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Prerelease:Jurassic Park: Trespasser
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This page details pre-release information and/or media for Jurassic Park: Trespasser.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Finsh development timeline and page overall. |
Jurassic Park: Trespasser had a very difficult development to say the very least. This page will tell you the story of this development. For more content see the sub-page below.
Prerelease Images and videos Pre-Release images and videos that were released during Trespasser's Development. |
Development Timeline
1995
- Circa. 1995 - The game starts development.
1996
1997
- Fall 1997 - The game was projected to release around this time frame but delayed into next year because of the game increasing complexity and numerous other problems.
1998
- April - DreamWorks Interactive informs the development team that as part of a deal with AMD, the game would need to be released in October of this year. Producer Seamus Blackley estimated Trespasser needed at least another year of development to be release-ready at this point.
- May 27 - The E3 Prototype is complied on this date.
- June 16th - The PC Gamer Preview Prototype is complied around this date.
- July 27th - Build 55 is complied on this date.
- September 21st - Build 96 is complied.
- September 22nd - Build 97 is complied. This build is identical to Build 96.
- September 24th - Build 99 is complied on this date.
- September 28th - Build 103 is complied.
- October 11th - Build 116c is complied. It is identical to the final release outside of very minor things.
- October 12th - The final build is complied.
- October 28th - The game releases. The demo is released not long after this.