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Rambo III (Arcade)
Rambo III |
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Developer: Taito This game has hidden development-related text. This game has a prototype article |
Rambo III may not be movie accurate, but it does have 'splosions and motorcycles and big ol' tanks so that has to count for something, right?!
Contents
Sub-Page
Prototype Info |
Round Select
This game uses the Taito Code:
- Hold the Service Coin button while the game is booting until a "SERVICE ERROR" message pops up on the screen.
- Press 1P Start (x3), Service Coin, then 1P Start again.
Build Date
A build date is in the main CPU at 0x000AC:
Mon,22,May,1989
Easter Egg
There's a very obscure easter egg in Stage 1. To trigger it, the following conditions must be met:
- Rambo must be at full health.
- Rambo must not have any bombs.
- Rambo must not have any active power-ups.
About a minute into the stage, a large grey building will appear in the background. Stand between 56 and 72 pixels from the right (Rambo's torso should be in the space between "CONTINUOUS" and "PLAY"), wait until the open door of the grey building is in your crosshairs, then shoot into the door.
This should trigger a special message from one of the game's programmers and the following bonuses:
- 3,000,000 bonus points.
- 8 bombs.
- Big Weapon, Big Sight, and Rapid Fire power-ups for 2 minutes (Though since the Rapid Fire only decrements after the other two run out, it actually lasts 4 minutes).
The Rambo series
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Commodore 64 | Rambo: First Blood Part II |
PC-88 | Super Rambo |
Sharp X1 | Super Rambo |
Arcade | Rambo III (Prototype) |
NES | Rambo |
Genesis | Rambo III |
PlayStation 3, Windows, Xbox 360 | Rambo: The Video Game |
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