Shrek kicks off the Xbox's launch with a 3D platformer. Notably, it was the first ever game to use deferred shading in its graphics. It was later ported to the GameCube as Shrek: Extra Large.
Featuring a very fast Shrek that pummels enemies that never die and levels and characters not seen in the movie at all (all designed by Todd McFarlane).
There is a model of Fiona in eviltower.lmp. Either find a way to read the model or load it in-game.
- 1 Unused Graphics
- 2 Unused Sounds
A test texture pattern.
Several unused fonts from Quake III Arena.
An image of a chicken.
Static logos for Dreamworks, TDK and a Shrek-styled DICE logo are present. The game uses FMV sequences instead, rendering these unused.
An unused bush texture.
The top half of a scene from the movie, where Shrek tells Donkey that he should "go celebrate his freedom with his own friends".
A texture with basic gradients and a strange brown pattern.
A mirror texture with DICE's logo and a copyright date on it.
Some placeholder audio files with a female voice are present.
|shrek_house1.wav||You can use the power of the magic mirror to teleport around the world and complete your quest.|
|shrek_house2.wav||Uhhh... yeah. The mirror is very weak right now. To increase its power and teleport farther, you'll need to perform good deeds. Every time you perform a good deed, the mirror will become a little more powerful. If you work at it, it will eventually be powerful enough to take you to Merlin's tower of pure evil.|
|shrek_house3.wav||Jump into the magic mirror and get going.|
While technically not unused, the game cuts to credits before he can say "Didn't see that coming."
|The Shrek series|
|PlayStation 2||SuperSlam (Demo)|
|Xbox||Shrek • SuperSlam|
|Game Boy Color||Fairy Tale Freakdown|
|Game Boy Advance||Hassle at the Castle • Swamp Kart Speedway • Beg for Mercy • Reekin' Havoc • Smash n' Crash Racing • Shrek 2|
|Windows||Twisted Fairy Tale Fun • SuperSlam|
|Nintendo DS||Smash n' Crash Racing • Ogres and Dronkeys|