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Postal III

From The Cutting Room Floor
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Title Screen

Postal III

Developers: Trashmasters, Running With Scissors
Publisher: Akella
Platform: Windows
Released internationally: November 23, 2011


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article

Postal III is a cautionary tale for why having no regrets isn't always a good thing.

Hmmm...
To do:
  • Everything. This game is a horrific mess that barely limped over the finishing line. It's probably mostly unfinished stuff.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info


Unused Voice Actor

Shortly after the first press demos were completed, the original actor for the Postal Dude, Rick Hunter, had to leave the project due to obligations elsewhere. The stuff he recorded for the game is still present in the data files, and a good chunk of it was eventually snuck into Postal 2 Complete in a patch.

Hmmm...
To do:
Rip, convert and upload raw files if they're still in the game

Development-Related Text

Original Translated
Сюда класть энвмапы, которые хочется чтобы были свои для каждого уровня

В vmt прописывается:
"$envmap" "#blablabla"

При загрузке, например, уровня level2 будет искаться текстура level2_blablabla.vtf
Если ее нет, то ищется просто level2.vtf
Ну а если и ее нет, то будет наша любимая эмо-текстура
Put the envmaps here you want to be used on each level

Write into the vmt:
"$envmap" "#blablabla"

When loading, for example, level2, the level2_blablabla.vtf texture will be searched for
If there isn't one, it'll look for level2.vtf
If even that's missing, there'll be our lovely emo-texture

A developer message in Russian telling them to put environment map directories in a .vmt file.

Unused Text

unusedcontent.cfg

unusedcontent
{
	"dir"		"maps"
	"dir"		"materials"
	"dir"		"models"
	"dir"		"scenes"
	"dir"		"sound"
	"ignore"	""
	"ignore"	"reslists"
}

A leftover from Portal 2. Its purpose is unknown.

Early Player Model

Postal3-betadude.png

An early, surprisingly different version of the Dude's player model can be found in models/main_menu/dude_main_menu.mdl. The version found in the finished game lacks the lower half of his trenchcoat, and only has a single animation, for the main menu lazing around.

Unused Video

A placeholder video in the media folder, just a white backrground with the text "cutscene in progress".

Unused Sounds

The game's unfinished state means there's a fair few sounds that go unused, some of them from early builds of the game.

Hmmm...
To do:
Rip, convert and upload raw files, possibly splitting into a separate page with how many there are