Pizza Tower/Unused Sprites
This is a sub-page of Pizza Tower.
Contents
- 1 Sub-Pages
- 2
BluePurple Block Land Build Leftovers - 3 Captain Bomb
- 4 Credits Transformations
- 5 Halloween Update
- 6 Old Pillar John Animations
- 7 Old Pause Screen
- 8 Old Player HUD
- 9 Pizza Time HUD Element
- 10 Old Exit Gates
- 11 Old Doors
- 12 Old Character Cube
- 13 Pizzahead Boss Fight Sketches
- 14 Placeholder Flush Cards
- 15 Noise's Boss Fight Sprites
- 16 Miscellaneous Placeholder Graphics
- 17 Unused Enemy Animations
- 17.1 Unused Cheeseslime animations
- 17.2 Eggplantmobile idle
- 17.3 Peasanto idle
- 17.4 Placeholder electric potato
- 17.5 Pineacool Parrying
- 17.6 Big Cheese death sprite
- 17.7 Mr. Pinch body parts
- 17.8 Old ninja sprites
- 17.9 UFOlive Fall and land sprites
- 17.10 Noisey Jumping
- 17.11 Toppin Monsters walking
- 17.12 Pineapple Toppin summoning the Pineapple Toppin Monster
- 17.13 Pineapple Toppin Monster Jumpscare
- 18 Unused Toppins Animations
- 19 Loose Sprites
Sub-Pages
Unused Peppino Animations Oh boy, there's a lot. And we mean a lot. |
Unused Noise Animations That pesky gremlin again. |
Unused Gustavo & Brick Animations Plenty of old animations, dating all the way back to Gustavo's debut as an NPC. |
Unused Pepperman Animations A perfect pepper never falters! |
Blue Purple Block Land Build Leftovers
One of the Patreon builds titled Blue Block Land had sprites created for a placeholder hub room in a time when gates did not display level names and also had a simple gate for all levels you could play in. These served as a temporary replacement until that was implemented. There's also sprites for ranks and a "cover" for the build of sorts.
The mixup of the "Blue Block Land" and "Purple Block Land" names is the result of the solid objects being changed from blue to purple in one of the builds. These solids were, ironically, changed again for the final game to be a pink transparent square.
Captain Bomb
Captain Goblin was originally called Captain Bomb and had a more humanoid design. The only sprites created for him consist of the same idle animation badly rotated and edited. He was probably replaced as his sprites would've obstructed the player's view too greatly.
Credits Transformations
One sprite simply titled spr_credittransformation was used for the credits in the Halloween demo from 2018 to tease players for upcoming transformations. They're single frames, and the majority of these transformations were either changed visually or scrapped.
Scrapped Spinny transformation. According to McPig, the transformation would have "[made] you spin, go real high then float back down spinning" and "Stun you for a second when landing." Notably, the final version of the Firemouth transformation depicts Peppino spinning as he jumps, but this has a minimal effect on the jump itself.
Scrapped Drunk transformation. No info was given for this, which suggests it was scrapped pretty early on. It would have most likely acted a lot like Drunk Wario from Wario Land II and 3.
Scrapped Swiss transformation. No info was given for this either, but it was most likely an early version of the Ghost transformation, which would have been given to you by a... "fat guy that farts eating pizza". Notably, around the Western Builds, the ghost transformation was given via Ranch Shooters' bullets.
Halloween Update
The 2023 Halloween Update added a whole bunch of sprites related to Mr Stick and possibly to the scrapped level "Stickland", alongside sprites for another goblin variant.
Coins & Cash
There's also animations for opening and finishing to collect bags and the suitcase.
Mr Stick's Chest
Very much placeholder sprite for a Mr Stick chest.
Stick Switch
Placeholder sprites for a switch also for Stick.
Goblin
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Goblin performing an intro, probably after being freed from its cage
Goblin's Cage
The goblin's cage, alongside its key.
- Debris
The debris after the cage is destroyed.
Old Pillar John Animations
Some old sprites for Pillar John. Since these sprites were never reused after his redesign, they've remained in the game's files using his earlier design.
spr_hungrypillar_mouth
Pillar John opening his mouth to be fed Toppins, a scrapped mechanic that was last used for Demo 2.
