Space Quest 6: Roger Wilco in the Spinal Frontier
|Space Quest 6: Roger Wilco in the Spinal Frontier
This game has a prototype article
The sixth installment of the Space Quest series - and, so far, the last... in an official capacity at least.
The game had a pretty troubling development: designer Josh Mandel (of Freddy Pharkas fame and the voice of King Graham in King's Quest V) left partway through, leaving Scott Murphy (one of the Two Guys from Andromeda) to pick up the pieces... albeit with some issues, like the infamous datacoder puzzle solution being shoved into the included Popular Janitronics issue.
On the bright side, Gary Owens returns as narrator and there are a lot of jokes to be had in this adventure through outer, cyber and inner space.
Roger pulling the rag off the sawhorse outside the Cyberspace office. While a description of the rag also exists, no graphic of the rag as an inventory item seems to be present.
An image from Stellar's message to Roger. It looks like she was supposed to turn to her right just before her message was interrupted, which would have added to the drama of the scene.
Looks like the handcuffs Roger had to free himself from were an inventory item at one point.
The bundle of nerves (whose coloring makes them look oddly tasty) was also an inventory item at one point, as was the nerves/paperclip electromagnet. They also have voice descriptions.
Graphics for a sad single buckazoid lie within the resources. It goes unused since even when you have one buckazoid, it shows the usual pile of buckazoids graphic.
The guards of the Deepship shuttle bay have talking animations. However, they say nothing in the game.
Inside the game's resource files is the hud, however it is an earlier version that refers to verbs instead of body parts, as well as calling your pockets "loot".
Leisure Suit Larry 6 Leftover
Hidden in the sprite assets is a death animation from the high res version of Leisure Suit Larry 6, not too surprising since they were in development around the same time.
130 - Amen (Liver)
Originally meant for the liver.
210 - Discourse #1
Would later be used in King's Quest VII.
214 - In Town
Some unused town music. (Perhaps when the city looked like it did in the prototype image found in the rather SQ6-y unused scene?)
505 - Mr. Soylent Song #1 - instrumental
The instrumental version of the Soylent clear theme. The MIDI goes unused.
506 - Mr. Soylent Song #2
Meant for the Mr. Soylent food replicator.
Left in the game's code is the SCI debugger. To activate it, just make a blank file called "CLASSES", all caps and no extension. When you start up the game, you will skip the logo and be greeted with the teleport menu.
Press the "?" key for help.
Here is a list of commands available:
|Show Cast (shows all of the animated features on screen)
|Capture BMP (captures bitmap)
|Crashes at least ScummVM
|Show Ego (shows your character)
|Crashes at least ScummVM
|ALT-I / ALT-O
|Edit polygons (play around with click boxes)
|Show room info
|Go back to the teleport menu
|Exit the game
|Test a sound
Shows you the animated features, use Enter to scroll through them.
Gives you a menu where you can get any item in the game. Click a button for that item, and click Outta Here to close it.
Shows you the room information.
Lets you warp to any room in the game you want.
Lets you test sounds.
The Space Quest series
|Space Quest: The Sarien Encounter (Original, Enhanced) • Space Quest II • Space Quest III
Space Quest IV (Prototype) • Space Quest V • Space Quest 6 (Demo)
|Space Quest IV • Space Quest 6 (Demo)