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Shrek (Xbox)

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Title Screen


Developer: Digital Illusions CE
Publisher: TDK Mediactive
Platform: Xbox
Released in US: November 14, 2001
Released in EU: March 28, 2002

CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.

Shrek kicks off the Xbox's launch with a 3D platformer. Notably, it was the first ever game to use deferred shading in its graphics. It was later ported to the GameCube as Shrek: Extra Large by a different team and includes some extra levels.

Featuring a very fast, silent Shrek that pummels enemies that never die, levels and characters not seen in the movie at all (all designed by Todd McFarlane), and a lack of characters from the movie.

To do:
There is a model of Fiona in eviltower.lmp. Either find a way to view the model or load it in-game.

Unused Graphics



Shrekxbox test.png

A test texture pattern.


Shrekxbox font.png

A sheet of fonts from Quake III Arena.


ShrekXbox chicken.png

An image of a chicken.


Static logos for Dreamworks, TDK and a Shrek-styled DICE logo are present. The game uses FMV sequences instead, rendering these unused.



Shrekxbox trans RH Alpha leafs test03A.png

An unused bush texture.



Shrekxbox AM BG.png

The top half of a scene from the movie, where Shrek tells Donkey that he should "go celebrate his freedom with his own friends".



Looks like chocolate.

A texture with basic gradients and a strange brown pattern.


ShrekXbox comp AM DICE.png

A mirror texture with DICE's logo and a copyright date on it.

Unused Sounds


Some placeholder audio files with a female voice are present.

Filename Audio Subtitle
You can use the power of the magic mirror to teleport around the world and complete your quest.
Uhhh... yeah. The mirror is very weak right now. To increase its power and teleport farther, you'll need to perform good deeds. Every time you perform a good deed, the mirror will become a little more powerful. If you work at it, it will eventually be powerful enough to take you to Merlin's tower of pure evil.
Jump into the magic mirror and get going.



While technically not unused, the game cuts to credits before he can say "Didn't see that coming."