King's Quest VII: The Princeless Bride
|King's Quest VII: The Princeless Bride
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King's Quest VII is a PC adventure game that has diverse opinions: some people call it a glitchy mess with terrible animation, while most others call this game legendary with great animations. Look at it this way: it's the precursor to Phantasmagoria.
All information on this page comes from Akril.
These sketches are in the resource files distributed with the game.
Part of the altar in the pyramid.
The entire altar in the pyramid.
The arrow keyhole at the top of the colossus's head.
A boring cave wall.
Mathilde's chair in the Vulcanix Underground.
Some kind of desert sketch.
Another desert scene.
And another desert scene.
The inside of Dr. Cadaver's house in Ooga Booga.
Part of Etheria.
A scene from the Vulcanix Underground.
The Mountain of the Winds in Etheria.
Not sure what this is, it may be the corn sprouting in the desert.
The remains of the adventurer, Colin Farwalker.
The home of the kangaroo rat in the desert.
The instructions for emptying the salt water pool.
The boogeyman attacking Rosella.
The boogeyman attacking Rosella again.
Rosella attacked by a tentacle without her cloak—she must have the cloak to enter the swamp.
Edgar and Valanice scene.
Another scene with Edgar and Valanice.
The dragon's tail squishing Rosella. This was used in some versions of the game, but not in all of them.
Valanice opening the outline of a door.
A scene with Oberon and Edgar.
Rosella encountering the jackalope, who is usually only met by Valanice.
Old Logos and Icons
An early version of the KQ7 Sierra logo.
Whoa, maybe VII was originally going to have a multiple-icon interface like King's Quest V and VI.
Old Versions of Images
The crystal caves before colour conversion.
The desert with a clone brush.
The desert clone brush forming the cliff face.
The old desert with the pyramid at the right.
The stone head with different footprints and bush.
Space Quest 6 Scene?
A scene in the resource files that is rather reminiscent of Space Quest 6. However, this scene isn't used in SQ6, which came out in 1995 on a different engine. It might be something from a possible prototype.
In the forest, a bear wearing pants may attack you, resulting in your death. If you hit the / key twice before the animation ends (or have a file called CARLOS.KQ7 in the root of your C drive, activating an unrelated debug mode), then the game will cut to black and repurpose sound-effects from elsewhere in the game (with some randomization for spice) to imply your character (both Rosella and Valanice are accounted for) is being eaten alive. How grizzly!
Document debug features the CARLOS.KQ7 file enables
Unused Audio Clips
Some items that the kangaroo rat would trade if only you could actually bring them to him in the game:
- Baked Beetles
- The Moon
- Count's Medal
The moon dialogue is particularly inexplicable, as the whole point of the item is that you can't leave Falderal until you launch it back into the sky.
Rosella and Attis
Characters who don't normally meet each other in-game:
- Graham worrying about Valanice and Rosella being a bit late.
- Rosella pronouncing "Faux Shop" oddly.
- Rosella encountering the broken cart.
- Rosella talking about fixing the cart up.
- Different rat voice, talking about how he can't see.
- Slightly different part of the introduction speech.
- "Is there anything I can do?"
- Rejecting the idea of picking up another stick.
- That desert has a long name!
- Death message for the tail of the dragon squishing Rosella.
The King's Quest series
|Quest for the Crown • Romancing the Throne • To Heir Is Human • The Perils of Rosella • Absence Makes the Heart Go Yonder • Heir Today, Gone Tomorrow • The Princeless Bride