If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Saints Row (2022)

From The Cutting Room Floor
Jump to navigation Jump to search

Click to upload a new image...Dummy link

Saints Row

Developer: Volition
Publisher: Deep Silver
Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Windows, Linux
Released internationally: August 25, 2022

GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.
BonusIcon.png This game has hidden bonus content.

PrereleaseIcon.png This game has a prerelease article

Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!

The 2022 Saints Row loosely reboots the series with a slightly more grounded yet vague approach, revamped customization, and a nicely-designed open-world map, all while telling a shallow yet cautionary tale of why college-age hipsters shouldn't get into criminal businesses without any actual everlasting consequences.

To do:
  • Unused content that can be found here
  • Development Oversights: voice line subtitle error in Good Cop/Bad Cop mission
  • The Boss Factory contains some early stuff.
  • Unseen details outside of Santo Ileso.

Unused Graphics

Map Icons


An earlier icon for the Photo Discovery icon (map_discoveries_photo). Final uses map_discoveries_photoB, with an image next to the camera.

SRR map discoveries Photo.png

A scrapped map "Discovery" for a Firetruck (likely the Blaze), instead of appearing as a Side Hustle. They do appear in the final except without hose water.

SRR map discoveries Firetruck.png

In the final game, the desert of Santo Ileso is a completely snake-free zone.

Don't make a messsssss~

Perhaps diving was supposed to be in this game?

SRR map discoveries Scuba.png

A scrapped discovery internally called "Fast Identity". Maybe it was to do with credit cards at banks?

SRR map discoveries Fast Identity.png

An icon for a strip club, despite there only being an unenterable one in the Red Light District.

SRR map discoveries Stripper.png


An icon for a car garage, according to the filename, rather than a car dealer. The graphic would be used in the V1.2 update, albeit purple.

SRR map store garage.png

An icon for a scrapped surgeon store. Likely scrapped in favor of the surgery being easily accessible via the phone.

SRR map store surgeon.png

Icon likely intended for a yard sale store, despite the filename saying "unknown".

SRR map store unknown.png

Early Perks

There's a handful of scrapped Perks in this graphic file, including a... peculiar placeholder graphic.

SRR PerksIcons.png
  • There's a scrapped Perk for a Human Shield ability, which was likely replaced with a similar one in the final.
  • Molotovs were originally going to be in the game as usable weapons, but got scrapped.

Hidden Concept Art

Found inside the bitmaps/dev_launcher folder contains 21 hi-res pieces of concept art from varying points of development, apparently leftover from a development launcher. All are dated August 24, 2022.

Unused Text

Placeholder Text

Placeholder text intended for combos.



Internal Filename

Many of the filenames refer to the game as "sr5", standing for "Saints Row 5".

Regional Differences

Japanese Version

Modesty cannot be accessed in customization, due to CERO rating legislations of nudity in video games, thus the Boss' pixelation cannot be customized with emoticons, nor can it be toggled to show nipples.

Revisional Differences


Released on August 25, 2022.

  • Fixed a crash related to using the Idol´s Star launcher grenade launcher.
  • Modified the Game launcher to be more reasonable with the needed permissions response time, and added extended log functionality.
  • Fixed a localization issue that caused the game launcher to display corrupted symbols for certain languages.


Released in September 2022.

  • Stopped issues when launching via Epic on DX12.
  • Fixed a crash when the player uses the Star Launcher after customizing it.
  • Fixed default camera sensitivity being too high.
  • Fixed vehicle hijacking animation issues. You will now sit in your new stolen vehicle, not stand next to it.
  • Fixed localization and font issues as well as cut-off text on Epic ("because reading is what? Fundamental"... says those who were ignoring or mocking criticism of a reboot nobody asked for).
  • Disabled PS5 Adaptive triggers. The developers explained that this was only until they could fix the inverted axis issue when toggling "resistance".
  • Fixed instances where Riding Shotgun was entirely too difficult on Sensei difficulty.


Released in September 2022.

  • Fixed an issue where the host could crash in the Casino instance of the Mayhem Criminal Venture.
  • Fixed a case where the APC sometimes failed to advance during the objective "Protect the APC" in the mission "First F@#!ing Day".
  • Fixed an issue where the client may become unresponsive when progressing through the Mercado instance of the Jim Rob's Criminal Venture.
  • Fixed an unresponsive state that could occur when dismissing a second game invitation attempt.
  • Fixed an instance where the client could lose functionality when performing a flaming punch while the mission is being restarted in the Dojo Criminal Venture.
  • Fixed a case where enemy NPCs could sometimes fall through the map preventing the threat from being completed in the Monte Vista district.
  • Fixed the dialogue not triggering that prevented progression during the objective "Talk to Kev" in the mission "Fast and the Foodiest".
  • Fixed an instance where the Nahualli could become trapped behind the wall of the HQ after the mission "Corporate Retreat".
  • Fixed a case where the player could not progress during the objective "Let Grandma Handle This" in the Wanted mission "Millennial".
  • Fixed a crash that could occur during the objective "Defend the Castle from Phoenix" in the mission "Unto the Breach".
  • Fixed a crash that could happen while opening the full screen map after an extended gameplay session.
  • Fixed a crash when driving to the start point in the mission "Unto the Breach".
  • Fixed cases of infinite loading screens that could occur within missions, side hustles, and criminal venture activities.
  • Fixed an issue with the police spawning outside the mission area in "Drawing Heat".
  • Adjusted the spawn point where enemies appear on the overpass instead of where you are during the objective "Take Out the Cops" in the mission "Drawing Heat".
  • Fixed a partial loss of functionality when pressing the Back button multiple times in the style customization menu.
  • Fixed instances of unresponsive controls that could occur with player navigation and melee.
  • Fixed instances of NPCs not spawning correctly during some missions.
  • Addressed performance issues that could occur after hours of extended gameplay.
  • Fixed an issue where some of the Marshall attackers were unable to exit vehicles during the mission "Take Me to Church".
  • Adjusted the APC health total in "First F@cking Day" to be more forgiving.
  • Fixed NPC vehicles incorrectly despawning during the objective "Defend Hank & Claude" in the mission "Donut Run".
  • Fixed partial loss of functionality with community sharing when applying a boss and backing out of the apply menu at the same time.
  • Fixed partial loss of functionality when jumping at or trying to climb unclimbable walls.
  • Fixed the Playlist App not working when unlocked in the first session of gameplay.
  • Fixed camera behavior when attempting to vehicle surf during the objective "Go to Silver Gulch" in the mission "High Noon".
  • Lessened the frequency of the player getting staggered by doors when exiting vehicles.
  • Fixed a rare case where reloading animations prevented the player from using equipped weapons.