Old Pause Screen
Sprites for one of the old pause screens (titled spr_pausescreen) that was used from the SAGE 2019 demo up to the April 2021 builds. It fully covers the screen and only gives three options, featuring Peppino's face next to the text.
Old Player HUD
This HUD, featuring just the face of the character you're playing as on the left side of the screen with an inventory slot and a speed bar, was used for half of the game's development and was updated over time with new animations for different characters and their transformations. It wouldn't be until the April 2021 Patreon build that it got replaced with the TV HUD used in the final game.
Almost all the sprites of the old HUD are here. The ones that no longer exist are the TV score displays.
Peppino
It's not Peppino anymore. It's Pepino.
The Noise
The Vigilante
Misc
This HUD wasn't just about faces...
spr_pizzaHUD
A reload system for the shotgun to show how long it would take before the gun was reloaded. In pre-release footage, it would have tracked the amount of Pizza Points you had, with single points (pizza toppings, defeated enemies) showing up as a single pizza slice on the HUD, and 10 points being shown as the number of full pizzas you had.
Pizza Time HUD Element
These two sprites of a watch on Peppino's wrist originally appeared beside the bar that appears during Pizza Time as seen in old development streams. The code for animating the sprites still exists in the Create and Step events for obj_tv, but the Draw GUI event is missing the code to make the sprites appear.
Old Exit Gates
The old exit gate that was used from Early Test Build to the Blue Block Land Builds still exists in the final game. Another variant is a version of the gate with the word “EXIT” on it, which was used from the SAGE 2019 Demo to the Rework Build.
Old Doors
Various old door designs are left in the game. Less is more might just be this game's motto, because the door designs were changed to be the same generic design, although each floor has a different door design of its own.
An old door design from all the way back to the Early Test Build.
Old Character Cube
Sprites from an old character change cube object still exist in the final game, however the Noise's sprite for the cube still uses his color palette from the Peppino's Xmas Break demo.
Pizzahead Boss Fight Sketches
To do: Elaborate based on some of the stuff seen in the September 2021 build. |
A good number of sketches created for the 2nd and 3rd phases of Pizzahead's boss fight are in the game's files as separate sprites created from cutouts. Not every attack seen here appears during the final fight.
Used Attacks
Unused Phase 2 Attacks
Scrapped 3rd Phase
One of the more bizarre things that these sketches reveal is that the final phase was going to play out a lot different than in the final game. Originally, Pizzahead wouldn't have pulled the floor bosses up for Peppino to rematch, but instead completely lose it with attacks depicting him frantically charging and punching Peppino. According to the developers and playtesters, this phase was scrapped as the developers didn't want to portray Pizzahead as an angry character, and instead be seen as nothing more than a clown. The proper sprites that were created for this phase never showed up in the game's files at all.
A couple of duplicate sketches exist as well in the form of spr_pizzahead and spr_pizzahead2.
Placeholder Flush Cards
There's crude placeholder versions of the flush cards seen in Fast Food Saloon that lack any animations. These were used in the Rework build, in the Pinball level.
Noise's Boss Fight Sprites
The background for The Noise's old boss arena is still present in the files...
As are a few uncolored, non animated sprites for the phase 2 cutscene, used as a base for the finalized sprites.
Miscellaneous Placeholder Graphics
Placeholder Horsey
A crudely drawn placeholder graphic of a horse used as a placeholder for Horsey in prerelease builds.
Cardboard Tank Placeholder
A very basic placeholder graphic for the Cardboard Tank.
Car Placeholder
An equally basic placeholder graphic for a car.
Placeholder Gabaghoul
A placeholder Sprite for the Gabaghoul enemies.
Placeholder Arrow
A placeholder for the Noise Goblins arrows.
Placeholder Jumpscare
A placeholder for either the Halloween Update jumpscare panels or the Toppin Monster jumpscare, however it's not 100% speculated what this could've been for.
Unused Enemy Animations
Unused Cheeseslime animations
The most common enemy has some unused animations, all leftover from 2018-era builds. The turning and falling animations even then went unused as the turning felt slow, and Cheeseslimes don't fall off ledges. The bounce and bounce recovery animations are leftovers from when they could be used like springs.
