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Rambo III (Arcade)

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Title Screen

Rambo III

Developer: Taito
Publisher: Taito
Platform: Arcade (Taito B System)
Released internationally: 1989
Released in US: January 1, 1990


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


ProtoIcon.png This game has a prototype article

Rambo III may not be movie accurate, but it does have 'splosions and motorcycles and big ol' tanks so that has to count for something, right?!

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Round Select

Rambo V coming soon???
This game uses the Taito Code:

  • Hold the Service Coin button while the game is booting until a "SERVICE ERROR" message pops up on the screen.
  • Press 1P Start (x3), Service Coin, then 1P Start again.


(Source: sudden-desu)

Build Date

A build date is in the main CPU at 0x000AC:

 Mon,22,May,1989
(Source: Original TCRF research)

Easter Egg

You think you're so clever
There's a very obscure easter egg in Stage 1. To trigger it, the following conditions must be met:

  • Rambo must have full health.
  • Rambo must have zero bombs.
  • Rambo must not have any active power-ups.

About a minute into the stage, a large grey building will appear in the background. Stand between 56 and 72 pixels from the right (Rambo's torso should be in the space between "CONTINUOUS" and "PLAY"), wait until the open door of the grey building is in your crosshairs, then shoot into the door.

Well, who's clever now?
This should trigger a special message from one of the game's programmers and the following bonuses:

  • 3,000,000 bonus points.
  • 8 bombs.
  • Big Weapon, Big Sight, and Rapid Fire power-ups for 2 minutes (Though since the Rapid Fire only decrements after the other two run out, it actually lasts 4 minutes).
(Source: Original TCRF research)