Space Quest III: The Pirates of Pestulon
Space Quest III: The Pirates of Pestulon |
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Developer: Sierra On-Line This game has unused graphics. This game has a prerelease article This game has a notes page |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
The first Space Quest game in Sierra's then brand new SCI engine.
To do: A couple of unused graphics |
Contents
Sub-pages
Prerelease Info |
Notes |
Debug Mode
SCI Internal Debugger
At any point during the game, hold down both Shift keys and press the - key on the numpad. To exit this mode, press Shift and D.
Key(s) | Action |
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Q | Quit. |
B | Set Breakpoint. |
O | Show objects in heap. |
Shift + O | Show objects with address. |
A | Inspect ID in accumulator. |
C | Inspect Current Set of Objects Press C to see all of the objects within that |
I | Inspect Object/Memory - The player can also press Up/Down to go up/down through |
F | Show Free Heap. |
S | Show sends. |
G | Change Global Variable. |
L | Change Local Variable. |
T | Change Temporary Variable. |
Enter | Single Step through Script. |
Tab | Step across Send. |
C | Show objects in heap. |
R | Show resources loaded. |
Shift + S | Shock stack usage. |
Shift + / | Show an incomplete list of shortcuts. |
In-game Debug Actions
At any point during the game, open up the text prompt and enter backstage pass or pump shark.
This action can executed via the parser:
Input | Action |
---|---|
TP | Teleport to a room |
These controls also become available in the game:
Keys | Action |
---|---|
Alt + E | Get stats on the player character. |
Alt + R | Get the current room number. |
Alt + H | Show free heap. |
Alt + Z | Quits. |
Alt + Y | Give an inventory item to an actor (usually ego). |
Alt + V, Alt + P, Alt + C |
Show layers of a room (Visual, Priority and Control, respectively). |
Unused Graphics
One of the text boxes for the Monolith Burger employee close-up.
A couple Monolith Burger patrons have animation frames, but they do not appear to be used.
Several frames for the Scumsoft Pirate ships attacking are left out, including a wing of ships flying away from Roger's ship and a more colourful explosion.
Roger has frames for when he is killed in the distance by a Scorpazoid. Since they only appear in the closer parts of the map, this remains unused.
Arnoid has a sprite sheet for when he appears and first engages his invisibility belt. This was replaced with a more detailed cutscene.
Roger turning on his invisibility belt. This remains unused because a text box shows up saying the belt is low on power and should be saved for when it is needed. It can only be turned on during a cutscene of Roger outside Scumsoft HQ.
Roger with his Astro Chicken hat has walking frames for all directions. Only the front ones are used in the final game.
Alternate version of the computer buttons.
Alternate version of the combat buttons.
Alternate version of the navigation buttons.
A couple unused frames for Roger as he gets ready to play Nukem Dukem Robots.
These sprites of Mark Crowe turning to the player technically are not unused (along with the dialogue "Just between you and me, I think Ol' Wilco's been in space too long"), but it is impossible to trigger without using the debug mode: there is a conversation loop for the Two Guys while you're in space being attacked by Skull Fighters that continues even while you're in the control panel and can't see it. If you avoid using the control panel, the trigger for this last line is set after your ship is destroyed due to inaction. You can see this by activating the in-game debug, teleporting to room #23 (overlay of the Two Guys sitting in the Aluminum Mallard), and waiting.
Roger being disintegrated by the monitor robot's gun. In the final version, a "ZOT!" effect replaces Roger's sprite.
The Space Quest series
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DOS | Space Quest: The Sarien Encounter (Original, Enhanced) • Space Quest II • Space Quest III Space Quest IV (Prototype) • Space Quest V • Space Quest 6 (Demo) |
Windows | Space Quest IV • Space Quest 6 (Demo) |
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