We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Proto:Shrek SuperSlam (GameCube, PlayStation 2, Xbox, Windows)

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Shrek SuperSlam (GameCube, PlayStation 2, Xbox, Windows).

A demo build of the PS2 version was released on Official UK PlayStation 2 Magazine Demo Disc 66 in December 2005, a month after the game's release. Despite this, the demo has a striking number of differences from the released game.

Hmmm...
To do:
Screenshots instead of a video.

Video

Differences

  • The Shaba Games logo on the copyright screen is very different.
  • Beenox's logo is present on the copyright screen, even though they didn't work on the game.
  • The control and arrow shown for blocking/deflecting is listed as L2 on the control screen rather than R1, which is the button for blocking/deflecting in both this demo and the final game.
  • Different main menu music.
  • The flags behind each character are numbered.
  • The level select text is different.
  • The background design for the Poison Apple Inn is different, having a more fairy tale book-like design and also looking unfinished.
  • The stage select design before playing looks slightly different.
  • "Ready" text is different.
  • "Go" text is different as it uses Shrek's ear as a design.
  • The timer is different.
  • The slam mechanic is different: you have to fill up a bar which makes the bar burn, rather than filling the word SLAM until it turns red and flashes.
  • Characters have no voices.
  • There is no "wiggle the joystick" icon for recovering faster.
  • The SLAM potion looks different and is also a different color.
  • Shrek is able to jump higher than he can in the final game.
  • The destructive weapons you can throw flash.
  • The speed boost potion reuses the SLAM potion design.
  • Characters use placeholder sound effects for SLAM moves.
  • Puss In Boots' SLAM move works and looks different.
  • Donkey's SLAM move animation is different.
  • The Viking Hat power-up has an aura around it when it spawns during gameplay.
  • There are no countdown sound effects.
  • The match summary text is different.
(Source: Xindictive)