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Postal 2

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Title Screen

Postal 2

Developer: Running With Scissors
Publisher: Running With Scissors
Platforms: Windows, Mac OS X, Linux
Released internationally: April 2003 (original), May 7, 2009 (Complete)


AnimationsIcon.png This game has unused animations.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Postal 2 is the infamous story of a trenchcoated sociopathic crack enthusiast and his worst week ever.

The game was unexpectedly resurrected in 2013 with a Steam release and further patching, merging the original game and its Apocalypse Weekend expansion together with various little improvements here and there.

Hmmm...
To do:
  • More unused textures, animations, and models.
  • Development page for prerelease assets (models, textures, etc) released by RWS in 2005 (maybe? I'm not really sure when it was released because finding info on this is pretty hard).
  • The game received a "20th anniversary update" on April 19th, 2023. Several of the patch notes state that a bunch of unused content is now properly added to the game. We should figure out how to address this.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
TextIcon.png
Unused Voice Acting
Jeez, looks like a goddamn town meeting.
P2-Loadingday1.png
Unused Textures
Bet if I had looked at the map I'da known this was blocked.
P2-Kamek.png
Unused Models
Kamek?

Add-ons

Sharethepiss.png
Share The Pain
The first officially-released expansion that added a multiplayer mode.
AW-Dude.png
Apocalypse Weekend
The second expansion that focuses on the Dude's strangely linear escapade through a new section of Paradise.
CorkscrewRocks.png
Corkscrew Rocks!
A Russia- and strangely Japan-exclusive expansion that people can't seem to agree on the translation of.
PL Icon.png
Paradise Lost
The latest one that focuses on the Dude's less linear journey through parts of Paradise we've already seen.

Unused Animations

Pre-Share the Pain Weapon Animations

FP_Weapons.ukx is an entire animation package that goes completely unused. It consists of the weapon animations that were used prior to the Share the Pain version of the game; the new animations are stored in MP_Weapons.ukx.

Weapon Reloading

Animations for reloading the weapons that do not need to do so (the Machine Gun, Shotgun, etc.) still exist; most of them are found in the aforementioned FP_Weapons.ukx package, though some of them are present in different packages. The weapons ported from Eternal Damnation still have their reload animations, but go unused here. Some of these can be triggered by using the "forcereload" command in the console.

Pistol

The Pistol actually has two unused animations for reloading it. One of them is in FP_Weapons.ukx, and the other is in MP_Weapons; interestingly, the animation in the latter was not present in the Share the Pain version of the game, meaning that it was added sometime after the game's Complete release.

Elephant Walk

Elephantstrole.gif

An unused walking animation for the elephants from the beta version.

Unused Sounds

An unused sound for the elephant.

An unused parade song.


Unused Text

Items

Present in the unused script TazerPickup.uc:

PickupMessage=OBSOLETE CLASS--THIS MUST BE REMOVED

Hints

From P2Player.uc:

CheckMapText1="Press %KEY_QuickUseMap% to check the map for errands to complete."
CheckMapText2="HEY! Press %KEY_QuickUseMap% to check the freakin' map for errands to do!"
CheckMapText3="PRESS %KEY_QUICKUSEMAP% TO CHECK THE MAP AND LOOK AT YOUR ERRANDS!"
CheckMapText4="THIS ANNOYING MESSAGE WILL GO AWAY IF YOU PRESS %KEY_QUICKUSEMAP%!"


Disabled Scripting

On the Main Street map, there's a priest NPC who tends to spend his time robbing passers-by. There is unused scripting where the priest would attempt to mug you after you fetched the milk from Lucky Ganesh on Monday. While he may randomly target the player when searching for a victim, this scripted event never happens. Why this was removed is unknown.

(Source: MarphitimusBlackimus)

The 69th Achievement

Patch 1412 (released on December 13, 2013) added achievements to the game. The game was originally planned to have 69 achievements, but according to a developer, one was removed because it caused issues. A user at the game's Steam forums found a set of leftover achievement icons, and one of the developers confirmed that the achievement was related to the game being played on Linux. The textures are still in the game, but the achievement is not active.

Text for the achievement can still be found in P2AchievementManager.uc:

AchievementsDisplayName(40)="Mr. POSTAL's Penguins"
AchievementsDescription(40)="Played the Linux version of the game."

Load Zone Differences

Hmmm...
To do:
Get in-game screenshots and more load zones

Load zones use screenshots of the map the zone leads to in order to create the illusion of a continuous map. Most of these were taken in early versions of the map, giving a glimpse into what they looked like pre-release.

Ghetto to Greenbelt

The load zone images used in the one leading from the Ghetto to the Greenbelt most notably shows an early Meat World sign, but also has lighter bushes and a different, much shorter wall at the Asylum.

Load Zone In-Game
P2-Greenbelt1-a-stv.png P2-Greenbelt1-a-stv=final.png

Main Street to Office Complex

The image used in the load zone that leads from the Main Street to the Office Complex shows the bridge heading to Chicken Queen Estates without a roof, the large wall to the left of the bridge absent, and different text underneath the image of Gary Coleman. Of note is the lack of load zone signs on the bridge to the Estates; this, combined with the name of the load zone image that leads from Home to Chicken Queen Estates, seems to imply that these two maps were not separated when these pictures were taken.

Load Zone In-Game
P2-Rwsblock-a-stv.png P2-Rwsblock-a-stv=final.png

Revisional Differences

Hmmm...
To do:
The game has had a LOT more updates since 1407.

1337

Decreased the loading times, and added two new levels: Obligatory Sewer System and the Tora Bora caves.

1407

The "Share the Pain" version (packed in with Multiplayer mode) comes with this one.