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Shrek (Xbox)

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Title Screen

Shrek

Developer: Digital Illusions CE
Publisher: TDK Mediactive
Platform: Xbox
Released in US: November 14, 2001
Released in EU: March 28, 2002


CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


Shrek kicks off the Xbox's launch with a 3D platformer. Notably, it was the first ever game to use deferred shading in its graphics. It was later ported to the GameCube as Shrek: Extra Large by a different team and includes some extra levels.

Featuring a very fast, silent Shrek that pummels enemies that never die, levels and characters not seen in the movie at all (all designed by Todd McFarlane), and a lack of characters from the movie.

Hmmm...
To do:
There is a model of Fiona in eviltower.lmp. Either find a way to view the model or load it in-game.

Unused Graphics

common.lmp

test.dds

Shrekxbox test.png

A test texture pattern.

font.dds

Shrekxbox font.png

A sheet of fonts from Quake III Arena.

chicken.dds

ShrekXbox chicken.png

An image of a chicken.

Logos

Static logos for Dreamworks, TDK and a Shrek-styled DICE logo are present. The game uses FMV sequences instead, rendering these unused.

motherg.lmp

trans_RH_Alpha_leafs_test03A.dds

Shrekxbox trans RH Alpha leafs test03A.png

An unused bush texture.

swamp.lmp

AM_BG.dds

Shrekxbox AM BG.png

The top half of a scene from the movie, where Shrek tells Donkey that he should "go celebrate his freedom with his own friends".

map.lmp

worldelements.dds

Looks like chocolate.

A texture with basic gradients and a strange brown pattern.

comp_AM_DICE.dds

ShrekXbox comp AM DICE.png

A mirror texture with DICE's logo and a copyright date on it.

Unused Sounds

swamp.lmp

Some placeholder audio files with a female voice are present.

Filename Audio Subtitle
shrek_house1.wav
You can use the power of the magic mirror to teleport around the world and complete your quest.
shrek_house2.wav
Uhhh... yeah. The mirror is very weak right now. To increase its power and teleport farther, you'll need to perform good deeds. Every time you perform a good deed, the mirror will become a little more powerful. If you work at it, it will eventually be powerful enough to take you to Merlin's tower of pure evil.
shrek_house3.wav
Jump into the magic mirror and get going.

eviltower.lmp

merlin_death.wav

While technically not unused, the game cuts to credits before he can say "Didn't see that coming."