MSI Entertainment Plug & Plays
MSI Entertainment Plug & Plays |
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Publisher: MSI Entertainment This game has unused code. |
The MSI Entertainment Plug & Plays are...something. These somehow-licensed Famiclones only have one game per console, all originating from the NES/Famicom, and are priced at a rather high $20 each. They're not the worst of these kinds of consoles out there, but certainly the most barebones, and are trumped by their older Y2K counterparts.
As each one is effectively based on the same code, all of the consoles will be documented on this page instead of separate pages for each game. Consoles analyzed include:
- Double Dragon
- Frogger
- Mega Man II
- Ms. Pac-Man
- Space Invaders
- WWF WrestleMania: Steel Cage Challenge
- Namco Classics Vol. 1 (feat. Dig Dug II, Pac-Mania, and The Tower of Druaga)
Consoles currently not properly analyzed include:
- Midway Classic Arcade Vol. 1 (feat. Joust, Gauntlet II, and Defender II)
Contents
Controller and Checksum Test
A basic controller test with some Nice Code music, accessed by holding A + B while turning a console on. This doesn't seem to work on Space Invaders, despite it still being in the system's code.
Unused Games
Namco Classics Vol. 1
Namco Classics Vol. 1 seems to share the same coding as Midway Classics Vol. 1, as all six games are intact. The menu system also seems to have every game incorporated; there is likely some way to change between the menus/game lists (be it through the software or the physical circuit board).
Unused Joust | Unused Defender II | Unused Gauntlet |
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However, Namco Classics seems to actually be based on an unfinished build of Midway Classics. Most notably, the original Gauntlet is used in the coding, while the final release uses Gauntlet II. Additionally, all of the games feature their original copyright information, save for (quite sloppily) removing any mention of Nintendo; the final system replaces all copyrights to only credit Warner Bros. Entertainment.
Unused Graphics
Namco/Midway Classics Menu Graphics
Stored with the menu data of the 3-in-1 systems are giant sprites of Psy, of Gangnam Style fame. They are presumably left over from a bootleg plug & play.
In the same area is a flock of birds; quite angry ones. The odd inclusion of shoes implies they are based on the NES Angry Birds 2 bootleg, a hack of Kiwi Kraze.
Unknown VT-Based Graphics
CHR for an unknown game; its PRG does not seem to be present. It is overwritten in Double Dragon and Mega Man II.
Glitched Taito Logo
When run as VT09 | When run as VT03 |
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The Taito logo at the beginning of Space Invaders is in VT03 format despite the console itself being in VT09 format, causing its colors to display incorrectly. By running it as VT03, the correct colors will be shown.
