Rambo: First Blood Part II (Commodore 64)
|Rambo: First Blood Part II|
This game has a hidden developer message.
This version of Rambo: First Blood Part II is a Commando clone in which Rambo must shoot every enemy soldier in his way and rescue American POWs. Find them... or he'll find you.
At the start of the music for the game's loader, a Morse code message plays in SID voice 1 which names the game's developers. However, it includes a typo where every instance of the letter "I" is missing a dot and thus transmitted as the letter "E". The tone also changes pitch twice when the music does.
|-... . .-.. .-.. -... .- .-. -. .- /|
-.. .- ...- . -.. -.-. --- .-.. .-.. . . .-. /
-- .- .-. - . -. --. .- .-.. .-- .- -.-- /
- --- -. -.-- .--. --- -- ..-. .-. . - /
... - . ...- . .-- .- .... . -..
Composer Martin Galway, who wrote a Morse code program to write this message, attributes the typo to a software bug in a message to the HVSC:
I wrote that morse [sic] code program myself. Nobody touched it but me. It was written to handle any text. And I spelt the text right! So - if you're right - the problem must have been the software. I'm assuming my morsecode [sic] book was right of course ;)— Martin Galway
|The Rambo series|
|Commodore 64||Rambo: First Blood Part II|
|Sharp X1||Super Rambo|
|Arcade||Rambo III (Prototype)|
|PlayStation 3||Rambo: The Video Game|