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Pizza Tower/Unused Sprites

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This is a sub-page of Pizza Tower.


Sub-Pages

PizzaTower-Supersidejumpmove.gif
Unused Peppino Animations
Oh boy, there's a lot. And we mean a lot.
Pizza Tower spr-playerN-ghostend.gif
Unused Noise Animations
That pesky gremlin again.
PT-Spr gustavo pummel.gif
Unused Gustavo & Brick Animations
Plenty of old animations, dating all the way back to Gustavo's debut as an NPC.
PT-peppermanhandtaunt.png
Unused Pepperman Animations
A perfect pepper never falters!

Blue Purple Block Land Build Leftovers

One of the Patreon builds titled Blue Block Land had sprites created for a placeholder hub room in a time when gates did not display level names and also had a simple gate for all levels you could play in. These served as a temporary replacement until that was implemented. There's also sprites for ranks and a "cover" for the build of sorts.

The mixup of the "Blue Block Land" and "Purple Block Land" names is the result of the solid objects being changed from blue to purple in one of the builds. These solids were, ironically, changed again for the final game to be a pink transparent square.

Captain Bomb

Captain Goblin was originally called Captain Bomb and had a more humanoid design. The only sprites created for him consist of the same idle animation badly rotated and edited. He was probably replaced as his sprites would've obstructed the player's view too greatly.

Credits Transformations

One sprite simply titled spr_credittransformation was used for the credits in the Halloween demo from 2018 to tease players for upcoming transformations. They're single frames, and the majority of these transformations were either changed visually or scrapped.


Halloween Update

The 2023 Halloween Update added a whole bunch of sprites related to Mr Stick and possibly to the scrapped level "Stickland", alongside sprites for another goblin variant.

Coins & Cash

There's also animations for opening and finishing to collect bags and the suitcase.

Mr Stick's Chest

Pizza Tower spr-stickchest.png

Very much placeholder sprite for a Mr Stick chest.

Stick Switch

Pizza Tower spr-stickswitch-0.png Pizza Tower spr-stickswitch-1.png

Placeholder sprites for a switch also for Stick.

Goblin

Goblin's Cage

Pizza Tower spr-goblincage.png Pizza Tower spr-goblinkey.gif

The goblin's cage, alongside its key.

Debris

Pizza Tower spr-goblincagedebris-0.png Pizza Tower spr-goblincagedebris-1.png Pizza Tower spr-goblincagedebris-2.png Pizza Tower spr-goblincagedebris-3.png Pizza Tower spr-goblincagedebris-4.png

The debris after the cage is destroyed.

Old Pillar John Animations

Some old sprites for Pillar John. Since these sprites were never reused after his redesign, they've remained in the game's files using his earlier design.

Old Pause Screen

Sprites for one of the old pause screens (titled spr_pausescreen) that was used from the SAGE 2019 demo up to the April 2021 builds. It fully covers the screen and only gives three options, featuring Peppino's face next to the text.

Old Player HUD

This HUD, featuring just the face of the character you're playing as on the left side of the screen with an inventory slot and a speed bar, was used for half of the game's development and was updated over time with new animations for different characters and their transformations. It wouldn't be until the April 2021 Patreon build that it got replaced with the TV HUD used in the final game.

Almost all the sprites of the old HUD are here. The ones that no longer exist are the TV score displays.

Peppino

It's not Peppino anymore. It's Pepino.

The Noise

The Vigilante

Misc

This HUD wasn't just about faces...

Pizza Time HUD Element

These two sprites of a watch on Peppino's wrist originally appeared beside the bar that appears during Pizza Time as seen in old development streams. The code for animating the sprites still exists in the Create and Step events for obj_tv, but the Draw GUI event is missing the code to make the sprites appear.

Old Exit Gates

The old exit gate that was used from Early Test Build to the Blue Block Land Builds still exists in the final game. Another variant is a version of the gate with the word “EXIT” on it, which was used from the SAGE 2019 Demo to the Rework Build.