Frogger Source Code
A chunk of source code can be found in Frogger at address 116000 (and duplicated several times throughout):
s CA1D A900 Lda #$00 CA1F 8D9507 Sta Frogkt7XSpeedH CA22 8D9607 Sta Frogkt7XSpeedL CA25 A9FF Lda #$FF CA27 8D9707 Sta Frogkt7YSpeedH CA2A A980 Lda #$80 CA2C 8D9807 Sta Frogkt7YSpeedL CA2F A930 Lda #Frog7WriteScrOFF%$100 CA31 8502 STA REG_DL CA33 8504 STA REG_BL CA35 A904 Lda #Frog7WriteScrOFF/$100 CA37 8503 STA REG_DH CA39 8505 STA REG_BH CA3B A902 Lda #$02 CA3D 8506 STA REG_CL CA3F 8507 STA REG_CH CA41 20A3DD JSR CopySCRFun CA44 EE9907 Inc WhoKtAction CA47 OccurKtUEnd: CA47 60 Rts ;-------------------------------- -------------------------------- -------------------------------- CA48 MoveKtFun: CA48 2087CB Jsr ChangeKtFun CA4B AD5707 Lda Frogkt1No CA4E C9FF Cmp #$FF CA50 F026 Beq MoveKtFun1 CA52 AD5407 Lda Frogkt1XL CA55 18 Clc CA56 6D5A07 Adc Frogkt1XSpeedL CA59 8D5407 Sta Frogkt1XL CA5C AD5307 Lda Frogkt1XH CA5F 6D5907 Adc Frogkt1XSpeedH CA62 8D5307 Sta Frogkt1XH CA65 AD5607 Lda Frogkt1YL CA68 18 Clc CA69 6D5C07 Adc Frogkt1YSpeedL CA6C 8D5607 Sta Frogkt1YL CA6F AD5507 Lda Frogkt1YH CA72 6D5B07 Adc Frogkt1YSpeedH CA75 8D5507 Sta Frogkt1YH CA78 MoveKtFun1: CA78 AD6107 Lda Frogkt2No CA7B C9FF Cmp #$FF CA7D F026 Beq MoveKtFun2 CA7F AD5E07 Lda Frogkt2XL CA82 18 Clc CA83 6D6407 Adc Frogkt2XSpeedL CA86 8D5E07 Sta Frogkt2XL CA89 AD5D07 Lda Frogkt2XH CA8C 6D6307 Adc Frogkt2XSpeedH CA8F 8D5D07 Sta Frogkt2XH CA92 AD6007 Lda Frogkt2YL CA95 18 Clc CA96 6D6607 Adc Frogkt2YSpeedL CA99 8D6007 Sta Frogkt2YL CA9C AD5F07 Lda Frogkt2YH CA9F 6D6507 Adc Frogkt2YSpeedH CAA2 8D5F07 Sta Frogkt2YH CAA5 MoveKtFun2: CAA5 AD6B07 Lda Frogkt3No CAA8 C9FF Cmp #$FF CAAA F026 Beq MoveKtFun3 CAAC AD6807 Lda Frogkt3XL CAAF 18 Clc CAB0 6D6E07 Adc Frogkt3XSpeedL CAB3 8D6807 Sta Frogkt3XL CAB6 AD6707 Lda Frogkt3XH CAB9 6D6D07 Adc Frogkt3XSpeedH CABC 8D6707 Sta FrogkT3XH CABF AD6A07 Lda Frogkt3YL CAC2 18 Clc CAC3 6D7007 Adc Frogkt3YSpeedL CAC6 8D6A07 Sta Frogkt3YL CAC9 AD6907 Lda Frogkt3YH CACC 6D6F07 Adc Frogkt3YSpeedH CACF 8D6907 Sta Frogkt3YH CAD2 MoveKtFun3: CAD2 AD7507 Lda Frogkt4No CAD5 C9FF Cmp #$FF CAD7 F026 Beq MoveKtFun4 CAD9 AD7207 Lda Frogkt4XL CADC 18 Clc CADD 6D7807 Adc Frogkt4XSpeedL CAE0 8D7207 Sta Frogkt4XL CAE3 AD7107 Lda Frogkt4XH CAE6 6D7707 Adc Frogkt4XSpeedH CAE9 8D7107 Sta Frogkt4XH CAEC AD7407 Lda Frogkt4YL CAEF 18 Clc CAF0 6D7A07 Adc Frogkt4YSpeedL CAF3 8D7407 Sta Frogkt4YL CAF6 AD7307 Lda Frogkt4YH CAF9 6D7907 Adc Frogkt4YSpeedH CAFC 8D7307 Sta Frogkt4YH CAFF MoveKtFun4: CAFF AD7F07 Lda Frogkt5No CB02 C9FF Cmp #$FF CB04 F026 Beq MoveKtFun5 CB06 AD7C07 Lda Frogkt5XL CB09 18 Clc CB0A 6D8207 Adc Frogkt5XSpeedL CB0D 8D7C07 Sta Frogkt5XL CB10 