Space Quest III: The Pirates of Pestulon
|Space Quest III: The Pirates of Pestulon|
This game has a prerelease article
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
The first Space Quest game in Sierra's then brand new SCI engine.
A couple of unused graphics.
SCI Internal Debugger
At any point during the game, hold down both Shift keys and press the - key on the numpad. To exit this mode, press Shift and D.
|O||Show objects in heap.|
|Shift + O||Show objects with address.|
|A||Inspect ID in accumulator.|
|C||Inspect Current Set of Objects|
Press C to see all of the objects within that
|I||Inspect Object/Memory - The player can|
also press Up/Down to go up/down through
|F||Show Free Heap.|
|G||Change Global Variable.|
|L||Change Local Variable.|
|T||Change Temporary Variable.|
|Enter||Single Step through Script.|
|Tab||Step across Send.|
|C||Show objects in heap.|
|R||Show resources loaded.|
|Shift + S||Shock stack usage.|
|Shift + /||Show an incomplete list of shortcuts.|
In-game Debug Actions
At any point during the game, open up the text prompt and enter backstage pass or pump shark. The player can now enter TP in the parser to teleport to any room in the game.
These controls also become available in the game:
|Alt + E||Get stats on the player character.|
|Alt + R||Get the current room number.|
|Alt + H||Show free heap.|
|Alt + Z||Quits.|
|Alt + Y||Give an inventory item to an actor (usually ego).|
|Alt + V,
Alt + P,
Alt + C
|Show layers of a room (Visual, Priority and Control, respectively).|
Roger turning on his invisibility belt. This remains unused because a text box shows up saying the belt is low on power and should be saved for when it is needed. It can only be turned on during a cutscene of Roger outside Scumsoft HQ.
These sprites of Mark Crowe turning to the player technically are not unused (along with the dialogue "Just between you and me, I think Ol' Wilco's been in space too long"), but it is impossible to trigger without using the debug mode: there is a conversation loop for the Two Guys while you're in space being attacked by Skull Fighters that continues even while you're in the control panel and can't see it. If you avoid using the control panel, the trigger for this last line is set after your ship is destroyed due to inaction. You can see this by activating the in-game debug, teleporting to room #23 (overlay of the Two Guys sitting in the Aluminum Mallard), and waiting.
The Space Quest series
|DOS||Space Quest: The Sarien Encounter (Original, Enhanced) • Space Quest II • Space Quest III|
Space Quest IV (Prototype) • Space Quest V • Space Quest 6 (Demo)
|Windows||Space Quest IV • Space Quest 6 (Demo)|