Pizza Tower/Unused Graphics
This is a sub-page of Pizza Tower.
Contents
- 1 Sub-Pages
- 2
BluePurple Block Land Build Leftovers - 3 Halloween Update
- 4 The Noise Update
- 5 Old Pause Screen
- 6 Player HUD
- 7 Pizza Time HUD Element
- 8 Boss Fight Elements
- 9 Old Character Cube
- 10 Pizzahead Boss Fight Sketches
- 11 Placeholder Flush Cards
- 12 Noise's Boss Fight Graphics
- 13 Miscellaneous Placeholder Graphics
- 13.1 Placeholder Horsey
- 13.2 Cardboard Tank Placeholder
- 13.3 Car Placeholder
- 13.4 Placeholder Gabaghoul
- 13.5 Placeholder Arrow
- 13.6 Placeholder Jumpscare
- 13.7 Moving Platform Placeholder
- 13.8 Totem Placeholder
- 13.9 Mr. Pinch Placeholder
- 13.10 Anchor Placeholder
- 13.11 Door Spawn Point
- 13.12 Grabby Hand Dropspot
Sub-Pages
Unused Level Graphics
Unused Tilesets The forgotten bricks that built the Pizza Tower. |
Unused Backgrounds Deserts, cold strongholds, and more! |
Loose Graphics The crust and crumbs that got left behind. |
Old Graphic Designs Pizzas worth trying, even if they're ancient! |
Unused Character Graphics
Unused Peppino Graphics Oh boy, there's a lot. And we mean a lot. |
Unused Noise Graphics That pesky gremlin again. |
Unused Gustavo & Brick Graphics Plenty of old animations, dating all the way back to Gustavo's debut as an NPC. |
Unused Pepperman Graphics A perfect pepper never falters! |
Unused Vigilante Graphics When you're a sharpshooter, nobody gets out of your crosshairs. |
Scrapped Snick Graphics Everyone's (second) favorite speedy mammal mascot! |
Unused Enemy Graphics The best of the baddies. |
Blue Purple Block Land Build Leftovers
One of the Patreon builds titled Blue Block Land had sprites created for a placeholder hub room in a time when gates did not display level names and also had a simple gate for all levels you could play in. These served as a temporary replacement until that was implemented. There's also sprites for ranks and a "cover" for the build of sorts.
The mixup of the "Blue Block Land" and "Purple Block Land" names is the result of the solid objects being changed from blue to purple in one of the builds. These solids were, ironically, changed again for the final game to be a pink transparent square.
Shotgun Pickup
The old shotgun pickup from Blue Block Land.
Halloween Update
The 2023 Halloween Update added a whole bunch of sprites related to a playable Mr Stick, alongside sprites for another goblin variant that possibly functions like a toppin. These were previously suspected to be for a scrapped level called Stickland, however it was later confirmed via. leaks that this was not the case.
Coins & Cash
Bags & Briefcases
Placeholder Sprites
Goblin
In the leaked video showing the goblin in action, he uses the idle for Gerome as placeholder sprites.
Goblin's Cage
Unlike most sprites here, the key is actually referenced several times. obj_key and obj_keyfollow check if they're sprite is set to it and check variables "goblinkey", which is supposed to belong to obj_player but has been removed, and "global.goblinkey" which has also been removed. scr_player_keyget(), the state for getting a key, checks if goblinkey is set to true when creating obj_keyfollow, setting the object's sprite to the goblin key if it is. Both obj_key and scr_player_keyget set the goblinkey variable to false, preventing obj_keyfollow's sprite from being set to spr_golinkey in case goblinkey is somehow set to true beforehand. scr_playerreset(), the script ran when resetting, sets goblinkey to false.
Editor Icons
All of the editor icons used in the new level editor, as introduced in the Halloween Update.
Item Wheel
A wheel that would've been used to select items à la Super Mario Maker 2.
The Noise Update
Unused Swap Mode Graphics
Left over in the Noise Update files are icons for Swap Mode that never got used in the final game. These would have been used for the main menu, but instead are replaced with smaller icons.
Unused Character Select Icons
Alongside the unused Swap Mode icons, there are also unused icons meant for the character select screen, however these icons are visible when accessing the room using the debug command prompt, because the main game uses the P1 and P2 icons like the older version of the screen.
Mirrored TCTOP Noisey Idle
A mirrored version of the Noisey follower from The Crumbling Tower of Pizza facing to the left. This sprite is never used and uses the default, unmirrored idle sprite.
Old Pause Screen
Sprites for one of the old pause screens (titled spr_pausescreen) that was used from the SAGE 2019 demo up to the April 2021 builds. It fully covers the screen and only gives three options, featuring Peppino's face next to the text.
Scrapped Variants
SAGE 2019
In the SAGE 2019 Demo, the pause screen was temporarily updated to reflect on Peppino's blue attire, rather than have his hat be yellow like his playable sprites for replacing the colors.
Noise's Hardoween
During the Hardoween season (aka the Noise's Hardoween demo), the pause screen was temporarily changed to have spooky Jack-O'-Lantern faces replace Peppino's head.
