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Prerelease:Half-Life 2 (Windows)
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This page details pre-release information and/or media for Half-Life 2 (Windows).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. Notes: This page barely scratches the surface of this game's development. |
Development Timeline
1999
- June - Half-Life 2 begins development. Work on the Source engine also begins simultaneously.
2000
- July - Half-Life 2 gets shown for the first time behind closed doors at SIGGRAPH 2000.
2001
- Late 2001 - Work on a showreel intended for E3 2002 begins.
2002
- September - The team completes a second showreel.
- October - Gabe tells the team that the game will be revealed by next E3 and will release that year.
2003
- E3 2003 - Half-life 2 is announced by Valve.
- September 19th - German hacker Axel Gembe acquires Half-Life 2's source code, after having infiltrated Valve's servers many months prior.
- September 23rd - Valve announces the game has been delayed
- September 26th - The leaked prototype is compiled.
- October 7th - The source code is leaked along with various other files.
2004
- September 29th - A late build of the game included with the Collector's Edition is compiled.
- October 13th - Half-Life 2 is finished.
- November 1st - The E3 2004 trailer is released as a .wmv file.
- November 19th - Half-Life 2 is released digitally worldwide via Steam.
Sub-Pages
1999-2000 Valve's two years of experimenting and secret development on the sequel. |
2001-2002 The team works on various showreels and demos meant for an announcement at E3 2002, but ultimately that never happen thanks to the game lacking a release date. |
2003 Despite the team's best efforts (and some serious crunch) the game is still not ready for release and gets delayed, with an infamous leak making matters more difficult. |
2004 In wake of the leak and now with the new release date, the pressure is on to deliver Half-Life 2. |
Xbox Version Shown in E3 2005, along with Lost Coast. |
Characters & Scenario The game's plot was once quite different. |
Marketing Material
To do:
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Likely as a remnant of the game's development, some of the game's marketing material still features cut content.
These screenshots are still used on the Steam page of the game.
References
- https://en.wikipedia.org/wiki/Half-Life_2#Development
- The Final Hours of Half Life 2 by Geoff Keighley.
- Half-Life 2: Raising the Bar strategy guide from Prima Games.