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The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies (Game Boy Advance)
The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies |
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Developer: Tantalus Interactive This game has hidden developer credits. |
The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies is an action-adventure game released for the Game Boy Advance, PlayStation 2, and GameCube. An Xbox version was announced but cancelled, for unknown reasons. Interestingly, some of the script of the game is in the ROM in ASCII format.
Contents
Developer Credits
Crediting Martin Schioeler
Throughout the ROM, the following strings of text appear:
"FE01_1" © Martin Schioeler "FE07_1" © Martin Schioeler "FE03_1" © Martin Schioeler "IGM04_2" © Martin Schioeler "FE06_1" © Martin Schioeler "IGM01_1" © Martin Schioeler "IGM02_1" © Martin Schioeler "FE04_1" © Martin Schioeler "FE05_1" © Martin Schioeler "IGM03_1" © Martin Schioeler "IGM10_1" © Martin Schioeler "IGM12_1" © Martin Schioeler "IGM05_1" © Martin Schioeler "IGM13_1" © Martin Schioeler "IGM08_1" © Martin Schioeler "IGM09_2" © Martin Schioeler "FE02_1" © Martin Schioeler "IGM11_1" © Martin Schioeler
There are eighteen in total. It is likely they are crediting the creator of some of the game's soundtrack, as Martin Schioeler is/was an audio designer/composer at Shin'en.
Crediting the GAX Sound Engine (1)
Another string exists in the ROM, which is also crediting the creation of an asset relating to the game:
GAX Sound Engine 3.05 (Aug 13 2003) © Shin'en Multimedia. Code: B.Wodok
This is the developers crediting the creator(s) of the game's sound engine, known as the GAX Sound Engine, and its programmer, Bernhard Wodok. The same string exists in other games that utilised the GAX Sound Engine, albeit with different build dates.
Crediting the GAX Sound Engine (2)
GAX ENGINE V3.05 Aug 13 2003
A second reference to the GAX Sound Engine can also be found, later in the ROM. The dates shared between these two snippets of text are identical (August 13th, 2003) and so are the build numbers (Version 3.05).
Developer Texts
Splash Screen
The following commands can be seen in the ROM, written in plain ASCII text. These command names are the internal names for the splash screen functions for the game.
Set 1 | Set 2 | Set 3 | Set 4 |
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PALETTE_BGLEGAL BGLEGAL_SET BGLEGAL_SET_END BGLEGAL_MAP |
PALETTE_BGNIKELODEON BGNIKELODEON_SET BGNIKELODEON_SET_END BGNIKELODEON_MAP |
PALETTE_BGPUBLISHER BGPUBLISHER_SET BGPUBLISHER_SET_END BGPUBLISHER_MAP |
PALETTE_BGTANTALUS BGTANTALUS_SET BGTANTALUS_SET_END BGTANTALUS_MAP |
Further Uncompiled Code
FGMASK BGLANGUAGE BGTITLE BGMAINMENU BGNEWLOAD BGOPTIONS BGHISCORE BGCUTSCENE BGRESULTS cs_lab1 cs_lab2 cs_house1 cs_lab3 cs_roof1 cs_lab4 cs_ret1 cs_lab5 cs_down1 cs_club1 cs_club2 empty PALETTE_ Use U/D/LTRIG/RTRIG
There are even more developer notes in the ROM.
GAX Sound Engine
GAX2_INIT OUT OF MEMORY GAX2_NEW PARAMS ARG IS NULL GAX2_NEW_FX FXPARAMS ARG IS NULL WHEN USING DIFFERENT FX_MIXING_RATE, FLAG GAX_FX_REVERB AND GAX_HALFRATE_FX ARE NOT ALLOWED. GAX2_JINGLE GAX_NO_JINGLE FLAG IS SET GAX_IRQ GAX_PLAY HAS NOT FINISHED BEFORE GAX_IRQ. USE LOWER MIXING RATE OR LESS FX CHANNELS OR PUT GAX_PLAY IN VBLANK IRQ. 7 GAX_FX YOU TRIED TO PLAY A SPEECH FX BUT HAVE NOT USED THE GAX_SPEECH FLAG WITH GAX2_INIT. GAX2_FX FXPARAMS->FXID IS GAX_DEFAULT GAX_RESTORE_FX BUF ARG IS NULL
The above is not encountered in normal play, and may merely be remnants of the developers attempting to fix some issues in their code, specifically relating to their implementation of the GAX Sound Engine.
Exception
EXCEPTION. PROGRAM HALT. p���FUNCTION NAME:
The above may be some left over developer notes, as there is no further text after the line 'p���FUNCTION NAME:'.
The Jimmy Neutron series
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GameCube, PlayStation 2 | Jimmy Neutron: Boy Genius (Prototype) • Jet Fusion (Demo) • Attack of the Twonkies |
Windows | Jimmy Neutron: Boy Genius (Demo) • Jimmy Neutron vs. Jimmy Negatron • Rescue Jet Fusion • Invention Revenge |
Game Boy Advance | Jimmy Neutron: Boy Genius • Jimmy Neutron vs. Jimmy Negatron (Prototypes) • Attack of the Twonkies |
Adobe Shockwave | Space Blast • Carl Squared • Pain, Pain Go Away! • Cookie Time • Hyper Corn • Ultra Lord vs. The Squirrels |
Adobe Flash | Alien Invasion |
Planet Sheen | |
Adobe Flash | Been There, Sheen That! |
See Also | |
Nickelodeon |
- Pages missing developer references
- Games developed by Tantalus Interactive
- Pages missing publisher references
- Games published by THQ
- Game Boy Advance games
- Pages missing date references
- Games released in 2004
- Games released in September
- Games released on September 13
- Games with hidden developer credits
- Games with hidden development-related text
- Games with debugging functions
- Jimmy Neutron series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Tantalus Media > Games developed by Tantalus Interactive
Games > Games by platform > Game Boy Advance games
Games > Games by publisher > Games published by THQ Nordic > Games published by THQ
Games > Games by release date > Games released in 2004
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 13
Games > Games by series > Jimmy Neutron series