Windows-PizzaTower-ETBgate.png Windows-PizzaTower-ETBgateopen.png Windows-PizzaTower-ETBgate2.png Windows-PizzaTower-ETBgate2open.png

Old Doors

Various old door designs are left in the game. Less is more might just be this game's motto, because the door designs were changed to be the same generic design, although each floor has a different door design of its own.

Old Character Cube

Sprites from an old character change cube object still exist in the final game, however the Noise's sprite for the cube still uses his color palette from the Peppino's Xmas Break demo.
PizzaTower-peppinocube.png PizzaTower-noisecube.png

Pizzahead Boss Fight Sketches

Hmmm...
To do:
Elaborate based on some of the stuff seen in the September 2021 build.

A good number of sketches created for the 2nd and 3rd phases of Pizzahead's boss fight are in the game's files as separate sprites created from cutouts. Not every attack seen here appears during the final fight.

Used Attacks

Unused Phase 2 Attacks

Scrapped 3rd Phase

One of the more bizarre things that these sketches reveal is that the final phase was going to play out a lot different than in the final game. Originally, Pizzahead wouldn't have pulled the floor bosses up for Peppino to rematch, but instead completely lose it with attacks depicting him frantically charging and punching Peppino. According to the developers and playtesters, this phase was scrapped as the developers didn't want to portray Pizzahead as an angry character, and instead be seen as nothing more than a clown. The proper sprites that were created for this phase never showed up in the game's files at all.

A couple of duplicate sketches exist as well in the form of spr_pizzahead and spr_pizzahead2.

Placeholder Flush Cards

There's crude placeholder versions of the flush cards seen in Fast Food Saloon that lack any animations. These were used in the Rework build, in the Pinball level.

Noise's Boss Fight Sprites

The background for The Noise's old boss arena is still present in the files...

PizzaTower-bg noisearena 0.png

As are a few uncolored, non animated sprites for the phase 2 cutscene, used as a base for the finalized sprites.

Miscellaneous Placeholder Graphics

Placeholder Horsey

A crudely drawn placeholder graphic of a horse used as a placeholder for Horsey in prerelease builds.

PT Spr horseplaceholder.png

Cardboard Tank Placeholder

A very basic placeholder graphic for the Cardboard Tank.

PT spr placeholder tank.png

Car Placeholder

An equally basic placeholder graphic for a car.

PT spr placeholder car.png

Placeholder Gabaghoul

A placeholder Sprite for the Gabaghoul enemies.

Ptgabaghoulplaceholdersprite.png

Placeholder Arrow

A placeholder for the Noise Goblins arrows.

Pizza Tower Spr noisearrow 0.png

Placeholder Jumpscare

A placeholder for either the Halloween Update jumpscare panels or the Toppin Monster jumpscare, however it's not 100% speculated what this could've been for.

Ptjumpscareproto.png

Unused Enemy Animations

Unused Cheeseslime animations

PizzaTower Slimeturn.gif PizzaTower Slimefall.gif Ptcheeseslimebouncedon.gif PTcheeseslimerecovery.gif

The most common enemy has some unused animations, all leftover from 2018-era builds. The turning and falling animations even then went unused as the turning felt slow, and Cheeseslimes don't fall off ledges. The bounce and bounce recovery animations are leftovers from when they could be used like springs.

Eggplantmobile idle

Pteggplantmobileidle.gif

An unused idling animation for the Eggplantmobile, leftover from their initial concept of being recruitable in the scrapped Mansion level, and using their abilities to the player's advantage.

Peasanto idle

Ptpeasantoidle.png

Like the Eggplantmobile, this was used for the scrapped Mansion level where the farmers from Fun Farm would help you out, however the idle animation is only one frame.

Placeholder electric potato

Ptelectricpotato.png

This was a simple placeholder graphic from both the Eggplant and September 2021 Rework builds meant for the electric potatoes in Fun Farm.

Pineacool Parrying

Ptpinecoolparrying.gif

Originally the Pineacool enemies would taunt to the beat of a level's music, similar to the enemies in the New Super Mario Bros. games, though this was scrapped. Pineacools still taunt when the player taunts near them, though this feature being removed disallowed them the ability to potentially parry the player.

