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Prerelease:Half-Life 2 (Windows)

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This page details pre-release information and/or media for Half-Life 2 (Windows).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: This page barely scratches the surface of this game's development.

Development Timeline

1999

  • June - Half-Life 2 begins development. Work on the Source engine also begins simultaneously.

2000

  • July - Half-Life 2 gets shown for the first time behind closed doors at SIGGRAPH 2000.

2001

  • Late 2001 - Work on a showreel intended for E3 2002 begins.

2002

  • September - The team completes a second showreel.
  • October - Gabe tells the team that the game will be revealed by next E3 and will release that year.

2003

  • E3 2003 - Half-life 2 is announced by Valve.
  • September 19th - German hacker Axel Gembe acquires Half-Life 2's source code, after having infiltrated Valve's servers many months prior.
  • September 23rd - Valve announces the game has been delayed
  • September 26th - The leaked prototype is complied.
  • October 7th - The sourec code is leaked along with various other files.

2004

  • September 29th - A late build of the game included with the Collector's Edition is complied.
  • October 13th - Half-Life 2 is finished.
  • November 1st - The E3 2004 trailer is released as a .wmv file.
  • November 19th - Half-Life 2 is released digitally worldwide via Steam.

Sub-Pages

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1999-2000
Valve's two years of experimenting and secret development on the sequel.
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2001-2002
The team works on various showreels and demos meant for an announcement at E3 2002, but ultimately that never happen thanks to the game lacking a release date.
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2003
Despite the team's best efforts (and some serious crunch) the game is still not ready for release and gets delayed, with an infamous leak making matters more difficult.
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2004
In wake of the leak and now with the new release date the pressure is on to deliver Half-Life 2.
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Characters & Scenario
The game's plot was once quite different.


Marketing Material

Hmmm...
To do:
  • Add screenshots from the game's physical release box. One of the screenshots has the gasmask civilians with a Strider.
  • Some promotional art, like the character art of Gordon, Alyx and G-Man used for the game's Steam Trading Cards appear to feature cut locations.

Likely as a remnant of the game's development, some of the game's marketing material still features cut content.

These screenshots are still used on the Steam page of the game.

References