Boy Advance | Jimmy Neutron: Boy Genius • Jimmy Neutron vs. Jimmy Negatron • Attack of the Twonkies |
Adobe Shockwave | Space Blast • Carl Squared • Pain, Pain Go Away! • Cookie Time • Hyper Corn • Ultra Lord vs. The Squirrels • Rescue Jet Fusion |
Adobe Flash | Alien Invasion |
- Pages missing developer references
- Games developed by BigSky Interactive
- Pages missing publisher references
- Games published by THQ
- PlayStation 2 games
- GameCube games
- Pages missing date references
- Games released in 2002
- Games with unused code
- Games with uncompiled source code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused cinematics
- Games with debugging functions
- Games with hidden level selects
- To do
- Jimmy Neutron series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by BigSky Interactive
Games > Games by platform > GameCube games
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2002
Games > Games by series > Jimmy Neutron series