AD7B07 Lda Frogkt5XH CB13 6D8107 Adc Frogkt5XSpeedH CB16 8D7B07 Sta Frogkt5XH CB19 AD7E07 Lda Frogkt5YL CB1C 18 Clc CB1D 6D8407 Adc Frogkt5YSpeedL CB20 8D7E07 Sta Frogkt5YL CB23 AD7D07 Lda Frogkt5YH CB26 6D8307 Adc Frogkt5YSpeedH CB29 8D7D07 Sta Frogkt5YH CB2C MoveKtFun5: CB2C AD8907 Lda Frogkt6No CB2F C9FF Cmp #$FF CB31 F026 Beq MoveKtFun6 CB33 AD8607 Lda Frogkt6XL CB36 18 Clc CB37 6D8C07 Adc Frogkt6XSpeedL CB3A 8D8607 Sta Frogkt6XL CB3D AD8507 Lda Frogkt6XH CB40 6D8B07 Adc Frogkt6XSpeedH CB43 8D8507 Sta Frogkt6XH CB46 AD8807 Lda Frogkt6YL CB49 18 Clc CB4A 6D8E07 Adc Frogkt6YSpeedL CB4D 8D8807 Sta Frogkt6YL CB50 AD8707 Lda Frogkt6YH CB53 6D8D07 Adc Frogkt6YSpeedH CB56 8D8707 Sta Frogkt6YH CB59 MoveKtFun6: CB59 AD9307 Lda Frogkt7No CB5C C9FF Cmp #$FF CB5E F026 Beq MoveKtEND CB60 AD9007 Lda Frogkt7XL CB63 18 Clc CB64 6D9607 Adc Frogkt7XSpeedL CB67 8D9007 Sta Frogkt7XL CB6A AD8F07 Lda Frogkt7XH CB6D 6D9507 Adc Frogkt7XSpeedH CB70 8D8F07 Sta Frogkt7XH CB73 AD9207 Lda Frogkt7YL CB76 18 Clc CB77 6D9807 Adc Frogkt7YSpeedL CB7A 8D9207 Sta Frogkt7YL CB7D AD9107 Lda Frogkt7YH CB80 6D9707 Adc Frogkt7YSpeedH CB83 8D9107 Sta Frogkt7YH CB86 MoveKtEND: CB86 60 Rts ;-------------------------------- -------------------------------- -------------------------------- CB87 ChangeKtFun: CB87 AD5707 Lda Frogkt1No CB8A C9FF Cmp #$FF CB8C F027 Beq ChangeKtFun1 CB8E EE5807 Inc Frogkt1ChangeYs CB91 AD5807 Lda Frogkt1ChangeYs CB94 C90A Cmp #ChangeYsOFF CB96 901D Bcc ChangeKtFun1 CB98 A900 Lda #$00 CB9A 8D5807 Sta Frogkt1ChangeYs CB9D AD5707 Lda Frogkt1No CBA0 8500 Sta Reg_Al CBA2 E600 Inc Reg_Al CBA4 A500 Lda Reg_Al CBA6 2907 And #$07 CBA8 8500 Sta Reg_Al CBAA AD5707 Lda Frogkt1No CBAD 29F8 And #$F8 CBAF 0500 Ora Reg_Al CBB1 8D5707 Sta Frogkt1No CBB4 60 Rts CBB5 ChangeKtFun1: CBB5 AD6107 Lda Frogkt2No CBB8 C9FF Cmp #$FF CBBA F027 Beq ChangeKtFun2 CBBC EE6207 Inc Frogkt2ChangeYs CBBF AD6207 Lda Frogkt2ChangeYs CBC2 C90A Cmp #ChangeYsOFF CBC4 901D Bcc ChangeKtFun2 CBC6 A900 Lda #$00 CBC8 8D6207 Sta Frogkt2ChangeYs CBCB AD6107 Lda Frogkt2No CBCE 8500 Sta Reg_Al CBD0 E600 Inc Reg_Al CBD2 A500 Lda Reg_Al CBD4 2907 And #$07 CBD6 8500 Sta Reg_Al CBD8 AD6107 Lda Frogkt2No CBDB 29F8 And #$F8 CBDD 0500 Ora Reg_Al CBDF 8D6107 Sta Frogkt2No CBE2 60 Rts CBE3 ChangeKtFun2: CBE3 AD6B07 Lda Frogkt3No CBE6 C9FF Cmp #$FF CBE8 F027 Beq ChangeKtFun3 CBEA EE6C07 Inc Frogkt3ChangeYs CBED AD6C07 Lda Frogkt3ChangeYs CBF0 C90A Cmp #ChangeYsOFF CBF2 901D Bcc ChangeKtFun3 CBF4 A900 Lda #$00 CBF6 8D6C07 Sta Frogkt3ChangeYs CBF9 AD6B07 Lda Frogkt3No CBFC 8500 Sta Reg_Al CBFE E600 Inc Reg_Al CC00 A500 Lda Reg_Al CC02 2907 And #$07 CC04 8500 Sta Reg_Al CC06 AD6B07 Lda Frogkt3No CC09 29F8 And #$F8 CC0B 0500 Ora Reg_Al CC0D 8D6B07 Sta Frogkt3No CC10 60 Rts CC11 ChangeKtFun3: CC11 AD7507 Lda Frogkt4No CC14 C9FF Cmp #$FF