Eggplantmobile idle
An unused idling animation for the Eggplantmobile, leftover from their initial concept of being recruitable in the scrapped Mansion level, and using their abilities to the player's advantage.
Peasanto idle
Like the Eggplantmobile, this was used for the scrapped Mansion level where the farmers from Fun Farm would help you out, however the idle animation is only one frame.
Placeholder electric potato
This was a simple placeholder graphic from both the Eggplant and September 2021 Rework builds meant for the electric potatoes in Fun Farm.
Pineacool Parrying
Originally the Pineacool enemies would taunt to the beat of a level's music, similar to the enemies in the New Super Mario Bros. games, though this was scrapped. Pineacools still taunt when the player taunts near them, though this feature being removed disallowed them the ability to potentially parry the player.
Big Cheese death sprite
The Big Cheeses weren't always invincible, evidently; In early builds such as the Golf demo, these enemies could be KO'd, with this sprite being used upon defeat.
Mr. Pinch body parts
Mr. Pinch was originally going to have a full body rather than lie in a pipe. Oddly enough, the legs are the only animated body parts. This was scrapped for the final game.
Old ninja sprites
Introduced in the April Fool’s 2019 build, the Ninja pizzas originally had more detailed and more shaded sprites and carried pizza cutters in their hands, similar to the Indian Cheeseslimes of the Western build.
UFOlive Fall and land sprites
The grounded versions of the UFOlives have unused fall and landing sprites. Seeing as how they are usually in spaces where they walk from side to side and can’t jump, it’s obvious as to why this was scrapped and not used.
Noisey Jumping
When the Noiseys were re-occurring enemies, rather than a boss hazard, they had 2 phases; Their 1st being the normal walking one, and then the 2nd one where they bounce around on a spring. Likely scrapped for it being deemed too hard to attack them in this state, especially on the front.
Toppin Monsters walking
There are walking animations for the Mushroom and Cheese Monsters. In early versions of the Don't Make A Sound level, the Toppin Monsters would roam freely and would chase when the player was in their view, instead of only being active when the alarms go off.
Pineapple Toppin summoning the Pineapple Toppin Monster
Also within those early versions, the Pineapple Toppin Monster would be summoned when this Toppin smiled. Only one of the smiling frames gets used in the final game, as one of its taunts.
Pineapple Toppin Monster Jumpscare
This was used in the Eggplant Build when you got jumpscared by an animatronic summoned by the pineapple monster.
Unused Toppins Animations
Pretty old animations for the dudes in the cages, once shown floating in front of level gates if not collected.
Loose Sprites
These sprites are single and don't have several animations that would otherwise make them part of a gallery.
spr_finaljudgement2
The final judgement that is given when the game is first beat was originally permanent. If a player wanted to try for a different judgement, they would have to either delete their save and start over, or start a new game in another save slot. A textless version of this screen can be seen in-game as of update v1.0.594 when attempting to exit the Halloween Event's Tricky Treat bonus level through the starting point using the Ghost transformation before the game closes itself, but this version remains unused. The screen with the textless version appears to be some sort of an error handler, because it also appears when doing other unintended things in the game
spr_palettedresserpalettes
An old version of the dresser palette. Interestingly, there seems to be a bright pink palette not used in the final game, which could presumably be an early version of the Garnish Cook palette.
spr_boatexterior
Found from the beach level in a room named "beach_6", this was the old version of the S.S. Ship found in Crust Cove in the final game.
Pedestal
A pedestal that would have been used in Pizzascape that belongs to the "medievalgroup" texture group in game's files, but was never used.
spr_golfbillboard
A billboard from the April Fool’s 2019 build. It is a DOOM parody, showing a redrawn version of the game’s boxart, but with Pizza Tower characters.
Sideways ventilator
There is an unused sprite where the ventilators are sideways (or up straight). This was used in the October 2022 build in Peppibot Factory as a way to dash with the box transformation. A similar concept was used in Eggplant build, but there it used the standard dash panel. This was perhaps a way to differentiate the transformation ones to the normal ones.