Big Cheese death sprite

Ptbigcheesedead.png

The Big Cheeses weren't always invincible, evidently; In early builds such as the Golf demo, these enemies could be KO'd, with this sprite being used upon defeat.

Mr. Pinch body parts

Mr. Pinch was originally going to have a full body rather than lie in a pipe. Oddly enough, the legs are the only animated body parts. This was scrapped for the final game.

Old ninja sprites

Ptoldninjarun.gif Ptoldninjaattack.gif

Introduced in the April Fool’s 2019 build, the Ninja pizzas originally had more detailed and more shaded sprites and carried pizza cutters in their hands, similar to the Indian Cheeseslimes of the Western build.

UFOlive Fall and land sprites

Ptufolivefall.gif Ptufoliveland.gif

The grounded versions of the UFOlives have unused fall and landing sprites. Seeing as how they are usually in spaces where they walk from side to side and can’t jump, it’s obvious as to why this was scrapped and not used.

Noisey Jumping

Ptnoiseyjumpingfixed.gif

When the Noiseys were re-occurring enemies, rather than a boss hazard, they had 2 phases; Their 1st being the normal walking one, and then the 2nd one where they bounce around on a spring. Likely scrapped for it being deemed too hard to attack them in this state, especially on the front.

Toppin Monsters walking

Ptmushroomtoppinmonsterwalking.gif Ptcheesetoppinmonsterwalking.gif

There are walking animations for the Mushroom and Cheese Monsters. In early versions of the Don't Make A Sound level, the Toppin Monsters would roam freely and would chase when the player was in their view, instead of only being active when the alarms go off.

Pineapple Toppin summoning the Pineapple Toppin Monster

Ptpineapplemonsterintro.gif

Also within those early versions, the Pineapple Toppin Monster would be summoned when this Toppin smiled. Only one of the smiling frames gets used in the final game, as one of its taunts.

Pineapple Toppin Monster Jumpscare

Ptpineapplemonsterjumpscare.png

This was used in the Eggplant Build when you got jumpscared by an animatronic summoned by the pineapple monster.

Unused Toppins Animations

Pizza Tower spr-toppinpineapple-pause.gif Pizza Tower spr-toppinsausage-pause.gif Pizza Tower spr-toppincheese-pause.gif Pizza Tower spr-toppintomato-pause.gif Pizza Tower spr-toppinshroom-pause.gif

Pretty old animations for the dudes in the cages, once shown floating in front of level gates if not collected.

Loose Sprites

These sprites are single and don't have several animations that would otherwise make them part of a gallery.

spr_finaljudgement2

PizzaTower-ScrappedJudgementGimmick.gif

The final judgement that is given when the game is first beat was originally permanent. If a player wanted to try for a different judgement, they would have to either delete their save and start over, or start a new game in another save slot. A textless version of this screen can be seen in-game as of update v1.0.594 when attempting to exit the Halloween Event's Tricky Treat bonus level through the starting point using the Ghost transformation before the game closes itself, but this version remains unused. The screen with the textless version appears to be some sort of an error handler, because it also appears when doing other unintended things in the game

spr_palettedresserpalettes

PizzaTower-PaletteDresser.png

An old version of the dresser palette. Interestingly, there seems to be a bright pink palette not used in the final game, which could presumably be an early version of the Garnish Cook palette.

spr_boatexterior

Found from the beach level in a room named "beach_6", this was the old version of the S.S. Ship found in Crust Cove in the final game.

Pedestal

PizzaTower-Pedestal.png

A pedestal that would have been used in Pizzascape that belongs to the "medievalgroup" texture group in game's files, but was never used.

spr_golfbillboard

PizzaTower-golfbillboard.png

A billboard from the April Fool’s 2019 build. It is a DOOM parody, showing a redrawn version of the game’s boxart, but with Pizza Tower characters.

Sideways ventilator

PizzaTower-sidewaysvent.gif

There is an unused sprite where the ventilators are sideways (or up straight). This was used in the October 2022 build in Peppibot Factory as a way to dash with the box transformation. A similar concept was used in Eggplant build, but there it used the standard dash panel. This was perhaps a way to differentiate the transformation ones to the normal ones.