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Proto:Sonic Heroes/Mario Kart: Double Dash!! Bonus Disc/Unused Content

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This is a sub-page of Proto:Sonic Heroes/Mario Kart: Double Dash!! Bonus Disc.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • File paths.
  • There's more, particularly the 10.8 menu assets.

Digging deeper in the files and using hacks reveal quite a lot of unseen content that don't get used in this build.

(Source: Sonic CulT (Action Replay code))

Unused Graphics

Bonus Disc Preview Final
MKDDBonusDisc-zz sonicheroes game.tgc-banner.png
SonicHeroesFinal-Banner.png

Although it looks similar, there is a red square line that was removed in the final. This and the banner's description shown below aren't normally accessible outside of using Dolphin (when the demo is separately launched), considering that the player goes right straight to the game.

10.8 File Select

SonicHeroesPrototye10.8-SaveDataTexture.png
SonicHeroesPrototype10.8-FileOptions.png

SonicHeroesPrototype10.8-Start.png
SonicHeroesPrototype10.8-Delete.png
SonicHeroesPrototype10.8-Copy.png
SonicHeroesPrototype10.8-Cancel.png


The early file select assets from the 10.8 prototype are present in this build.

Unused "Mission" Languages Font

Bonus Disc Preview Final
SonicHeroesTrialVersion-stg01SG00.png SonicHeroesFinal-stg01SG00.png
SonicHeroesTrialVersion-stg01SI00.png SonicHeroesFinal-stg01SI00.png
SonicHeroesTrialVersion-stg01SJ00.png SonicHeroesFinal-stg01SJ00.png
SonicHeroesTrialVersion-stg01SK00.png SonicHeroesFinal-stg01SK00.png
SonicHeroesTrialVersion-stg01SS00.png SonicHeroesFinal-stg01SS00.png
SonicHeroesTrialVersion-stg08DI00.png SonicHeroesFinal-stg08DI00.png
SonicHeroesTrialVersion-stg08DJ00.png SonicHeroesFinal-stg08DJ00.png
SonicHeroesTrialVersion-stg08DK00.png SonicHeroesFinal-stg08DK00.png
SonicHeroesTrialVersion-stg08DS00.png SonicHeroesFinal-stg08DS00.png

Present in the mission folder includes the other Languages for the normal mission of Team Sonic's Seaside Hill and Team Dark's Bullet Station respectively. Since the Language setting can't be accessed in this build, these go unused. Like the previous GameCube prototype, the Korean text is unselectable in the final GameCube version, although weirdly enough, the French text for both stages and the German text for Team Dark's Bullet Station are not at all present in this build.

Unused Icons

SonicHeroesTrialVerison-o fpow.png

Path: textures/obj_common.txd/o_fpow
Interestingly, while the Super Formation Power item was removed in this build, the unused Formation Power icon is still present.

SonicHeroesTrialVersion-o lvup.png

Path: textures/obj_common.txd/o_lvup
An unused level up icon.

SonicHeroesTrialVersion-o muteki.png

Path: textures/obj_common.txd/o_muteki
The invincibility item that would be used if it was collected, except no levels contain them, so it goes unused. The music for this item is also completely absent from the disc.

Unused Audio

Some voice clips go completely unused in this demo due to that level not being accessible for either team. Team Sonic can't access Bullet Station, and Team Dark can't access Seaside Hill. In addition, Ocean Palace, Rail Canyon, the select screen from the final, and the 2-player mode are completely inaccessible for both teams in this build. As such, nearly all of Omega's voice clips as shown in his page are not used. However, using the "Klagen Lock" glitch in Bullet Station will trigger one of Knuckles' voice clips. This glitch was fixed in the final. If the player forces the game to have both teams in the opposite levels, it is possible to hear some of these lines in-game by using these code below.

02260082 00000000 (Team Sonic)
02260082 00000001 (Team Dark)

Grand Metropolis

Path: SH_VOICETGS_E.afs/cyt01_h01_kn.adx
Present on the disc is Knuckles' second hint voice clip for Grand Metropolis, a leftover from the Japanese version. Not only is that level not at all playable for either teams, but the English voice tracks relating to it are also completely absent from the disc. How this even got here is anyone's guess.

Unused Area

Extended Bullet Station

SonicHeroesTrialVersion-UnusedBulletStationArea.pngSonicHeroesTrialVersion-UnusedBulletStationArea2.png SonicHeroesTrialVersion-UnusedBulletStationArea3.png
SonicHeroesTrialVersion-UnusedBulletStationArea4.pngSonicHeroesTrialVersion-UnusedBulletStationArea5.png

(from 0:50 to 3:27)
Although Bullet Station is accessible in this demo, an area before the second giant cannon for Team Dark can't normally be reached, as the level ends a lot sooner than how the final version does. Due to this, the infinite flight gauge cheat for getting over the inaccessible area is required. It's rather unfinished, as very few objects are present.

Using this code will enable the infinite flight gauge cheat, allowing the player to reach to the otherwise-unused area:

Action Replay code
046F8374 00000000

Unused Text

Bonus Disc Preview Final
(C) SONICTEAM / SEGA, 2003

Try Sonic Speed Team Action !!!

(C) SONICTEAM / SEGA, 2003

High Speed Team Action with 12 Heroes!