Player HUD
Old HUD
The old HUD wasn't just about faces...
spr_pizzaHUD
A reload system for the shotgun to show how long it would take before the gun was reloaded. In pre-release footage, it would have tracked the amount of Pizza Points you had, with single points (pizza toppings, defeated enemies) showing up as a single pizza slice on the HUD, and 10 points being shown as the number of full pizzas you had.
TV
To do: Fix broken thumbnails for tvrevolver and tvchainsaw |
The old HUD also had a TV! It was placed on the top-right side of the screen and it was used for displaying points, ranks, transformations and more! All these graphics went unused by the April 2021 build and removed from the game by the Eggplant build.
- Error creating thumbnail: convert: invalid colormap index `/var/www/tcrf/images/1/12/Pizza_Tower_spr-tvchainsaw.gif' @ error/colormap-private.h/ConstrainColormapIndex/34. Error code: 1
spr_tvchainsaw
The TV showing a chainsaw, was meant to be an alternative move to the revolver and the shotgun. - Error creating thumbnail: convert: invalid colormap index `/var/www/tcrf/images/c/c5/Pizza_Tower_spr-tvrevolver.gif' @ error/colormap-private.h/ConstrainColormapIndex/34. Error code: 1
spr_tvrevolver
Peppino rolling a revolver in his hand. During development Peppino could use the revolver at any time as long as he had ammo. spr_tvnoise
The TV saying "NOISE". Used during the Noise miniboss in Strongcold, with his health appearing in the empty area below the text.
- Combos
- Ranks
- Level Preview TVs
New HUD
Some animations were made for the new HUD that eventually went unused.
spr_tv_combo
Old version of the above, directly from the April 2021 build.
TV Bubble
Animations that were created for the TV's speech bubble, as mentioned here.
Pizza Time HUD Element
These two sprites of a watch on Peppino's wrist originally appeared beside the bar that appears during Pizza Time as seen in old development streams. The code for animating the sprites still exists in the Create and Step events for obj_tv, but the Draw GUI event is missing the code to make the sprites appear.
Boss Fight Elements
Timer
In eariler builds, fighting bosses would have a time limit, akin to Wario Land 4. Once the timer ended, the boss would be over. In some cases, the boss would move on to another phase.
Round Counts
Alongside a timer, various characters, including the unseen Pizza Lady, would pop out the bottom of the screen to announce a new round and the first one.
Old Character Cube
Sprites from an old character change cube object still exist in the final game, however the Noise's sprite for the cube still uses his color palette from the Peppino's Xmas Break demo.
Pizzahead Boss Fight Sketches
To do: Elaborate based on some of the stuff seen in the September 2021 build. |
A good number of sketches created for the 2nd and 3rd phases of Pizzahead's boss fight are in the game's files as separate sprites created from cutouts. Not every attack seen here appears during the final fight.
Used Attacks
Unused Phase 2 Attacks
Scrapped 3rd Phase
One of the more bizarre things that these sketches reveal is that the final phase was going to play out a lot different than in the final game. Originally, Pizzahead wouldn't have pulled the floor bosses up for Peppino to rematch, but instead completely lose it with attacks depicting him frantically charging and punching Peppino. According to the developers and playtesters, this phase was scrapped as the developers didn't want to portray Pizzahead as an angry character, and instead be seen as nothing more than a clown. The proper sprites that were created for this phase never showed up in the game's files at all.
A couple of duplicate sketches exist as well in the form of spr_pizzahead and spr_pizzahead2.
Placeholder Flush Cards
There's crude placeholder versions of the flush cards seen in Fast Food Saloon that lack any animations. These were used in the Rework build, in the Pinball level.
Noise's Boss Fight Graphics
A few uncolored, non animated sprites for the Noise's phase 2 transition still remain in the files, and were used as a base for the finalized sprites. Both of the first frames are missing, as they were overwritten with the full final animations.
Miscellaneous Placeholder Graphics
Placeholder Horsey
A crudely drawn placeholder graphic of a horse used as a placeholder for Horsey in prerelease builds.
Cardboard Tank Placeholder
A very basic placeholder graphic for the Cardboard Tank.
Car Placeholder
An equally basic placeholder graphic for a car.
Placeholder Gabaghoul
A placeholder Sprite for the Gabaghoul enemies.
Placeholder Arrow
A placeholder for the Noise Goblins arrows.
Placeholder Jumpscare
A placeholder for the Halloween update's jumpscares that appear in hub areas. This sprite was added into the files during to the previously mentioned Halloween update.
Moving Platform Placeholder
A purple rectangle used as a placeholder for the moving platforms, as seen in the Rework build.
Totem Placeholder
A placeholder for the totem seen in Oregano Desert.
Mr. Pinch Placeholder
Placeholders for Mr. Pinch. These were used in the infamous Rework build, with Mr. Pinch's hand being the Grabby Hand sprite, which is not shown here.
Anchor Placeholder
A rough, out of shape placeholder for the anchors the King Cheese would possess in Pizzascare.
Door Spawn Point
A frame of Peppino's idle animation colored blue that was used as a placeholder for doors with spawn points.
Grabby Hand Dropspot
A frame of the Grabby Hand colored green that was used for indicating drop points in older builds.