CC16 F027 Beq ChangeKtFun4 CC18 EE7607 Inc Frogkt4ChangeYs CC1B AD7607 Lda Frogkt4ChangeYs CC1E C90A Cmp #ChangeYsOFF CC20 901D Bcc ChangeKtFun4 CC22 A900 Lda #$00 CC24 8D7607 Sta Frogkt4ChangeYs CC27 AD7507 Lda Frogkt4No CC2A 8500 Sta Reg_Al CC2C E600 Inc Reg_Al CC2E A500 Lda Reg_Al CC30 2907 And #$07 CC32 8500 Sta Reg_Al CC34 AD7507 Lda Frogkt4No CC37 29F8 And #$F8 CC39 0500 Ora Reg_Al CC3B 8D7507 Sta Frogkt4No CC3E 60 Rts CC3F ChangeKtFun4: CC3F AD7F07 Lda Fro
WWE Steel Cage Challenge
Main article: WWE WrestleMania: Steel Cage Challenge (Plug & Play)
There were two releases of the unit, with production dates on the packaging of 082018 and 092018.
- The 082018 release is more polished, with new arrangements of Ultimate Warrior and Razor Ramon's entry music to go with their use as replacement characters. This carries a copyright date of 2018, and doesn't contain the Ms. Pac-Man code listed below as it has a 1MB Flash ROM.
- The 092018 release is more common, but has a 2017 copyright and does not feature the entry themes for the new characters, just the original themes dummied out. This has a 2MB ROM, containing the unused Ms. Pac-Man code.
Reused Content and Other Oddities
- Space Invaders has the two-player mode intact by pressing Select (a button not present on the system itself), though it causes the graphics to glitch slightly.
- The WWE system has the entirety of the Ms. Pac-Man system as the first half of its coding.
- Ms. Pac-Man (and as such WWE) have leftover Taito copyrights from Space Invaders.
- The original Mega Man II NES release runs on a single "mapper 1" PRG chip with CHR-RAM. The MSI plug & play converts the game to use a "mapper 4" CHR-ROM format, with both PRG data and (ridiculously large in size) CHR data. This conversion process caused the plug & play to have numerous (mostly graphical) glitches, such as the "READY" text being missing at the start of each level.
- The Mega Man II system inexplicably reverses the controls in its coding (pressing left goes right, pressing up goes down, etc). For whatever reason, this does seem to be intentional behavior; compared to the original game, three bytes were altered in order to inverse all control functions.
Cleanup > Pages missing date info
Cleanup > Pages missing developer info
Cleanup > Pages missing publisher references
Games > Games by content > Games with revisional differences
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by platform
Games > Games by platform
Games > Games by platform > Plug & Play games
Games > Games by publisher > Games published by MSI Entertainment
Games > Unlicensed games > Unlicensed NES games
Games > Unlicensed games > Unlicensed NES games > VT09 games
The Cutting Room Floor > Unimportant Awards > NES games
The Cutting Room Floor > Unimportant Awards > NES games