If the demo is launched separately, viewing the game's info on Dolphin reveals that the banner's description had a different, yet with some notable Engrish grammar (which wouldn't be the first time), written text.

Menus

Hmmm...
To do:
Other Languages, and there's more.
FILE IS CREATED

The files TextEnglish.rel, TextFrench.rel, TextGerman.rel, and TextSpanish.rel all contain an unused text that's used for whenever a save file is created, which is a leftover from the 9.28 and 10.8 prototypes.

Do you want to format?
Now Formating
Formatting memory card (PS2) in MEMORY CARD slot 1.
Do not remove memory card (PS2) in MEMORY CARD slot 1, or reset or switch off the console.
CARD IS FORMATED
The Memory Card in Slot A is damaged and cannot be used.
Memory card (PS2) error! Please check memory card (PS2) in MEMORY CARD slot 1 and try again.
The hard disk is damaged
and cannot be used.
No Memory Card found in Slot A. If you continue, the game will not be saved.
There is no memory card (PS2) inserted in MEMORY CARD slot 1.
SONIC HEROES uses an Autosave feature.
Insertion of a memory card (PS2) in MEMORY CARD slot 1beyond this point may cause data to be overwritten.
The device in Slot A is not supported. Please insert a Memory Card into Slot A.
There is insufficient space to save a new file on the Memory Card in Slot A.
SONIC HEROES requires:
1 file and 1 block to save play record.
There is not enough space on memory card (PS2) in MEMORY CARD slot 1. To create a system file, 00KB of space is needed.
Your Xbox doesn't have enough free blocks to save games. Press A to continue without saving or B to free more blocks.
The file 99 on the Memory Card in Slot A is corrupted and must be deleted.
This file is corrupted, and cannot be loaded.
Unable to load Game Data.
All of the Game Data is damaged.
Load failed.
An error has occurred.
Turn the power off 
and refer to the Nintendo GameCube
Instruction Booklet for more information.
FILE IS 99
FILE IS LOADING
Loading.
Please do not remove memory card (PS2) and do not switch off console.
Finished loading.
Saving.
Do not touch the Memory Card in Slot A or the POWER Button.
Autosaving data.
Do not remove memory card (PS2) in MEMORY CARD slot 1, or reset or switch off the console.
Saving Game Data.
Please don't turn off your Xbox console.
Save Successful
Save Failed.
FILE IS DIFFERENT
Data has changed.
NO SAVE MODE
If you continue, the game will not be saved.
The Memory Card in Slot A is damaged and cannot be used.
The Memory Card(PS2) in Slot 1 is damaged and cannot be used.
Could not create Game Data.
Format failed
The Memory Card in Slot A is incompatible with the SONIC HEROES save file.
Retry Continue without save
Create
Don't Create
Format
Don't format
Delete
Don't delete
Yes
No
Manage Memory Card
SETTING IS NOT SAVE. DO YOU WANT TO EXIT
Try Other Team Story!
Get 7 Chaos Emeralds!
Defeat Last Evil!
Try all A Rank!
Try Super Hard mode!
Thank you For playing!
The Disc Cover is open. If you want to continue the game, please close the Disc Cover.
Please insert the SONIC HEROES Game Disc.
The Game Disc could not be read. Please read the Nintendo GameCube Instruction Booklet for more information.
There's a problem with the disc you're using. It may be dirty or damaged. Press A to continue.
An error has occurred.
Turn the power off 
and refer to the Nintendo GameCube
Instruction Booklet for more information.
Would you like to display in 60Hz mode?
Screen display has been set to 60Hz mode.
Screen display has been set to 50Hz mode.
Test 60Hz mode
Now testing
Would you like to display in progressive scan mode?
Progressive scan mode has been turned on.
Progressive scan mode has been turned off.
Please connect controller.
You need to connect at least two controllers.
Re-connect to

In the TextEnglish.utx file, it contains the menu text, some of which were used in the 9.28 and 10.8 prototypes.

9.28/10.8 Staff Credits

SONIC HEROES



PRODUCER
SONIC

DIRECTOR
TAILS

ART DIRECTOR
SHADOW

HOGE00
HOGE01
HOGE02
HOGE03
HOGE04
HOGE05
HOGE06
HOGE07
HOGE08
HOGE09
HOGE10
HOGE11
HOGE12
HOGE13
HOGE14
HOGE15
HOGE16
HOGE17
HOGE18
HOGE19
HOGE20
HOGE21
HOGE22
HOGE23
HOGE24
HOGE25
HOGE26
HOGE27
HOGE28
HOGE29
HOGE30
HOGE31
HOGE32
HOGE33
HOGE34
HOGE35
HOGE36
HOGE37
HOGE38
HOGE39
HOGE40
HOGE41
HOGE42
HOGE43
HOGE44
HOGE45
HOGE46
HOGE47
HOGE48
HOGE49
HOGE50

EXECTIVE PRODUCER
EGG MAN




PRESENTED BY SEGA


CREATED BY SONICTEAM

"SONICTEAM/SEGA, 2002, 2003"

Present in the file, staffroll.csv, is a leftover text from the 9.28 and 10.8 prototypes of the staff credits. Notably, the word "Executive" is misspelled here, and Dr. Eggman's name amusingly has a space between the words "Egg" and "man".